Advantages

This page lists all official, published advantages, including special enhancements and limitations applicable to that specific advantage only.

Code Snippet for the base advantage:

* Advantage Name (//**Full Book Title**//, p. 00) [points]

Code Snippet for advantage-specific enhancements and limitations:

 * Modifier Name (//**Full Book Title**//, p. 00), 00%

See also:

  • Attributes as Abilities (GURPS Powers, p. 13)
  • Extra Hit Points (GURPS Martial Arts, p. 49)
  • Modifying ST-Based Damage (GURPS Powers, p. 146)
  • Partially Limited Abilities (GURPS Powers, p. 46)
  • Using Abilities at Default (GURPS Powers, p. 172)

List of Advantages

#

  • 360° Vision (GURPS Basic Set, p. 34) [25]
    • See also:
      • 360° Vision (GURPS Powers, p. 39)
    • Easy to Hit (GURPS Basic Set, p. 34), -20%
    • Panoptic 1 (GURPS Powers, p. 39), +20%
    • Panoptic 2 (GURPS Powers, p. 39), +60%
  • 3D Spatial Sense (GURPS Basic Set, p. 34) [10]
    • See also: GURPS Space, p. 219
    • Requires Signal (GURPS Basic Set, p. 35), -20%

A

  • Absolute Direction (GURPS Basic Set, p. 34) [5]
    • Requires Signal (GURPS Basic Set, p. 35), -20%
  • Absolute Timing (GURPS Basic Set, p. 35) [2]
  • Accelerated Learning (GURPS Social Engineering: Back to School, p. 13) [20 or 40]
  • Active IR (see Scanning Sense)
  • Acute Hearing (GURPS Basic Set, p. 35) [2/level]
    • See also: Hearing Advantages (GURPS Powers, p. 51)
  • Acute Mana Sense (GURPS Fantasy, p. 128) [1/level]
  • Acute Senses (GURPS Basic Set, p. 35) [2/level]
    • See also: GURPS Mysteries, p. 107
  • Acute Taste and Smell (GURPS Basic Set, p. 35) [2/level]
  • Acute Touch (GURPS Basic Set, p. 35) [2/level]
  • Acute Vision (GURPS Basic Set, p. 35) [2/level]
  • Affliction (GURPS Basic Set, p. 35) [10/level]
    • See also:
      • Afflictions (GURPS Basic Set, p. 416)
      • Choosing Abilities (GURPS Powers, p. 9)
      • Affliction (GURPS Powers, p. 39)
      • Beneficial Afflictions (GURPS Powers, p. 40)
      • Inanimate Targets, Afflictions and (GURPS Powers, p. 40)
    • Advantage (GURPS Basic Set, p. 36), +10%/point of advantage
    • Agony (GURPS Basic Set, pp. 36, 428), +100%
    • Attribute Penalty (GURPS Basic Set, p. 36), +5% or +10%/point of penalty
    • Aura of Power (Pyramid 3/16: Tools of the Trade: Clerics, p. 5), +125% +50%/level
    • Cancellation (GURPS Psionic Powers, p. 13), +10%
    • Choking (GURPS Basic Set, pp. 36, 428), +100%
    • Coma (GURPS Basic Set, pp. 36, 429), +250%
    • Coughing (GURPS Basic Set, pp. 36, 428), +20%
    • Cumulative (GURPS Basic Set, p. 36), +400%
    • Curse (GURPS Horror, p. 12), +365%
    • Daze (GURPS Basic Set, pp. 36, 428), +50%
    • Disadvantage (GURPS Basic Set, p. 36), +1%/point of disadvantage
    • Drunk (GURPS Basic Set, pp. 36, 428), +20%
    • Ecstasy (GURPS Basic Set, pp. 36, 428), +100%
    • Euphoria (GURPS Basic Set, pp. 36, 428), +30%
    • Gaudivore (GURPS Horror, p. 12), +191%/+175%
    • Hallucinating (GURPS Basic Set, pp. 36, 429), +50%
    • Heart Attack (GURPS Basic Set, pp. 36, 429), +300%
      • see also: Petrifaction, Banishment, and Other Permanent Curses (GURPS Powers, p. 118)
    • Horrifying Window (GURPS Horror, p. 12), +140%/+320%
      • Blasphemously Horrifying Window (GURPS Horror, p. 13), +140%
      • Horrifying Wide Window (GURPS Horror, p. 13), +140%
    • Incapacitation (GURPS Basic Set, pp. 36, 428), Variable
    • Irritant (GURPS Basic Set, pp. 36, 428), Variable
    • Leprous Touch (GURPS Horror, p. 12), +135%
    • Malfunction (Pyramid #3/78: Unleash Your Soul, p. 30), ±10%/±1 Malf, or +20%/+1 Malf if you can do both
    • Margin-Based (GURPS Psionic Powers, p. 13), triples cost of enhancement
    • Memory Wipe (GURPS Horror, p. 12), +280%
      • Memory Wipe Gizmo (GURPS Horror, p. 13), +225%
      • Memory Wipe Mantra (GURPS Horror, p. 13), +250%
    • Minor Curse (GURPS Horror, p. 12), +200%
    • Nauseated (GURPS Basic Set, pp. 36, 428), +30%
    • Negated Advantage (GURPS Basic Set, p. 36), +1%/point of advantage
    • Negated Disadvantage (GURPS Powers, p. 41), +10%/point of disadvantage
    • Nightmare (GURPS Horror, p. 12), +80%
    • Pain, Moderate (GURPS Basic Set, pp. 36, 428), +20%
    • Pain, Severe (GURPS Basic Set, pp. 36, 428), +40%
    • Pain, Terrible (GURPS Basic Set, pp. 36, 428), +60%
    • Paralysis (GURPS Basic Set, pp. 36, 429), +150%
      • see also: Petrifaction, Banishment, and Other Permanent Curses (GURPS Powers, p. 118)
    • Paralyzing Touch (GURPS Horror, p. 12), +155%
    • Retching (GURPS Basic Set, pp. 36, 429), +50%
    • Secondary Effect (GURPS Basic Set, p. 35), modifier x1/5
    • Seizure (GURPS Basic Set, pp. 36, 429), +100%
    • Sleep (GURPS Basic Set, p. 36), +150%
    • Sleep (GURPS Horror, p. 12), +370%
    • Sneezing (GURPS Basic Set, pp. 36, 428), +20%
    • Stunning (GURPS Basic Set, pp. 36, 420), +10%
    • Temporal Static (GURPS Powers, p. 118), +1,000%
    • Tipsy (GURPS Basic Set, pp. 36, 428), +10%
    • Unconsciousness (GURPS Basic Set, pp. 36, 429), +200%
  • Allies (GURPS Basic Set, p. 36; GURPS Fantasy, p. 128; GURPS Social Engineering, p. 42) [Varies]
    • See also:
      • Allies (GURPS Powers, p. 41)
      • GURPS Mysteries, p. 107
    • Conjured (GURPS Dungeon Fantasy 9: Summoners, p. 4), +100%
    • Frequency of Appearance (GURPS Basic Set, p. 36) (not technically a modifier, but affects cost)
    • Minion (GURPS Basic Set, p. 38), Variable
    • Special Abilities (GURPS Basic Set, p. 38), +50%
    • Summonable (GURPS Basic Set, p. 38; GURPS Dungeon Fantasy 9: Summoners, p. 4), +100%
      • See also: Allies (GURPS Powers, p. 41)
    • Sympathy (GURPS Basic Set, p. 38), Variable
    • Unwilling (GURPS Basic Set, p. 38), -50%
  • Altered Time Rate (ATR) (GURPS Basic Set, p. 38; GURPS Social Engineering: Back to School, p. 20; Pyramid 3/44: Alternate GURPS II, p. 11) [100/level]
    • See also:
      • Altered Time Rate (GURPS Powers, p. 41-2)
      • Altered Time Rate (GURPS Martial Arts, p. 42)
      • Multiple Attacks (GURPS Martial Arts, p. 126)
    • Non-Combat Speed (GURPS Powers, p. 42), -60%
    • Super-Speed (GURPS Powers, p. 42), +20%
  • Alternate Form (GURPS Basic Set, p. 83) [Varies]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 18)
      • Shapeshifting (GURPS Powers, p. 74)
      • (GURPS Horror, p. 18)
      • Shapeshifting (GURPS Martial Arts: Yrth Fighting Styles, p. 23)
    • Absorptive Change (GURPS Powers, p. 75), Variable
    • Active Change (GURPS Powers, p. 75), +20%
    • Cannot Memorize Forms (GURPS Fantasy, p. 131), -50%
    • Cosmetic (GURPS Basic Set, p. 84), -50%
    • Linked Changes (GURPS Fantasy, p. 131), -25%
    • Non-Reciprocal Damage (GURPS Powers, p. 75), +50%
    • Occupational-Shifting (Pyramid 3/72: Alternate Dungeons, p. 32), +0% or +50%
    • Once On, Stays On (GURPS Powers, p. 75), Variable
    • Only When Insubstantial (GURPS Fantasy, p. 131), -5% or -10%
    • Projected Form (GURPS Powers, p. 75, or //GURPS Horror, p. 18), -50%
      • See also: Projection (GURPS Powers, p. 44)
    • Reciprocal Rest (GURPS Powers, p. 75), +30%
    • Required Intermediate Form (GURPS Fantasy, p. 131), -5% or -10%
    • Skinbound (GURPS Horror, p. 19), Special
  • Alternate Identity, Illegal (GURPS Basic Set, p. 39) [15]
    • See also: GURPS Space, p. 219
  • Alternate Identity, Legal (GURPS Basic Set, p. 39; GURPS Banestorm, p. 183; Pyramid 3/47: The Rogue's Life, p. 28) [5]
    • See also: GURPS Space, p. 219
  • Ambidexterity (GURPS Basic Set, p. 39) [5]
  • Amphibious (GURPS Basic Set, p. 40) [10]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 13)
      • Amphibious (GURPS Powers, p. 43)
      • Amphibious (GURPS Martial Arts: Yrth Fighting Styles, p. 23)
  • Appearance (GURPS Basic Set, p. 21; //GURPS Fantasy, p. 128) [Varies]
    • Levels:
      • Attractive (GURPS Basic Set, p. 21) [4]
      • Beautiful/Handsome (GURPS Basic Set, p. 21) [12]
      • Very Beautiful/Handsome (GURPS Basic Set, p. 21) [16]
      • Transcendent (GURPS Basic Set, p. 21) [20]
    • Androgynous (GURPS Basic Set, p. 21) +0%
    • Impressive (GURPS Basic Set, p. 21), +0%
    • Off-the-Shelf Looks (GURPS Basic Set, p. 21), -50%
    • Universal (GURPS Basic Set, p. 21), +25%
  • Arm DX (GURPS Basic Set, p. 40) [12 or 16/level]
    • No Fine Manipulators (GURPS Basic Set, p. 15), -40%
  • Arm ST (GURPS Basic Set, p. 40) [3, 5, or 8/level]
    • No Fine Manipulators (GURPS Basic Set, p. 15), -40%
    • Size (GURPS Basic Set, p. 15), -10% x SM
  • Attractive (see Appearance)
  • Awe (see Terror)

B

  • Bardic Immunity (GURPS Basic Set, p. 65) [10]
  • Beak, Sharp (GURPS Basic Set, p. 91) [1]
  • Beautiful (see Appearance)
  • Behind the Back (Pyramid 3/36: Dungeon Fantasy, p. 18) [6]
  • Binding (GURPS Basic Set, p. 40) [2/level]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 9)
      • Binding (GURPS Powers, p. 42)
    • Constricting (GURPS Powers, p. 43), +75%
    • Engulfing (GURPS Basic Set, p. 40), +60%
    • Environmental (GURPS Basic Set, p. 40), Variable
    • One-Shot (GURPS Basic Set, p. 40), -10%
    • Only Damaged By X (GURPS Basic Set, p. 40), Variable
    • Sticky (GURPS Basic Set, p. 40), +20%
    • Suffocating (GURPS Powers, p. 43), +75%
    • Unbreakable (GURPS Basic Set, p. 40), +40%
  • Blessed (GURPS Basic Set, p. 40) [Varies]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 16)
      • Blessed (GURPS Powers, p. 43)
      • Supernatural Advantages (GURPS Powers, p. 186)
      • GURPS Horror, p. 13; GURPS Monster Hunters 1: Champions, p. 23; GURPS Mysteries, p. 107; Pyramid 3/83: Alternate GURPS IV, p. 29
    • Angel Blooded (Pyramid #3/78: Unleash Your Soul, p. 9) [15]
    • Armor of Faith (GURPS Fantasy, p. 128) [11]
    • Crusader of Light (Pyramid #3/78: Unleash Your Soul, p. 10) [10/level]
    • Dark Disciple (Pyramid #3/78: Unleash Your Soul, p. 10) [10 or 20]
    • Divine Guidance (GURPS Basic Set, p. 40; Pyramid #3/78: Unleash Your Soul, p. 4) [10/20]
    • Divine Monarch (Pyramid #3/78: Unleash Your Soul, p. 10) [30]
    • Enlightened Teacher (GURPS Social Engineering: Back to School, p. 20) [10]
    • Font (GURPS Powers: Divine Favor, p. 8 and Pyramid #3/78: Unleash Your Soul, p. 5) [10]
    • Ghost Weapon (GURPS Powers: Divine Favor, p. 8 and GURPS Monster Hunters 1: Champions, p. 23; Pyramid #3/78: Unleash Your Soul, p. 5) [15]
    • Heroic Feats (GURPS Basic Set, p. 40; Pyramid #3/78: Unleash Your Soul, p. 4) [10]
    • Inquisitor ((Pyramid #3/78: Unleash Your Soul, p. 10) [10/20]
    • Last Rites (GURPS Powers: Divine Favor, p. 8 and Pyramid #3/78: Unleash Your Soul, p. 5) [5]
    • Living Temple (Pyramid #3/78: Unleash Your Soul, p. 11) [20]
    • Purified One (Pyramid #3/78: Unleash Your Soul, p. 11) [10]
    • Soul Hammer (Pyramid 3/83: Alternate GURPS IV, p. 29) [10]
    • Speaker for the Gods (Pyramid #3/78: Unleash Your Soul, p. 11) [25/level]
    • The King's Two Bodies (GURPS Fantasy, p. 128) [10]
    • Village Mother (Pyramid #3/78: Unleash Your Soul, p. 10) [10/20]
    • Wilderness Guardian (Pyramid #3/78: Unleash Your Soul, p. 10) [15/30]
  • Brachiator (GURPS Basic Set, p. 41) [5]
  • Breath-Holding (GURPS Basic Set, p. 41) [2/level]

