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		<title>GURPS Repository - new forum threads</title>
		<link>http://gurpswiki.wikidot.com/forum/start</link>
		<description>Threads in forums of the site &quot;GURPS Repository&quot; - A collection for your GURPS needs</description>
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		<lastBuildDate>Thu, 18 Jun 2026 08:22:06 +0000</lastBuildDate>
		
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				<guid>http://gurpswiki.wikidot.com/forum/t-17121630</guid>
				<title>Listing monster statblocks all on one page?</title>
				<link>http://gurpswiki.wikidot.com/forum/t-17121630/listing-monster-statblocks-all-on-one-page</link>
				<description></description>
				<pubDate>Fri, 09 May 2025 01:17:33 +0000</pubDate>
				<wikidot:authorName>UnusualMuse</wikidot:authorName>				<wikidot:authorUserId>9680395</wikidot:authorUserId>				<content:encoded>
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						 <p>Is there a way to view all the monster entries in a contiguous list on one page, monster manual-style, so that one does not have to click each individual link?</p> 
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				<guid>http://gurpswiki.wikidot.com/forum/t-14251190</guid>
				<title>GCS Character Sheets?</title>
				<link>http://gurpswiki.wikidot.com/forum/t-14251190/gcs-character-sheets</link>
				<description>Questions about using GURPS Character Sheet in the Repository.</description>
				<pubDate>Mon, 01 Nov 2021 18:43:48 +0000</pubDate>
				<wikidot:authorName>gurpswolverinesauce</wikidot:authorName>				<wikidot:authorUserId>7735340</wikidot:authorUserId>				<content:encoded>
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						 <p>Hi all,</p> <p>I just discovered GURPS Repository, while watching one of the GURPS 4e Game Aid for Foundry VTT videos. I will be contributing characters, items, and whatnot.</p> <p>Is linking GURPS Character Sheet (GCS) &#8230; er&#8230; sheets to my contributions allowed? I think this would be useful for other GMs and players.</p> <p>Also, I am concerned my online resources may change and links may be broken. Any suggestions?</p> <p>Thanks in advance for responses.</p> <p>Hmm&#8230; apparently, I can't post links until I raise my karma.</p> <p>Gads! The Wikidot karma thing is a moving target that is recalculated every &quot;few days.&quot; Unless there is another option, this post may be mote.</p> 
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				<guid>http://gurpswiki.wikidot.com/forum/t-13090078</guid>
				<title>Equipment</title>
				<link>http://gurpswiki.wikidot.com/forum/t-13090078/equipment</link>
				<description>a suggestion for a category for custom loot, magic items, weapons and armor.</description>
				<pubDate>Sat, 29 Feb 2020 01:44:35 +0000</pubDate>
				<wikidot:authorName>Rasher</wikidot:authorName>				<wikidot:authorUserId>1876726</wikidot:authorUserId>				<content:encoded>
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						 <p>Do you think we could add a section of the website for making unique equipment? Everything from enchanted gear, exotic weapons, even loot dropped by some of the monsters on this site could be recorded there.</p> <p>Hand weapons would of course have their Name, Damage, Reach, Parry, Cost (which would also be the item's sale value), Weight and Notes (such as how many hands it requires) listed on the sheet, but also the skill needed to use the weapon (along with any defaults for related skills) as well as any special properties it may have (follow up effects on hit for example).</p> <p>Ranged weapons would have their Name, Damage, Acc, rage, RoF, Shots, ST, Bulk, RcL, LC, Cost, Weight and Notes as well as a skill, but would also have a cost and weight for the ammunition they use, if any. As well as a special properties section.</p> <p>Armor and wearable equipment would have a location it goes on, a Damage Resistance, a cost, a weight and maybe other details such as the SM of creature it was made to be worn by (a dwarven helm would be SM-1) and of course any other properties it might have (a magic armor might have an Aura effect for example)</p> <p>Shields would have a Damage Resistance, a Defense bonus and a notes section similar to armor, with a section for notes (a buckler for example does not take up the use of the hand its strapped to)</p> <p>Consumables could have their cost, weight, method of use (like drinking for a potion, throwing at the ground for a smoke bomb etc) effects, and any skill rolls needed to identify or use the item (Alchemy might be needed to determine what a potion you found does for example) as well as uses (a magical item may have few charges before it becomes inert etc).</p> <p>Pricing would be easy enough, you could base the value of a magical item off the &quot;Buying Magic Items&quot; on page 20 of GURPS Magic, use the retail prices for new inventions in the basic set for higher tech stuff, gadgeteering price guides for really high tech items and for really complex items you could always treat 1 character point as $1000 GURPS dollars when building something thats an equipment based version of an advantage like affliction or innate attack.</p> 
