<?xml version="1.0" encoding="UTF-8" ?>
<rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wikidot="http://www.wikidot.com/rss-namespace">

	<channel>
		<title>Hyperverse 2.0: A Techno-Historical Background for my Ships</title>
		<link>http://gurpswiki.wikidot.com/forum/t-282830/hyperverse-2-0:a-techno-historical-background-for-my-ships</link>
		<description>Posts in the discussion thread &quot;Hyperverse 2.0: A Techno-Historical Background for my Ships&quot; - As a long time fan of //Babylon 5// I&#039;ve always been fascinated by their //&quot;Jumpgate&quot;// technology, which in **//GURPS//** terms most closely resembles a //Jump Gate// described on page 19 of [[[http://www.sjgames.com/gurps/books/spaceships | GURPS Spaceships]]]. As these characteristics seemed to make dramatic sense in //Babylon 5//, I decided to incorporate some of them in my personal hyperspace rule set, with a few variations.</description>
				<copyright></copyright>
		<lastBuildDate>Sun, 09 Aug 2026 17:00:23 +0000</lastBuildDate>
		
					<item>
				<guid>http://gurpswiki.wikidot.com/forum/t-282830#post-920455</guid>
				<title>Hyperverse 2.0: A Techno-Historical Background for my Ships</title>
				<link>http://gurpswiki.wikidot.com/forum/t-282830/hyperverse-2-0:a-techno-historical-background-for-my-ships#post-920455</link>
				<description></description>
				<pubDate>Tue, 09 Nov 2010 21:24:31 +0000</pubDate>
				<wikidot:authorName>DaltonSpence</wikidot:authorName>				<wikidot:authorUserId>614361</wikidot:authorUserId>				<content:encoded>
					<![CDATA[
						 <p>As a long time fan of <em>Babylon 5</em> I've always been fascinated by their <em>&quot;Jumpgate&quot;</em> technology, which in <strong><em>GURPS</em></strong> terms most closely resembles a <em>Jump Gate</em> described on page 19 of <a href="http://www.sjgames.com/gurps/books/spaceships">GURPS Spaceships</a>. The main differences between <strong><em>GURPS</em></strong> and <em>Babylon 5</em> hyperspace seem to be;</p> <ol> <li>the need to &quot;open a jumppoint&quot; to enter and exit hyperspace,</li> <li>the ability to loiter at the same relative position to the nearest strong gravity well in normal space without power (subject to gravitic drift), and</li> <li>the ability to detect other ships and maneuver relative to them and fixed hyperspace landmarks (ie. &quot;jumpgate beacons&quot;).</li> </ol> <p>As the above characteristics seemed to make dramatic sense in <em>Babylon 5</em>, I decided to incorporate some of them in my personal hyperspace rule set<sup class="footnoteref"><a id="footnoteref-499896-1" href="javascript:;" class="footnoteref" >1</a></sup>, with a few variations. For an example of a ship constructed using these rules, see the <a href="http://gurpswiki.wikidot.com/ss:pathfinder-class-mobile-jump-gate">Pathfinder class Mobile Jump Gate</a>. If anyone is interested, I will add a page here describing the setting in more detail.<br /></p> <div style="text-align: center;"> <blockquote> <p>Dalton <em>&quot;who will have many middle names before this is done&quot;</em> Spence</p> </blockquote> </div> <div class="footnotes-footer"> <div class="title">Footnotes</div> <div class="footnote-footer" id="footnote-499896-1"><a href="javascript:;" >1</a>. &quot;Hyperverse 2.0&quot; is the <strong><em>GURPS Fourth Edition</em></strong> version of a setting I started for the third edition.</div> </div> 
				 	]]>
				</content:encoded>							</item>
				</channel>
</rss>