C

  • Catfall (GURPS Basic Set, p. 41) [10]
    • See also:
      • Catfall (GURPS Powers, p. 43)
    • Feather Fall (GURPS Powers, p. 43), +20%
    • Parachute (GURPS Powers, p. 43), -30%
  • Cavalry Training (Pyramid 3/36: Dungeon Fantasy, p. 18) [3]
  • Chameleon (GURPS Basic Set, p. 41) [5/level]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 18)
      • Chameleon (GURPS Powers, p. 43)
    • Always On (GURPS Basic Set, p. 41), -10%
    • Controllable (GURPS Powers, p. 43), +20%
    • Dynamic (GURPS Powers, p. 43), +40%
    • Extended (GURPS Basic Set, p. 41), +20% per additional sense
  • Channeling (GURPS Basic Set, p. 41) [10]
    • See also:
      • GURPS Banestorm, p. 183; GURPS Horror, p. 13; Pyramid 3/83: Alternate GURPS IV, p. 29
      • Choosing Abilities (GURPS Powers, p. 14)
      • Channeling (GURPS Powers, p. 43)
      • Supernatural Advantages (GURPS Powers, p. 186)
    • Aware (GURPS Powers, p. 43, or GURPS Horror, p. 13), +50%
    • Open Mind (Pyramid 3/83: Alternate GURPS IV, p. 29), -10%/-20%/-50%
    • Specialized (GURPS Powers, p. 44), -50%
  • Charisma (GURPS Basic Set, p. 41; GURPS Social Engineering, p. 18; GURPS Social Engineering: Back to School, p. 21) [5/level]
    • See also: GURPS Space, p. 219
  • Chip Slots (see Modular Abilities)
  • Chronolocation (GURPS Basic Set, p. 35) [5]
  • Claim to Hospitality (GURPS Basic Set, p. 41; GURPS Dungeon Fantasy 9: Summoners, p. 18; GURPS Social Engineering, p. 16; Pyramid 3/58: Urban Fantasy II, p. 11; Pyramid #3/75: Hero's Jackpot, p. 4) [1 to 10]
    • See also: GURPS Mysteries, p. 107
  • Clairsentience (GURPS Basic Set, p. 42) [50]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 17)
      • Clairsentience (GURPS Powers, p. 44)
      • Plot-Stoppers (GURPS Powers, p. 196)
    • Aware (GURPS Powers, p. 44), +50%
    • Clairaudience (GURPS Basic Set, p. 42), -30%
    • Clairosmia (GURPS Basic Set, p. 42), -60%
    • Clairvoyance (GURPS Basic Set, p. 42), -10%
    • Fixed Range (GURPS Psionic Powers, p. 13), -5%
    • Normal Sight (GURPS Psionic Powers, p. 13), -20%
    • Projection (GURPS Powers, p. 44), +0%/+140%
      • See also: Projection (GURPS Powers, p. 44)
    • Second Nature (GURPS Powers, p. 44), +70%
    • Visible (GURPS Basic Set, p. 42), -10%
  • Claws (GURPS Basic Set, p. 42) [Varies]
    • See also: Claws (GURPS Martial Arts, p. 42)
  • Claws, Blunt (GURPS Basic Set, p. 42) [3]
  • Claws, Sharp (GURPS Basic Set, p. 42) [5]
  • Clerical Investment (GURPS Basic Set, p. 43; GURPS Social Engineering, p. 16) [5]
    • See also: GURPS Horror, p. 13; GURPS Banestorm, p. 183; Pyramid 3/16: Tools of the Trade: Clerics, p. 28
  • Clinging (GURPS Basic Set, p. 43) [20]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 13)
      • Clinging (GURPS Powers, p. 45)
    • Attraction (GURPS Powers, p. 45), +25%
    • Requires Low Gravity (GURPS Powers, p. 45), -5% to -50%
    • Specific (GURPS Basic Set, p. 43), -40%/-60%/-80%
  • Combat Reflexes (GURPS Basic Set, p. 43) [15]
  • Comfortable (see Wealth)
  • Common Sense (GURPS Basic Set, p. 43) [10]
    • See also: Common Sense (GURPS Powers, p. 45)
    • Conscious (GURPS Powers, p. 45), +50%
  • Compartmentalized Mind (GURPS Basic Set, p. 43) [50/level]
    • See also:
      • Compartmentalized Mind (GURPS Martial Arts: Yrth Fighting Styles, p. 23)
      • Compartmentalized Mind and psionic powers (GURPS Psionic Powers, p. 13)
    • Limited (GURPS Psionic Powers, p. 13), -5% to -20%
    • Mental Separation Only (GURPS Psionic Powers, p. 13), -80%
    • Mentalism (GURPS Psionic Powers, p. 14), -10%
    • No Mental Separation (GURPS Psionic Powers, p. 14), -20%
  • Computer Brain //(see Modular Abilities)
  • Confusion (see Terror)
  • Constriction Attack (GURPS Basic Set, p. 43) [15]
    • See also: Constriction Attack (GURPS Powers, p. 45)
    • Engulfing (GURPS Powers, p. 45) +60%
  • Contacts (GURPS Basic Set, p. 44; GURPS Dungeon Fantasy 9: Summoners, p. 18; GURPS Fantasy, p. 128; GURPS Social Engineering, p. 42) [Varies]
    • See also:
      • GURPS Horror, p. 13
    • GURPS Mysteries, p. 107
    • Academic (GURPS Thaumatology: Urban Magics, p. 16)
    • Collector (GURPS Horror, p. 13)
    • Fashion and Decorative Arts (GURPS Thaumatology: Urban Magics, p. 16)
    • Magical (GURPS Thaumatology: Urban Magics, p. 16)
    • Spirits (GURPS Thaumatology: Urban Magics, p. 17)
    • Supernatural (GURPS Horror, p. 14)
    • Wildcard Contacts (GURPS Power-Ups 7: Wildcard Skills, p. 20; GURPS Social Engineering, p. 77) [Varies]
  • Control (GURPS Powers, p. 90) [Variable]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 10)
      • Godlike Control (GURPS Powers, p. 92)
    • Collective (GURPS Powers, p. 92), +100%
    • Cosmetic (GURPS Powers, p. 92), +100%
    • Natural Phenomena (GURPS Powers, p. 92), +100%
  • Controls (GURPS Basic Set, p. 43) [25]
  • Controls, Dedicated (GURPS Basic Set, p. 43) [10/level]
  • Coordinated Action (Pyramid 3/65: Alternate GURPS III, p. 9) [3+9/level; -3 off each level for Enhanced Time Sense], Prerequisites: Sense of Duty (Teammates) and one of Battle Drills, Drills, or Teamwork
  • Cosmic Power (see Modular Abilities)
  • Create (GURPS Powers, p. 92) [Variable]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 10)
    • Destruction (GURPS Powers, p. 94), +0%/+100%
    • Transmutation (GURPS Powers, p. 94), Variable
  • Cultural Adaptability (GURPS Basic Set, p. 46) [10]
    • See also: GURPS Space, p. 219
  • Cultural Familiarity (GURPS Basic Set, p. 23; GURPS Social Engineering, p. 10) [1 or 2/culture]
    • See also: GURPS Banestorm, p. 183; GURPS Bio-Tech, p. 210; GURPS Space, p. 219

D

  • Damage Reduction (see Injury Tolerance)
  • Damage Resistance (DR) (GURPS Basic Set, p. 46) [5/level]
    • See also:
      • Advantages that Aid Resistance (GURPS Powers, p. 169)
      • Choosing Abilities (GURPS Powers, p. 12)
      • Damage Resistance (GURPS Powers, pp. 45-6)
      • Damage Resistance (GURPS Martial Arts, p. 43)
      • Damage Resistance and indirect psionic attacks (GURPS Psionic Powers, p. 14)
      • Invulnerability (GURPS Powers, p. 118)
    • Ablative (GURPS Basic Set, p. 47), -80%
    • Absorption, One Trait (GURPS Basic Set, p. 46), +80%
    • Absorption, Any Trait (GURPS Basic Set, p. 46), +100%
    • Bane (GURPS Horror, p. 14), -15%/-10%/-5%
    • Can't Wear Armor (GURPS Basic Set, p. 47), -40%
    • Directional (GURPS Basic Set, p. 47), -20% for front, -40% any other facing
    • Flexible (GURPS Basic Set, p. 47), -20%
    • Force Field (GURPS Basic Set, p. 47), +20%
    • Hardened (GURPS Basic Set, p. 47), +20%/level
    • Limited (GURPS Basic Set, p. 46), -20%/-40%/-60%/-80%
      • Limited, Possession Only (Pyramid 3/83: Alternate GURPS IV, p. 30), -80%
    • Malediction-Proof (GURPS Psionic Powers, p. 14), +0% or +50%
    • Partial (GURPS Basic Set, p. 47), -10% per -1 penalty
    • Reflection (GURPS Basic Set, p. 47), +100%
    • Semi-Ablative (GURPS Basic Set, p. 47), -20%
    • Tough Skin (GURPS Basic Set, p. 47), -40%
  • Danger Sense (GURPS Basic Set, p. 47) [15]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 16)
      • Danger Sense (GURPS Powers, p. 46)
  • Daredevil (GURPS Basic Set, p. 47) [15]
  • Dark Vision (GURPS Basic Set, p. 47) [25]
    • See also: Dark Vision (GURPS Powers, p. 46)
    • Color Vision (GURPS Basic Set, p. 47), +20%
    • Hypersensory (GURPS Powers, p. 46; GURPS Powers: Enhanced Senses, p. 8), +40%
  • Destiny (GURPS Basic Set, p. 48) [5/10/15]
    • See also: GURPS Monster Hunters 1: Champions, p. 23
  • Detect (GURPS Basic Set, p. 48) [5/10/20/30]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 17)
      • Detect (GURPS Powers, p. 47)
      • Exotic Advantages (GURPS Powers, p. 188)
    • Analysis Only (GURPS Psionic Powers, p. 14), -50%
    • Analyzing (GURPS Powers, p. 47), +100%
    • Cannot Analyze (GURPS Psionic Powers, p. 14), -10%
    • Lock-On (GURPS Psionic Powers, p. 14), +50%
    • Precise (GURPS Basic Set, p. 48; GURPS Powers: Enhanced Senses, p. 8), +100%
    • Precise, Nontargeting (GURPS Psionic Powers, p. 14), +90%
    • Signal Detection (GURPS Basic Set, p. 48), +0%
    • Vague (GURPS Basic Set, p. 48), -50%
  • Diffuse (see Injury Tolerance)
  • Digital Mind (GURPS Basic Set, p. 48) [5]
    • see also:
      • Exotic Advantages (GURPS Powers, p. 188)
      • GURPS Space, p. 219
  • Diplomatic Immunity (GURPS Basic Set, p. 65) [20]
  • Directional Sound (see Telecommunications)
  • Discriminatory Hearing (GURPS Basic Set, p. 49) [15]
    • See also: Discriminatory Senses (GURPS Powers, p. 47)
    • Only Underwater (GURPS Basic Set, p. 49), -30%
    • Profiling (GURPS Powers, p. 47, GURPS Powers: Enhanced Senses, p. 8), +50%
  • Discriminatory Smell (GURPS Basic Set, p. 49) [15]
    • See also: Discriminatory Senses (GURPS Powers, p. 47)
    • Emotion Sense (GURPS Basic Set, p. 49), +50%
    • Profiling (GURPS Powers, p. 47, GURPS Powers: Enhanced Senses, p. 8), +50%
  • Discriminatory Taste (GURPS Basic Set, p. 49) [10]
    • See also: Discriminatory Senses (GURPS Powers, p. 47)
    • Profiling (GURPS Powers, p. 47, GURPS Powers: Enhanced Senses, p. 8), +50%
  • Divine Favor (GURPS Powers: Divine Favor, p. 4; Pyramid 3/50: Dungeon Fantasy II, p. 17), Prerequisite: Religious disadvantages totaling at least -10 points [Varies]
  • Doesn't Breathe (GURPS Basic Set, p. 49) [20]
    • Gills (GURPS Basic Set, p. 49), -50%
    • Oxygen Absorption (GURPS Basic Set, p. 49), -25%
    • Oxygen Combustion (GURPS Basic Set, p. 49), -50%
    • Oxygen Storage (GURPS Basic Set, p. 49), Variable
  • Doesn't Eat or Drink (GURPS Basic Set, p. 50) [10]
  • Doesn't Sleep (GURPS Basic Set, p. 50; GURPS Social Engineering: Back to School, p. 13) [20]
  • Dominance (GURPS Basic Set, p. 50; GURPS Bio-Tech, p. 211) [20]
    • see also:
      • Supernatural Advantages (GURPS Powers, p. 187)
  • Double-Jointed (GURPS Basic Set, p. 56) [15]
    • see also: Flexibility (GURPS Martial Arts, p. 44)
  • Duplication (GURPS Basic Set, p. 50) [35/copy]
    • See also: Duplication (GURPS Powers, p. 48)
    • Construct (GURPS Powers, p. 48), +60%
    • Digital (GURPS Basic Set, p. 51), -60%
    • Duplicated Gear (GURPS Basic Set, p. 51), +100%
    • No Sympathetic Injury (GURPS Basic Set, p. 51), +20%
    • Sequential (GURPS Powers, p. 48), -40%
    • Shared Resources (GURPS Basic Set**, p. 51), -40%