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				<guid>http://gurpswiki.wikidot.com/forum/t-2272818</guid>
				<title>Monsters and Mystics for Gurps Ultra-Lite</title>
				<link>http://gurpswiki.wikidot.com/forum/t-2272818/monsters-and-mystics-for-gurps-ultra-lite</link>
				<description></description>
				<pubDate>Thu, 11 May 2017 01:45:37 +0000</pubDate>
				<wikidot:authorName>Jack Vogel</wikidot:authorName>				<wikidot:authorUserId>3113676</wikidot:authorUserId>				<content:encoded>
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						 <p>MONSTERS &amp; MYSTICS FOR GURPS</p> <p>I really believe that Gurps Ultra-Lite is a more worthy successor, with its straightforward simplicity to The Fantasy Trip than is the parent game, Gurps.</p> <p>That being the case or not, The lack of a magic/psi system and the lack of monsters and foes are both common complaints about GU-L.</p> <p>I've created a very simple addition to the Gurps Ultra-Lite game that, in my opinion, cures this with only two pages (double sided). I don’t think they violate the Gurps Ultra-Lite schtick of only a single page of rules, as they are more setting oriented -and thus belong in the GM’s campaign notes- rather than as player handouts. In short, it turns Gurps Ultra-Lite into somewhat more of a playable rpg by adding in a magic/psionic/superpowers system (really just a brief variation on the professions) and by adding in brief stats and notes for monsters.</p> <p>I would like to find a way to add this to the site, or at least get it to the mods, but I can barely navigate Facebook. Any help would be appreciated.</p> 
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				<guid>http://gurpswiki.wikidot.com/forum/t-1357529</guid>
				<title>Indices</title>
				<link>http://gurpswiki.wikidot.com/forum/t-1357529/indices</link>
				<description>A plan for updating the indices</description>
				<pubDate>Fri, 11 Sep 2015 00:20:47 +0000</pubDate>
				<wikidot:authorName>Lord Rasputin</wikidot:authorName>				<wikidot:authorUserId>536843</wikidot:authorUserId>				<content:encoded>
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						 <p>Anyone who is interested: let's update the indices, one book at a time. I've already done both Fantasy and Banestorm. It looks like someone has already done Space, Mysteries, and Monster Hunters 1. Basically, go through the Characters chapter in each book, and if a trait is mentioned, make a reference to it. Some books, like Social Engineering, are basically big references to existing traits, and it will help to go through the index of each one to see where there are discussions of certain traits.</p> 
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				<guid>http://gurpswiki.wikidot.com/forum/t-1168879</guid>
				<title>Collective Restraint&#039;s monsters</title>
				<link>http://gurpswiki.wikidot.com/forum/t-1168879/collective-restraint-s-monsters</link>
				<description>Should we be adding them?</description>
				<pubDate>Sun, 12 Apr 2015 19:00:24 +0000</pubDate>
				<wikidot:authorName>Lord Rasputin</wikidot:authorName>				<wikidot:authorUserId>536843</wikidot:authorUserId>				<content:encoded>
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						 <p>Over on the forums, Collective Restraint <a href="http://forums.sjgames.com/showthread.php?t=129144" target="_blank">said</a> he wanted to take down his <a href="http://crgurps.comuv.com/content/quick-dirty-conversion-d20srd-monsters-gurps" target="_blank">website</a>. He has about 80 monsters converted from D&amp;D 3.5 there. Should we be putting them up?</p> 
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				<guid>http://gurpswiki.wikidot.com/forum/t-656515</guid>
				<title>Spam Busters</title>
				<link>http://gurpswiki.wikidot.com/forum/t-656515/spam-busters</link>
				<description>Don&#039;t mind me, I&#039;m just grumbling</description>
				<pubDate>Tue, 28 May 2013 12:49:27 +0000</pubDate>
				<wikidot:authorName>quarkstomper</wikidot:authorName>				<wikidot:authorUserId>164518</wikidot:authorUserId>				<content:encoded>
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						 <p>When I deleted that last batch of spam last night, I noticed that the guy who added it had been deleted, so I thought that he wouldn't come back and re-spam it all. Silly me.</p> <p>Thanks for cleaning up again, Jurgen.</p> 
