Advantages
This page lists all official, published advantages, including special enhancements and limitations applicable to that specific advantage only.
Code Snippet for the base advantage:
* Advantage Name (//**Full Book Title**//, p. 00) [points]
Code Snippet for advantage-specific enhancements and limitations:
* Modifier Name (//**Full Book Title**//, p. 00), 00%
See also:
- Attributes as Abilities (GURPS Powers, p. 13)
- Extra Hit Points (GURPS Martial Arts, p. 49)
- Modifying ST-Based Damage (GURPS Powers, p. 146)
- Partially Limited Abilities (GURPS Powers, p. 46)
- Using Abilities at Default (GURPS Powers, p. 172)
List of Advantages
#
- 360° Vision (GURPS Basic Set, p. 34) [25]
- See also:
- 360° Vision (GURPS Powers, p. 39)
- Easy to Hit (GURPS Basic Set, p. 34), -20%
- Panoptic 1 (GURPS Powers, p. 39), +20%
- Panoptic 2 (GURPS Powers, p. 39), +60%
- See also:
- 3D Spatial Sense (GURPS Basic Set, p. 34) [10]
- See also: GURPS Space, p. 219
- Requires Signal (GURPS Basic Set, p. 35), -20%
A
- Absolute Direction (GURPS Basic Set, p. 34) [5]
- Requires Signal (GURPS Basic Set, p. 35), -20%
- Absolute Timing (GURPS Basic Set, p. 35) [2]
- Accelerated Learning (GURPS Social Engineering: Back to School, p. 13) [20 or 40]
- Active IR (see Scanning Sense)
- Acute Hearing (GURPS Basic Set, p. 35) [2/level]
- See also: Hearing Advantages (GURPS Powers, p. 51)
- Acute Mana Sense (GURPS Fantasy, p. 128) [1/level]
- Acute Senses (GURPS Basic Set, p. 35) [2/level]
- See also: GURPS Mysteries, p. 107
- Acute Taste and Smell (GURPS Basic Set, p. 35) [2/level]
- Acute Touch (GURPS Basic Set, p. 35) [2/level]
- Acute Vision (GURPS Basic Set, p. 35) [2/level]
- Affliction (GURPS Basic Set, p. 35) [10/level]
- See also:
- Afflictions (GURPS Basic Set, p. 416)
- Choosing Abilities (GURPS Powers, p. 9)
- Affliction (GURPS Powers, p. 39)
- Beneficial Afflictions (GURPS Powers, p. 40)
- Inanimate Targets, Afflictions and (GURPS Powers, p. 40)
- Advantage (GURPS Basic Set, p. 36), +10%/point of advantage
- Agony (GURPS Basic Set, pp. 36, 428), +100%
- Attribute Penalty (GURPS Basic Set, p. 36), +5% or +10%/point of penalty
- Aura of Power (Pyramid 3/16: Tools of the Trade: Clerics, p. 5), +125% +50%/level
- Cancellation (GURPS Psionic Powers, p. 13), +10%
- Choking (GURPS Basic Set, pp. 36, 428), +100%
- Coma (GURPS Basic Set, pp. 36, 429), +250%
- Coughing (GURPS Basic Set, pp. 36, 428), +20%
- Cumulative (GURPS Basic Set, p. 36), +400%
- Curse (GURPS Horror, p. 12), +365%
- Daze (GURPS Basic Set, pp. 36, 428), +50%
- Disadvantage (GURPS Basic Set, p. 36), +1%/point of disadvantage
- Drunk (GURPS Basic Set, pp. 36, 428), +20%
- Ecstasy (GURPS Basic Set, pp. 36, 428), +100%
- Euphoria (GURPS Basic Set, pp. 36, 428), +30%
- Gaudivore (GURPS Horror, p. 12), +191%/+175%
- Hallucinating (GURPS Basic Set, pp. 36, 429), +50%
- Heart Attack (GURPS Basic Set, pp. 36, 429), +300%
- see also: Petrifaction, Banishment, and Other Permanent Curses (GURPS Powers, p. 118)
- Horrifying Window (GURPS Horror, p. 12), +140%/+320%
- Blasphemously Horrifying Window (GURPS Horror, p. 13), +140%
- Horrifying Wide Window (GURPS Horror, p. 13), +140%
- Incapacitation (GURPS Basic Set, pp. 36, 428), Variable
- Irritant (GURPS Basic Set, pp. 36, 428), Variable
- Leprous Touch (GURPS Horror, p. 12), +135%
- Malfunction (Pyramid #3/78: Unleash Your Soul, p. 30), ±10%/±1 Malf, or +20%/+1 Malf if you can do both
- Margin-Based (GURPS Psionic Powers, p. 13), triples cost of enhancement
- Memory Wipe (GURPS Horror, p. 12), +280%
- Memory Wipe Gizmo (GURPS Horror, p. 13), +225%
- Memory Wipe Mantra (GURPS Horror, p. 13), +250%
- Minor Curse (GURPS Horror, p. 12), +200%
- Nauseated (GURPS Basic Set, pp. 36, 428), +30%
- Negated Advantage (GURPS Basic Set, p. 36), +1%/point of advantage
- Negated Disadvantage (GURPS Powers, p. 41), +10%/point of disadvantage
- Nightmare (GURPS Horror, p. 12), +80%
- Pain, Moderate (GURPS Basic Set, pp. 36, 428), +20%
- Pain, Severe (GURPS Basic Set, pp. 36, 428), +40%
- Pain, Terrible (GURPS Basic Set, pp. 36, 428), +60%
- Paralysis (GURPS Basic Set, pp. 36, 429), +150%
- see also: Petrifaction, Banishment, and Other Permanent Curses (GURPS Powers, p. 118)
- Paralyzing Touch (GURPS Horror, p. 12), +155%
- Retching (GURPS Basic Set, pp. 36, 429), +50%
- Secondary Effect (GURPS Basic Set, p. 35), modifier x1/5
- Seizure (GURPS Basic Set, pp. 36, 429), +100%
- Sleep (GURPS Basic Set, p. 36), +150%
- Sleep (GURPS Horror, p. 12), +370%
- Sneezing (GURPS Basic Set, pp. 36, 428), +20%
- Stunning (GURPS Basic Set, pp. 36, 420), +10%
- Temporal Static (GURPS Powers, p. 118), +1,000%
- Tipsy (GURPS Basic Set, pp. 36, 428), +10%
- Unconsciousness (GURPS Basic Set, pp. 36, 429), +200%
- See also:
- Allies (GURPS Basic Set, p. 36; GURPS Fantasy, p. 128; GURPS Social Engineering, p. 42) [Varies]
- See also:
- Allies (GURPS Powers, p. 41)
- GURPS Mysteries, p. 107
- Conjured (GURPS Dungeon Fantasy 9: Summoners, p. 4), +100%
- Frequency of Appearance (GURPS Basic Set, p. 36) (not technically a modifier, but affects cost)
- Minion (GURPS Basic Set, p. 38), Variable
- Special Abilities (GURPS Basic Set, p. 38), +50%
- Summonable (GURPS Basic Set, p. 38; GURPS Dungeon Fantasy 9: Summoners, p. 4), +100%
- See also: Allies (GURPS Powers, p. 41)
- Sympathy (GURPS Basic Set, p. 38), Variable
- Unwilling (GURPS Basic Set, p. 38), -50%
- See also:
- Altered Time Rate (ATR) (GURPS Basic Set, p. 38; GURPS Social Engineering: Back to School, p. 20; Pyramid 3/44: Alternate GURPS II, p. 11) [100/level]
- See also:
- Altered Time Rate (GURPS Powers, p. 41-2)
- Altered Time Rate (GURPS Martial Arts, p. 42)
- Multiple Attacks (GURPS Martial Arts, p. 126)
- Non-Combat Speed (GURPS Powers, p. 42), -60%
- Super-Speed (GURPS Powers, p. 42), +20%
- See also:
- Alternate Form (GURPS Basic Set, p. 83) [Varies]
- See also:
- Choosing Abilities (GURPS Powers, p. 18)
- Shapeshifting (GURPS Powers, p. 74)
- (GURPS Horror, p. 18)
- Shapeshifting (GURPS Martial Arts: Yrth Fighting Styles, p. 23)
- Absorptive Change (GURPS Powers, p. 75), Variable
- Active Change (GURPS Powers, p. 75), +20%
- Cannot Memorize Forms (GURPS Fantasy, p. 131), -50%
- Cosmetic (GURPS Basic Set, p. 84), -50%
- Linked Changes (GURPS Fantasy, p. 131), -25%
- Non-Reciprocal Damage (GURPS Powers, p. 75), +50%
- Occupational-Shifting (Pyramid 3/72: Alternate Dungeons, p. 32), +0% or +50%
- Once On, Stays On (GURPS Powers, p. 75), Variable
- Only When Insubstantial (GURPS Fantasy, p. 131), -5% or -10%
- Projected Form (GURPS Powers, p. 75, or //GURPS Horror, p. 18), -50%
- See also: Projection (GURPS Powers, p. 44)
- Reciprocal Rest (GURPS Powers, p. 75), +30%
- Required Intermediate Form (GURPS Fantasy, p. 131), -5% or -10%
- Skinbound (GURPS Horror, p. 19), Special
- See also:
- Alternate Identity, Illegal (GURPS Basic Set, p. 39) [15]
- See also: GURPS Space, p. 219
- Alternate Identity, Legal (GURPS Basic Set, p. 39; GURPS Banestorm, p. 183; Pyramid 3/47: The Rogue's Life, p. 28) [5]
- See also: GURPS Space, p. 219
- Ambidexterity (GURPS Basic Set, p. 39) [5]
- Amphibious (GURPS Basic Set, p. 40) [10]
- See also:
- Choosing Abilities (GURPS Powers, p. 13)
- Amphibious (GURPS Powers, p. 43)
- Amphibious (GURPS Martial Arts: Yrth Fighting Styles, p. 23)
- See also:
- Appearance (GURPS Basic Set, p. 21; //GURPS Fantasy, p. 128) [Varies]
- Levels:
- Attractive (GURPS Basic Set, p. 21) [4]
- Beautiful/Handsome (GURPS Basic Set, p. 21) [12]
- Very Beautiful/Handsome (GURPS Basic Set, p. 21) [16]
- Transcendent (GURPS Basic Set, p. 21) [20]
- Androgynous (GURPS Basic Set, p. 21) +0%
- Impressive (GURPS Basic Set, p. 21), +0%
- Off-the-Shelf Looks (GURPS Basic Set, p. 21), -50%
- Universal (GURPS Basic Set, p. 21), +25%
- Levels:
- Arm DX (GURPS Basic Set, p. 40) [12 or 16/level]
- No Fine Manipulators (GURPS Basic Set, p. 15), -40%
- Arm ST (GURPS Basic Set, p. 40) [3, 5, or 8/level]
- No Fine Manipulators (GURPS Basic Set, p. 15), -40%
- Size (GURPS Basic Set, p. 15), -10% x SM
- Attractive (see Appearance)
- Awe (see Terror)
B
- Bardic Immunity (GURPS Basic Set, p. 65) [10]
- Beak, Sharp (GURPS Basic Set, p. 91) [1]
- Beautiful (see Appearance)
- Behind the Back (Pyramid 3/36: Dungeon Fantasy, p. 18) [6]
- Binding (GURPS Basic Set, p. 40) [2/level]
- See also:
- Choosing Abilities (GURPS Powers, p. 9)
- Binding (GURPS Powers, p. 42)
- Constricting (GURPS Powers, p. 43), +75%
- Engulfing (GURPS Basic Set, p. 40), +60%
- Environmental (GURPS Basic Set, p. 40), Variable
- One-Shot (GURPS Basic Set, p. 40), -10%
- Only Damaged By X (GURPS Basic Set, p. 40), Variable
- Sticky (GURPS Basic Set, p. 40), +20%
- Suffocating (GURPS Powers, p. 43), +75%
- Unbreakable (GURPS Basic Set, p. 40), +40%
- See also:
- Blessed (GURPS Basic Set, p. 40) [Varies]
- See also:
- Choosing Abilities (GURPS Powers, p. 16)
- Blessed (GURPS Powers, p. 43)
- Supernatural Advantages (GURPS Powers, p. 186)
- GURPS Horror, p. 13; GURPS Monster Hunters 1: Champions, p. 23; GURPS Mysteries, p. 107; Pyramid 3/83: Alternate GURPS IV, p. 29
- Angel Blooded (Pyramid #3/78: Unleash Your Soul, p. 9) [15]
- Armor of Faith (GURPS Fantasy, p. 128) [11]
- Crusader of Light (Pyramid #3/78: Unleash Your Soul, p. 10) [10/level]
- Dark Disciple (Pyramid #3/78: Unleash Your Soul, p. 10) [10 or 20]
- Divine Guidance (GURPS Basic Set, p. 40; Pyramid #3/78: Unleash Your Soul, p. 4) [10/20]
- Divine Monarch (Pyramid #3/78: Unleash Your Soul, p. 10) [30]
- Enlightened Teacher (GURPS Social Engineering: Back to School, p. 20) [10]