E

  • Eidetic Memory (GURPS Basic Set, p. 51; GURPS Fantasy, p. 128, p. 219; GURPS Social Engineering: Back to School, p. 13) [5]
  • Elastic Skin (GURPS Basic Set, p. 51) [20]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 18)
      • Elastic Skin (GURPS Powers, p. 48)
  • Empathy (GURPS Basic Set, p. 51; GURPS Social Engineering: Back to School, p. 21) [15]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 15)
      • Empathy Advantages (GURPS Powers, p. 48)
    • Remote (GURPS Powers, p. 48), +50%
  • Empathy, Animal (GURPS Basic Set, p. 40) [5]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 15)
      • Empathy Advantages (GURPS Powers, p. 48)
    • Remote (GURPS Powers, p. 48), +50%
    • Specialized (GURPS Powers, p. 48), -50%
  • Empathy, Plant (GURPS Basic Set, p. 75; GURPS Magic: Plant Spells, p. 7) [5]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 15)
      • Empathy Advantages (GURPS Powers, p. 48)
    • Acquire Green Mind (GURPS Magic: Plant Spells, p. 8), -30%
    • Remote (GURPS Powers, p. 48), +50%
    • Specialized (GURPS Powers, p. 48; GURPS Magic: Plant Spells, p. 8), Varies
  • Empathy, Spirit (GURPS Basic Set, p. 88; GURPS Banestorm, p. 183) [10]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 15)
      • Empathy Advantages (GURPS Powers, p. 48)
      • Supernatural Advantages (GURPS Powers, p. 186)
    • Remote (GURPS Powers, p. 48), +50%
    • Specialized (GURPS Basic Set, p. 88), -50%
  • Energy Reserve (GURPS Powers, p. 119) [3/level]
    • See also: GURPS Horror, p. 20; GURPS Dungeon Fantasy 5: Allies, p. 20
    • Abilities Only (GURPS Powers, p. 119), -10%
    • Blood Pool (Pyramid 3/50: Dungeon Fantasy II, p. 15)
    • Drains Familiar (GURPS Dungeon Fantasy 5: Allies, p. 20; Pyramid #3/75: Hero's Jackpot, p. 20) [Varies]
    • Heroic (GURPS Dungeon Fantasy Denizens: Barbarians, p. 21)
    • One Power (GURPS Powers, p. 119), -50%
    • Slow Recharge (GURPS Powers, p. 119), -20%/-60%
    • Special Recharge (GURPS Powers, p. 119), -70%/-80%
    • Stunts Only (GURPS Powers, p. 119), -10%
  • Enhanced Defenses (GURPS Basic Set, p. 51) [Varies]
    • see also:
      • Enhanced Defenses (GURPS Martial Arts, p. 43)
    • Types:
      • Enhanced Block (GURPS Basic Set, p. 51) [5/level]
      • Enhanced Block (Vehicular) (Pyramid 3/71: Spaceships II, p. 30) [5/level]
      • Enhanced Defense (Explosives) (Pyramid 3/36: Dungeon Fantasy, pp. 4-5) [5/level]
      • Enhanced Dodge (GURPS Basic Set, p. 51) [15/level]
      • Enhanced Dodge (Dive for Cover) (GURPS Action 1: Heroes, p. 18) [5/level]
      • Enhanced Dodge (Vehicular) (Pyramid 3/71: Spaceships II, p. 30) [5/level for one vehicle operation skill, 10/level for all vehicles]
      • Enhanced Dodge (Vehicular) (GURPS Action 1: Heroes, p. 18) [5/level for one vehicle operation skill, 10/level for all vehicles]
      • Enhanced Parry (GURPS Basic Set, p. 51) [5 or 10/level]
      • Enhanced Parry (Against Ranged Weapons) (GURPS Martial Arts, p. 44) [5/level]
      • Enhanced Power Defense (GURPS Psionic Powers, p. 18) [5 or 10]
  • Enhanced Move (GURPS Basic Set, p. 52) [20/level]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 13)
      • Enhanced Move (GURPS Powers, p. 49)
    • All-Out (GURPS Powers, p. 49), -20%
    • Handling Bonus (GURPS Basic Set, p. 52), +5% per +1
    • Handling Penalty (GURPS Basic Set, p. 52), -5% per -1
    • Newtonian (GURPS Basic Set, p. 52), -50%
    • Road-Bound (GURPS Basic Set, p. 52), -50%
  • Enhanced Time Sense (ETS) (GURPS Basic Set, p. 52 [45]
    • see also: Enhanced Time Sense (ETS) (GURPS Martial Arts, p. 44)
    • Combat Sense (GURPS Martial Arts, p. 44), -20%
  • Enhanced Tracking (GURPS Basic Set, p. 53) [5/level]
    • See also: Enhanced Tracking (GURPS Powers, p. 49)
    • Multiple Lock-Ons (GURPS Powers, p. 49), +20%
  • Extended Lifespan (GURPS Basic Set, p. 53) [2/level]
  • Extra Action Points (Pyramid 3/44: Alternate GURPS II, p. 7) [2/level]
  • Extra Arms (GURPS Basic Set, p. 53) [10 each]
    • Extra-Flexible (GURPS Basic Set, p. 53), +50%
    • Foot Manipulators (GURPS Basic Set, p. 53), -30%
    • Long (GURPS Basic Set, p. 53), +100%/level
    • No Physical Attack (GURPS Basic Set, p. 53), -50%
    • Short (GURPS Basic Set, p. 53), -50%
    • Weak (GURPS Basic Set, p. 53), -25%/-50%
    • Weapon Mount (GURPS Basic Set, p. 53), -80%
      • see also:
        • Arms Control (GURPS Powers, p. 138)
        • Close Combat and Body Morphology (GURPS Martial Arts, p. 114)
  • Extra Attack (GURPS Basic Set, p. 53) [25/level]
    • See also:
      • Extra Attack (GURPS Martial Arts, p. 44)
      • Extra Attack (GURPS Powers, p. 49)
      • Multiple Attacks (GURPS Martial Arts, p. 126)
    • Multi-Strike (GURPS Martial Arts, p. 44, or GURPS Powers, p. 49), +20%
    • Single Skill (GURPS Martial Arts, p. 44, or GURPS Powers, p. 49), -20%
  • Extra-Flexible Arm (GURPS Basic Set, p. 53) [5 or 10]
  • Extra Head (GURPS Basic Set, p. 54) [15/head]
    • Extraneous (GURPS Basic Set, p. 54), -20%
  • Extra Legs (GURPS Basic Set, p. 54) [5/10/15]
    • Cannot Kick (GURPS Basic Set, p. 55), -50%
    • Long (GURPS Basic Set, p. 55), +100%/level
    • see also:
        • Close Combat and Body Morphology (GURPS Martial Arts, p. 114)
  • Extra Life (GURPS Basic Set, p. 55) [25/life]
    • Copy (GURPS Basic Set, p. 55), -20%
    • Requires Body (GURPS Basic Set, p. 55), -20%/-40%
  • Extra Mouth (GURPS Basic Set, p. 55) [5/mouth]
    • see also:
        • Close Combat and Body Morphology (GURPS Martial Arts, p. 115)

F

  • Fangs (GURPS Basic Set, p. 91) [2]
  • Fashion Sense (GURPS Basic Set, p. 21) [5]
    • Digital (GURPS Social Engineering, p. 77) [5]
  • Faster Prayers (Pyramid 3/36: Dungeon Fantasy, p. 8) [10]
  • Favor (GURPS Basic Set, p. 55) [Variable)
    • See also: GURPS Mysteries, p. 107
  • Fearlessness (GURPS Basic Set, p. 55), [2/level]
    • See also:
      • Advantages that Aid Resistance (GURPS Powers, p. 169)
      • Fearlessness (GURPS Martial Arts, p. 44)
      • GURPS Horror, p. 14
  • Filter Lungs (GURPS Basic Set, p. 55) [5]
  • Filthy Rich (see Wealth)
  • Fit (GURPS Basic Set, p. 55; GURPS Social Engineering: Back to School, p. 13; Pyramid 3/44: Alternate GURPS II, p. 12) [5]
    • Very Fit (GURPS Basic Set, p. 55; GURPS Social Engineering: Back to School, p. 13; Pyramid 3/44: Alternate GURPS II, p. 12) [15]
    • see also:
      • Advantages that Aid Resistance (GURPS Powers, p. 169)
  • Flexibility (GURPS Basic Set, p. 56) [5]
    • see also: Flexibility (GURPS Martial Arts, p. 44)
  • Flight (GURPS Basic Set, p. 56) [40]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 13)
      • Flight (GURPS Powers, p. 50)
    • Cannot Hover (GURPS Basic Set, p. 56), -15%
    • Controlled Gliding (GURPS Basic Set, p. 56), -45%
    • Gliding (GURPS Basic Set, p. 56), -50%
    • Lighter Than Air (GURPS Basic Set, p. 56), -10%
    • Low Ceiling (GURPS Basic Set, p. 56), Variable
    • Newtonian Space Flight (GURPS Basic Set, p. 56), +25%
    • Planetary (GURPS Powers, p. 50), -5%
    • Requires Surface (GURPS Powers, p. 50), -20%
    • Slow (GURPS Psionic Powers, p. 14), -25% or -45%
    • Small Wings (GURPS Basic Set, p. 56), -10%
    • Soaring (Pyramid #3/6 - Space Colony Alpha, p. 8), +10%
    • Space Flight (GURPS Basic Set, p. 56), +50%
    • Space Flight Only (GURPS Basic Set, p. 56), -75%
    • Winged (GURPS Basic Set, p. 56), -25%

G

  • Gadgeteer (GURPS Basic Set, p. 56) [25]
    • Gadgeteer, Quick (GURPS Basic Set, p. 57) [50]
      • H4xx0r (GURPS Action 1: Heroes, p. 18-19), -50%
      • Solder and Duct Tape (GURPS Action 1: Heroes, p. 19), -50%
      • Specialized (Pyramid #3/82: Magical Creations, p. 7), -50%
      • Spycraft (Pyramid 3/48: Secret Magic, p. 9) -50%
    • See also: Gadgeteering (GURPS Basic Set, p. 475)
  • G-Experience (GURPS Basic Set, p. 57) [1 each, or 10 for all]
    • See also: GURPS Space, p. 220
  • Gizmos (GURPS Basic Set, p. 57) [5 each]
    • see also: Gizmos (GURPS Martial Arts, p. 45)
    • Accessibility, Concoctions (Pyramid #3/82: Magical Creations, p. 7) [-20%]
  • Gravity-Ripple Comm (see Telecommunications)
  • Growth (GURPS Basic Set, p. 58) [10/level]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 18)
      • Growth (GURPS Powers, p. 50)
    • Maximum Size Only (GURPS Basic Set, p. 58), +0%
  • Gunslinger (GURPS Basic Set, p. 58) [25]
    • See also: GURPS High-Tech, p. 249
    • See also: GURPS Monster Hunters 1: Champions, p. 24
    • See also: GURPS Action 1: Heroes, p. 18

H

  • Handsome (see Appearance)
  • Hard to Kill (GURPS Basic Set, p. 58; GURPS Magic: Death Spells, p. 6) [2/level]
    • see also:
      • Advantages that Aid Resistance (GURPS Powers, p. 169)
  • Hard to Subdue (GURPS Basic Set, p. 59) [2/level]
    • see also:
      • Advantages that Aid Resistance (GURPS Powers, p. 169)
  • Healing (GURPS Basic Set, p. 59) [30]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 19)
      • Healing (GURPS Powers, p. 51)
      • Plot-Stoppers (GURPS Powers, p. 194)
    • Affects Self (GURPS Powers, p. 51), +50%
    • Affliction Only (GURPS Powers, p. 51), -40%
    • Capped (GURPS Powers, p. 51), Variable
    • Cure Affliction (GURPS Powers, p. 51), +60%
    • Disease Only (GURPS Basic Set, p. 59), -40%
    • Empathic (GURPS Powers, p. 51), -50%
    • Faith Healing (GURPS Basic Set, p. 59), +20%
    • Injuries Only (GURPS Basic Set, p. 59), -20%
    • Own Race Only (GURPS Basic Set, p. 59), -20%
    • Restore Limbs (GURPS Psionic Powers, p. 14) +80%
    • Xenohealing (GURPS Basic Set, p. 59), Variable
  • Hermaphromorph (GURPS Basic Set, p. 59) [5]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 18)
  • Heroic Archer (GURPS Martial Arts, p. 45; GURPS Dungeon Fantasy 1: Adventurers, p. 14) [20]
    • See also:
      • Heroic Archer (GURPS Martial Arts: Yrth Fighting Styles, p. 23)
  • Heir (GURPS Basic Set, p. 33) [Varies]
    • See also:// GURPS Mysteries, p. 108
  • Heroic Feats (GURPS Basic Set, p. 41) [10]
  • High Manual Dexterity (GURPS Basic Set, p. 59) [5/level]
  • High Pain Threshold (GURPS Basic Set, p. 59) [10]
    • see also:
      • Advantages that Aid Resistance (GURPS Powers, p. 169)
  • High TL (GURPS Basic Set, p. 23) [5/level]
    • See also: GURPS Banestorm, p. 183; GURPS Space, p. 220
  • Higher Purpose (GURPS Basic Set, p. 59; GURPS Dungeon Fantasy 3: The Next Level, p. 40; GURPS Social Engineering: Back to School, p. 21) [5]
    • See also: GURPS Horror, p. 14
    • See also: GURPS Monster Hunters 1: Champions, p. 24
    • Higher Purpose (Deliver the package) (GURPS Action 1: Heroes, p. 18) [5]
    • Higher Purpose ("Medic!") (GURPS Action 1: Heroes, p. 18) [5]
    • Justice Will Be Served (Pyramid 3/10: Crime and Grime, p. 4) [5]
    • Slay Elder Things (Pyramid #3/76: Dungeon Fantasy IV, p. 6) [5] Prerequisite: Psientist 1+
    • Slay Evil Psis (Pyramid #3/76: Dungeon Fantasy IV, p. 6) [5]
  • Homogenous (see Injury Tolerance)
  • Hooves (GURPS Basic Set, p. 42) [3]
  • Hyperspectral Vision (GURPS Basic Set, p. 60) [25]
    • See also:
      • Hyperspectral Vision (GURPS Powers, p. 51)
    • Extended High-Band (GURPS Basic Set, p. 60), +30%
    • Extended Low-Band (GURPS Basic Set, p. 60), +30%
    • Extended (Special) (GURPS Powers, p. 52), +30% each

