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Hi all,

I just discovered GURPS Repository, while watching one of the GURPS 4e Game Aid for Foundry VTT videos. I will be contributing characters, items, and whatnot.

Is linking GURPS Character Sheet (GCS) … er… sheets to my contributions allowed? I think this would be useful for other GMs and players.

Also, I am concerned my online resources may change and links may be broken. Any suggestions?

Thanks in advance for responses.

Hmm… apparently, I can't post links until I raise my karma.

Gads! The Wikidot karma thing is a moving target that is recalculated every "few days." Unless there is another option, this post may be mote.

Equipment
RasherRasher 29 Feb 2020 01:44
in discussion General / Meta » Equipment

Do you think we could add a section of the website for making unique equipment? Everything from enchanted gear, exotic weapons, even loot dropped by some of the monsters on this site could be recorded there.

Hand weapons would of course have their Name, Damage, Reach, Parry, Cost (which would also be the item's sale value), Weight and Notes (such as how many hands it requires) listed on the sheet, but also the skill needed to use the weapon (along with any defaults for related skills) as well as any special properties it may have (follow up effects on hit for example).

Ranged weapons would have their Name, Damage, Acc, rage, RoF, Shots, ST, Bulk, RcL, LC, Cost, Weight and Notes as well as a skill, but would also have a cost and weight for the ammunition they use, if any. As well as a special properties section.

Armor and wearable equipment would have a location it goes on, a Damage Resistance, a cost, a weight and maybe other details such as the SM of creature it was made to be worn by (a dwarven helm would be SM-1) and of course any other properties it might have (a magic armor might have an Aura effect for example)

Shields would have a Damage Resistance, a Defense bonus and a notes section similar to armor, with a section for notes (a buckler for example does not take up the use of the hand its strapped to)

Consumables could have their cost, weight, method of use (like drinking for a potion, throwing at the ground for a smoke bomb etc) effects, and any skill rolls needed to identify or use the item (Alchemy might be needed to determine what a potion you found does for example) as well as uses (a magical item may have few charges before it becomes inert etc).

Pricing would be easy enough, you could base the value of a magical item off the "Buying Magic Items" on page 20 of GURPS Magic, use the retail prices for new inventions in the basic set for higher tech stuff, gadgeteering price guides for really high tech items and for really complex items you could always treat 1 character point as $1000 GURPS dollars when building something thats an equipment based version of an advantage like affliction or innate attack.

Equipment by RasherRasher, 29 Feb 2020 01:44

I've added a category for houserules which you can use for this. Tell me if you have any problems!


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MONSTERS & MYSTICS FOR GURPS

I really believe that Gurps Ultra-Lite is a more worthy successor, with its straightforward simplicity to The Fantasy Trip than is the parent game, Gurps.

That being the case or not, The lack of a magic/psi system and the lack of monsters and foes are both common complaints about GU-L.

I've created a very simple addition to the Gurps Ultra-Lite game that, in my opinion, cures this with only two pages (double sided). I don’t think they violate the Gurps Ultra-Lite schtick of only a single page of rules, as they are more setting oriented -and thus belong in the GM’s campaign notes- rather than as player handouts. In short, it turns Gurps Ultra-Lite into somewhat more of a playable rpg by adding in a magic/psionic/superpowers system (really just a brief variation on the professions) and by adding in brief stats and notes for monsters.

I would like to find a way to add this to the site, or at least get it to the mods, but I can barely navigate Facebook. Any help would be appreciated.

Re: Indices
Lord_BigotLord_Bigot 28 Nov 2016 07:49
in discussion General / Meta » Indices

Is anyone planning to at some point add descriptions to advantages, disadvantages, skills, talents etc.?

This does have the moral problem of making the books less important but it would be nice to have a quick index through base rules and the extra rules and modifiers from different books.

It also will take more effort to implement, and leads to the decision of: opening boxes, cramping the UI; or having a big chunk of descriptive text next to each and every entry, which both makes the page very long and not really an index anymore.

Anyway, I just discovered there is actually no page for talents, either those in books or home-made. Are you ever going to make one?