- Font (GURPS Powers: Divine Favor, p. 8 and Pyramid #3/78: Unleash Your Soul, p. 5) [10]
- Ghost Weapon (GURPS Powers: Divine Favor, p. 8 and GURPS Monster Hunters 1: Champions, p. 23; Pyramid #3/78: Unleash Your Soul, p. 5) [15]
- Heroic Feats (GURPS Basic Set, p. 40; Pyramid #3/78: Unleash Your Soul, p. 4) [10]
- Inquisitor ((Pyramid #3/78: Unleash Your Soul, p. 10) [10/20]
- Last Rites (GURPS Powers: Divine Favor, p. 8 and Pyramid #3/78: Unleash Your Soul, p. 5) [5]
- Living Temple (Pyramid #3/78: Unleash Your Soul, p. 11) [20]
- Purified One (Pyramid #3/78: Unleash Your Soul, p. 11) [10]
- Soul Hammer (Pyramid 3/83: Alternate GURPS IV, p. 29) [10]
- Speaker for the Gods (Pyramid #3/78: Unleash Your Soul, p. 11) [25/level]
- The King's Two Bodies (GURPS Fantasy, p. 128) [10]
- Village Mother (Pyramid #3/78: Unleash Your Soul, p. 10) [10/20]
- Wilderness Guardian (Pyramid #3/78: Unleash Your Soul, p. 10) [15/30]
- See also:
- Brachiator (GURPS Basic Set, p. 41) [5]
- Breath-Holding (GURPS Basic Set, p. 41) [2/level]
C
- Catfall (GURPS Basic Set, p. 41) [10]
- See also:
- Catfall (GURPS Powers, p. 43)
- Feather Fall (GURPS Powers, p. 43), +20%
- Parachute (GURPS Powers, p. 43), -30%
- See also:
- Cavalry Training (Pyramid 3/36: Dungeon Fantasy, p. 18) [3]
- Chameleon (GURPS Basic Set, p. 41) [5/level]
- See also:
- Choosing Abilities (GURPS Powers, p. 18)
- Chameleon (GURPS Powers, p. 43)
- Always On (GURPS Basic Set, p. 41), -10%
- Controllable (GURPS Powers, p. 43), +20%
- Dynamic (GURPS Powers, p. 43), +40%
- Extended (GURPS Basic Set, p. 41), +20% per additional sense
- See also:
- Channeling (GURPS Basic Set, p. 41) [10]
- See also:
- GURPS Banestorm, p. 183; GURPS Horror, p. 13; Pyramid 3/83: Alternate GURPS IV, p. 29
- Choosing Abilities (GURPS Powers, p. 14)
- Channeling (GURPS Powers, p. 43)
- Supernatural Advantages (GURPS Powers, p. 186)
- Aware (GURPS Powers, p. 43, or GURPS Horror, p. 13), +50%
- Open Mind (Pyramid 3/83: Alternate GURPS IV, p. 29), -10%/-20%/-50%
- Specialized (GURPS Powers, p. 44), -50%
- See also:
- Charisma (GURPS Basic Set, p. 41; GURPS Social Engineering, p. 18; GURPS Social Engineering: Back to School, p. 21) [5/level]
- See also: GURPS Space, p. 219
- Chip Slots (see Modular Abilities)
- Chronolocation (GURPS Basic Set, p. 35) [5]
- Claim to Hospitality (GURPS Basic Set, p. 41; GURPS Dungeon Fantasy 9: Summoners, p. 18; GURPS Social Engineering, p. 16; Pyramid 3/58: Urban Fantasy II, p. 11; Pyramid #3/75: Hero's Jackpot, p. 4) [1 to 10]
- See also: GURPS Mysteries, p. 107
- Clairsentience (GURPS Basic Set, p. 42) [50]
- See also:
- Choosing Abilities (GURPS Powers, p. 17)
- Clairsentience (GURPS Powers, p. 44)
- Plot-Stoppers (GURPS Powers, p. 196)
- Aware (GURPS Powers, p. 44), +50%
- Clairaudience (GURPS Basic Set, p. 42), -30%
- Clairosmia (GURPS Basic Set, p. 42), -60%
- Clairvoyance (GURPS Basic Set, p. 42), -10%
- Fixed Range (GURPS Psionic Powers, p. 13), -5%
- Normal Sight (GURPS Psionic Powers, p. 13), -20%
- Projection (GURPS Powers, p. 44), +0%/+140%
- See also: Projection (GURPS Powers, p. 44)
- Second Nature (GURPS Powers, p. 44), +70%
- Visible (GURPS Basic Set, p. 42), -10%
- See also:
- Claws (GURPS Basic Set, p. 42) [Varies]
- See also: Claws (GURPS Martial Arts, p. 42)
- Claws, Blunt (GURPS Basic Set, p. 42) [3]
- Claws, Sharp (GURPS Basic Set, p. 42) [5]
- Clerical Investment (GURPS Basic Set, p. 43; GURPS Social Engineering, p. 16) [5]
- See also: GURPS Horror, p. 13; GURPS Banestorm, p. 183; Pyramid 3/16: Tools of the Trade: Clerics, p. 28
- Clinging (GURPS Basic Set, p. 43) [20]
- See also:
- Choosing Abilities (GURPS Powers, p. 13)
- Clinging (GURPS Powers, p. 45)
- Attraction (GURPS Powers, p. 45), +25%
- Requires Low Gravity (GURPS Powers, p. 45), -5% to -50%
- Specific (GURPS Basic Set, p. 43), -40%/-60%/-80%
- See also:
- Combat Reflexes (GURPS Basic Set, p. 43) [15]
- Comfortable (see Wealth)
- Common Sense (GURPS Basic Set, p. 43) [10]
- See also: Common Sense (GURPS Powers, p. 45)
- Conscious (GURPS Powers, p. 45), +50%
- Compartmentalized Mind (GURPS Basic Set, p. 43) [50/level]
- See also:
- Compartmentalized Mind (GURPS Martial Arts: Yrth Fighting Styles, p. 23)
- Compartmentalized Mind and psionic powers (GURPS Psionic Powers, p. 13)
- Limited (GURPS Psionic Powers, p. 13), -5% to -20%
- Mental Separation Only (GURPS Psionic Powers, p. 13), -80%
- Mentalism (GURPS Psionic Powers, p. 14), -10%
- No Mental Separation (GURPS Psionic Powers, p. 14), -20%
- See also:
- Computer Brain //(see Modular Abilities)
- Confusion (see Terror)
- Constriction Attack (GURPS Basic Set, p. 43) [15]
- See also: Constriction Attack (GURPS Powers, p. 45)
- Engulfing (GURPS Powers, p. 45) +60%
- Contacts (GURPS Basic Set, p. 44; GURPS Dungeon Fantasy 9: Summoners, p. 18; GURPS Fantasy, p. 128; GURPS Social Engineering, p. 42) [Varies]
- See also:
- GURPS Horror, p. 13
- GURPS Mysteries, p. 107
- Academic (GURPS Thaumatology: Urban Magics, p. 16)
- Collector (GURPS Horror, p. 13)
- Fashion and Decorative Arts (GURPS Thaumatology: Urban Magics, p. 16)
- Magical (GURPS Thaumatology: Urban Magics, p. 16)
- Spirits (GURPS Thaumatology: Urban Magics, p. 17)
- Supernatural (GURPS Horror, p. 14)
- Wildcard Contacts (GURPS Power-Ups 7: Wildcard Skills, p. 20; GURPS Social Engineering, p. 77) [Varies]
- See also:
- Control (GURPS Powers, p. 90) [Variable]
- See also:
- Choosing Abilities (GURPS Powers, p. 10)
- Godlike Control (GURPS Powers, p. 92)
- Collective (GURPS Powers, p. 92), +100%
- Cosmetic (GURPS Powers, p. 92), +100%
- Natural Phenomena (GURPS Powers, p. 92), +100%
- See also:
- Controls (GURPS Basic Set, p. 43) [25]
- Controls, Dedicated (GURPS Basic Set, p. 43) [10/level]
- Coordinated Action (Pyramid 3/65: Alternate GURPS III, p. 9) [3+9/level; -3 off each level for Enhanced Time Sense], Prerequisites: Sense of Duty (Teammates) and one of Battle Drills, Drills, or Teamwork
- Cosmic Power (see Modular Abilities)
- Create (GURPS Powers, p. 92) [Variable]
- See also:
- Choosing Abilities (GURPS Powers, p. 10)
- Destruction (GURPS Powers, p. 94), +0%/+100%
- Transmutation (GURPS Powers, p. 94), Variable
- See also:
- Cultural Adaptability (GURPS Basic Set, p. 46) [10]
- See also: GURPS Space, p. 219
- Cultural Familiarity (GURPS Basic Set, p. 23; GURPS Social Engineering, p. 10) [1 or 2/culture]
- See also: GURPS Banestorm, p. 183; GURPS Bio-Tech, p. 210; GURPS Space, p. 219
D
- Damage Reduction (see Injury Tolerance)
- Damage Resistance (DR) (GURPS Basic Set, p. 46) [5/level]
- See also:
- Advantages that Aid Resistance (GURPS Powers, p. 169)
- Choosing Abilities (GURPS Powers, p. 12)
- Damage Resistance (GURPS Powers, pp. 45-6)
- Damage Resistance (GURPS Martial Arts, p. 43)
- Damage Resistance and indirect psionic attacks (GURPS Psionic Powers, p. 14)
- Invulnerability (GURPS Powers, p. 118)
- Ablative (GURPS Basic Set, p. 47), -80%
- Absorption, One Trait (GURPS Basic Set, p. 46), +80%
- Absorption, Any Trait (GURPS Basic Set, p. 46), +100%
- Bane (GURPS Horror, p. 14), -15%/-10%/-5%
- Can't Wear Armor (GURPS Basic Set, p. 47), -40%
- Directional (GURPS Basic Set, p. 47), -20% for front, -40% any other facing
- Flexible (GURPS Basic Set, p. 47), -20%
- Force Field (GURPS Basic Set, p. 47), +20%
- Hardened (GURPS Basic Set, p. 47), +20%/level
- Limited (GURPS Basic Set, p. 46), -20%/-40%/-60%/-80%
- Limited, Possession Only (Pyramid 3/83: Alternate GURPS IV, p. 30), -80%
- Malediction-Proof (GURPS Psionic Powers, p. 14), +0% or +50%
- Partial (GURPS Basic Set, p. 47), -10% per -1 penalty
- Reflection (GURPS Basic Set, p. 47), +100%
- Semi-Ablative (GURPS Basic Set, p. 47), -20%
- Tough Skin (GURPS Basic Set, p. 47), -40%
- See also:
- Danger Sense (GURPS Basic Set, p. 47) [15]
- See also:
- Choosing Abilities (GURPS Powers, p. 16)
- Danger Sense (GURPS Powers, p. 46)
- See also:
- Daredevil (GURPS Basic Set, p. 47) [15]
- Dark Vision (GURPS Basic Set, p. 47) [25]
- See also: Dark Vision (GURPS Powers, p. 46)
- Color Vision (GURPS Basic Set, p. 47), +20%
- Hypersensory (GURPS Powers, p. 46; GURPS Powers: Enhanced Senses, p. 8), +40%
- Destiny (GURPS Basic Set, p. 48) [5/10/15]
- See also: GURPS Monster Hunters 1: Champions, p. 23
- Detect (GURPS Basic Set, p. 48) [5/10/20/30]
- See also:
- Choosing Abilities (GURPS Powers, p. 17)
- Detect (GURPS Powers, p. 47)
- Exotic Advantages (GURPS Powers, p. 188)
- Analysis Only (GURPS Psionic Powers, p. 14), -50%
- Analyzing (GURPS Powers, p. 47), +100%
- Cannot Analyze (GURPS Psionic Powers, p. 14), -10%
- Lock-On (GURPS Psionic Powers, p. 14), +50%
- Precise (GURPS Basic Set, p. 48; GURPS Powers: Enhanced Senses, p. 8), +100%
- Precise, Nontargeting (GURPS Psionic Powers, p. 14), +90%
- Signal Detection (GURPS Basic Set, p. 48), +0%
- Vague (GURPS Basic Set, p. 48), -50%
- See also:
- Diffuse (see Injury Tolerance)
- Digital Mind (GURPS Basic Set, p. 48) [5]
- see also:
- Exotic Advantages (GURPS Powers, p. 188)
- GURPS Space, p. 219
- see also:
- Diplomatic Immunity (GURPS Basic Set, p. 65) [20]
- Directional Sound (see Telecommunications)
- Discriminatory Hearing (GURPS Basic Set, p. 49) [15]
- See also: Discriminatory Senses (GURPS Powers, p. 47)
- Only Underwater (GURPS Basic Set, p. 49), -30%
- Profiling (GURPS Powers, p. 47, GURPS Powers: Enhanced Senses, p. 8), +50%
- Discriminatory Smell (GURPS Basic Set, p. 49) [15]
- See also: Discriminatory Senses (GURPS Powers, p. 47)
- Emotion Sense (GURPS Basic Set, p. 49), +50%
- Profiling (GURPS Powers, p. 47, GURPS Powers: Enhanced Senses, p. 8), +50%