I

  • Illuminated (GURPS Basic Set, p. 60) [15]
    • see also:
      • Supernatural Advantages (GURPS Powers, p. 187)
  • Illusion (GURPS Powers, p. 94; GURPS Social Engineering: Back to School, p. 21) [Variable]
    • see also:
      • Choosing Abilities (GURPS Powers, p. 15)
    • Auditory Only (GURPS Powers, p. 95), -70%
    • Extended (GURPS Powers, p. 95), Variable
    • Hallucinations (GURPS Psionic Powers, p. 14), -50%
    • Independence (GURPS Powers, p. 95), +40%
    • Initiative (GURPS Powers, p. 95), +100%
    • Mental (GURPS Powers, p. 95), +100%
    • Static (GURPS Powers, p. 95), -30%
    • Stigmata (GURPS Powers, p. 95), +100%
    • Visual Only (GURPS Powers, p. 95), -30%
  • Imaging Radar (see Scanning Sense)
  • Imbue (GURPS Power-Ups 1: Imbuements, p. 4) [10, 20, or 40]
    • see also:
    • Imbue Other (Pyramid 3/36: Dungeon Fantasy, p. 24)
    • Limited Skill Access (GURPS Power-Ups 1: Imbuements, p. 4), -80% for a single skill, -60% for two, -40% for three, or -20% for four skills.
    • Limited Skill Access (Pyramid 3/36: Dungeon Fantasy, p. 24), Defensive Only, Enhancement Only, or Transformation Only, -10%; Armor Only or Shield Only, -20%.
    • Limited Skill Application (Pyramid 3/36: Dungeon Fantasy, p. 24), Melee Skills Only or Ranged Skills Only, -10%; any four skills, -20%; three skills, -30%; two skills, -40%; one skill or Unarmed Only, -50%.
    • Spells Only (Pyramid 3/36: Dungeon Fantasy, p. 25), Any spell, -10%; Missile Spells Only or Jet Spells Only or Blocking Spells Only, -20%; spells of one magical college only, or spells granted by a single kind of Power Investiture, -30%; any two spells, -40%; any one spell, -50%.
  • Improved G-Tolerance (GURPS Basic Set, p. 60) [5 to 25]
    • See also: GURPS Space, p. 220
  • Independent Body Parts (see Injury Tolerance)
  • Independent Income (GURPS Basic Set, p. 26) [1/level]
  • Indomitable (GURPS Basic Set, p. 60) [15]
    • See also: GURPS Mysteries, p. 108
  • Infrared Communication (see Telecommunication)
  • Infravision (GURPS Basic Set, p. 60) [0 or 10]
    • See also:
      • Vision Advantages (GURPS Powers, p. 87)
    • Near Infrared Vision (GURPS Powers: Enhanced Senses, p. 8) [0 or 10]
    • Thermal Infrared Vision (GURPS Powers: Enhanced Senses, p. 8) [10]
  • Injury Tolerance (GURPS Basic Set, p. 60) [Variable]
    • see also:
      • Injury Tolerance (GURPS Powers, p. 52)
        • Close Combat and Body Morphology (GURPS Martial Arts, p. 115)
      • GURPS Horror, p. 14
    • Damage Reduction (GURPS Martial Arts, p. 45; GURPS Powers, p. 53; GURPS Dungeon Fantasy Monsters 1, p. 35) [50/75/100]
      • see also: Invulnerability (GURPS Powers, p. 118)
    • Diffuse (GURPS Basic Set, p. 60) [100]
      • see also: Invulnerability (GURPS Powers, p. 119)
      • Body of Swarm (GURPS Horror, p. 14), +40%
        • Flying Swarm (GURPS Horror, p. 14), +30%
        • Humanoid Form (GURPS Horror, p. 14), +50%
        • Scatter (GURPS Horror, p. 14), +40%/+120%
        • Tenuous Form (GURPS Horror, p. 15), -50%
      • Infiltration (GURPS Powers, p. 53, or GURPS Horror, p. 14), +40%
      • Misty (GURPS Horror, p. 15), -20%/-40%
      • Swarm (GURPS Powers, p. 53), +80%/+160%
    • Homogenous (GURPS Basic Set, p. 60) [40]
    • Independent Body Parts (GURPS Powers, pp. 52-53; GURPS Dungeon Fantasy Monsters 1, p. 35) [35]
      • Detachable Head (GURPS Powers, p. 52; GURPS Dungeon Fantasy Monsters 1, p. 36), +15%
      • Instant Reattachment (GURPS Powers, p. 52; GURPS Dungeon Fantasy Monsters 1, p. 36), +50%
      • No Reattachment (GURPS Powers, p. 52; GURPS Dungeon Fantasy Monsters 1, p. 36), -60%
      • Reattachment Only (GURPS Powers, p. 52; GURPS Dungeon Fantasy Monsters 1, p. 36), -50%
    • No Blood (GURPS Basic Set, p. 61) [5]
    • No Brain (GURPS Basic Set, p. 61) [5]
    • No Eyes (GURPS Basic Set, p. 61) [5]
    • No Head (GURPS Basic Set, p. 61) [7]
    • No Neck (GURPS Basic Set, p. 61) [5]
    • No Vitals (GURPS Basic Set, p. 61) [5]
    • Unbreakable Bones (GURPS Powers, p. 53) [10]
    • Unliving (GURPS Basic Set, p. 61) [20]
  • Innate Attack (GURPS Basic Set, p. 61) [Variable]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 9)
      • Innate Attack (GURPS Martial Arts, p. 45)
      • Innate Attack (GURPS Powers, pp. 53-55)
      • GURPS Horror, p. 15
    • Burning (GURPS Basic Set, p. 61) [5/level]
      • See also: Tight-Beam Burning Attacks (GURPS Basic Set, p. 399)
    • Corrosion (GURPS Basic Set, p. 61) [10/level]
    • Crushing (GURPS Basic Set, p. 61) [5/level]
    • Cutting (GURPS Basic Set, p. 61) [7/level]
    • Fatigue (GURPS Basic Set, p. 61) [10/level]
    • Impaling (GURPS Basic Set, p. 61) [8/level]
    • Pestilence (GURPS Horror, p. 15) [50]
    • Piercing (GURPS Basic Set, p. 61) [3/5/6/8/level]
    • Plague (GURPS Horror, p. 16) [9]
    • Strong Venom (GURPS Horror, p. 16) [22]
    • Toxic (GURPS Basic Set, p. 62) [4/level]
  • Insubstantiality (GURPS Basic Set, p. 62) [80]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 19)
      • Insubstantiality (GURPS Powers, pp. 55-56)
      • Invulnerability (GURPS Powers, p. 119)
      • Plot-Stoppers (GURPS Powers, p. 195)
      • GURPS Horror, p. 16
    • Affect Substantial (GURPS Basic Set, p. 63), +100%
    • Always On (GURPS Basic Set, p. 63), -50%
    • Can Carry Objects (GURPS Basic Set, p. 63), +10%/+20%/+50%/+100%
    • Difficult Materialization (GURPS Fantasy, p. 128; GURPS Horror, p. 16), -20%
    • Ectoplasmic Materialization (GURPS Horror, p. 16), -35%
    • Ghost Air (GURPS Psionic Powers, p. 14), +10%
    • Illusory Form (GURPS Fantasy, p. 128), -15%
    • No Vertical Move (GURPS Fantasy, p. 129; GURPS Powers, p. 55, or GURPS Horror, p. 16), -10%
    • Noisy (GURPS Powers, p. 55, or GURPS Horror, p. 16), -5%
    • Partial Change (GURPS Basic Set, p. 63), +20%/+100%
    • Projection (GURPS Fantasy, p. 128; GURPS Powers, p. 55, or GURPS Horror, p. 16), -50%
      • See also: Projection (GURPS Powers, p. 44)
    • Reversion (GURPS Horror, p. 16), +60%
    • Substantial Communication (GURPS Psionic Powers, p. 14), +40%
    • Touch (GURPS Horror, p. 16), +0%/+5%
    • Usually On (GURPS Basic Set, p. 63), -40%
  • Intuition (GURPS Basic Set, p. 63) [15]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 16)
      • Intuition (GURPS Powers, p. 56)
    • Inspired (GURPS Powers, p. 56), +100%
  • Intuitive Mathematician (GURPS Basic Set, p. 66) [5]
  • Invisibility (GURPS Basic Set, p. 63) [40]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 19)
      • Invisibility (GURPS Powers, pp. 56-7)
      • Plot-Stoppers (GURPS Powers, p. 195)
    • Affects Machines (GURPS Basic Set, p. 63), +50%
    • Can Carry Objects (GURPS Basic Set, p. 63), Variable
    • Extended (GURPS Basic Set, p. 63), +20% each
    • Fringe (GURPS Powers, p. 56), -10%
    • Machines Only (GURPS Basic Set, p. 63), -50%
    • Only in Spirit Form (GURPS Fantasy, p. 129), -10%
    • Substantial Only (GURPS Basic Set, p. 63), -10%
    • Switchable (GURPS Basic Set, p. 63), +10%
    • Usually On (GURPS Basic Set, p. 63), +5%
    • Visible Reflection (GURPS Basic Set, p. 63), -10%
    • Visible Shadow (GURPS Basic Set, p. 63), -10%

J

  • Job Training (GURPS Power-Ups 3: Talents, p. 25) [1/two template skills]
  • Jumper (GURPS Basic Set, p. 64; GURPS Banestorm, p. 183; GURPS Fantasy, p. 129) [100]
    • Types:
      • Spirit (GURPS Powers, p. 57; GURPS Horror, p. 16; GURPS Dungeon Fantasy 9: Summoners, p. 5)
      • Time (GURPS Basic Set, p. 64)
      • World (GURPS Basic Set, p. 64)
    • See also:
      • Choosing Abilities (GURPS Powers, p. 13)
      • Jumper (GURPS Powers, p. 57)
      • Plot-Stoppers (GURPS Powers, p. 197)
    • Cannot Escort (GURPS Basic Set, p. 64), -10%
    • Cannot Follow (GURPS Basic Set, p. 64), -20%
    • Drift (GURPS Basic Set, p. 64), -15%
    • Extra Carrying Capacity (GURPS Basic Set, p. 64), +10%/+20%/+30%/+50%
    • Faster Concentration (GURPS Psionic Powers, p. 15), +2%/level
    • Interplanar (GURPS Powers, p. 57), +0%/+100%
    • Improved (GURPS Psionic Powers, p. 15), +10%
    • Limited Access (GURPS Powers, p. 57, or GURPS Horror, p. 16), Variable
    • Limited Jump (GURPS Basic Set, p. 64), -10%
    • Maximum Range (GURPS Basic Set, p. 65), GM's Discretion/Variable
    • Naked (GURPS Basic Set, p. 65), -30%
    • New Worlds (GURPS Basic Set, p. 64), +50%
    • Omni-Jump (GURPS Basic Set, p. 64), +10%
    • Projection (GURPS Powers, p. 58, or GURPS Horror, p. 16), Variable
      • See also: Projection (GURPS Powers, p. 44)
    • Reliable (GURPS Powers, p. 57), +5% per +1
    • Special Movement (GURPS Powers, p. 58), Variable
    • Special Portal (GURPS Powers, p. 58), Variable
    • Stunning (GURPS Basic Set, p. 64), -10%
    • Tracking (GURPS Basic Set, p. 64), +20%
    • Tunnel (GURPS Basic Set, p. 64), +40%
    • Warp Jump (GURPS Basic Set, p. 64), +10%

K

L

  • Ladar (see Scanning Sense)
  • Language (GURPS Basic Set, p. 23) [Varies]
    • See also:
      • GURPS Banestorm, p. 183; GURPS Low-Tech, p.8; GURPS Monster Hunters 1: Champions, p. 24; GURPS Space, p. 220; GURPS Social Engineering: Back to School, p. 13
      • Animal Languages (GURPS Fantasy, p. 47), Prerequisites: Mimicry-12 for accented, or -16 for native
      • Wildcard Languages (GURPS Power-Ups 7: Wildcard Skills, p. 20; Pyramid 3/54: Social Engineering, p. 29) [Varies]
  • Language Talent (GURPS Basic Set, p. 65) [10]
  • Laser Communication (see Telecommunication)
  • Leech (GURPS Powers, p. 96, GURPS Horror, p. 20; Pyramid 3/83: Alternate GURPS IV, p. 30) [25 for level 1, 4/level each additional]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 10)
    • Accelerated Healing (GURPS Powers, p. 96, or GURPS Horror, p. 21), +25%
    • Addictive Bite (GURPS Horror, p. 21), +200%/+400%
    • Doleovore (GURPS Horror, p. 21), +20%
    • Hazard (GURPS Powers, p. 96, or GURPS Horror, p. 21), Variable
      • See also: Hazard (GURPS Basic Set, p. 104)
      • Dehydration (GURPS Basic Set, pp. 104, 426), +20%
      • Drowning (GURPS Basic Set, pp. 104, 354), +0%
      • Freezing (GURPS Basic Set, pp. 104, 430), +20%
      • Missed Sleep (GURPS Basic Set, pp. 104, 426-7), +50%
      • Starvation (GURPS Basic Set, pp. 104, 426), +40%
      • Suffocation (GURPS Basic Set, pp. 104, 436), +0%
    • Heals FP (GURPS Powers, p. 96, or GURPS Horror, p. 21), +60%/+30%
    • Metuovore (GURPS Horror, p. 21), +20%
    • Obligate Doleovore (GURPS Horror, p. 21), -50%
    • Obligate Metuovore (GURPS Horror, p. 21), -50%
    • Only Heals FP (GURPS Powers, p. 96, or GURPS Horror, p. 21), -20%
    • Steal (Other Score) (GURPS Powers, p. 96, or GURPS Horror, p. 21), -25%/+50%/+100%/+300%
    • Steal Possession (Pyramid 3/83: Alternate GURPS IV, p. 30), -50%
    • Steal Youth (GURPS Powers, p. 96, or GURPS Horror, p. 21), +300%/+450%
  • Legal Enforcement Powers (GURPS Basic Set, p. 65; GURPS Social Engineering, p. 16; Pyramid 3/47: The Rogue's Life, p. 28) [5/10/15]
    • See also: GURPS Mysteries, p. 108
    • King's Man (Pyramid 3/58: Urban Fantasy II, p. 12) [15]
    • Town Watchman (Pyramid 3/58: Urban Fantasy II, p. 12) [5]
  • Legal Immunity (GURPS Basic Set, p. 65; GURPS Social Engineering, p. 15; Pyramid 3/47: The Rogue's Life, p. 28) [5 to 20]
    • Diplomatic Pouch (GURPS Basic Set, p. 65) [5]
    • Local Bigwig (Pyramid 3/58: Urban Fantasy II, p. 12) [5]
    • Royal Favor (Pyramid 3/58: Urban Fantasy II, p. 12) [15]
  • Less Sleep (GURPS Basic Set, p. 65; GURPS Social Engineering: Back to School, p. 13) [2/level]
  • Lifting ST (GURPS Basic Set, p. 65) [3/level]
    • See also:
      • Heavy Lifting (GURPS Powers, p. 58)
      • Lifting ST (GURPS Powers, p. 58)
    • Size (GURPS Basic Set, p. 15), -10% x SM
    • Super-Effort (GURPS Powers, p. 58), +400%
  • Lightning Calculator (GURPS Basic Set, p. 66) [2]
  • Long Arm (GURPS Basic Set, p. 53) [10/level]
  • Longevity (GURPS Basic Set, p. 66) [2]
  • Long Legs (GURPS Basic Set, p. 55) [10/level]
  • Luck (GURPS Basic Set, p. 66) [15/30/60]
    • See also:
      • Luck (GURPS Powers, p. 59)
    • Active (GURPS Basic Set, p. 66), -40%
    • Aspected (GURPS Basic Set, p. 66), -20%
    • Defensive (GURPS Basic Set, p. 66), -20%
    • Wishing (GURPS Powers, p. 59), +100%