Re: Indices by Lord_BigotLord_Bigot, 28 Nov 2016 07:49
Re: Indices
Lord RasputinLord Rasputin 20 Sep 2015 22:44
in discussion General / Meta » Indices

Organize the Pyramid article one like the DragonDex archive, or go issue-by-issue. Either way, you need:

  • Issue, with number and title, maybe an explicit theme if the title is snappy rather than explanatory
  • Article name and page number
  • Author name
  • Topic, if possible to summarize, and if it the article pertains to a specific GURPS subline (e.g., Dungeon Fantasy) or subsystem (e.g., Ritual Path Magic)

Speaking of RPM, you'll want pages for its crunch, as well as those of Divine Favor, Path/Book Magic (I'm going through the Pyramids I have, and there's more pertaining to this than I remembered), Sorcery, Imbuements, and so on, as well as power-ups, at some point. Right now, I'm skipping gear since that will take way too much time, far more than entering all of GURPS Magic. This is for the future, when we get a handle on the core things.

Re: Indices by Lord RasputinLord Rasputin, 20 Sep 2015 22:44
Re: Indices
jhubertjhubert 17 Sep 2015 08:35
in discussion General / Meta » Indices

By popular demand, I have created the Books Added to Index page. Not sure if it is complete, though.


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Re: Indices by jhubertjhubert, 17 Sep 2015 08:35
Re: Indices
jhubertjhubert 17 Sep 2015 06:46
in discussion General / Meta » Indices

An intriguing idea. How would you organize them?


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Re: Indices by jhubertjhubert, 17 Sep 2015 06:46
Re: Indices
Lord RasputinLord Rasputin 17 Sep 2015 02:06
in discussion General / Meta » Indices

Feel free to tweak things as you see fit, as always. A suggestion: should there be an index of Pyramid articles? Much like the DragonDex index of Dragon magazine articles.

Re: Indices by Lord RasputinLord Rasputin, 17 Sep 2015 02:06
Re: Indices
Lord RasputinLord Rasputin 11 Sep 2015 12:35
in discussion General / Meta » Indices

Well, I'll keep plodding through these one-by-one. I did PU3 Talents last night; I also did PU6 Quirks some time ago. I might have to do the Wildcards one to make sure that list has structure before going further.

Re: Indices by Lord RasputinLord Rasputin, 11 Sep 2015 12:35
Re: Indices
jhubertjhubert 11 Sep 2015 04:20
in discussion General / Meta » Indices

Interested? Yes. But regarding the time for it… let me get back to you next month. ;)


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Re: Indices by jhubertjhubert, 11 Sep 2015 04:20
Indices
Lord RasputinLord Rasputin 11 Sep 2015 00:20
in discussion General / Meta » Indices

Anyone who is interested: let's update the indices, one book at a time. I've already done both Fantasy and Banestorm. It looks like someone has already done Space, Mysteries, and Monster Hunters 1. Basically, go through the Characters chapter in each book, and if a trait is mentioned, make a reference to it. Some books, like Social Engineering, are basically big references to existing traits, and it will help to go through the index of each one to see where there are discussions of certain traits.

Indices by Lord RasputinLord Rasputin, 11 Sep 2015 00:20

I didn't give her a point cost, so I left her in the monsters. If you want to put points on her, I could move her to the NPC section.

Not without asking permission first. Which I did, and he is okay with it. Thus, I am slowly adding the monsters to the wiki…


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Over on the forums, Collective Restraint said he wanted to take down his website. He has about 80 monsters converted from D&D 3.5 there. Should we be putting them up?

Re: Traps
ThalassogenThalassogen 17 Jul 2013 06:47
in discussion General / Meta » Traps

Thalassogen, I've moved your Stink Trap to the appropriate category.

Thanks!

Re: Traps by ThalassogenThalassogen, 17 Jul 2013 06:47
Re: Traps
jhubertjhubert 09 Jul 2013 09:49
in discussion General / Meta » Traps

Guys, I am terribly sorry for forgetting all about this. As of now, there are the following pages:

Thalassogen, I've moved your Stink Trap to the appropriate category.


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Re: Traps by jhubertjhubert, 09 Jul 2013 09:49
Re: Traps
ThalassogenThalassogen 02 Jul 2013 22:28
in discussion General / Meta » Traps

A template for traps would be really nice. I just added the Stink Trap.

Re: Traps by ThalassogenThalassogen, 02 Jul 2013 22:28
Re: Spam Busters
quarkstomperquarkstomper 28 May 2013 21:31
in discussion General / Meta » Spam Busters

Thanks. I will try to use my power responsibly.


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Re: Spam Busters by quarkstomperquarkstomper, 28 May 2013 21:31
Re: Spam Busters
jhubertjhubert 28 May 2013 16:56
in discussion General / Meta » Spam Busters

It's been confirmed that it was the same guy.

Oh, and I've promoted you to admin here as well, so that you can ban spammers and revert entries to earlier revisions - much less work than editing individual lines.


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Re: Spam Busters by jhubertjhubert, 28 May 2013 16:56
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