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				<guid>http://gurpswiki.wikidot.com/forum/t-556674</guid>
				<title>Maps by me</title>
				<link>http://gurpswiki.wikidot.com/forum/t-556674/maps-by-me</link>
				<description>OK, how do I upload an image file?</description>
				<pubDate>Fri, 31 Aug 2012 18:46:46 +0000</pubDate>
				<wikidot:authorName>Eugen Sandow</wikidot:authorName>				<wikidot:authorUserId>1430412</wikidot:authorUserId>				<content:encoded>
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						 <p>Seriously. How?</p> <p>[[image GFY]</p> <p>Well to hell with you then</p> 
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				<guid>http://gurpswiki.wikidot.com/forum/t-536685</guid>
				<title>Maksilíē, Evil Cultist:  Monster or NPC?</title>
				<link>http://gurpswiki.wikidot.com/forum/t-536685/maksilie-evil-cultist:monster-or-npc</link>
				<description>This &quot;monster&quot; could also be considered an NPC.</description>
				<pubDate>Fri, 27 Jul 2012 02:06:39 +0000</pubDate>
				<wikidot:authorName>quarkstomper</wikidot:authorName>				<wikidot:authorUserId>164518</wikidot:authorUserId>				<content:encoded>
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						 <p>Okay, I'm nit-picking here, but it seems to me that <a class="newpage" href="http://gurpswiki.wikidot.com/maksilie-evil-cultist">Maksilíē, Evil Cultist</a> really ought to be an NPC rather than a monster. Yeah, in D&amp;D terms she certainly counts as a &quot;monster&quot;, but I usually think of that term applying to general creature types rather than notable individuals of that type.</p> <p>As I say, it's a nit-pick. And I suppose I just want to beef up the NPC section. Either way, she's a good nasty character.</p> 
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				<guid>http://gurpswiki.wikidot.com/forum/t-391956</guid>
				<title>Traps</title>
				<link>http://gurpswiki.wikidot.com/forum/t-391956/traps</link>
				<description>Making a traps template</description>
				<pubDate>Sat, 17 Sep 2011 18:36:15 +0000</pubDate>
				<wikidot:authorName>Lord Rasputin</wikidot:authorName>				<wikidot:authorUserId>536843</wikidot:authorUserId>				<content:encoded>
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						 <p>Would it be possible/feasible to make a Traps template (see Dungeon Fantasy 2, page 19-20)? I've been fooling around with converting Grimtooth's Traps to GURPS and thought this would be a better place to post them than to the SJG Fora.</p> 
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				<guid>http://gurpswiki.wikidot.com/forum/t-335690</guid>
				<title>Settings</title>
				<link>http://gurpswiki.wikidot.com/forum/t-335690/settings</link>
				<description>Quick question about setting pages.</description>
				<pubDate>Wed, 23 Mar 2011 11:43:43 +0000</pubDate>
				<wikidot:authorName>Enoch</wikidot:authorName>				<wikidot:authorUserId>158113</wikidot:authorUserId>				<content:encoded>
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						 <p>Should a page be created for settings that don't have a strong effort of conversion behind them? I added a monster from Glorantha (the Runequest setting) and will probably add a bit more Glorantha stuff, but at the moment I have no interest in pumping out a lot of conversion notes. Should I make a Glorantha page or are tags enough?</p> 
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				<guid>http://gurpswiki.wikidot.com/forum/t-292868</guid>
				<title>Critique My NPCs!</title>
				<link>http://gurpswiki.wikidot.com/forum/t-292868/critique-my-npcs</link>
				<description>I&#039;m looking for feedback to tweak a couple NPCs I&#039;ve posted</description>
				<pubDate>Sat, 18 Dec 2010 19:29:25 +0000</pubDate>
				<wikidot:authorName>quarkstomper</wikidot:authorName>				<wikidot:authorUserId>164518</wikidot:authorUserId>				<content:encoded>
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						 <p>I posted a couple NPCs here a while back and I'm interested to see if anyone has any comments or suggestions. There are places in each one where I am not sure if I handled things in the best way and a fresh point of view is always helpful.</p> <p><a href="http://gurpswiki.wikidot.com/npc:mimsey-grant">Mimsey Grant</a> is a &quot;best friend&quot; type supporting character for a Modern-Day Supernatural campaign; an &quot;apprentice witch&quot; who has inherited a magical bookstore from her sorcerous grandfather and is learning the magic arts from the store's cat (who in fact is her grandfather)</p> <p><a href="http://gurpswiki.wikidot.com/npc:major-john-jeroboam-hunter">Major John Jeroboam Hunter</a> is a clockwork cyborg fighter for a Steampunk campaign; a veteran of the Indian Wars who had the body parts he lost in combat replaced by mechanical prosthetics.</p> <p>Do they seem like workable characters? Do their stats hang together? Is there a better way to build them? Should I post more? I'm interested in reading feedback.</p> 