M

  • Magery (GURPS Basic Set, p. 66; GURPS Magic: Plant Spells, p. 7) [5 for Magery 0, +10/level]
    • see also:
      • Supernatural Advantages (GURPS Powers, p. 187)
      • GURPS Banestorm, p. 183; GURPS Monster Hunters 1: Champions, p. 24; GURPS Space, p. 220
    • Bardic (GURPS Dungeon Fantasy 3: The Next Level, p. 20), Prerequisite: Magery 0 [11/level]
    • Ceremonial (GURPS Fantasy, p. 129), -40%
    • Dance (GURPS Basic Set, p. 67), -40%
    • Dark-Aspected (GURPS Basic Set, p. 67), -50%
    • Day-Aspected (GURPS Basic Set, p. 67), -40%
    • Divided (GURPS Fantasy, p. 129), -40%
    • Hyperdivided (GURPS Fantasy, p. 129), -80%
    • Impermanent (GURPS Fantasy, p. 129), -10% or -20%
    • Musical (GURPS Basic Set, p. 67), -50%
    • Night-Aspected (GURPS Basic Set, p. 67), -40%
    • One College Only (GURPS Basic Set, p. 67; GURPS Fantasy, p. 129), -40% (varies)
    • One-Spell Magery (GURPS Fantasy, p. 129), -80% (costs 5% more for each spell known past the first)
    • Restructurable Magery (GURPS Fantasy, p. 129), varies
    • Solitary (GURPS Basic Set, p. 67), -40%
    • Solitary Ceremonial Casting (GURPS Fantasy, p. 130), +10%
    • Song (GURPS Basic Set, p. 67), -40%
  • Magic Resistance (GURPS Basic Set, p. 67; GURPS Thaumatology: Sorcery, p. 5; Pyramid 3/83: Alternate GURPS IV, p. 30) [2/level]
    • see also:
      • Advantages that Aid Resistance (GURPS Powers, p. 169)
      • Supernatural Advantages (GURPS Powers, p. 187)
    • Improved (GURPS Basic Set, p. 67), +150%
    • Limited, Only against death magic (GURPS Magic: Death Spells, p. 6), -75%
    • Potent Resistance (Pyramid #3/75: Hero's Jackpot, p. 21), +50%/+100%/+150%
    • Spell Absorption (Pyramid #3/75: Hero's Jackpot, p. 21), +50%
  • Mana Damper (GURPS Basic Set, p. 67) [10/level]
    • See also:
      • Mana Damper and Mana Enhancer (GURPS Powers, p. 59)
      • Supernatural Advantages (GURPS Powers, p. 187)
    • Area Effect (GURPS Basic Set, p. 67), +50%/level
    • Discriminatory (GURPS Powers, p. 59), +150%
    • Switchable (GURPS Basic Set, p. 67), +100%
  • Mana Enhancer (GURPS Basic Set, p. 68) [50/level]
    • See also:
      • Mana Damper and Mana Enhancer (GURPS Powers, p. 59)
      • Supernatural Advantages (GURPS Powers, p. 187)
    • Area Effect (GURPS Basic Set, p. 68), +50%/level
    • Discriminatory (GURPS Powers, p. 59), +150%
    • Switchable (GURPS Basic Set, p. 68), +100%
  • Medium (GURPS Basic Set, p. 68) [10]
    • See also:
      • Medium (GURPS Powers, pp. 59-60)
      • Supernatural Advantages (GURPS Powers, p. 186)
      • GURPS Banestorm, p. 183; GURPS Horror, p. 17
      • Choosing Abilities (GURPS Powers, p. 14)
    • Manifestation (GURPS Powers, p. 60, or GURPS Horror, p. 17), +100%
    • Specialized (GURPS Powers, p. 60), -50%
    • Universal (GURPS Powers, p. 60, or GURPS Horror, p. 17), +50%
    • Visual (GURPS Powers, p. 59, or GURPS Horror, p. 17), +50%
  • Memory, Eidetic (GURPS Basic Set, p. 51) [5]
  • Memory, Photographic (GURPS Basic Set, p. 51) [10]
  • Metabolism Control (GURPS Basic Set, p. 68; Pyramid 3/44: Alternate GURPS II, p. 12) [5/level]
    • See also:
      • Advantages that Aid Resistance (GURPS Powers, p. 169)
      • Choosing Abilities (GURPS Powers, p. 19)
      • Metabolism Control (GURPS Powers, p. 60)
    • Hibernation (GURPS Basic Set, p. 68), -60%
    • Mastery (GURPS Powers, p. 60), +40%
  • Microscopic Vision (GURPS Basic Set, p. 68) [5/level]
    • See also:
      • Microscopic Vision (GURPS Powers, p. 60)
  • Mimicry (GURPS Basic Set, p. 68) [10]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 14)
      • Mimicry (GURPS Powers, pp. 60-1)
    • Voice Library (GURPS Powers, p. 61), +50%
  • Mind Control (GURPS Basic Set, p. 17; Pyramid 3/83: Alternate GURPS IV, p. 29) [50]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 15)
      • Mind Control (GURPS Powers, p. 61)
      • Plot-Stoppers (GURPS Powers, p. 195)
    • Conditioning (GURPS Basic Set, p. 69), +50%
    • Conditioning Only (GURPS Basic Set, p. 69), -50%
    • Emotion Control (GURPS Powers, p. 61, or GURPS Horror, p. 17), -50%
    • Independent (GURPS Powers, p. 61, or GURPS Horror, p. 17), +70%
    • Mind Tricks (GURPS Psionic Powers, p. 15), -30%
    • No Memory (GURPS Basic Set, p. 69), +10%
    • One Emotion Only (GURPS Horror, p. 17), -80%
    • Puppet (GURPS Basic Set, p. 69), -40%
    • Rationalization (GURPS Psionic Powers, p. 15), +20%
    • Slow and Sure (GURPS Psionic Powers, p. 15), variable
    • Suggestion (GURPS Powers, p. 61, or GURPS Horror, p. 17), -40%
    • Telepathic (GURPS Basic Set, p. 69), -10%
  • Mind Probe (GURPS Basic Set, p. 69; Pyramid 3/83: Alternate GURPS IV, p. 29) [20]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 15)
      • Mind Probe and Mind Reading (GURPS Powers, pp. 61-2)
      • Plot-Stoppers (GURPS Powers, p. 195)
    • Cybernetic (GURPS Basic Set, p. 69), +50%
    • Cybernetic Only (GURPS Basic Set, p. 70), -50%
    • Invasive (GURPS Powers, p. 62), +75%
    • Memory Bank (GURPS Powers, p. 62), +100%/+150%
    • Racial (GURPS Basic Set, p. 70), -20%
    • Sensory (GURPS Basic Set, p. 69), +20%
    • Sensory Only (GURPS Basic Set, p. 70), -20%
    • Telecommunication (GURPS Basic Set, p. 70), -20%
    • Universal (GURPS Basic Set, p. 69), +50%
  • Mind Reading (GURPS Basic Set, p. 69; Pyramid 3/83: Alternate GURPS IV, p. 29) [30]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 15)
      • Mind Probe and Mind Reading (GURPS Powers, pp. 61-2)
      • Plot-Stoppers (GURPS Powers, p. 195)
    • Cybernetic (GURPS Basic Set, p. 69), +50%
    • Cybernetic Only (GURPS Basic Set, p. 70), -50%
    • Multiple Contacts (GURPS Powers, p. 62), +50%
    • Racial (GURPS Basic Set, p. 70), -20%
    • Sensory (GURPS Basic Set, p. 69), +20%
    • Sensory Only (GURPS Basic Set, p. 70), -20%
    • Telecommunication (GURPS Basic Set, p. 70), -20%
    • Universal (GURPS Basic Set, p. 69), +50%
  • Mind Shield (GURPS Basic Set, p. 70; Pyramid 3/83: Alternate GURPS IV, p. 29) [4/level]
    • See also:
      • Advantages that Aid Resistance (GURPS Powers, p. 169)
      • Mind Shield (GURPS Powers, p. 62)
    • Active (GURPS Psionic Powers, p. 15), -25%
    • Always On (GURPS Psionic Powers, p. 15), -10%
    • Feedback (GURPS Psionic Powers, p. 15), -25% or -50%
    • Limited (GURPS Powers, p. 62), Variable
      • Cybernetic (GURPS Basic Set, p. 70), -50%
    • Lockdown (GURPS Psionic Powers, p. 15), +100%
    • Profiling (GURPS Psionic Powers, p. 15), +10%
    • Reflection (GURPS Psionic Powers, p. 15), +100%
  • Mindlink (GURPS Basic Set, p. 70) [Varies]
    • see also:
      • Supernatural Advantages (GURPS Powers, p. 187)
    • Cybernetic (GURPS Basic Set, p. 69), +50%
    • Cybernetic Only (GURPS Basic Set, p. 70), -50%
    • Racial (GURPS Basic Set, p. 70), -20%
    • Sensory (GURPS Basic Set, p. 69), +20%
    • Sensory Only (GURPS Basic Set, p. 70), -20%
    • Telecommunication (GURPS Basic Set, p. 70), -20%
    • Universal (GURPS Basic Set, p. 69), +50%
  • Modular Abilities (GURPS Basic Set, p. 71) [Varies]
    • Example Types:
      • Book-Learned Wisdom (GURPS Dungeon Fantasy 4: Sages, p. 8) [5 base + 2/level]
      • Chip Slots (GURPS Basic Set, p. 71) [5 base + 3/level]
      • Computer Brain (GURPS Basic Set, p. 71) [6 base + 4/level]
      • Cosmic Power (GURPS Basic Set, p. 71) [10/level]
      • Divine Inspiration (GURPS Powers, p. 63) [6 base + 4/level]
      • Slotted Cosmic Power (GURPS Psionic Powers, p. 15) [7 base + 5/level]
      • Spirit Trapping (GURPS Fantasy, p. 130) [6 base + 4/level, or 5 base + 3/level if bound into physical objects]
      • Super-Memorization (GURPS Basic Set, p. 71) [5 base + 3/level]
      • Telepathic Learning (GURPS Psionic Powers, p. 16) [5 base + 4/level]
    • See also:
      • Modular Abilities (GURPS Powers, pp. 62-3)
      • Modular Abilities in Play (GURPS Powers, p. 62)
    • Limited, Focus (GURPS Powers, p. 63), Variable
    • Limited, Trait (GURPS Powers, p. 64), Variable
    • Physical and Mental (GURPS Basic Set, p. 71), +100%
    • Physical Only (GURPS Basic Set, p. 71), +50%
    • Social (GURPS Powers, p. 63), +50%
    • Social Only (GURPS Powers, p. 63), +0%
    • Spells Only (GURPS Basic Set, p. 71), -20%
    • Virtual (GURPS Basic Set, p. 71), -50%
  • Morph (GURPS Basic Set, p. 84) [Varies]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 18)
      • Plot-Stoppers (GURPS Powers, p. 197)
      • Shapeshifting (GURPS Powers, p. 74)
      • (GURPS Horror, p. 18)
    • Active Change (GURPS Powers, p. 75), +20%
    • Cannot Memorize Forms (GURPS Fantasy, p. 131; GURPS Powers, p. 75, or GURPS Horror, p. 18), -50%
    • Cosmetic (GURPS Basic Set, p. 85), -50%
    • Flawed (GURPS Powers, p. 75, or GURPS Horror, p. 18), -10%
    • Improvised Forms (GURPS Powers, p. 75), +100%
    • Linked Changes (GURPS Fantasy, p. 131), -25%
    • Mass Conservation (GURPS Basic Set, p. 85), -20%
    • Needs Sample (GURPS Powers, p. 75, or GURPS Horror, p. 18), Variable
    • No Memorization Required (GURPS Powers, p. 75), +50%
    • Occupational-Shifting (Pyramid 3/72: Alternate Dungeons, p. 32), +0% or +50%
    • Only When Insubstantial (GURPS Fantasy, p. 131), -5% or -10%
    • Required Intermediate Form (GURPS Fantasy, p. 131), -5% or -10%
    • Retains Shape (GURPS Basic Set, p. 85), -20%
    • Unlimited (GURPS Basic Set, p. 85), +50%
    • Unliving Forms Only (GURPS Powers, p. 75), -0%
  • Multimillionaire (see Wealth)

N

  • Natural Leader (Pyramid 3/65: Alternate GURPS III, p. 11) [5], Prerequisite: Charisma 2+, Leadership 12+, and either Sense of Duty (Teammates) or an appropriate Code of Honor
    • Frail Voice ((Pyramid 3/65: Alternate GURPS III, p. 11), -25%
    • Inspiring (Pyramid 3/65: Alternate GURPS III, p. 11), +50%/+100%
    • Powerful Voice (Pyramid 3/65: Alternate GURPS III, p. 11), +20%/level
    • Tactical Influence (Pyramid 3/65: Alternate GURPS III, p. 11), +750%
  • Natural Weapon (Pyramid 3/65: Alternate GURPS III, p. 24) [Varies]
    • Types
      • Small Piercing (Pyramid 3/65: Alternate GURPS III, p. 24) [3/level]
      • Toxic (Pyramid 3/65: Alternate GURPS III, p. 24) [4/level]
      • Burning, Crushing, or Piercing (Pyramid 3/65: Alternate GURPS III, p. 24) [5/level]
      • Large Piercing (Pyramid 3/65: Alternate GURPS III, p. 24) [6/level]
      • Cutting (Pyramid 3/65: Alternate GURPS III, p. 24) [7/level]
      • Huge Piercing or Impaling (Pyramid 3/65: Alternate GURPS III, p. 24) [8/level]
      • Corrosion or Fatigue (Pyramid 3/65: Alternate GURPS III, p. 24) [10/level]
    • Cannot Parry (Pyramid 3/65: Alternate GURPS III, p. 25), +40%
    • Destructive Parry (Pyramid 3/65: Alternate GURPS III, p. 24), 40%
    • Disarming (Pyramid 3/65: Alternate GURPS III, p. 24), +20%
    • Extra Damage Type (Pyramid 3/65: Alternate GURPS III, p. 24), +20%
    • Extra Reach (Pyramid 3/65: Alternate GURPS III, p. 24), +20%/+30%/+50%/hex
    • Flexible (Pyramid 3/65: Alternate GURPS III, p. 24), +30%/+60%
    • Fragile (Pyramid 3/65: Alternate GURPS III, p. 25), -20%
    • Good Defense (Pyramid 3/65: Alternate GURPS III, p. 24), +30%/+60%
    • Heavy (Pyramid 3/65: Alternate GURPS III, p. 24), +10%/level
    • Hidden (Pyramid 3/65: Alternate GURPS III, p. 24), +20%
    • Increased Damage (Pyramid 3/65: Alternate GURPS III, p. 24), +30%/+1 damage
    • Intangible (Pyramid 3/65: Alternate GURPS III, p. 24), +50%
    • Light (Pyramid 3/65: Alternate GURPS III, p. 25), -5%/level
    • Poor Defense (Pyramid 3/65: Alternate GURPS III, p. 25), -20%
    • Projected (Pyramid 3/65: Alternate GURPS III, p. 25), +50%
    • Ranged (Pyramid 3/65: Alternate GURPS III, p. 25), +100%
    • Reduced Damage (Pyramid 3/65: Alternate GURPS III, p. 25), -30%/-60%
    • Resilient (Pyramid 3/65: Alternate GURPS III, p. 25), +10%/+20%/+40%
    • Single (Pyramid 3/65: Alternate GURPS III, p. 25), -20%
    • Swing-Capable (Pyramid 3/65: Alternate GURPS III, p. 25), +10%/+20%/+30%
    • Two-Handed (Pyramid 3/65: Alternate GURPS III, p. 25), -30%
    • Unbalanced (Pyramid 3/65: Alternate GURPS III, p. 25), -30%
  • Neutralize (GURPS Basic Set, p. 71; Pyramid 3/83: Alternate GURPS IV, p. 30) [50]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 10)
      • Neutralize and Static vs. Non-Powers (GURPS Powers, p. 97)
    • Cosmic (GURPS Powers, p. 97), +300%
    • Derangable ((GURPS Psionic Powers, p. 16), +10%
    • Derange (GURPS Powers, p. 97), -20%
    • Interruption (Pyramid 3/83: Alternate GURPS IV, p. 30), +50%
    • Interruption (GURPS Psionic Powers, p. 16), -50%
    • One Ability (GURPS Powers, p. 97), -80%
    • One Power (GURPS Basic Set, p. 71, or GURPS Powers, p. 98), -50%
    • Power Theft (GURPS Basic Set, p. 71), +200%
    • Power Theft, Weak (GURPS Psionic Powers, p. 16), +100%
    • Precise (GURPS Powers, p. 97), +20%
  • Neutrino Comm (see Telecommunications)
  • Nictitating Membrane (GURPS Basic Set, p. 71) [1/level]
  • Night Vision (GURPS Basic Set, p. 71; GURPS Fantasy, p. 130) [1/level]
    • See also:
      • Vision Advantages (GURPS Powers, p. 87)
      • GURPS Horror, p. 17
  • No Blood (GURPS Basic Set, p. 61) [5]
  • No Brain (GURPS Basic Set, p. 61) [5]
  • No Eyes (GURPS Basic Set, p. 61) [5]
  • No Head (GURPS Basic Set, p. 61) [7]
  • No Neck (GURPS Basic Set, p. 61) [5]
  • No Vitals (GURPS Basic Set, p. 61) [5]

