Skill: Any unarmed combat or Melee Weapon skill.
You excel at separating foes from their weapons. By spending 1 FP, you get +1/level to both the initial attack roll to strike your target's weapon and the Quick Contest to remove it from their hands. See B401 for general rules on disarming.
Statistics: Wildcard Disarming technique (Costs Fatigue (1/second), -10%, Discipline Ability, -10%) [4.8 for first level, +2.4 for each additional level]
Earthdawn is a registered trademark of FASA Corporation. This material is not official and is not endorsed by FASA.