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				<guid>http://gurpswiki.wikidot.com/forum/t-282830</guid>
				<title>Hyperverse 2.0: A Techno-Historical Background for my Ships</title>
				<link>http://gurpswiki.wikidot.com/forum/t-282830/hyperverse-2-0:a-techno-historical-background-for-my-ships</link>
				<description>As a long time fan of //Babylon 5// I&#039;ve always been fascinated by their //&quot;Jumpgate&quot;// technology, which in **//GURPS//** terms most closely resembles a //Jump Gate// described on page 19 of [[[http://www.sjgames.com/gurps/books/spaceships | GURPS Spaceships]]]. As these characteristics seemed to make dramatic sense in //Babylon 5//, I decided to incorporate some of them in my personal hyperspace rule set, with a few variations.</description>
				<pubDate>Tue, 09 Nov 2010 21:24:31 +0000</pubDate>
				<wikidot:authorName>DaltonSpence</wikidot:authorName>				<wikidot:authorUserId>614361</wikidot:authorUserId>				<content:encoded>
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						 <p>As a long time fan of <em>Babylon 5</em> I've always been fascinated by their <em>&quot;Jumpgate&quot;</em> technology, which in <strong><em>GURPS</em></strong> terms most closely resembles a <em>Jump Gate</em> described on page 19 of <a href="http://www.sjgames.com/gurps/books/spaceships">GURPS Spaceships</a>. The main differences between <strong><em>GURPS</em></strong> and <em>Babylon 5</em> hyperspace seem to be;</p> <ol> <li>the need to &quot;open a jumppoint&quot; to enter and exit hyperspace,</li> <li>the ability to loiter at the same relative position to the nearest strong gravity well in normal space without power (subject to gravitic drift), and</li> <li>the ability to detect other ships and maneuver relative to them and fixed hyperspace landmarks (ie. &quot;jumpgate beacons&quot;).</li> </ol> <p>As the above characteristics seemed to make dramatic sense in <em>Babylon 5</em>, I decided to incorporate some of them in my personal hyperspace rule set<sup class="footnoteref"><a id="footnoteref-499896-1" href="javascript:;" class="footnoteref" >1</a></sup>, with a few variations. For an example of a ship constructed using these rules, see the <a href="http://gurpswiki.wikidot.com/ss:pathfinder-class-mobile-jump-gate">Pathfinder class Mobile Jump Gate</a>. If anyone is interested, I will add a page here describing the setting in more detail.<br /></p> <div style="text-align: center;"> <blockquote> <p>Dalton <em>&quot;who will have many middle names before this is done&quot;</em> Spence</p> </blockquote> </div> <div class="footnotes-footer"> <div class="title">Footnotes</div> <div class="footnote-footer" id="footnote-499896-1"><a href="javascript:;" >1</a>. &quot;Hyperverse 2.0&quot; is the <strong><em>GURPS Fourth Edition</em></strong> version of a setting I started for the third edition.</div> </div> 
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				<guid>http://gurpswiki.wikidot.com/forum/t-273110</guid>
				<title>schools of magical arts</title>
				<link>http://gurpswiki.wikidot.com/forum/t-273110/schools-of-magical-arts</link>
				<description>a way of adding play to attaining spells</description>
				<pubDate>Fri, 08 Oct 2010 22:40:06 +0000</pubDate>
				<wikidot:authorName>saithan</wikidot:authorName>				<wikidot:authorUserId>587950</wikidot:authorUserId>				<content:encoded>
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						 <p>oo first to get to post, let me start by saying thanks for creating this wonderful resource I have found it to be invaluable in helping me with my games.</p> <p>with that said I handle magic in a unique way I think. to make is flow easy I make rolls and levels of magic based on college skill but where i deviate from normal games I make the players attain gains in play.<br /> they first must find a school of the arts in a town or city then attain membership either by payment or quest then achieve gaining colleges by raising in grades that is part of the schools curriculum. various masters in the schools are in charge of the different colleges. <a href="http://www.obsidianportal.com/campaign/valahn-fantasy-grounds/wikis/magic" target="_blank">http://www.obsidianportal.com/campaign/valahn-fantasy-grounds/wikis/magic</a></p> <p>it is nothing special but i have found it to be a very fun way of adding vibrancy to my game world.</p> 
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