- Discriminatory Taste (GURPS Basic Set, p. 49) [10]
- See also: Discriminatory Senses (GURPS Powers, p. 47)
- Profiling (GURPS Powers, p. 47, GURPS Powers: Enhanced Senses, p. 8), +50%
- Divine Favor (GURPS Powers: Divine Favor, p. 4; Pyramid 3/50: Dungeon Fantasy II, p. 17), Prerequisite: Religious disadvantages totaling at least -10 points [Varies]
- Doesn't Breathe (GURPS Basic Set, p. 49) [20]
- Gills (GURPS Basic Set, p. 49), -50%
- Oxygen Absorption (GURPS Basic Set, p. 49), -25%
- Oxygen Combustion (GURPS Basic Set, p. 49), -50%
- Oxygen Storage (GURPS Basic Set, p. 49), Variable
- Doesn't Eat or Drink (GURPS Basic Set, p. 50) [10]
- Doesn't Sleep (GURPS Basic Set, p. 50; GURPS Social Engineering: Back to School, p. 13) [20]
- Dominance (GURPS Basic Set, p. 50; GURPS Bio-Tech, p. 211) [20]
- see also:
- Supernatural Advantages (GURPS Powers, p. 187)
- see also:
- Double-Jointed (GURPS Basic Set, p. 56) [15]
- see also: Flexibility (GURPS Martial Arts, p. 44)
- Duplication (GURPS Basic Set, p. 50) [35/copy]
- See also: Duplication (GURPS Powers, p. 48)
- Construct (GURPS Powers, p. 48), +60%
- Digital (GURPS Basic Set, p. 51), -60%
- Duplicated Gear (GURPS Basic Set, p. 51), +100%
- No Sympathetic Injury (GURPS Basic Set, p. 51), +20%
- Sequential (GURPS Powers, p. 48), -40%
- Shared Resources (GURPS Basic Set**, p. 51), -40%
E
- Eidetic Memory (GURPS Basic Set, p. 51; GURPS Fantasy, p. 128, p. 219; GURPS Social Engineering: Back to School, p. 13) [5]
- Elastic Skin (GURPS Basic Set, p. 51) [20]
- See also:
- Choosing Abilities (GURPS Powers, p. 18)
- Elastic Skin (GURPS Powers, p. 48)
- See also:
- Empathy (GURPS Basic Set, p. 51; GURPS Social Engineering: Back to School, p. 21) [15]
- See also:
- Choosing Abilities (GURPS Powers, p. 15)
- Empathy Advantages (GURPS Powers, p. 48)
- Remote (GURPS Powers, p. 48), +50%
- See also:
- Empathy, Animal (GURPS Basic Set, p. 40) [5]
- See also:
- Choosing Abilities (GURPS Powers, p. 15)
- Empathy Advantages (GURPS Powers, p. 48)
- Remote (GURPS Powers, p. 48), +50%
- Specialized (GURPS Powers, p. 48), -50%
- See also:
- Empathy, Plant (GURPS Basic Set, p. 75; GURPS Magic: Plant Spells, p. 7) [5]
- See also:
- Choosing Abilities (GURPS Powers, p. 15)
- Empathy Advantages (GURPS Powers, p. 48)
- Acquire Green Mind (GURPS Magic: Plant Spells, p. 8), -30%
- Remote (GURPS Powers, p. 48), +50%
- Specialized (GURPS Powers, p. 48; GURPS Magic: Plant Spells, p. 8), Varies
- See also:
- Empathy, Spirit (GURPS Basic Set, p. 88; GURPS Banestorm, p. 183) [10]
- See also:
- Choosing Abilities (GURPS Powers, p. 15)
- Empathy Advantages (GURPS Powers, p. 48)
- Supernatural Advantages (GURPS Powers, p. 186)
- Remote (GURPS Powers, p. 48), +50%
- Specialized (GURPS Basic Set, p. 88), -50%
- See also:
- Energy Reserve (GURPS Powers, p. 119) [3/level]
- See also: GURPS Horror, p. 20; GURPS Dungeon Fantasy 5: Allies, p. 20
- Abilities Only (GURPS Powers, p. 119), -10%
- Blood Pool (Pyramid 3/50: Dungeon Fantasy II, p. 15)
- Drains Familiar (GURPS Dungeon Fantasy 5: Allies, p. 20; Pyramid #3/75: Hero's Jackpot, p. 20) [Varies]
- Heroic (GURPS Dungeon Fantasy Denizens: Barbarians, p. 21)
- One Power (GURPS Powers, p. 119), -50%
- Slow Recharge (GURPS Powers, p. 119), -20%/-60%
- Special Recharge (GURPS Powers, p. 119), -70%/-80%
- Stunts Only (GURPS Powers, p. 119), -10%
- Enhanced Defenses (GURPS Basic Set, p. 51) [Varies]
- see also:
- Enhanced Defenses (GURPS Martial Arts, p. 43)
- Types:
- Enhanced Block (GURPS Basic Set, p. 51) [5/level]
- Enhanced Block (Vehicular) (Pyramid 3/71: Spaceships II, p. 30) [5/level]
- Enhanced Defense (Explosives) (Pyramid 3/36: Dungeon Fantasy, pp. 4-5) [5/level]
- Enhanced Dodge (GURPS Basic Set, p. 51) [15/level]
- Enhanced Dodge (Dive for Cover) (GURPS Action 1: Heroes, p. 18) [5/level]
- Enhanced Dodge (Vehicular) (Pyramid 3/71: Spaceships II, p. 30) [5/level for one vehicle operation skill, 10/level for all vehicles]
- Enhanced Dodge (Vehicular) (GURPS Action 1: Heroes, p. 18) [5/level for one vehicle operation skill, 10/level for all vehicles]
- Enhanced Parry (GURPS Basic Set, p. 51) [5 or 10/level]
- Enhanced Parry (Against Ranged Weapons) (GURPS Martial Arts, p. 44) [5/level]
- Enhanced Power Defense (GURPS Psionic Powers, p. 18) [5 or 10]
- see also:
- Enhanced Move (GURPS Basic Set, p. 52) [20/level]
- See also:
- Choosing Abilities (GURPS Powers, p. 13)
- Enhanced Move (GURPS Powers, p. 49)
- All-Out (GURPS Powers, p. 49), -20%
- Handling Bonus (GURPS Basic Set, p. 52), +5% per +1
- Handling Penalty (GURPS Basic Set, p. 52), -5% per -1
- Newtonian (GURPS Basic Set, p. 52), -50%
- Road-Bound (GURPS Basic Set, p. 52), -50%
- See also:
- Enhanced Time Sense (ETS) (GURPS Basic Set, p. 52 [45]
- see also: Enhanced Time Sense (ETS) (GURPS Martial Arts, p. 44)
- Combat Sense (GURPS Martial Arts, p. 44), -20%
- Enhanced Tracking (GURPS Basic Set, p. 53) [5/level]
- See also: Enhanced Tracking (GURPS Powers, p. 49)
- Multiple Lock-Ons (GURPS Powers, p. 49), +20%
- Extended Lifespan (GURPS Basic Set, p. 53) [2/level]
- Extra Action Points (Pyramid 3/44: Alternate GURPS II, p. 7) [2/level]
- Extra Arms (GURPS Basic Set, p. 53) [10 each]
- Extra-Flexible (GURPS Basic Set, p. 53), +50%
- Foot Manipulators (GURPS Basic Set, p. 53), -30%
- Long (GURPS Basic Set, p. 53), +100%/level
- No Physical Attack (GURPS Basic Set, p. 53), -50%
- Short (GURPS Basic Set, p. 53), -50%
- Weak (GURPS Basic Set, p. 53), -25%/-50%
- Weapon Mount (GURPS Basic Set, p. 53), -80%
- see also:
- Arms Control (GURPS Powers, p. 138)
- Close Combat and Body Morphology (GURPS Martial Arts, p. 114)
- see also:
- Extra Attack (GURPS Basic Set, p. 53) [25/level]
- See also:
- Extra Attack (GURPS Martial Arts, p. 44)
- Extra Attack (GURPS Powers, p. 49)
- Multiple Attacks (GURPS Martial Arts, p. 126)
- Multi-Strike (GURPS Martial Arts, p. 44, or GURPS Powers, p. 49), +20%
- Single Skill (GURPS Martial Arts, p. 44, or GURPS Powers, p. 49), -20%
- See also:
- Extra-Flexible Arm (GURPS Basic Set, p. 53) [5 or 10]
- Extra Head (GURPS Basic Set, p. 54) [15/head]
- Extraneous (GURPS Basic Set, p. 54), -20%
- Extra Legs (GURPS Basic Set, p. 54) [5/10/15]
- Cannot Kick (GURPS Basic Set, p. 55), -50%
- Long (GURPS Basic Set, p. 55), +100%/level
- see also:
-
- Close Combat and Body Morphology (GURPS Martial Arts, p. 114)
-
- Extra Life (GURPS Basic Set, p. 55) [25/life]
- Copy (GURPS Basic Set, p. 55), -20%
- Requires Body (GURPS Basic Set, p. 55), -20%/-40%
- Extra Mouth (GURPS Basic Set, p. 55) [5/mouth]
- see also:
-
- Close Combat and Body Morphology (GURPS Martial Arts, p. 115)
-
- see also:
F
- Fangs (GURPS Basic Set, p. 91) [2]
- Fashion Sense (GURPS Basic Set, p. 21) [5]
- Digital (GURPS Social Engineering, p. 77) [5]
- Faster Prayers (Pyramid 3/36: Dungeon Fantasy, p. 8) [10]
- Favor (GURPS Basic Set, p. 55) [Variable)
- See also: GURPS Mysteries, p. 107
- Fearlessness (GURPS Basic Set, p. 55), [2/level]
- See also:
- Advantages that Aid Resistance (GURPS Powers, p. 169)
- Fearlessness (GURPS Martial Arts, p. 44)
- GURPS Horror, p. 14
- See also:
- Filter Lungs (GURPS Basic Set, p. 55) [5]
- Filthy Rich (see Wealth)
- Fit (GURPS Basic Set, p. 55; GURPS Social Engineering: Back to School, p. 13; Pyramid 3/44: Alternate GURPS II, p. 12) [5]
- Very Fit (GURPS Basic Set, p. 55; GURPS Social Engineering: Back to School, p. 13; Pyramid 3/44: Alternate GURPS II, p. 12) [15]
- see also:
- Advantages that Aid Resistance (GURPS Powers, p. 169)
- Flexibility (GURPS Basic Set, p. 56) [5]
- see also: Flexibility (GURPS Martial Arts, p. 44)
- Flight (GURPS Basic Set, p. 56) [40]
- See also:
- Choosing Abilities (GURPS Powers, p. 13)
- Flight (GURPS Powers, p. 50)
- Cannot Hover (GURPS Basic Set, p. 56), -15%
- Controlled Gliding (GURPS Basic Set, p. 56), -45%
- Gliding (GURPS Basic Set, p. 56), -50%
- Lighter Than Air (GURPS Basic Set, p. 56), -10%
- Low Ceiling (GURPS Basic Set, p. 56), Variable
- Newtonian Space Flight (GURPS Basic Set, p. 56), +25%
- Planetary (GURPS Powers, p. 50), -5%
- Requires Surface (GURPS Powers, p. 50), -20%
- Slow (GURPS Psionic Powers, p. 14), -25% or -45%
- Small Wings (GURPS Basic Set, p. 56), -10%
- Soaring (Pyramid #3/6 - Space Colony Alpha, p. 8), +10%
- Space Flight (GURPS Basic Set, p. 56), +50%
- Space Flight Only (GURPS Basic Set, p. 56), -75%
- Winged (GURPS Basic Set, p. 56), -25%
- See also:
G
- Gadgeteer (GURPS Basic Set, p. 56) [25]
- Gadgeteer, Quick (GURPS Basic Set, p. 57) [50]
- H4xx0r (GURPS Action 1: Heroes, p. 18-19), -50%
- Solder and Duct Tape (GURPS Action 1: Heroes, p. 19), -50%
- Specialized (Pyramid #3/82: Magical Creations, p. 7), -50%
- Spycraft (Pyramid 3/48: Secret Magic, p. 9) -50%
- See also: Gadgeteering (GURPS Basic Set, p. 475)
- Gadgeteer, Quick (GURPS Basic Set, p. 57) [50]
- G-Experience (GURPS Basic Set, p. 57) [1 each, or 10 for all]
- See also: GURPS Space, p. 220
- Gizmos (GURPS Basic Set, p. 57) [5 each]
- see also: Gizmos (GURPS Martial Arts, p. 45)
- Accessibility, Concoctions (Pyramid #3/82: Magical Creations, p. 7) [-20%]
- Gravity-Ripple Comm (see Telecommunications)
- Growth (GURPS Basic Set, p. 58) [10/level]
- See also:
- Choosing Abilities (GURPS Powers, p. 18)
- Growth (GURPS Powers, p. 50)
- Maximum Size Only (GURPS Basic Set, p. 58), +0%
- See also:
- Gunslinger (GURPS Basic Set, p. 58) [25]
- See also: GURPS High-Tech, p. 249
- See also: GURPS Monster Hunters 1: Champions, p. 24
- See also: GURPS Action 1: Heroes, p. 18
H