O

  • Obscure (GURPS Basic Set, p. 72) [2/level]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 10)
      • Obscure (GURPS Powers, p. 64)
    • Always On (GURPS Basic Set, p. 72), -50%
    • Anti-Targeting (GURPS Psionic Powers, p. 16), -20%
    • Defensive (GURPS Basic Set, p. 72), +50%
    • Extended (GURPS Basic Set, p. 72), +20% each
    • Limited (GURPS Powers, p. 65), Variable
    • Ranged (GURPS Basic Set, p. 72), +50%
    • Stealthy (GURPS Basic Set, p. 72), +100%
  • Omnilingual (Pyramid 3/54: Social Engineering, p. 29) [40]
    • Xeno-Omnilingual (Pyramid 3/54: Social Engineering, p. 29) [80]
    • Accessibility (Pyramid 3/54: Social Engineering, p. 29), Varies
    • Cosmic, Universal Translator (Pyramid 3/54: Social Engineering, p. 29), +50%
  • Omitted Racial Trait (GURPS Basic Set, p. 262) [Varies]
  • Oracle (GURPS Basic Set, p. 72) [15]
    • Other types:
      • Oracle (Digital) (GURPS Powers, p. 65) [15]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 16)
      • Oracle (GURPS Powers, p. 65)
      • Supernatural Advantages (GURPS Powers, p. 187)
    • Inspired (GURPS Powers, p. 65), +100%

P

  • Parabolic Hearing (GURPS Basic Set, p. 72) [4/level]
    • See also: Hearing Advantages (GURPS Powers, p. 51)
  • Para-Radar (see Scanning Sense)
  • Patrons (GURPS Basic Set, p. 72) [10/15/20/25/30]
    • See also:
      • Patrons (GURPS Powers, pp. 65-6)
      • GURPS Banestorm, p. 183; GURPS Fantasy, p. 130; GURPS Horror, p. 18; GURPS Monster Hunters 1: Champions, p. 24; GURPS Social Engineering, p. 41; Pyramid 3/16: Tools of the Trade: Clerics, p. 28
    • Frequency of Appearance (GURPS Basic Set, p. 36) (not technically a modifier, but affects cost)
    • Equipment (GURPS Basic Set, p. 73), +50%/+100%
    • Highly Accessible (GURPS Basic Set, p. 73), +50%
    • Minimal Intervention (GURPS Basic Set, p. 73), -50%
    • Secret (GURPS Basic Set, p. 73), -50%
    • Special Abilities (GURPS Basic Set, p. 73), +50%/+100%
    • Unwilling (GURPS Basic Set, p. 74), -50%
  • Payload (GURPS Basic Set, p. 74) [1/level]
    • Exposed (GURPS Basic Set, p. 74), -50%
  • Penetrating Vision (GURPS Basic Set, p. 74) [10/level]
    • See also:
      • Penetrating Vision (GURPS Powers, p. 66)
      • Plot-Stoppers (GURPS Powers, p. 196)
    • Blockable (GURPS Basic Set, p. 74), Variable
    • Specific (GURPS Basic Set, p. 74), Variable
  • Perfect Balance (GURPS Basic Set, p. 74) [15]
  • Peripheral Vision (GURPS Basic Set, p. 74) [15]
    • See also:
      • Vision Advantages (GURPS Powers, p. 87)
    • Easy to Hit (GURPS Basic Set, p. 75), -20%
  • Permeation (GURPS Basic Set, p. 75) [Varies]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 14)
      • Permeation (GURPS Powers, p. 66)
    • Can Carry Objects (GURPS Basic Set, p. 75), Variable
    • Extended (GURPS Powers, p. 66), Variable
    • Finite Thickness (GURPS Powers, p. 67), Variable
    • Meld 1 (GURPS Powers, p. 67), +150%
    • Meld 2 (GURPS Powers, p. 67), +300%
    • Tunnel (GURPS Basic Set, p. 75), +40%
  • Photographic Memory (GURPS Basic Set, p. 51) [10]
  • Pitiable (GURPS Basic Set, p. 22) [5]
  • Possession (GURPS Basic Set, p. 75; Pyramid 3/83: Alternate GURPS IV, p. 30) [100]
    • See also:
      • Plot-Stoppers (GURPS Powers, p. 195)
      • Possession (GURPS Powers, p. 67)
      • GURPS Horror, p. 18
      • Choosing Abilities (GURPS Powers, p. 15)
    • Assimilation (GURPS Basic Set, p. 76), +10%
    • Chronic (GURPS Basic Set, p. 76), +20%
    • Digital (GURPS Basic Set, p. 76), -40%
    • Full Memory Access (GURPS Powers, p. 67), +10%
    • Magical (GURPS Basic Set, p. 76), -10%
    • Mind Swap (GURPS Basic Set, p. 76), +10%
    • Mindlink Required (GURPS Basic Set, p. 76), -40%
    • No Memory Access (GURPS Basic Set, p. 76), -10%
    • Parasitic (GURPS Basic Set, p. 76), -60%
    • Poor Control (GURPS Psionic Powers, p. 16), variable
    • Puppet Only (GURPS Basic Set, p. 76), -30%
    • Specialized (GURPS Powers, p. 68), Variable
    • Spiritual (GURPS Basic Set, p. 76), -20%
    • Telecontrol 1 (GURPS Basic Set, p. 76), +50%
    • Telecontrol 2 (GURPS Powers, p. 67), +100%
    • Telepathic (GURPS Basic Set, p. 76), -10%
    • Transformative (Pyramid 3/83: Alternate GURPS IV, p. 30), +1%/point
  • Potential Advantage (GURPS Basic Set, p. 33) [Varies]
  • Power Investiture (GURPS Basic Set, p. 77; GURPS Banestorm, p. 183; GURPS Dungeon Fantasy 9: Summoners, p. 18) [10/level]
    • see also:
      • Supernatural Advantages (GURPS Powers, p. 187)
  • Practiced Petitioner (Pyramid 3/50: Dungeon Fantasy II, p. 18) [10]
  • Precognition (GURPS Basic Set, p. 77) [25]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 16)
      • Plot-Stoppers (GURPS Powers, p. 196)
      • Precognition (GURPS Powers, p. 68)
      • Supernatural Advantages (GURPS Powers, p. 187)
    • Active Only (GURPS Powers, p. 69), -60%
    • Can't See Own Death (GURPS Basic Set, p. 77), -60%
    • Dreaming (GURPS Psionic Powers, p. 16), -20% or -70%
    • Directed (GURPS Powers, p. 68), +100%
    • One Event (GURPS Basic Set, p. 77), -40%
    • Passive Only (GURPS Powers, p. 69), -20%
  • Pressure Support (GURPS Basic Set, p. 77) [5 to 15]
  • Protected Power (GURPS Powers, p. 69) [5 each]
    • see also:
      • Advantages that Aid Resistance (GURPS Powers, p. 169)
  • Protected Sense (GURPS Basic Set, p. 78) [5 each]
    • see also:
      • Advantages that Aid Resistance (GURPS Powers, p. 169)
      • Protected Sense (GURPS Powers, p. 69)
  • Psi Static (see Static)
  • Psychometry (GURPS Basic Set, p. 78; GURPS Magic: Plant Spells, p. 8) [20]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 16)
      • Psychometry (GURPS Powers, p. 69)
      • Supernatural Advantages (GURPS Powers, p. 187)
    • Active Only (GURPS Powers, p. 69), -20%
    • Directed (GURPS Powers, p. 69), +50%
    • Hypersensory (GURPS Powers, p. 69), -50%
    • Immersive (GURPS Powers, p. 69), +100%
    • Mundane (GURPS Powers, p. 69), -30%
    • Passive Only (GURPS Powers, p. 69), -60%
    • Sensitive (GURPS Powers, p. 69), +30%
    • Visions (GURPS Psionic Powers, p. 17), +50%
  • Puppet (GURPS Basic Set, p. 78; Pyramid 3/83: Alternate GURPS IV, p. 31) [5 each]
    • Automatic Possession (Pyramid 3/83: Alternate GURPS IV, p. 31), +50%
  • Puppet Group (GURPS Basic Set, p. 78) [10]

Q

  • Quick Gadgeteer (see Gadgeteer)

R

  • Racial Memory (GURPS Basic Set, p. 78) [15/40]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 17)
      • Racial Memory (GURPS Powers, p. 70)
      • GURPS Space, p. 220
    • Immersive (GURPS Powers, p. 62), +50%
  • Radar (see Scanning Sense)
  • Radar, Imaging (see Scanning Sense)
  • Radiation Tolerance (GURPS Basic Set, p. 79) [Varies]
    • See also:
      • Radiation Tolerance (GURPS Powers, p. 70)
    • Extended (GURPS Powers, p. 70), +30% each
  • Radio (see Telecommunication)
  • Rank (GURPS Basic Set, p. 29; GURPS Banestorm, p. 184; GURPS Fantasy, p. 130; GURPS Social Engineering, pp. 12-19; Pyramid 3/47: The Rogue's Life, p. 28; Pyramid 3/58: Urban Fantasy II, p. 12) [5/level]
    • Types:
      • Administrative (GURPS Basic Set, p. 30) [5/level]
      • Guild (GURPS Social Engineering, p. 15) [2/level]
      • Magical (GURPS Social Engineering, p. 15) [3/level]
      • Merchant (GURPS Basic Set, p. 30) [5/level]
      • Military (GURPS Basic Set, p. 30) [5/level]
      • Organized Crime (GURPS Social Engineering, p. 15) [2/level or 3/level]
      • Police (GURPS Basic Set, p. 30) [5/level]
        • See also: GURPS Mysteries, p. 108
      • Religious (GURPS Basic Set, p. 30; GURPS Banestorm, p. 184; Pyramid 3/16: Tools of the Trade: Clerics, p. 28) [5/level]
      • Servant (GURPS Social Engineering, p. 15) [1/level or 2/level]
    • Courtesy Rank (GURPS Basic Set, p. 29; GURPS Social Engineering, p. 13) [1/level]
  • Rapid Healing (GURPS Basic Set, p. 79) [5/15]
  • Rapier Wit (GURPS Basic Set, p. 79; GURPS Fantasy, p. 130) [5]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 15)
      • Rapier Wit (GURPS Powers, p. 70)
    • Words of Power (GURPS Powers, p. 70), +100%
  • Reawakened (GURPS Basic Set, p. 80) [10]
    • see also:
      • Supernatural Advantages (GURPS Powers, p. 187)
  • Recovery (GURPS Basic Set, p. 80) [10]
  • Reduced Consumption (GURPS Basic Set, p. 80) [2/level]
    • Cast-Iron Stomach (GURPS Basic Set, p. 80), -50%
    • Food Only (GURPS Basic Set, p. 80), -50%
    • Water Only (GURPS Basic Set, p. 80), -50%
  • Regeneration (GURPS Basic Set, p. 80) [10/25/50/100/150]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 19)
      • Plot-Stoppers (GURPS Powers, p. 194)
      • Regeneration (GURPS Martial Arts, p. 47)
      • Regeneration (GURPS Powers, p. 70)
    • AP Recovery (Pyramid 3/44: Alternate GURPS II, p. 12) [25/level]
    • Bane (GURPS Horror, p. 18), -10%/-30%/-50%
    • Fatigue Only (GURPS Powers, p. 70, or GURPS Horror, p. 18), -0%
    • Fatigue Recovery (GURPS Powers, p. 70; Pyramid 3/44: Alternate GURPS II, p. 12), +100%
    • Heals Radiation (GURPS Basic Set, p. 80), +40%
    • Limited (GURPS Powers, p. 70), -40%
    • Radiation Only (GURPS Basic Set, p. 80), -60%
  • Regrowth (GURPS Basic Set, p. 80) [40]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 19)
      • Plot-Stoppers (GURPS Powers, p. 194)
      • Regrowth (GURPS Powers, p. 71)
    • Band (GURPS Powers, p. 71), -10%/-30%/-50%
    • Doubling (GURPS Powers, p. 71), +25%/+50%
    • Minor (GURPS Basic Set, p. 80), -50%
    • Reattachment (GURPS Powers, p. 71), +50%
    • Reattachment Only (GURPS Powers, p. 71), -50%
  • Repeated Petitioner (Pyramid 3/36: Dungeon Fantasy, p. 8) [5/level]
  • Reputation (GURPS Basic Set, p. 27) [Varies]
    • See also: GURPS Banestorm, p. 183; GURPS Bio-Tech, p. 211; GURPS Mysteries, p. 108; GURPS Thaumatology: Urban Magics, p. 17; Pyramid 3/58: Urban Fantasy II, p. 13
    • Examples:
      • Reputation (Pinkerton Agent) (GURPS Mysteries, p. 108) [Variable]
  • Resistant (GURPS Basic Set, p. 80) [Variable]
    • See also:
      • Advantages that Aid Resistance (GURPS Powers, p. 169)
      • Choosing Abilities (GURPS Powers, p. 12)
      • Resistant (GURPS Martial Arts, p. 47; GURPS Powers, p. 71; GURPS Bio-Tech, p. 211
      • GURPS Monster Hunters 1: Champions, p. 24
      • GURPS Space, p. 220
      • Immunity to Death Curses (GURPS Magic: Death Spells, p. 6) [10]
        • Cosmic (Resists the will of death gods), +50%
      • Immunity to Death Spells (GURPS Magic: Death Spells, p. 6) [5]
      • Immunity to Influence Rolls (Indomitable) (GURPS Social Engineering, p. 77) [15]
      • Immunity to Possession (Pyramid 3/83: Alternate GURPS IV, p. 31) [10]
      • Immunity to (Source) Possession (Pyramid 3/83: Alternate GURPS IV, p. 31) [5]
  • Ritual Adept (GURPS Monster Hunters 1: Champions, p. 25) [40]

