Swordmaster
rating: 0+x

By jhubertjhubert

Swordmasters focus on the flashier aspects of combat - to them, it is not only important that they win, but how they win. Beyond basic competency with weapons they focus on agile movements and a quick-witted mind and mouth.

Swordmaster Talent [20/level]

You have been initiated into the Swordmaster Discipline and can learn further Swordmaster Discipline abilities. You gain +1 to all skill and attribute rolls associated with all Swordmaster Discipline abilities, as well as the following skills: Armoury (Melee Weapons), Acrobatics, Broadsword, Diplomacy, Fast-Draw, Fast-Talk, Savior-Faire, Jitte/Sai, Knife, Main-Gauche, Public Speaking, Rapier, Saber, Shortsword, Smallsword, Spear, Staff, Two-Handed Sword, and Tonfa. You also get +1 per level on reaction rolls made by other Swordmasters, as well as those in need of one.

Novice Abilities

Extra Fatigue: +3
Extra Hit Points: +5

Journeyman Abilities

Extra Fatigue: +6
Extra Hit Points: +10

Warden Abilities

Extra Fatigue: +9
Extra Hit Points: +15

Master Abilities

Extra Fatigue: +12
Extra Hit Points: +20

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