- Handsome (see Appearance)
- Hard to Kill (GURPS Basic Set, p. 58; GURPS Magic: Death Spells, p. 6) [2/level]
- see also:
- Advantages that Aid Resistance (GURPS Powers, p. 169)
- see also:
- Hard to Subdue (GURPS Basic Set, p. 59) [2/level]
- see also:
- Advantages that Aid Resistance (GURPS Powers, p. 169)
- see also:
- Healing (GURPS Basic Set, p. 59) [30]
- See also:
- Choosing Abilities (GURPS Powers, p. 19)
- Healing (GURPS Powers, p. 51)
- Plot-Stoppers (GURPS Powers, p. 194)
- Affects Self (GURPS Powers, p. 51), +50%
- Affliction Only (GURPS Powers, p. 51), -40%
- Capped (GURPS Powers, p. 51), Variable
- Cure Affliction (GURPS Powers, p. 51), +60%
- Disease Only (GURPS Basic Set, p. 59), -40%
- Empathic (GURPS Powers, p. 51), -50%
- Faith Healing (GURPS Basic Set, p. 59), +20%
- Injuries Only (GURPS Basic Set, p. 59), -20%
- Own Race Only (GURPS Basic Set, p. 59), -20%
- Restore Limbs (GURPS Psionic Powers, p. 14) +80%
- Xenohealing (GURPS Basic Set, p. 59), Variable
- See also:
- Hermaphromorph (GURPS Basic Set, p. 59) [5]
- See also:
- Choosing Abilities (GURPS Powers, p. 18)
- See also:
- Heroic Archer (GURPS Martial Arts, p. 45; GURPS Dungeon Fantasy 1: Adventurers, p. 14) [20]
- See also:
- Heroic Archer (GURPS Martial Arts: Yrth Fighting Styles, p. 23)
- See also:
- Heir (GURPS Basic Set, p. 33) [Varies]
- See also:// GURPS Mysteries, p. 108
- Heroic Feats (GURPS Basic Set, p. 41) [10]
- High Manual Dexterity (GURPS Basic Set, p. 59) [5/level]
- High Pain Threshold (GURPS Basic Set, p. 59) [10]
- see also:
- Advantages that Aid Resistance (GURPS Powers, p. 169)
- see also:
- High TL (GURPS Basic Set, p. 23) [5/level]
- See also: GURPS Banestorm, p. 183; GURPS Space, p. 220
- Higher Purpose (GURPS Basic Set, p. 59; GURPS Dungeon Fantasy 3: The Next Level, p. 40; GURPS Social Engineering: Back to School, p. 21) [5]
- See also: GURPS Horror, p. 14
- See also: GURPS Monster Hunters 1: Champions, p. 24
- Higher Purpose (Deliver the package) (GURPS Action 1: Heroes, p. 18) [5]
- Higher Purpose ("Medic!") (GURPS Action 1: Heroes, p. 18) [5]
- Justice Will Be Served (Pyramid 3/10: Crime and Grime, p. 4) [5]
- Slay Elder Things (Pyramid #3/76: Dungeon Fantasy IV, p. 6) [5] Prerequisite: Psientist 1+
- Slay Evil Psis (Pyramid #3/76: Dungeon Fantasy IV, p. 6) [5]
- Homogenous (see Injury Tolerance)
- Hooves (GURPS Basic Set, p. 42) [3]
- Hyperspectral Vision (GURPS Basic Set, p. 60) [25]
- See also:
- Hyperspectral Vision (GURPS Powers, p. 51)
- Extended High-Band (GURPS Basic Set, p. 60), +30%
- Extended Low-Band (GURPS Basic Set, p. 60), +30%
- Extended (Special) (GURPS Powers, p. 52), +30% each
- See also:
I
- Illuminated (GURPS Basic Set, p. 60) [15]
- see also:
- Supernatural Advantages (GURPS Powers, p. 187)
- see also:
- Illusion (GURPS Powers, p. 94; GURPS Social Engineering: Back to School, p. 21) [Variable]
- see also:
- Choosing Abilities (GURPS Powers, p. 15)
- Auditory Only (GURPS Powers, p. 95), -70%
- Extended (GURPS Powers, p. 95), Variable
- Hallucinations (GURPS Psionic Powers, p. 14), -50%
- Independence (GURPS Powers, p. 95), +40%
- Initiative (GURPS Powers, p. 95), +100%
- Mental (GURPS Powers, p. 95), +100%
- Static (GURPS Powers, p. 95), -30%
- Stigmata (GURPS Powers, p. 95), +100%
- Visual Only (GURPS Powers, p. 95), -30%
- see also:
- Imaging Radar (see Scanning Sense)
- Imbue (GURPS Power-Ups 1: Imbuements, p. 4) [10, 20, or 40]
- see also:
- Imbuements index
- Imbue Other (Pyramid 3/36: Dungeon Fantasy, p. 24)
- Limited Skill Access (GURPS Power-Ups 1: Imbuements, p. 4), -80% for a single skill, -60% for two, -40% for three, or -20% for four skills.
- Limited Skill Access (Pyramid 3/36: Dungeon Fantasy, p. 24), Defensive Only, Enhancement Only, or Transformation Only, -10%; Armor Only or Shield Only, -20%.
- Limited Skill Application (Pyramid 3/36: Dungeon Fantasy, p. 24), Melee Skills Only or Ranged Skills Only, -10%; any four skills, -20%; three skills, -30%; two skills, -40%; one skill or Unarmed Only, -50%.
- Spells Only (Pyramid 3/36: Dungeon Fantasy, p. 25), Any spell, -10%; Missile Spells Only or Jet Spells Only or Blocking Spells Only, -20%; spells of one magical college only, or spells granted by a single kind of Power Investiture, -30%; any two spells, -40%; any one spell, -50%.
- see also:
- Improved G-Tolerance (GURPS Basic Set, p. 60) [5 to 25]
- See also: GURPS Space, p. 220
- Independent Body Parts (see Injury Tolerance)
- Independent Income (GURPS Basic Set, p. 26) [1/level]
- Indomitable (GURPS Basic Set, p. 60) [15]
- See also: GURPS Mysteries, p. 108
- Infrared Communication (see Telecommunication)
- Infravision (GURPS Basic Set, p. 60) [0 or 10]
- See also:
- Vision Advantages (GURPS Powers, p. 87)
- Near Infrared Vision (GURPS Powers: Enhanced Senses, p. 8) [0 or 10]
- Thermal Infrared Vision (GURPS Powers: Enhanced Senses, p. 8) [10]
- See also:
- Injury Tolerance (GURPS Basic Set, p. 60) [Variable]
- see also:
- Injury Tolerance (GURPS Powers, p. 52)
- Close Combat and Body Morphology (GURPS Martial Arts, p. 115)
- GURPS Horror, p. 14
- Injury Tolerance (GURPS Powers, p. 52)
- Damage Reduction (GURPS Martial Arts, p. 45; GURPS Powers, p. 53; GURPS Dungeon Fantasy Monsters 1, p. 35) [50/75/100]
- see also: Invulnerability (GURPS Powers, p. 118)
- Diffuse (GURPS Basic Set, p. 60) [100]
- see also: Invulnerability (GURPS Powers, p. 119)
- Body of Swarm (GURPS Horror, p. 14), +40%
- Flying Swarm (GURPS Horror, p. 14), +30%
- Humanoid Form (GURPS Horror, p. 14), +50%
- Scatter (GURPS Horror, p. 14), +40%/+120%
- Tenuous Form (GURPS Horror, p. 15), -50%
- Infiltration (GURPS Powers, p. 53, or GURPS Horror, p. 14), +40%
- Misty (GURPS Horror, p. 15), -20%/-40%
- Swarm (GURPS Powers, p. 53), +80%/+160%
- Homogenous (GURPS Basic Set, p. 60) [40]
- Independent Body Parts (GURPS Powers, pp. 52-53; GURPS Dungeon Fantasy Monsters 1, p. 35) [35]
- Detachable Head (GURPS Powers, p. 52; GURPS Dungeon Fantasy Monsters 1, p. 36), +15%
- Instant Reattachment (GURPS Powers, p. 52; GURPS Dungeon Fantasy Monsters 1, p. 36), +50%
- No Reattachment (GURPS Powers, p. 52; GURPS Dungeon Fantasy Monsters 1, p. 36), -60%
- Reattachment Only (GURPS Powers, p. 52; GURPS Dungeon Fantasy Monsters 1, p. 36), -50%
- No Blood (GURPS Basic Set, p. 61) [5]
- No Brain (GURPS Basic Set, p. 61) [5]
- No Eyes (GURPS Basic Set, p. 61) [5]
- No Head (GURPS Basic Set, p. 61) [7]
- No Neck (GURPS Basic Set, p. 61) [5]
- No Vitals (GURPS Basic Set, p. 61) [5]
- Unbreakable Bones (GURPS Powers, p. 53) [10]
- Unliving (GURPS Basic Set, p. 61) [20]
- see also:
- Innate Attack (GURPS Basic Set, p. 61) [Variable]
- See also:
- Choosing Abilities (GURPS Powers, p. 9)
- Innate Attack (GURPS Martial Arts, p. 45)
- Innate Attack (GURPS Powers, pp. 53-55)
- GURPS Horror, p. 15
- Burning (GURPS Basic Set, p. 61) [5/level]
- See also: Tight-Beam Burning Attacks (GURPS Basic Set, p. 399)
- Corrosion (GURPS Basic Set, p. 61) [10/level]
- Crushing (GURPS Basic Set, p. 61) [5/level]
- Cutting (GURPS Basic Set, p. 61) [7/level]
- Fatigue (GURPS Basic Set, p. 61) [10/level]
- Impaling (GURPS Basic Set, p. 61) [8/level]
- Pestilence (GURPS Horror, p. 15) [50]
- Piercing (GURPS Basic Set, p. 61) [3/5/6/8/level]
- Plague (GURPS Horror, p. 16) [9]
- Strong Venom (GURPS Horror, p. 16) [22]
- Toxic (GURPS Basic Set, p. 62) [4/level]
- See also:
- Insubstantiality (GURPS Basic Set, p. 62) [80]
- See also:
- Choosing Abilities (GURPS Powers, p. 19)
- Insubstantiality (GURPS Powers, pp. 55-56)
- Invulnerability (GURPS Powers, p. 119)
- Plot-Stoppers (GURPS Powers, p. 195)
- GURPS Horror, p. 16
- Affect Substantial (GURPS Basic Set, p. 63), +100%
- Always On (GURPS Basic Set, p. 63), -50%
- Can Carry Objects (GURPS Basic Set, p. 63), +10%/+20%/+50%/+100%
- Difficult Materialization (GURPS Fantasy, p. 128; GURPS Horror, p. 16), -20%
- Ectoplasmic Materialization (GURPS Horror, p. 16), -35%
- Ghost Air (GURPS Psionic Powers, p. 14), +10%
- Illusory Form (GURPS Fantasy, p. 128), -15%
- No Vertical Move (GURPS Fantasy, p. 129; GURPS Powers, p. 55, or GURPS Horror, p. 16), -10%
- Noisy (GURPS Powers, p. 55, or GURPS Horror, p. 16), -5%
- Partial Change (GURPS Basic Set, p. 63), +20%/+100%
- Projection (GURPS Fantasy, p. 128; GURPS Powers, p. 55, or GURPS Horror, p. 16), -50%
- See also: Projection (GURPS Powers, p. 44)
- Reversion (GURPS Horror, p. 16), +60%
- Substantial Communication (GURPS Psionic Powers, p. 14), +40%
- Touch (GURPS Horror, p. 16), +0%/+5%
- Usually On (GURPS Basic Set, p. 63), -40%
- See also:
- Intuition (GURPS Basic Set, p. 63) [15]
- See also:
- Choosing Abilities (GURPS Powers, p. 16)
- Intuition (GURPS Powers, p. 56)
- Inspired (GURPS Powers, p. 56), +100%
- See also:
- Intuitive Mathematician (GURPS Basic Set, p. 66) [5]
- Invisibility (GURPS Basic Set, p. 63) [40]
- See also:
- Choosing Abilities (GURPS Powers, p. 19)
- Invisibility (GURPS Powers, pp. 56-7)
- Plot-Stoppers (GURPS Powers, p. 195)
- Affects Machines (GURPS Basic Set, p. 63), +50%
- Can Carry Objects (GURPS Basic Set, p. 63), Variable
- Extended (GURPS Basic Set, p. 63), +20% each
- Fringe (GURPS Powers, p. 56), -10%
- Machines Only (GURPS Basic Set, p. 63), -50%
- Only in Spirit Form (GURPS Fantasy, p. 129), -10%
- Substantial Only (GURPS Basic Set, p. 63), -10%
- Switchable (GURPS Basic Set, p. 63), +10%
- Usually On (GURPS Basic Set, p. 63), +5%
- Visible Reflection (GURPS Basic Set, p. 63), -10%
- Visible Shadow (GURPS Basic Set, p. 63), -10%
- See also:
J
- Job Training (GURPS Power-Ups 3: Talents, p. 25) [1/two template skills]