S

  • Scanning Sense (GURPS Basic Set, p. 81) [Varies]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 17)
      • Scanning Sense (GURPS Powers, p. 72)
    • Types:
      • Active Infrared (IR) (GURPS Powers, p. 72) [20]
      • Extra-Sensory Awareness (GURPS Psionic Powers, p. 17) [20]
      • Ladar (GURPS Basic Set, p. 81) [20]
      • Megahertz Sonar (GURPS Powers: Enhanced Senses, p. 8) [20]
      • Para-Radar (GURPS Basic Set, p. 81) [40]
      • Radar (GURPS Basic Set, p. 81) [20]
      • Radar, Imaging (GURPS Basic Set, p. 81) [20]
      • Sonar (GURPS Basic Set, p. 81) [20]
      • T-Ray Vision (GURPS Powers, p. 72) [25]
    • Bio-Scan (GURPS Powers, p. 72), +50%
    • Extend Arc (GURPS Basic Set, p. 82), Variable
    • Low-Probability Intercept (LPI) (GURPS Basic Set, p. 82), +10%
    • No Intercept (GURPS Powers, p. 72), +50%
    • Multi-Mode (GURPS Basic Set, p. 82), +50%
    • Penetrating (GURPS Basic Set, p. 82), +50%
    • Scanner (GURPS Powers, p. 72), +50%
    • Targeting (GURPS Basic Set, p. 82, GURPS Powers: Enhanced Senses, p. 8), +20%
    • Targeting Only (GURPS Basic Set, p. 82, GURPS Powers: Enhanced Senses, p. 8), -40%
  • Schrödinger's Advantage (GURPS Basic Set, p. 33) [Varies]
  • Sealed (GURPS Basic Set, p. 82) [15]
  • Second Wind (Pyramid 3/44: Alternate GURPS II, p. 12) [5/level]
  • Secret Advantage (GURPS Basic Set, p. 33) [Varies]
  • Security Clearance (GURPS Basic Set, p. 82; GURPS Fantasy, p. 130) [Varies]
  • See Invisible (GURPS Basic Set, p. 83) [15 each]
    • See also:
      • Invisibility (GURPS Powers, pp. 56-7)
      • See Invisible (GURPS Powers, p. 72)
      • GURPS Horror, p. 18
      • See Invisible (Spirits) (GURPS Fantasy, p. 130) [15]
    • Exclusive (GURPS Psionic Powers, p. 17), -20% or -50%
    • True Sight (GURPS Powers, p. 73), +50%
  • Sensitive (GURPS Basic Set, p. 51; GURPS Social Engineering: Back to School, p. 21) [5]
  • Sensitive Touch (GURPS Basic Set, p. 83) [10]
    • See also:
      • Sensitive Touch (GURPS Powers, p. 73)
    • Stethoscopic (GURPS Powers, p. 73, GURPS Powers: Enhanced Senses, p. 8), +50%
    • Ultra-Fine (GURPS Powers, p. 73), +30%
  • Sensory Advantages (GURPS Powers: Enhanced Senses, p. 9)
    • Long (GURPS Powers: Enhanced Senses, p. 9), +20%/+1 SM
    • Microscopic (GURPS Powers: Enhanced Senses, p. 9), +25%
    • Nondirectional (GURPS Powers: Enhanced Senses, p. 9), -25%
    • Restricted Arc (GURPS Powers: Enhanced Senses, p. 9), -30% (240°)/-60% (120°)/-75% (60°)
  • Serendipity (GURPS Basic Set, p. 83) [15/level]
    • See also:
      • Serendipity (GURPS Powers, p. 73)
    • Wishing (GURPS Powers, p. 73), +0%/+100%
  • Shadow Form (GURPS Basic Set, p. 83) [50]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 19)
      • Shadow Form (GURPS Powers, p. 73)
    • 3-D Movement (GURPS Powers, p. 74), +20%
    • Can Carry Objects (GURPS Basic Set, p. 83), Variable
    • Finite Thickness (GURPS Powers, p. 74), -50%
    • Illusionary Form (GURPS Fantasy, p. 131), +25%
    • Light Insensitive (GURPS Powers, p. 74), +20%
    • Luminous Form (GURPS Fantasy, p. 131), +0%
    • Reflection (GURPS Fantasy, p. 131), -25%
    • Touch (GURPS Fantasy, p. 131), +0% or +5% (if switchable)
  • Shapeshifting (see Alternate Form or Morph)
  • Shrinking (GURPS Basic Set, p. 85) [5/level]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 18)
      • Shrinking (GURPS Powers, p. 75)
      • Small Size and Combat (GURPS Powers, p. 76)
    • Affects Others (GURPS Basic Set, p. 85), +50%/person
    • Can Carry Objects (GURPS Basic Set, p. 85), Variable
    • Full Damage (GURPS Basic Set, p. 85), +100%
    • Full DR (GURPS Basic Set, p. 85), +30%
    • Full HP (GURPS Basic Set, p. 85), +30%
    • Full Move (GURPS Basic Set, p. 85), +30%
  • Signature Gear (GURPS Basic Set, p. 85; GURPS Banestorm, p. 184; GURPS Fantasy, p. 131) [Varies]
  • Silence (GURPS Basic Set, p. 85) [5/level]
    • See also:
      • Silence (GURPS Powers, p. 76)
    • Dynamic (GURPS Powers, p. 76), +40%
  • Single-Minded (GURPS Basic Set, p. 85; GURPS Fantasy, p. 132; GURPS Social Engineering: Back to School, p. 14) [5]
  • Skill Bonus (GURPS Basic Set, p. 452)
    • Fortune-Telling (GURPS Thaumatology: Urban Magics, p. 17)
  • Slippery (GURPS Basic Set, p. 85) [2/level]
  • Snatcher (GURPS Basic Set, p. 86; GURPS Banestorm, p. 183) [80]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 13)
      • Snatcher (GURPS Powers, p. 76)
    • Creation (GURPS Powers, p. 76), +100%
    • Large Items (GURPS Powers, p. 76), +50%
    • Less Weight (GURPS Basic Set, p. 86), Variable
    • More Weight (GURPS Powers, p. 76-7), Variable
    • Permanent (GURPS Basic Set, p. 86), +300%
    • Recall (GURPS Powers, p. 77), -25%
    • Specialized (GURPS Basic Set, p. 86), Variable
    • Stunning (GURPS Basic Set, p. 86), -10%
    • Unpredictable (GURPS Basic Set, p. 86), -25%
  • Social Chameleon (GURPS Basic Set, p. 86) [5]
    • See also: GURPS Space, p. 220
  • Social Regard (GURPS Basic Set, p. 86; GURPS Bio-Tech, p. 211) [5/level]
    • Amusing (GURPS Social Engineering, p. 77)
    • Feared (GURPS Basic Set, p. 87)
    • Good Neighbor (GURPS Banestorm, p. 183)
    • Respected (GURPS Basic Set, p. 87)
    • Venerated (GURPS Basic Set, p. 87)
  • Sonar (see Scanning Sense)
  • Sonar Comm (see Telecommunications)
  • Sorcerous Empowerment ("Sorcery") (GURPS Thaumatology: Sorcery, p. 4) [10+10/level]
  • Speak Underwater (GURPS Basic Set, p. 87) [5]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 14)
      • Speech Advantages (GURPS Powers, p. 78)
    • Interface Crossing (GURPS Basic Set, p. 87), +50%
  • Speak With Animals (GURPS Basic Set, p. 87) [25]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 14)
      • Exotic Advantages (GURPS Powers, p. 188)
      • Speak With Animals (GURPS Powers, p. 77)
    • Sapience (GURPS Powers, p. 77), +40%
    • Specialized (GURPS Basic Set, p. 87), Variable
    • Universal (GURPS Powers, p. 77), +20%
  • Speak With Plants (GURPS Basic Set, p. 87; GURPS Magic: Plant Spells, p. 8) [15]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 14)
      • Exotic Advantages (GURPS Powers, p. 188)
      • Speak With Plants (GURPS Powers, p. 77)
    • Sapience (GURPS Powers, p. 77), +40%
    • Specialized (GURPS Powers, p. 77), Variable
  • Special Rapport (GURPS Basic Set, p. 88) [5]
    • See also:
      • Special Rapport (GURPS Powers, p. 77)
    • One-Way (GURPS Powers, p. 77), +20%
    • Transferable (GURPS Powers, p. 78), Variable
  • Spines (GURPS Basic Set, p. 88) [1 or 3]
    • see also:
      • Close Combat and Body Morphology (GURPS Martial Arts, p. 116)
  • Spirit Advisor (GURPS Mysteries, p. 112) [10]
  • Static (GURPS Powers, p. 98) [30]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 11)
      • Neutralize and Static vs. Non-Powers (GURPS Powers, p. 97)
      • Psi Static (GURPS Basic Set, p. 78)
    • Area Effect (GURPS Powers, p. 98), +50%/level
    • Discriminatory (GURPS Powers, p. 98), +150%
    • One Power (GURPS Psionic Powers, p. 17), -50%
    • Resistible (GURPS Powers, p. 98), -50%
    • Switchable (GURPS Powers, p. 98), +100%
    • Tiring (GURPS Psionic Powers, p. 17), +50%
  • Status (GURPS Basic Set, p. 28) [5/level]
    • See also: GURPS Low-Tech, p.8; GURPS Mysteries, p. 108; GURPS Space, p. 220; //Pyramid 3/58: Urban Fantasy II, p. 13
  • Stretching (GURPS Basic Set, p. 88) [6/level]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 18)
      • Stretching (GURPS Powers, p. 78)
    • Force Extension (GURPS Powers, p. 78), +50%
    • Limited
      • Arms Only (GURPS Powers, p. 78), -20%
      • Legs Only (GURPS Powers, p. 78), -20%
      • Neck Only (GURPS Powers, p. 78), -50%
      • Single Limb (GURPS Powers, p. 78), -40%
  • Striker (GURPS Basic Set, p. 88) [Varies]
    • see also:
      • Striker (GURPS Martial Arts, p. 47)
      • Close Combat and Body Morphology (GURPS Martial Arts, p. 117)
    • Types:
      • Crushing (GURPS Basic Set, p. 88) [5]
      • Cutting (GURPS Basic Set, p. 88) [7]
      • Impaling (GURPS Basic Set, p. 88) [8]
      • Piercing (GURPS Basic Set, p. 88) [5]
      • Piercing, Large (GURPS Basic Set, p. 88) [6]
    • Cannot Parry (GURPS Basic Set, p. 88), -40%
    • Clumsy (GURPS Basic Set, p. 88), -20%/level
    • Limb (GURPS Martial Arts, p. 47), -20%
    • Limited Arc (GURPS Basic Set, p. 88), -40%
    • Long (GURPS Basic Set, p. 88), Variable
    • Weak (GURPS Basic Set, p. 88), -50%
  • Striking ST (GURPS Basic Set, p. 88) [5/level]
    • See also:
      • Striking ST (GURPS Powers, p. 78)
    • No Fine Manipulators (GURPS Basic Set, p. 15), -40%
    • One Attack Only (GURPS Powers, p. 79), -60%
    • Size (GURPS Basic Set, p. 15), -10% x SM
  • Subsonic Hearing (GURPS Basic Set, p. 89) [0 or 5]
    • See also: Hearing Advantages (GURPS Powers, p. 51)
  • Subsonic Speech (GURPS Basic Set, p. 89) [0 or 10]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 14)
      • Speech Advantages (GURPS Powers, p. 78)
  • Super Climbing (GURPS Basic Set, p. 89) [3/level]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 13)
      • Super Climbing (GURPS Powers, p. 79)
    • Requires Low Gravity (GURPS Powers, p. 79), Variable
    • Specific (GURPS Powers, p. 79), Variable
  • Super Jump (GURPS Basic Set, p. 89) [10/level]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 13)
      • Super Jump (GURPS Powers, p. 79)
    • Bouncing (GURPS Powers, p. 80) , +50%
    • Full Power Only (GURPS Powers, p. 80), -10%
    • Horizontal Only (GURPS Powers, p. 80), -25%
    • Lighter Than Air (GURPS Powers, p. 80), -10%
    • Maneuverable (GURPS Powers, p. 80), +50%
    • Planetary (GURPS Powers, p. 80), -5%
    • Projectile (GURPS Powers, p. 80), -20%
    • Vertical Only (GURPS Powers, p. 80), -25%
  • Super Luck (GURPS Basic Set, p. 89) [100]
    • See also:
      • Super Luck (GURPS Powers, p. 80)
    • Optional rule: Super Luck (GURPS Powers, p. 80) [100/level]
    • Alter Reality (GURPS Powers, p. 80), +75%
    • Wishing (GURPS Powers, p. 80), +0%/+100%
  • Super-Memorization (see Modular Abilities)
  • Supernatural Durability (GURPS Basic Set, p. 89) [150]
    • See also: GURPS Horror, p. 19