- Jumper (GURPS Basic Set, p. 64; GURPS Banestorm, p. 183; GURPS Fantasy, p. 129) [100]
- Types:
- Spirit (GURPS Powers, p. 57; GURPS Horror, p. 16; GURPS Dungeon Fantasy 9: Summoners, p. 5)
- Time (GURPS Basic Set, p. 64)
- World (GURPS Basic Set, p. 64)
- See also:
- Choosing Abilities (GURPS Powers, p. 13)
- Jumper (GURPS Powers, p. 57)
- Plot-Stoppers (GURPS Powers, p. 197)
- Cannot Escort (GURPS Basic Set, p. 64), -10%
- Cannot Follow (GURPS Basic Set, p. 64), -20%
- Drift (GURPS Basic Set, p. 64), -15%
- Extra Carrying Capacity (GURPS Basic Set, p. 64), +10%/+20%/+30%/+50%
- Faster Concentration (GURPS Psionic Powers, p. 15), +2%/level
- Interplanar (GURPS Powers, p. 57), +0%/+100%
- Improved (GURPS Psionic Powers, p. 15), +10%
- Limited Access (GURPS Powers, p. 57, or GURPS Horror, p. 16), Variable
- Limited Jump (GURPS Basic Set, p. 64), -10%
- Maximum Range (GURPS Basic Set, p. 65), GM's Discretion/Variable
- Naked (GURPS Basic Set, p. 65), -30%
- New Worlds (GURPS Basic Set, p. 64), +50%
- Omni-Jump (GURPS Basic Set, p. 64), +10%
- Projection (GURPS Powers, p. 58, or GURPS Horror, p. 16), Variable
- See also: Projection (GURPS Powers, p. 44)
- Reliable (GURPS Powers, p. 57), +5% per +1
- Special Movement (GURPS Powers, p. 58), Variable
- Special Portal (GURPS Powers, p. 58), Variable
- Stunning (GURPS Basic Set, p. 64), -10%
- Tracking (GURPS Basic Set, p. 64), +20%
- Tunnel (GURPS Basic Set, p. 64), +40%
- Warp Jump (GURPS Basic Set, p. 64), +10%
- Types:
K
L
- Ladar (see Scanning Sense)
- Language (GURPS Basic Set, p. 23) [Varies]
- See also:
- GURPS Banestorm, p. 183; GURPS Low-Tech, p.8; GURPS Monster Hunters 1: Champions, p. 24; GURPS Space, p. 220; GURPS Social Engineering: Back to School, p. 13
- Animal Languages (GURPS Fantasy, p. 47), Prerequisites: Mimicry-12 for accented, or -16 for native
- Wildcard Languages (GURPS Power-Ups 7: Wildcard Skills, p. 20; Pyramid 3/54: Social Engineering, p. 29) [Varies]
- See also:
- Language Talent (GURPS Basic Set, p. 65) [10]
- Laser Communication (see Telecommunication)
- Leech (GURPS Powers, p. 96, GURPS Horror, p. 20; Pyramid 3/83: Alternate GURPS IV, p. 30) [25 for level 1, 4/level each additional]
- See also:
- Choosing Abilities (GURPS Powers, p. 10)
- Accelerated Healing (GURPS Powers, p. 96, or GURPS Horror, p. 21), +25%
- Addictive Bite (GURPS Horror, p. 21), +200%/+400%
- Doleovore (GURPS Horror, p. 21), +20%
- Hazard (GURPS Powers, p. 96, or GURPS Horror, p. 21), Variable
- See also: Hazard (GURPS Basic Set, p. 104)
- Dehydration (GURPS Basic Set, pp. 104, 426), +20%
- Drowning (GURPS Basic Set, pp. 104, 354), +0%
- Freezing (GURPS Basic Set, pp. 104, 430), +20%
- Missed Sleep (GURPS Basic Set, pp. 104, 426-7), +50%
- Starvation (GURPS Basic Set, pp. 104, 426), +40%
- Suffocation (GURPS Basic Set, pp. 104, 436), +0%
- Heals FP (GURPS Powers, p. 96, or GURPS Horror, p. 21), +60%/+30%
- Metuovore (GURPS Horror, p. 21), +20%
- Obligate Doleovore (GURPS Horror, p. 21), -50%
- Obligate Metuovore (GURPS Horror, p. 21), -50%
- Only Heals FP (GURPS Powers, p. 96, or GURPS Horror, p. 21), -20%
- Steal (Other Score) (GURPS Powers, p. 96, or GURPS Horror, p. 21), -25%/+50%/+100%/+300%
- Steal Possession (Pyramid 3/83: Alternate GURPS IV, p. 30), -50%
- Steal Youth (GURPS Powers, p. 96, or GURPS Horror, p. 21), +300%/+450%
- See also:
- Legal Enforcement Powers (GURPS Basic Set, p. 65; GURPS Social Engineering, p. 16; Pyramid 3/47: The Rogue's Life, p. 28) [5/10/15]
- See also: GURPS Mysteries, p. 108
- King's Man (Pyramid 3/58: Urban Fantasy II, p. 12) [15]
- Town Watchman (Pyramid 3/58: Urban Fantasy II, p. 12) [5]
- Legal Immunity (GURPS Basic Set, p. 65; GURPS Social Engineering, p. 15; Pyramid 3/47: The Rogue's Life, p. 28) [5 to 20]
- Diplomatic Pouch (GURPS Basic Set, p. 65) [5]
- Local Bigwig (Pyramid 3/58: Urban Fantasy II, p. 12) [5]
- Royal Favor (Pyramid 3/58: Urban Fantasy II, p. 12) [15]
- Less Sleep (GURPS Basic Set, p. 65; GURPS Social Engineering: Back to School, p. 13) [2/level]
- Lifting ST (GURPS Basic Set, p. 65) [3/level]
- See also:
- Heavy Lifting (GURPS Powers, p. 58)
- Lifting ST (GURPS Powers, p. 58)
- Size (GURPS Basic Set, p. 15), -10% x SM
- Super-Effort (GURPS Powers, p. 58), +400%
- See also:
- Lightning Calculator (GURPS Basic Set, p. 66) [2]
- Long Arm (GURPS Basic Set, p. 53) [10/level]
- Longevity (GURPS Basic Set, p. 66) [2]
- Long Legs (GURPS Basic Set, p. 55) [10/level]
- Luck (GURPS Basic Set, p. 66) [15/30/60]
- See also:
- Luck (GURPS Powers, p. 59)
- Active (GURPS Basic Set, p. 66), -40%
- Aspected (GURPS Basic Set, p. 66), -20%
- Defensive (GURPS Basic Set, p. 66), -20%
- Wishing (GURPS Powers, p. 59), +100%
- See also:
M
- Magery (GURPS Basic Set, p. 66; GURPS Magic: Plant Spells, p. 7) [5 for Magery 0, +10/level]
- see also:
- Supernatural Advantages (GURPS Powers, p. 187)
- GURPS Banestorm, p. 183; GURPS Monster Hunters 1: Champions, p. 24; GURPS Space, p. 220
- Bardic (GURPS Dungeon Fantasy 3: The Next Level, p. 20), Prerequisite: Magery 0 [11/level]
- Ceremonial (GURPS Fantasy, p. 129), -40%
- Dance (GURPS Basic Set, p. 67), -40%
- Dark-Aspected (GURPS Basic Set, p. 67), -50%
- Day-Aspected (GURPS Basic Set, p. 67), -40%
- Divided (GURPS Fantasy, p. 129), -40%
- Hyperdivided (GURPS Fantasy, p. 129), -80%
- Impermanent (GURPS Fantasy, p. 129), -10% or -20%
- Musical (GURPS Basic Set, p. 67), -50%
- Night-Aspected (GURPS Basic Set, p. 67), -40%
- One College Only (GURPS Basic Set, p. 67; GURPS Fantasy, p. 129), -40% (varies)
- One-Spell Magery (GURPS Fantasy, p. 129), -80% (costs 5% more for each spell known past the first)
- Restructurable Magery (GURPS Fantasy, p. 129), varies
- Solitary (GURPS Basic Set, p. 67), -40%
- Solitary Ceremonial Casting (GURPS Fantasy, p. 130), +10%
- Song (GURPS Basic Set, p. 67), -40%
- see also:
- Magic Resistance (GURPS Basic Set, p. 67; GURPS Thaumatology: Sorcery, p. 5; Pyramid 3/83: Alternate GURPS IV, p. 30) [2/level]
- see also:
- Advantages that Aid Resistance (GURPS Powers, p. 169)
- Supernatural Advantages (GURPS Powers, p. 187)
- Improved (GURPS Basic Set, p. 67), +150%
- Limited, Only against death magic (GURPS Magic: Death Spells, p. 6), -75%
- Potent Resistance (Pyramid #3/75: Hero's Jackpot, p. 21), +50%/+100%/+150%
- Spell Absorption (Pyramid #3/75: Hero's Jackpot, p. 21), +50%
- see also:
- Mana Damper (GURPS Basic Set, p. 67) [10/level]
- See also:
- Mana Damper and Mana Enhancer (GURPS Powers, p. 59)
- Supernatural Advantages (GURPS Powers, p. 187)
- Area Effect (GURPS Basic Set, p. 67), +50%/level
- Discriminatory (GURPS Powers, p. 59), +150%
- Switchable (GURPS Basic Set, p. 67), +100%
- See also:
- Mana Enhancer (GURPS Basic Set, p. 68) [50/level]
- See also:
- Mana Damper and Mana Enhancer (GURPS Powers, p. 59)
- Supernatural Advantages (GURPS Powers, p. 187)
- Area Effect (GURPS Basic Set, p. 68), +50%/level
- Discriminatory (GURPS Powers, p. 59), +150%
- Switchable (GURPS Basic Set, p. 68), +100%
- See also:
- Medium (GURPS Basic Set, p. 68) [10]
- See also:
- Medium (GURPS Powers, pp. 59-60)
- Supernatural Advantages (GURPS Powers, p. 186)
- GURPS Banestorm, p. 183; GURPS Horror, p. 17
- Choosing Abilities (GURPS Powers, p. 14)
- Manifestation (GURPS Powers, p. 60, or GURPS Horror, p. 17), +100%
- Specialized (GURPS Powers, p. 60), -50%
- Universal (GURPS Powers, p. 60, or GURPS Horror, p. 17), +50%
- Visual (GURPS Powers, p. 59, or GURPS Horror, p. 17), +50%
- See also:
- Memory, Eidetic (GURPS Basic Set, p. 51) [5]
- Memory, Photographic (GURPS Basic Set, p. 51) [10]
- Metabolism Control (GURPS Basic Set, p. 68; Pyramid 3/44: Alternate GURPS II, p. 12) [5/level]
- See also:
- Advantages that Aid Resistance (GURPS Powers, p. 169)
- Choosing Abilities (GURPS Powers, p. 19)
- Metabolism Control (GURPS Powers, p. 60)
- Hibernation (GURPS Basic Set, p. 68), -60%
- Mastery (GURPS Powers, p. 60), +40%
- See also:
- Microscopic Vision (GURPS Basic Set, p. 68) [5/level]
- See also:
- Microscopic Vision (GURPS Powers, p. 60)
- See also:
- Mimicry (GURPS Basic Set, p. 68) [10]
- See also:
- Choosing Abilities (GURPS Powers, p. 14)
- Mimicry (GURPS Powers, pp. 60-1)
- Voice Library (GURPS Powers, p. 61), +50%
- See also:
- Mind Control (GURPS Basic Set, p. 17; Pyramid 3/83: Alternate GURPS IV, p. 29) [50]
- See also:
- Choosing Abilities (GURPS Powers, p. 15)
- Mind Control (GURPS Powers, p. 61)
- Plot-Stoppers (GURPS Powers, p. 195)
- Conditioning (GURPS Basic Set, p. 69), +50%
- Conditioning Only (GURPS Basic Set, p. 69), -50%
- Emotion Control (GURPS Powers, p. 61, or GURPS Horror, p. 17), -50%
- Independent (GURPS Powers, p. 61, or GURPS Horror, p. 17), +70%
- Mind Tricks (GURPS Psionic Powers, p. 15), -30%
- No Memory (GURPS Basic Set, p. 69), +10%
- One Emotion Only (GURPS Horror, p. 17), -80%
- Puppet (GURPS Basic Set, p. 69), -40%
- Rationalization (GURPS Psionic Powers, p. 15), +20%
- Slow and Sure (GURPS Psionic Powers, p. 15), variable
- Suggestion (GURPS Powers, p. 61, or GURPS Horror, p. 17), -40%
- Telepathic (GURPS Basic Set, p. 69), -10%
- See also:
- Mind Probe (GURPS Basic Set, p. 69; Pyramid 3/83: Alternate GURPS IV, p. 29) [20]
- See also:
- Choosing Abilities (GURPS Powers, p. 15)
- Mind Probe and Mind Reading (GURPS Powers, pp. 61-2)
- Plot-Stoppers (GURPS Powers, p. 195)
- Cybernetic (GURPS Basic Set, p. 69), +50%
- Cybernetic Only (GURPS Basic Set, p. 70), -50%
- Invasive (GURPS Powers, p. 62), +75%
- Memory Bank (GURPS Powers, p. 62), +100%/+150%
- Racial (GURPS Basic Set, p. 70), -20%
- Sensory (GURPS Basic Set, p. 69), +20%
- Sensory Only (GURPS Basic Set, p. 70), -20%
- Telecommunication (GURPS Basic Set, p. 70), -20%
- Universal (GURPS Basic Set, p. 69), +50%
- See also:
- Mind Reading (GURPS Basic Set, p. 69; Pyramid 3/83: Alternate GURPS IV, p. 29) [30]
- See also:
- Choosing Abilities (GURPS Powers, p. 15)
- Mind Probe and Mind Reading (GURPS Powers, pp. 61-2)
- Plot-Stoppers (GURPS Powers, p. 195)
- Cybernetic (GURPS Basic Set, p. 69), +50%
- Cybernetic Only (GURPS Basic Set, p. 70), -50%
- Multiple Contacts (GURPS Powers, p. 62), +50%
- Racial (GURPS Basic Set, p. 70), -20%
- Sensory (GURPS Basic Set, p. 69), +20%
- Sensory Only (GURPS Basic Set, p. 70), -20%
- Telecommunication (GURPS Basic Set, p. 70), -20%
- Universal (GURPS Basic Set, p. 69), +50%
- See also:
- Mind Shield (GURPS Basic Set, p. 70; Pyramid 3/83: Alternate GURPS IV, p. 29) [4/level]
- See also:
- Advantages that Aid Resistance (GURPS Powers, p. 169)
- Mind Shield (GURPS Powers, p. 62)
- Active (GURPS Psionic Powers, p. 15), -25%
- Always On (GURPS Psionic Powers, p. 15), -10%
- Feedback (GURPS Psionic Powers, p. 15), -25% or -50%
- Limited (GURPS Powers, p. 62), Variable
- Cybernetic (GURPS Basic Set, p. 70), -50%
- Lockdown (GURPS Psionic Powers, p. 15), +100%
- Profiling (GURPS Psionic Powers, p. 15), +10%
- Reflection (GURPS Psionic Powers, p. 15), +100%
- See also:
- Mindlink (GURPS Basic Set, p. 70) [Varies]
- see also:
- Supernatural Advantages (GURPS Powers, p. 187)
- Cybernetic (GURPS Basic Set, p. 69), +50%
- Cybernetic Only (GURPS Basic Set, p. 70), -50%
- Racial (GURPS Basic Set, p. 70), -20%
- Sensory (GURPS Basic Set, p. 69), +20%
- Sensory Only (GURPS Basic Set, p. 70), -20%
- Telecommunication (GURPS Basic Set, p. 70), -20%
- Universal (GURPS Basic Set, p. 69), +50%
- see also:
- Modular Abilities (GURPS Basic Set, p. 71) [Varies]
- Example Types:
- Book-Learned Wisdom (GURPS Dungeon Fantasy 4: Sages, p. 8) [5 base + 2/level]
- Chip Slots (GURPS Basic Set, p. 71) [5 base + 3/level]
- Computer Brain (GURPS Basic Set, p. 71) [6 base + 4/level]
- Cosmic Power (GURPS Basic Set, p. 71) [10/level]
- Divine Inspiration (GURPS Powers, p. 63) [6 base + 4/level]
- Slotted Cosmic Power (GURPS Psionic Powers, p. 15) [7 base + 5/level]
- Spirit Trapping (GURPS Fantasy, p. 130) [6 base + 4/level, or 5 base + 3/level if bound into physical objects]
- Super-Memorization (GURPS Basic Set, p. 71) [5 base + 3/level]
- Telepathic Learning (GURPS Psionic Powers, p. 16) [5 base + 4/level]
- See also:
- Modular Abilities (GURPS Powers, pp. 62-3)
- Modular Abilities in Play (GURPS Powers, p. 62)
- Limited, Focus (GURPS Powers, p. 63), Variable
- Limited, Trait (GURPS Powers, p. 64), Variable
- Physical and Mental (GURPS Basic Set, p. 71), +100%
- Physical Only (GURPS Basic Set, p. 71), +50%
- Social (GURPS Powers, p. 63), +50%
- Social Only (GURPS Powers, p. 63), +0%
- Spells Only (GURPS Basic Set, p. 71), -20%
- Virtual (GURPS Basic Set, p. 71), -50%
- Example Types:
- Morph (GURPS Basic Set, p. 84) [Varies]
- See also:
- Choosing Abilities (GURPS Powers, p. 18)
- Plot-Stoppers (GURPS Powers, p. 197)
- Shapeshifting (GURPS Powers, p. 74)
- (GURPS Horror, p. 18)
- Active Change (GURPS Powers, p. 75), +20%
- Cannot Memorize Forms (GURPS Fantasy, p. 131; GURPS Powers, p. 75, or GURPS Horror, p. 18), -50%
- Cosmetic (GURPS Basic Set, p. 85), -50%
- Flawed (GURPS Powers, p. 75, or GURPS Horror, p. 18), -10%
- Improvised Forms (GURPS Powers, p. 75), +100%
- Linked Changes (GURPS Fantasy, p. 131), -25%
- Mass Conservation (GURPS Basic Set, p. 85), -20%
- Needs Sample (GURPS Powers, p. 75, or GURPS Horror, p. 18), Variable
- No Memorization Required (GURPS Powers, p. 75), +50%
- Occupational-Shifting (Pyramid 3/72: Alternate Dungeons, p. 32), +0% or +50%
- Only When Insubstantial (GURPS Fantasy, p. 131), -5% or -10%
- Required Intermediate Form (GURPS Fantasy, p. 131), -5% or -10%
- Retains Shape (GURPS Basic Set, p. 85), -20%
- Unlimited (GURPS Basic Set, p. 85), +50%
- Unliving Forms Only (GURPS Powers, p. 75), -0%
- See also:
- Multimillionaire (see Wealth)
N
- Natural Leader (Pyramid 3/65: Alternate GURPS III, p. 11) [5], Prerequisite: Charisma 2+, Leadership 12+, and either Sense of Duty (Teammates) or an appropriate Code of Honor
- Frail Voice ((Pyramid 3/65: Alternate GURPS III, p. 11), -25%
- Inspiring (Pyramid 3/65: Alternate GURPS III, p. 11), +50%/+100%
- Powerful Voice (Pyramid 3/65: Alternate GURPS III, p. 11), +20%/level
- Tactical Influence (Pyramid 3/65: Alternate GURPS III, p. 11), +750%
- Natural Weapon (Pyramid 3/65: Alternate GURPS III, p. 24) [Varies]
- Types
- Small Piercing (Pyramid 3/65: Alternate GURPS III, p. 24) [3/level]
- Toxic (Pyramid 3/65: Alternate GURPS III, p. 24) [4/level]
- Burning, Crushing, or Piercing (Pyramid 3/65: Alternate GURPS III, p. 24) [5/level]
- Large Piercing (Pyramid 3/65: Alternate GURPS III, p. 24) [6/level]
- Cutting (Pyramid 3/65: Alternate GURPS III, p. 24) [7/level]
- Huge Piercing or Impaling (Pyramid 3/65: Alternate GURPS III, p. 24) [8/level]
- Corrosion or Fatigue (Pyramid 3/65: Alternate GURPS III, p. 24) [10/level]
- Cannot Parry (Pyramid 3/65: Alternate GURPS III, p. 25), +40%
- Destructive Parry (Pyramid 3/65: Alternate GURPS III, p. 24), 40%
- Disarming (Pyramid 3/65: Alternate GURPS III, p. 24), +20%
- Extra Damage Type (Pyramid 3/65: Alternate GURPS III, p. 24), +20%
- Extra Reach (Pyramid 3/65: Alternate GURPS III, p. 24), +20%/+30%/+50%/hex
- Flexible (Pyramid 3/65: Alternate GURPS III, p. 24), +30%/+60%
- Fragile (Pyramid 3/65: Alternate GURPS III, p. 25), -20%
- Good Defense (Pyramid 3/65: Alternate GURPS III, p. 24), +30%/+60%
- Heavy (Pyramid 3/65: Alternate GURPS III, p. 24), +10%/level
- Hidden (Pyramid 3/65: Alternate GURPS III, p. 24), +20%
- Increased Damage (Pyramid 3/65: Alternate GURPS III, p. 24), +30%/+1 damage
- Intangible (Pyramid 3/65: Alternate GURPS III, p. 24), +50%
- Light (Pyramid 3/65: Alternate GURPS III, p. 25), -5%/level
- Poor Defense (Pyramid 3/65: Alternate GURPS III, p. 25), -20%
- Projected (Pyramid 3/65: Alternate GURPS III, p. 25), +50%
- Ranged (Pyramid 3/65: Alternate GURPS III, p. 25), +100%
- Reduced Damage (Pyramid 3/65: Alternate GURPS III, p. 25), -30%/-60%
- Resilient (Pyramid 3/65: Alternate GURPS III, p. 25), +10%/+20%/+40%
- Single (Pyramid 3/65: Alternate GURPS III, p. 25), -20%
- Swing-Capable (Pyramid 3/65: Alternate GURPS III, p. 25), +10%/+20%/+30%
- Two-Handed (Pyramid 3/65: Alternate GURPS III, p. 25), -30%
- Unbalanced (Pyramid 3/65: Alternate GURPS III, p. 25), -30%
- Types
- Neutralize (GURPS Basic Set, p. 71; Pyramid 3/83: Alternate GURPS IV, p. 30) [50]
- See also:
- Choosing Abilities (GURPS Powers, p. 10)
- Neutralize and Static vs. Non-Powers (GURPS Powers, p. 97)
- Cosmic (GURPS Powers, p. 97), +300%
- Derangable ((GURPS Psionic Powers, p. 16), +10%
- Derange (GURPS Powers, p. 97), -20%
- Interruption (Pyramid 3/83: Alternate GURPS IV, p. 30), +50%
- Interruption (GURPS Psionic Powers, p. 16), -50%
- One Ability (GURPS Powers, p. 97), -80%
- One Power (GURPS Basic Set, p. 71, or GURPS Powers, p. 98), -50%
- Power Theft (GURPS Basic Set, p. 71), +200%
- Power Theft, Weak (GURPS Psionic Powers, p. 16), +100%
- Precise (GURPS Powers, p. 97), +20%
- See also:
- Neutrino Comm (see Telecommunications)
- Nictitating Membrane (GURPS Basic Set, p. 71) [1/level]
- Night Vision (GURPS Basic Set, p. 71; GURPS Fantasy, p. 130) [1/level]
- See also:
- Vision Advantages (GURPS Powers, p. 87)
- GURPS Horror, p. 17
- See also:
- No Blood (GURPS Basic Set, p. 61) [5]
- No Brain (GURPS Basic Set, p. 61) [5]
- No Eyes (GURPS Basic Set, p. 61) [5]
- No Head (GURPS Basic Set, p. 61) [7]
- No Neck (GURPS Basic Set, p. 61) [5]
- No Vitals (GURPS Basic Set, p. 61) [5]
O
- Obscure (GURPS Basic Set, p. 72) [2/level]
- See also:
- Choosing Abilities (GURPS Powers, p. 10)
- Obscure (GURPS Powers, p. 64)
- Always On (GURPS Basic Set, p. 72), -50%
- Anti-Targeting (GURPS Psionic Powers, p. 16), -20%
- Defensive (GURPS Basic Set, p. 72), +50%
- Extended (GURPS Basic Set, p. 72), +20% each
- Limited (GURPS Powers, p. 65), Variable
- Ranged (GURPS Basic Set, p. 72), +50%
- Stealthy (GURPS Basic Set, p. 72), +100%
- See also:
- Omnilingual (Pyramid 3/54: Social Engineering, p. 29) [40]
- Xeno-Omnilingual (Pyramid 3/54: Social Engineering, p. 29) [80]
- Accessibility (Pyramid 3/54: Social Engineering, p. 29), Varies
- Cosmic, Universal Translator (Pyramid 3/54: Social Engineering, p. 29), +50%
- Omitted Racial Trait (GURPS Basic Set, p. 262) [Varies]
- Oracle (GURPS Basic Set, p. 72) [15]
- Other types:
- Oracle (Digital) (GURPS Powers, p. 65) [15]
- See also:
- Choosing Abilities (GURPS Powers, p. 16)
- Oracle (GURPS Powers, p. 65)
- Supernatural Advantages (GURPS Powers, p. 187)
- Inspired (GURPS Powers, p. 65), +100%
- Other types:
P
- Parabolic Hearing (GURPS Basic Set, p. 72) [4/level]
- See also: Hearing Advantages (GURPS Powers, p. 51)
- Para-Radar (see Scanning Sense)
- Patrons (GURPS Basic Set, p. 72) [10/15/20/25/30]
- See also:
- Patrons (GURPS Powers, pp. 65-6)
- GURPS Banestorm, p. 183; GURPS Fantasy, p. 130; GURPS Horror, p. 18; GURPS Monster Hunters 1: Champions, p. 24; GURPS Social Engineering, p. 41; Pyramid 3/16: Tools of the Trade: Clerics, p. 28
- Frequency of Appearance (GURPS Basic Set, p. 36) (not technically a modifier, but affects cost)
- Equipment (GURPS Basic Set, p. 73), +50%/+100%
- Highly Accessible (GURPS Basic Set, p. 73), +50%
- Minimal Intervention (GURPS Basic Set, p. 73), -50%