T

  • Talent (GURPS Basic Set, p. 89) [Varies]
    • See also: Racial Skill Bonuses and Penalties (GURPS Basic Set, p. 452)
  • Talons (GURPS Basic Set, p. 43) [8]
  • Talons, Long (GURPS Basic Set, p. 43) [11]
  • Teeth (GURPS Basic Set, p. 91) [Varies]
    • see also:
        • Close Combat and Body Morphology (GURPS Martial Arts, p. 115)
  • Teeth, Sharp (GURPS Basic Set, p. 91) [1]
  • Telecommunication (GURPS Basic Set, p. 91) [Varies]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 14)
      • Obscure (GURPS Powers, p. 65)
      • Telecommunication (GURPS Powers, p. 81)
    • Types:
      • Cable Jack (GURPS Powers: Enhanced Senses, p. 8) [5]
      • Directional Sound (GURPS Powers, p. 81) [5]
      • Gravity-Ripple Comm (GURPS Powers, p. 81) [20]
      • Infrared Communication (GURPS Basic Set, p. 91) [10]
      • Laser Communication (GURPS Basic Set, p. 91) [15]
      • Neutrino Comm (GURPS Powers, p. 81) [25]
      • Radio (GURPS Basic Set, p. 91) [10]
        • Shortwave (GURPS Basic Set, p. 91), +50%
      • Sonar Comm (GURPS Powers, p. 81) [10]
      • Telesend (GURPS Basic Set, p. 91; GURPS Social Engineering: Back to School, p. 21) [30]
        • Broadcast (GURPS Basic Set, p. 91), +50%
        • Full Communion (GURPS Psionic Powers, p. 17), +20%
      • Special modifiers:
        • Burst (GURPS Powers, p. 81), Variable
        • FTL (GURPS Powers, p. 82), +120%
        • Racial (GURPS Basic Set, p. 91), -20%
        • Receive Only (GURPS Basic Set, p. 91), -50%
        • Secure (GURPS Powers, p. 82), +20%
        • Send Only (GURPS Basic Set, p. 91), -50%
        • Sensie (GURPS Powers, p. 82), +80%
        • Universal (GURPS Basic Set, p. 91), +50%
        • Vague (GURPS Basic Set, p. 91), -50%
        • Video (GURPS Basic Set, p. 91), +40%
  • Telekinesis (TK) (GURPS Basic Set, p. 92) [5/level]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 14)
      • Telekinesis (GURPS Powers, p. 82)
    • Animation (GURPS Powers, p. 83, or GURPS Horror, p. 19), -30%/-20%
    • Animate Life Forms (GURPS Psionic Powers, p. 17), +100%
    • Animate Life Forms, Partial (GURPS Psionic Powers, p. 17), +20%
    • Attraction/Repulsion (GURPS Powers, p. 83), -60%/-30%
    • Based On (Different Attribute) (GURPS Psionic Powers, p. 17), +20%
    • Cannot Affect Self (GURPS Psionic Powers, p. 17), -20%
    • Cannot Punch (GURPS Psionic Powers, p. 17), -10%
    • Lift Only (GURPS Powers, p. 83), -20%
    • Magnetic (GURPS Basic Set, p. 92), -50%
    • Move Only (GURPS Powers, p. 83), -40%
    • Psychokinetic (GURPS Basic Set, p. 92), -10%
    • Reduced Time (GURPS Psionic Powers, p. 17)
    • Super-Effort (GURPS Powers, pp. 58, 82), +400%
    • Visible (GURPS Basic Set, p. 92), -20%
  • Telescopic Vision (GURPS Basic Set, p. 92) [5/level]
    • See also:
      • Vision Advantages (GURPS Powers, p. 87)
    • No Targeting (GURPS Basic Set, p. 92), -60%
  • Telesend (see Telecommunication)
  • Temperature Control (GURPS Basic Set, p. 92) [5/level]
    • see also:
      • Temperature Control (GURPS Powers, p. 83)
    • Cold (GURPS Basic Set, p. 93), -50%
    • Heat (GURPS Basic Set, p. 93), -50%
  • Temperature Tolerance (GURPS Basic Set, p. 93) [1/level]
  • Temporal Inertia (GURPS Basic Set, p. 93) [15]
  • Tenure (GURPS Basic Set, p. 93; Pyramid 3/58: Urban Fantasy II, p. 14) [5]
  • Terrain Adaptation† (GURPS Basic Set, p. 93) [5 each]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 13)
      • Terrain Adaptation (GURPS Powers, p. 83)
      • Terrain Adaptation (GURPS Martial Arts: Yrth Fighting Styles, p. 24)
    • Active (GURPS Powers, p. 83), +300%
    • Specialities:
      • Ice (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
      • Loose Rock (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
      • Sand (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
      • Shallow Water (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
      • Snow (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
      • Swamp (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
      • Undergrowth (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
  • Terror (GURPS Basic Set, p. 93) [30 + 10/level]
    • Other types:
      • Awe (GURPS Powers, p. 84) [30 + 10/level]
      • Confusion (GURPS Powers, p. 84) [30 + 10/level]
    • See also:
      • Fright Check Table (GURPS Basic Set, p. 360)
      • Awe and Confusion Check Table (GURPS Powers, p. 85)
      • Choosing Abilities (GURPS Powers, p. 15)
      • Supernatural Advantages (GURPS Powers, p. 187)
      • Terror (GURPS Powers, p. 84)
    • Active (GURPS Powers, p. 84), +0%
    • Always On (GURPS Basic Set, p. 93), -20%
    • Presence (GURPS Powers, p. 84), +25%
  • TL, High (GURPS Basic Set, p. 23) [5/level]
  • Trained By A Master (GURPS Basic Set, p. 93; //GURPS Banestorm, p. 183; GURPS Social Engineering: Back to School, p. 14) [30]
    • see also:
      • Trained by a Master (GURPS Martial Arts, p. 48)
      • Trained by a Master (GURPS Martial Arts: Yrth Fighting Styles, p. 24)
  • Transcendent //(see Appearance)
  • T-Ray Vision (see Scanning Sense)
  • True Faith (GURPS Basic Set, p. 94; GURPS Banestorm, p. 183; GURPS Powers, p. 84; Pyramid 3/83: Alternate GURPS IV, p. 31) [15]
    • Other type: True Faith (Chosen) (GURPS Powers, p. 84) [15]
    • See also:
      • GURPS Horror, p. 19
      • Choosing Abilities (GURPS Powers, p. 16)
      • Supernatural Advantages (GURPS Powers, p. 187)
    • Rebuking (Pyramid 3/83: Alternate GURPS IV, p. 31), -20%
    • Turning (GURPS Powers, p. 84), +65%
  • Tunneling (GURPS Basic Set, p. 94) [30 + 5/level]
    • Can tunnel without a shovel (GURPS Powers, p. 85) [1]
    • Tunneling (Slow) (GURPS Powers, p. 85) [5 + 1/level]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 14)
      • Tunneling (GURPS Powers, p. 85)
    • Hands-Free (GURPS Powers, p. 86), +20%

U

  • Ultrahearing (GURPS Basic Set, p. 94) [0 or 5]
    • See also: Hearing Advantages (GURPS Powers, p. 51)
  • Ultrasonic Speech (GURPS Basic Set, p. 94) [0 or 10]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 14)
      • Speech Advantages (GURPS Powers, p. 78)
  • Ultravision (GURPS Basic Set, p. 94) [0 or 10]
    • See also:
      • Vision Advantages (GURPS Powers, p. 87)
  • Unaging (GURPS Basic Set, p. 95) [15]
    • Age Control (GURPS Basic Set, p. 95), +20%
    • Halt Aging (GURPS Psionic Powers, p. 18), variable
    • Life Extension (GURPS Psionic Powers, p. 18), -30%
  • Unbreakable Bones (see Injury Tolerance)
  • Undead Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [Variable]
    • Demon Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [35]
    • Ectoplasmic Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [25]
    • Ghoul Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [35]
    • Lich Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [30]
    • Skeleton Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [15]
    • Vampiric Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [30]
    • Wraith Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [55]
    • Zombie Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [15]
  • Unfazeable (GURPS Basic Set, p. 95; GURPS Social Engineering: Back to School, p. 21) [15]
    • See also: GURPS Horror, p. 19
    • Familiar Horrors (GURPS Horror, p. 20), -50%
  • Universal Digestion (GURPS Basic Set, p. 95) [5]
    • See also:
      • Universal Digestion (GURPS Powers, p. 86)
    • Matter Eater (GURPS Powers, p. 86), +300%
  • Unkillable (GURPS Basic Set, p. 95) [50/100/150]
    • Achilles' Heel (GURPS Basic Set, p. 95), Variable
    • Hindrance (GURPS Basic Set, p. 95), Variable
    • Reincarnation (GURPS Basic Set, p. 95), -20%
    • Trigger (GURPS Basic Set, p. 95), Variable
  • Unliving (see Injury Tolerance)
  • Unusual Background (GURPS Basic Set, p. 96) [Varies]
    • Earth immigrant (GURPS Banestorm, p. 184) [10]
    • Planar traveler (GURPS Banestorm, p. 184) [15]
    • see also:
      • in particular genre
        • Futuristic SF (GURPS Powers, p. 220)
        • Modern Adventure (GURPS Powers, p. 209)
        • Mythic Fantasy (GURPS Powers, p. 204)
        • Psionics (GURPS Powers, p. 217)
        • Secret Powers (GURPS Powers, p. 214)
        • Supers (GURPS Powers, p. 223)
      • Unusual Backgrounds (GURPS Powers, p. 184)
      • Unusual Background (GURPS Martial Arts: Yrth Fighting Styles, p. 24)
    • Reawakened (GURPS Basic Set, p. 80) [10]
    • Special Exercises† (GURPS Martial Arts, p. 51) [1]
    • Specific Advanced Secret Spell (Pyramid #3/76: Dungeon Fantasy IV, p. 13) [5]
    • Trained by an Archdruid (GURPS Magic: Plant Spells, p. 9) [5]
    • Unique Technique† (GURPS Martial Arts, p. 52) [1]
    • Unusual Training† (GURPS Martial Arts//, p. 52) [1]

V

  • Vacuum Support (GURPS Basic Set, p. 96) [5]
  • Vampiric Bite (GURPS Basic Set, p. 96) [30 + 5/level]
    • aka Leech (Heals FP, +60%; Blood Agent, -40%) plus Sharp Teeth (GURPS Powers, p. 86)
  • Versatile (GURPS Basic Set, p. 96) [5]
  • Very Beautiful (GURPS Basic Set, p. 21) [16]
    • Androgynous (GURPS Basic Set, p. 21) +0%
    • Impressive (GURPS Basic Set, p. 21), +0%
    • Off-the-Shelf Looks (GURPS Basic Set, p. 21), -50%
    • Universal (GURPS Basic Set, p. 21), +25%
  • Very Handsome (GURPS Basic Set, p. 21) [16]
    • Androgynous (GURPS Basic Set, p. 21) +0%
    • Impressive (GURPS Basic Set, p. 21), +0%
    • Off-the-Shelf Looks (GURPS Basic Set, p. 21), -50%
    • Universal (GURPS Basic Set, p. 21), +25%
  • Vibration Sense (GURPS Basic Set, p. 96) [10]
    • See also:
      • Vibration Sense (GURPS Powers, p. 86)
    • Active Electroreception (GURPS Powers: Enhanced Senses, p. 8) [10]
    • Sense of Perception (GURPS Powers, p. 86), +100%
    • Targeting (GURPS Powers, p. 86), +20%
    • Universal (GURPS Basic Set, p. 96; GURPS Powers: Enhanced Senses, p. 8), +50%
  • Visualization (GURPS Basic Set, p. 96) [10]
    • See also:
      • Visualization (GURPS Powers, p. 87)
    • Blessing (GURPS Powers, p. 87), +0%/+100%
    • Cursing (GURPS Powers, p. 87), +100%
  • Vitality Reserve (Pyramid #3/75: Hero's Jackpot, p. 20) [2/level]
  • Voice (GURPS Basic Set, p. 97; GURPS Social Engineering, p. 18; GURPS Social Engineering: Back to School, p. 21) [10]

W

  • Walk on Air (GURPS Basic Set, p. 97) [20]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 13)
      • Lighter Than Air (GURPS Powers, p. 87), -10%
      • Maximum Height (GURPS Powers, p. 87), Variable
      • Planetary (GURPS Powers, p. 87), -5%
      • Specific (GURPS Powers, pp. 87, 112)
      • Vertical Only (GURPS Powers, p. 87), -25%
      • Walk on Air (GURPS Powers, p. 87)
  • Walk on Liquid (GURPS Basic Set, p. 97) [15]
    • See also:
      • Choosing Abilities (GURPS Powers, p. 13)
      • Walk on Liquid (GURPS Powers, p. 88)
    • Specific (GURPS Powers, p. 88, 112), Variable
    • Submerged (GURPS Powers, p. 88), +20%
  • Warp (GURPS Basic Set, p. 97) [100]
    • See also:
      • GURPS Horror, p. 20
      • Choosing Abilities (GURPS Powers, p. 13)
      • Plot-Stoppers (GURPS Powers, p. 197)
      • Warp (GURPS Powers, p. 88)
    • Anchored (GURPS Powers, p. 89), Variable
    • Blind (GURPS Basic Set, p. 98), +50%
    • Blind Only (GURPS Powers, p. 89), -50%
    • Blink (GURPS Powers, p. 89), +25%
    • Blink Only (GURPS Psionic Powers, p. 18), -60%
    • Drift (GURPS Powers, p. 89), -15%
    • Exoteleport (GURPS Psionic Powers, p. 18), -50%
    • Extra Carrying Capacity (GURPS Basic Set, p. 98), +10%/+20%/+30%/+50%
    • Gyroscopic (GURPS Psionic Powers, p. 18), +10%
    • Hyperjump (GURPS Basic Set, p. 98), Variable
    • Modified Capacity (GURPS Psionic Powers, p. 18), Variable
    • Naked (GURPS Basic Set, p. 99), -30%
    • No Strain (GURPS Powers, p. 89), +25%
    • Projection (GURPS Powers, p. 89)
      • See also: Projection (GURPS Powers, p. 44)
    • Psionic Teleportation (GURPS Basic Set, p. 99), -10%
    • Range Limit (GURPS Basic Set, p. 99), -5% x (10 + penalty)
    • Reliable (GURPS Basic Set, p. 98), +5% per +1 (max +10)
    • Special Portal (GURPS Powers, p. 89), Variable
    • Tracking (GURPS Powers, p. 89), +20%
    • Tunnel (GURPS Powers, p. 89), +40%/+100%
    • Warp Jump (GURPS Basic Set, p. 98), +10% per linked Jumper advantage
  • Wealth (GURPS Basic Set, p. 25; GURPS Social Engineering, p. 12) [Varies]
    • See also: GURPS Banestorm, p. 184; GURPS Low-Tech, p.8; GURPS Mysteries, p. 108; Pyramid 3/16: Tools of the Trade: Clerics, p. 28; Pyramid 3/44: Alternate GURPS II, p. 31
    • Levels:
      • Comfortable (GURPS Basic Set, p. 25) [10]
      • Wealthy (GURPS Basic Set, p. 25) [20]
      • Very Wealthy (GURPS Basic Set, p. 25) [30]
      • Filthy Rich (GURPS Basic Set, p. 25) [50]
      • Multimillionaire (GURPS Basic Set, p. 25) [50 + 25/level]
  • Wealthy (see Wealth)
  • Weapon Master (GURPS Basic Set, p. 99; GURPS Social Engineering: Back to School, p. 14) [Varies]
    • see also:
      • Weapon Master (GURPS Martial Arts, p. 48)
      • Weapon Master (GURPS Martial Arts: Yrth Fighting Styles, p. 24)
      • Barbaric Weapons (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
  • Wild Talent (GURPS Basic Set, p. 99) [20/level]
    • See also:
      • Wild Talent (GURPS Martial Arts, p. 49)
      • Wild Talent (GURPS Powers, p. 89)
    • Emergencies Only (GURPS Basic Set, p. 100), -30%
    • External (GURPS Powers, p. 90), -20%
    • Focused (GURPS Basic Set, p. 100), -20%
    • No Advantage Requirements (GURPS Dungeon Fantasy 4: Sages, p. 8), +50%
    • Retention (GURPS Basic Set, p. 99), +25%
    • Wild Ability (GURPS Powers//, p. 90), +50%

X

  • Xeno-Adaptability (GURPS Basic Set, p. 46) [20]

Y

Z

  • Zeroed (GURPS Basic Set, p. 100) [10]
    • See also: GURPS Space, p. 220