- Secret (GURPS Basic Set, p. 73), -50%
- Special Abilities (GURPS Basic Set, p. 73), +50%/+100%
- Unwilling (GURPS Basic Set, p. 74), -50%
- See also:
- Payload (GURPS Basic Set, p. 74) [1/level]
- Exposed (GURPS Basic Set, p. 74), -50%
- Penetrating Vision (GURPS Basic Set, p. 74) [10/level]
- See also:
- Penetrating Vision (GURPS Powers, p. 66)
- Plot-Stoppers (GURPS Powers, p. 196)
- Blockable (GURPS Basic Set, p. 74), Variable
- Specific (GURPS Basic Set, p. 74), Variable
- See also:
- Perfect Balance (GURPS Basic Set, p. 74) [15]
- Peripheral Vision (GURPS Basic Set, p. 74) [15]
- See also:
- Vision Advantages (GURPS Powers, p. 87)
- Easy to Hit (GURPS Basic Set, p. 75), -20%
- See also:
- Permeation (GURPS Basic Set, p. 75) [Varies]
- See also:
- Choosing Abilities (GURPS Powers, p. 14)
- Permeation (GURPS Powers, p. 66)
- Can Carry Objects (GURPS Basic Set, p. 75), Variable
- Extended (GURPS Powers, p. 66), Variable
- Finite Thickness (GURPS Powers, p. 67), Variable
- Meld 1 (GURPS Powers, p. 67), +150%
- Meld 2 (GURPS Powers, p. 67), +300%
- Tunnel (GURPS Basic Set, p. 75), +40%
- See also:
- Photographic Memory (GURPS Basic Set, p. 51) [10]
- Pitiable (GURPS Basic Set, p. 22) [5]
- Possession (GURPS Basic Set, p. 75; Pyramid 3/83: Alternate GURPS IV, p. 30) [100]
- See also:
- Plot-Stoppers (GURPS Powers, p. 195)
- Possession (GURPS Powers, p. 67)
- GURPS Horror, p. 18
- Choosing Abilities (GURPS Powers, p. 15)
- Assimilation (GURPS Basic Set, p. 76), +10%
- Chronic (GURPS Basic Set, p. 76), +20%
- Digital (GURPS Basic Set, p. 76), -40%
- Full Memory Access (GURPS Powers, p. 67), +10%
- Magical (GURPS Basic Set, p. 76), -10%
- Mind Swap (GURPS Basic Set, p. 76), +10%
- Mindlink Required (GURPS Basic Set, p. 76), -40%
- No Memory Access (GURPS Basic Set, p. 76), -10%
- Parasitic (GURPS Basic Set, p. 76), -60%
- Poor Control (GURPS Psionic Powers, p. 16), variable
- Puppet Only (GURPS Basic Set, p. 76), -30%
- Specialized (GURPS Powers, p. 68), Variable
- Spiritual (GURPS Basic Set, p. 76), -20%
- Telecontrol 1 (GURPS Basic Set, p. 76), +50%
- Telecontrol 2 (GURPS Powers, p. 67), +100%
- Telepathic (GURPS Basic Set, p. 76), -10%
- Transformative (Pyramid 3/83: Alternate GURPS IV, p. 30), +1%/point
- See also:
- Potential Advantage (GURPS Basic Set, p. 33) [Varies]
- Power Investiture (GURPS Basic Set, p. 77; GURPS Banestorm, p. 183; GURPS Dungeon Fantasy 9: Summoners, p. 18) [10/level]
- see also:
- Supernatural Advantages (GURPS Powers, p. 187)
- see also:
- Practiced Petitioner (Pyramid 3/50: Dungeon Fantasy II, p. 18) [10]
- Precognition (GURPS Basic Set, p. 77) [25]
- See also:
- Choosing Abilities (GURPS Powers, p. 16)
- Plot-Stoppers (GURPS Powers, p. 196)
- Precognition (GURPS Powers, p. 68)
- Supernatural Advantages (GURPS Powers, p. 187)
- Active Only (GURPS Powers, p. 69), -60%
- Can't See Own Death (GURPS Basic Set, p. 77), -60%
- Dreaming (GURPS Psionic Powers, p. 16), -20% or -70%
- Directed (GURPS Powers, p. 68), +100%
- One Event (GURPS Basic Set, p. 77), -40%
- Passive Only (GURPS Powers, p. 69), -20%
- See also:
- Pressure Support (GURPS Basic Set, p. 77) [5 to 15]
- Protected Power (GURPS Powers, p. 69) [5 each]
- see also:
- Advantages that Aid Resistance (GURPS Powers, p. 169)
- see also:
- Protected Sense (GURPS Basic Set, p. 78) [5 each]
- see also:
- Advantages that Aid Resistance (GURPS Powers, p. 169)
- Protected Sense (GURPS Powers, p. 69)
- see also:
- Psi Static (see Static)
- Psychometry (GURPS Basic Set, p. 78; GURPS Magic: Plant Spells, p. 8) [20]
- See also:
- Choosing Abilities (GURPS Powers, p. 16)
- Psychometry (GURPS Powers, p. 69)
- Supernatural Advantages (GURPS Powers, p. 187)
- Active Only (GURPS Powers, p. 69), -20%
- Directed (GURPS Powers, p. 69), +50%
- Hypersensory (GURPS Powers, p. 69), -50%
- Immersive (GURPS Powers, p. 69), +100%
- Mundane (GURPS Powers, p. 69), -30%
- Passive Only (GURPS Powers, p. 69), -60%
- Sensitive (GURPS Powers, p. 69), +30%
- Visions (GURPS Psionic Powers, p. 17), +50%
- See also:
- Puppet (GURPS Basic Set, p. 78; Pyramid 3/83: Alternate GURPS IV, p. 31) [5 each]
- Automatic Possession (Pyramid 3/83: Alternate GURPS IV, p. 31), +50%
- Puppet Group (GURPS Basic Set, p. 78) [10]
Q
- Quick Gadgeteer (see Gadgeteer)
R
- Racial Memory (GURPS Basic Set, p. 78) [15/40]
- See also:
- Choosing Abilities (GURPS Powers, p. 17)
- Racial Memory (GURPS Powers, p. 70)
- GURPS Space, p. 220
- Immersive (GURPS Powers, p. 62), +50%
- See also:
- Radar (see Scanning Sense)
- Radar, Imaging (see Scanning Sense)
- Radiation Tolerance (GURPS Basic Set, p. 79) [Varies]
- See also:
- Radiation Tolerance (GURPS Powers, p. 70)
- Extended (GURPS Powers, p. 70), +30% each
- See also:
- Radio (see Telecommunication)
- Rank (GURPS Basic Set, p. 29; GURPS Banestorm, p. 184; GURPS Fantasy, p. 130; GURPS Social Engineering, pp. 12-19; Pyramid 3/47: The Rogue's Life, p. 28; Pyramid 3/58: Urban Fantasy II, p. 12) [5/level]
- Types:
- Administrative (GURPS Basic Set, p. 30) [5/level]
- Guild (GURPS Social Engineering, p. 15) [2/level]
- Magical (GURPS Social Engineering, p. 15) [3/level]
- Merchant (GURPS Basic Set, p. 30) [5/level]
- Military (GURPS Basic Set, p. 30) [5/level]
- Organized Crime (GURPS Social Engineering, p. 15) [2/level or 3/level]
- Police (GURPS Basic Set, p. 30) [5/level]
- See also: GURPS Mysteries, p. 108
- Religious (GURPS Basic Set, p. 30; GURPS Banestorm, p. 184; Pyramid 3/16: Tools of the Trade: Clerics, p. 28) [5/level]
- Servant (GURPS Social Engineering, p. 15) [1/level or 2/level]
- Courtesy Rank (GURPS Basic Set, p. 29; GURPS Social Engineering, p. 13) [1/level]
- Types:
- Rapid Healing (GURPS Basic Set, p. 79) [5/15]
- Rapier Wit (GURPS Basic Set, p. 79; GURPS Fantasy, p. 130) [5]
- See also:
- Choosing Abilities (GURPS Powers, p. 15)
- Rapier Wit (GURPS Powers, p. 70)
- Words of Power (GURPS Powers, p. 70), +100%
- See also:
- Reawakened (GURPS Basic Set, p. 80) [10]
- see also:
- Supernatural Advantages (GURPS Powers, p. 187)
- see also:
- Recovery (GURPS Basic Set, p. 80) [10]
- Reduced Consumption (GURPS Basic Set, p. 80) [2/level]
- Cast-Iron Stomach (GURPS Basic Set, p. 80), -50%
- Food Only (GURPS Basic Set, p. 80), -50%
- Water Only (GURPS Basic Set, p. 80), -50%
- Regeneration (GURPS Basic Set, p. 80) [10/25/50/100/150]
- See also:
- Choosing Abilities (GURPS Powers, p. 19)
- Plot-Stoppers (GURPS Powers, p. 194)
- Regeneration (GURPS Martial Arts, p. 47)
- Regeneration (GURPS Powers, p. 70)
- AP Recovery (Pyramid 3/44: Alternate GURPS II, p. 12) [25/level]
- Bane (GURPS Horror, p. 18), -10%/-30%/-50%
- Fatigue Only (GURPS Powers, p. 70, or GURPS Horror, p. 18), -0%
- Fatigue Recovery (GURPS Powers, p. 70; Pyramid 3/44: Alternate GURPS II, p. 12), +100%
- Heals Radiation (GURPS Basic Set, p. 80), +40%
- Limited (GURPS Powers, p. 70), -40%
- Radiation Only (GURPS Basic Set, p. 80), -60%
- See also:
- Regrowth (GURPS Basic Set, p. 80) [40]
- See also:
- Choosing Abilities (GURPS Powers, p. 19)
- Plot-Stoppers (GURPS Powers, p. 194)
- Regrowth (GURPS Powers, p. 71)
- Band (GURPS Powers, p. 71), -10%/-30%/-50%
- Doubling (GURPS Powers, p. 71), +25%/+50%
- Minor (GURPS Basic Set, p. 80), -50%
- Reattachment (GURPS Powers, p. 71), +50%
- Reattachment Only (GURPS Powers, p. 71), -50%
- See also:
- Repeated Petitioner (Pyramid 3/36: Dungeon Fantasy, p. 8) [5/level]
- Reputation (GURPS Basic Set, p. 27) [Varies]
- See also: GURPS Banestorm, p. 183; GURPS Bio-Tech, p. 211; GURPS Mysteries, p. 108; GURPS Thaumatology: Urban Magics, p. 17; Pyramid 3/58: Urban Fantasy II, p. 13
- Examples:
- Reputation (Pinkerton Agent) (GURPS Mysteries, p. 108) [Variable]
- Resistant (GURPS Basic Set, p. 80) [Variable]
- See also:
- Advantages that Aid Resistance (GURPS Powers, p. 169)
- Choosing Abilities (GURPS Powers, p. 12)
- Resistant (GURPS Martial Arts, p. 47; GURPS Powers, p. 71; GURPS Bio-Tech, p. 211
- GURPS Monster Hunters 1: Champions, p. 24
- GURPS Space, p. 220
- Immunity to Death Curses (GURPS Magic: Death Spells, p. 6) [10]
- Cosmic (Resists the will of death gods), +50%
- Immunity to Death Spells (GURPS Magic: Death Spells, p. 6) [5]
- Immunity to Influence Rolls (Indomitable) (GURPS Social Engineering, p. 77) [15]
- Immunity to Possession (Pyramid 3/83: Alternate GURPS IV, p. 31) [10]
- Immunity to (Source) Possession (Pyramid 3/83: Alternate GURPS IV, p. 31) [5]
- See also:
- Ritual Adept (GURPS Monster Hunters 1: Champions, p. 25) [40]
S
- Scanning Sense (GURPS Basic Set, p. 81) [Varies]
- See also:
- Choosing Abilities (GURPS Powers, p. 17)
- Scanning Sense (GURPS Powers, p. 72)
- Types:
- Active Infrared (IR) (GURPS Powers, p. 72) [20]
- Extra-Sensory Awareness (GURPS Psionic Powers, p. 17) [20]
- Ladar (GURPS Basic Set, p. 81) [20]
- Megahertz Sonar (GURPS Powers: Enhanced Senses, p. 8) [20]
- Para-Radar (GURPS Basic Set, p. 81) [40]
- Radar (GURPS Basic Set, p. 81) [20]
- Radar, Imaging (GURPS Basic Set, p. 81) [20]
- Sonar (GURPS Basic Set, p. 81) [20]
- T-Ray Vision (GURPS Powers, p. 72) [25]
- Bio-Scan (GURPS Powers, p. 72), +50%
- Extend Arc (GURPS Basic Set, p. 82), Variable
- Low-Probability Intercept (LPI) (GURPS Basic Set, p. 82), +10%
- No Intercept (GURPS Powers, p. 72), +50%
- Multi-Mode (GURPS Basic Set, p. 82), +50%
- Penetrating (GURPS Basic Set, p. 82), +50%
- Scanner (GURPS Powers, p. 72), +50%
- Targeting (GURPS Basic Set, p. 82, GURPS Powers: Enhanced Senses, p. 8), +20%
- Targeting Only (GURPS Basic Set, p. 82, GURPS Powers: Enhanced Senses, p. 8), -40%
- See also:
- Schrödinger's Advantage (GURPS Basic Set, p. 33) [Varies]
- Sealed (GURPS Basic Set, p. 82) [15]
- Second Wind (Pyramid 3/44: Alternate GURPS II, p. 12) [5/level]
- Secret Advantage (GURPS Basic Set, p. 33) [Varies]
- Security Clearance (GURPS Basic Set, p. 82; GURPS Fantasy, p. 130) [Varies]
- See Invisible (GURPS Basic Set, p. 83) [15 each]
- See also:
- Invisibility (GURPS Powers, pp. 56-7)
- See Invisible (GURPS Powers, p. 72)
- GURPS Horror, p. 18
- See Invisible (Spirits) (GURPS Fantasy, p. 130) [15]
- Exclusive (GURPS Psionic Powers, p. 17), -20% or -50%
- True Sight (GURPS Powers, p. 73), +50%
- See also:
- Sensitive (GURPS Basic Set, p. 51; GURPS Social Engineering: Back to School, p. 21) [5]
- Sensitive Touch (GURPS Basic Set, p. 83) [10]
- See also:
- Sensitive Touch (GURPS Powers, p. 73)
- Stethoscopic (GURPS Powers, p. 73, GURPS Powers: Enhanced Senses, p. 8), +50%
- Ultra-Fine (GURPS Powers, p. 73), +30%
- See also:
- Sensory Advantages (GURPS Powers: Enhanced Senses, p. 9)
- Long (GURPS Powers: Enhanced Senses, p. 9), +20%/+1 SM
- Microscopic (GURPS Powers: Enhanced Senses, p. 9), +25%
- Nondirectional (GURPS Powers: Enhanced Senses, p. 9), -25%
- Restricted Arc (GURPS Powers: Enhanced Senses, p. 9), -30% (240°)/-60% (120°)/-75% (60°)
- Serendipity (GURPS Basic Set, p. 83) [15/level]
- See also:
- Serendipity (GURPS Powers, p. 73)
- Wishing (GURPS Powers, p. 73), +0%/+100%
- See also:
- Shadow Form (GURPS Basic Set, p. 83) [50]
- See also:
- Choosing Abilities (GURPS Powers, p. 19)
- Shadow Form (GURPS Powers, p. 73)
- 3-D Movement (GURPS Powers, p. 74), +20%
- Can Carry Objects (GURPS Basic Set, p. 83), Variable
- Finite Thickness (GURPS Powers, p. 74), -50%
- Illusionary Form (GURPS Fantasy, p. 131), +25%
- Light Insensitive (GURPS Powers, p. 74), +20%
- Luminous Form (GURPS Fantasy, p. 131), +0%
- Reflection (GURPS Fantasy, p. 131), -25%
- Touch (GURPS Fantasy, p. 131), +0% or +5% (if switchable)
- See also:
- Shapeshifting (see Alternate Form or Morph)
- Shrinking (GURPS Basic Set, p. 85) [5/level]
- See also:
- Choosing Abilities (GURPS Powers, p. 18)
- Shrinking (GURPS Powers, p. 75)
- Small Size and Combat (GURPS Powers, p. 76)
- Affects Others (GURPS Basic Set, p. 85), +50%/person
- Can Carry Objects (GURPS Basic Set, p. 85), Variable
- Full Damage (GURPS Basic Set, p. 85), +100%
- Full DR (GURPS Basic Set, p. 85), +30%
- Full HP (GURPS Basic Set, p. 85), +30%
- Full Move (GURPS Basic Set, p. 85), +30%
- See also:
- Signature Gear (GURPS Basic Set, p. 85; GURPS Banestorm, p. 184; GURPS Fantasy, p. 131) [Varies]
- Silence (GURPS Basic Set, p. 85) [5/level]
- See also:
- Silence (GURPS Powers, p. 76)
- Dynamic (GURPS Powers, p. 76), +40%
- See also:
- Single-Minded (GURPS Basic Set, p. 85; GURPS Fantasy, p. 132; GURPS Social Engineering: Back to School, p. 14) [5]
- Skill Bonus (GURPS Basic Set, p. 452)
- Fortune-Telling (GURPS Thaumatology: Urban Magics, p. 17)
- Slippery (GURPS Basic Set, p. 85) [2/level]
- Snatcher (GURPS Basic Set, p. 86; GURPS Banestorm, p. 183) [80]
- See also:
- Choosing Abilities (GURPS Powers, p. 13)
- Snatcher (GURPS Powers, p. 76)
- Creation (GURPS Powers, p. 76), +100%
- Large Items (GURPS Powers, p. 76), +50%
- Less Weight (GURPS Basic Set, p. 86), Variable
- More Weight (GURPS Powers, p. 76-7), Variable
- Permanent (GURPS Basic Set, p. 86), +300%
- Recall (GURPS Powers, p. 77), -25%
- Specialized (GURPS Basic Set, p. 86), Variable
- Stunning (GURPS Basic Set, p. 86), -10%
- Unpredictable (GURPS Basic Set, p. 86), -25%
- See also:
- Social Chameleon (GURPS Basic Set, p. 86) [5]
- See also: GURPS Space, p. 220
- Social Regard (GURPS Basic Set, p. 86; GURPS Bio-Tech, p. 211) [5/level]
- Amusing (GURPS Social Engineering, p. 77)
- Feared (GURPS Basic Set, p. 87)
- Good Neighbor (GURPS Banestorm, p. 183)
- Respected (GURPS Basic Set, p. 87)
- Venerated (GURPS Basic Set, p. 87)
- Sonar (see Scanning Sense)
- Sonar Comm (see Telecommunications)
- Sorcerous Empowerment ("Sorcery") (GURPS Thaumatology: Sorcery, p. 4) [10+10/level]
- Speak Underwater (GURPS Basic Set, p. 87) [5]
- See also:
- Choosing Abilities (GURPS Powers, p. 14)
- Speech Advantages (GURPS Powers, p. 78)
- Interface Crossing (GURPS Basic Set, p. 87), +50%
- See also:
- Speak With Animals (GURPS Basic Set, p. 87) [25]
- See also:
- Choosing Abilities (GURPS Powers, p. 14)
- Exotic Advantages (GURPS Powers, p. 188)
- Speak With Animals (GURPS Powers, p. 77)
- Sapience (GURPS Powers, p. 77), +40%
- Specialized (GURPS Basic Set, p. 87), Variable
- Universal (GURPS Powers, p. 77), +20%
- See also:
- Speak With Plants (GURPS Basic Set, p. 87; GURPS Magic: Plant Spells, p. 8) [15]
- See also:
- Choosing Abilities (GURPS Powers, p. 14)
- Exotic Advantages (GURPS Powers, p. 188)
- Speak With Plants (GURPS Powers, p. 77)
- Sapience (GURPS Powers, p. 77), +40%
- Specialized (GURPS Powers, p. 77), Variable
- See also:
- Special Rapport (GURPS Basic Set, p. 88) [5]
- See also:
- Special Rapport (GURPS Powers, p. 77)
- One-Way (GURPS Powers, p. 77), +20%
- Transferable (GURPS Powers, p. 78), Variable
- See also:
- Spines (GURPS Basic Set, p. 88) [1 or 3]
- see also:
- Close Combat and Body Morphology (GURPS Martial Arts, p. 116)
- see also:
- Spirit Advisor (GURPS Mysteries, p. 112) [10]
- Static (GURPS Powers, p. 98) [30]
- See also:
- Choosing Abilities (GURPS Powers, p. 11)
- Neutralize and Static vs. Non-Powers (GURPS Powers, p. 97)
- Psi Static (GURPS Basic Set, p. 78)
- Area Effect (GURPS Powers, p. 98), +50%/level
- Discriminatory (GURPS Powers, p. 98), +150%
- One Power (GURPS Psionic Powers, p. 17), -50%
- Resistible (GURPS Powers, p. 98), -50%
- Switchable (GURPS Powers, p. 98), +100%
- Tiring (GURPS Psionic Powers, p. 17), +50%
- See also:
- Status (GURPS Basic Set, p. 28) [5/level]
- See also: GURPS Low-Tech, p.8; GURPS Mysteries, p. 108; GURPS Space, p. 220; //Pyramid 3/58: Urban Fantasy II, p. 13
- Stretching (GURPS Basic Set, p. 88) [6/level]
- See also:
- Choosing Abilities (GURPS Powers, p. 18)
- Stretching (GURPS Powers, p. 78)
- Force Extension (GURPS Powers, p. 78), +50%
- Limited
- Arms Only (GURPS Powers, p. 78), -20%
- Legs Only (GURPS Powers, p. 78), -20%
- Neck Only (GURPS Powers, p. 78), -50%
- Single Limb (GURPS Powers, p. 78), -40%
- See also:
- Striker (GURPS Basic Set, p. 88) [Varies]
- see also:
- Striker (GURPS Martial Arts, p. 47)
- Close Combat and Body Morphology (GURPS Martial Arts, p. 117)
- Types:
- Crushing (GURPS Basic Set, p. 88) [5]
- Cutting (GURPS Basic Set, p. 88) [7]
- Impaling (GURPS Basic Set, p. 88) [8]
- Piercing (GURPS Basic Set, p. 88) [5]
- Piercing, Large (GURPS Basic Set, p. 88) [6]
- Cannot Parry (GURPS Basic Set, p. 88), -40%
- Clumsy (GURPS Basic Set, p. 88), -20%/level
- Limb (GURPS Martial Arts, p. 47), -20%
- Limited Arc (GURPS Basic Set, p. 88), -40%
- Long (GURPS Basic Set, p. 88), Variable
- Weak (GURPS Basic Set, p. 88), -50%
- see also:
- Striking ST (GURPS Basic Set, p. 88) [5/level]
- See also:
- Striking ST (GURPS Powers, p. 78)
- No Fine Manipulators (GURPS Basic Set, p. 15), -40%
- One Attack Only (GURPS Powers, p. 79), -60%
- Size (GURPS Basic Set, p. 15), -10% x SM
- See also:
- Subsonic Hearing (GURPS Basic Set, p. 89) [0 or 5]
- See also: Hearing Advantages (GURPS Powers, p. 51)
- Subsonic Speech (GURPS Basic Set, p. 89) [0 or 10]
- See also:
- Choosing Abilities (GURPS Powers, p. 14)
- Speech Advantages (GURPS Powers, p. 78)
- See also:
- Super Climbing (GURPS Basic Set, p. 89) [3/level]
- See also:
- Choosing Abilities (GURPS Powers, p. 13)
- Super Climbing (GURPS Powers, p. 79)
- Requires Low Gravity (GURPS Powers, p. 79), Variable
- Specific (GURPS Powers, p. 79), Variable
- See also:
- Super Jump (GURPS Basic Set, p. 89) [10/level]
- See also:
- Choosing Abilities (GURPS Powers, p. 13)
- Super Jump (GURPS Powers, p. 79)
- Bouncing (GURPS Powers, p. 80) , +50%
- Full Power Only (GURPS Powers, p. 80), -10%
- Horizontal Only (GURPS Powers, p. 80), -25%
- Lighter Than Air (GURPS Powers, p. 80), -10%
- Maneuverable (GURPS Powers, p. 80), +50%
- Planetary (GURPS Powers, p. 80), -5%
- Projectile (GURPS Powers, p. 80), -20%
- Vertical Only (GURPS Powers, p. 80), -25%
- See also:
- Super Luck (GURPS Basic Set, p. 89) [100]
- See also:
- Super Luck (GURPS Powers, p. 80)
- Optional rule: Super Luck (GURPS Powers, p. 80) [100/level]
- Alter Reality (GURPS Powers, p. 80), +75%
- Wishing (GURPS Powers, p. 80), +0%/+100%
- See also:
- Super-Memorization (see Modular Abilities)
- Supernatural Durability (GURPS Basic Set, p. 89) [150]
- See also: GURPS Horror, p. 19
T
- Talent (GURPS Basic Set, p. 89) [Varies]
- See also: Racial Skill Bonuses and Penalties (GURPS Basic Set, p. 452)
- Talons (GURPS Basic Set, p. 43) [8]
- Talons, Long (GURPS Basic Set, p. 43) [11]
- Teeth (GURPS Basic Set, p. 91) [Varies]
- see also:
-
- Close Combat and Body Morphology (GURPS Martial Arts, p. 115)
-
- see also:
- Teeth, Sharp (GURPS Basic Set, p. 91) [1]
- Telecommunication (GURPS Basic Set, p. 91) [Varies]
- See also:
- Choosing Abilities (GURPS Powers, p. 14)
- Obscure (GURPS Powers, p. 65)
- Telecommunication (GURPS Powers, p. 81)
- Types:
- Cable Jack (GURPS Powers: Enhanced Senses, p. 8) [5]
- Directional Sound (GURPS Powers, p. 81) [5]
- Gravity-Ripple Comm (GURPS Powers, p. 81) [20]
- Infrared Communication (GURPS Basic Set, p. 91) [10]
- Laser Communication (GURPS Basic Set, p. 91) [15]
- Neutrino Comm (GURPS Powers, p. 81) [25]
- Radio (GURPS Basic Set, p. 91) [10]
- Shortwave (GURPS Basic Set, p. 91), +50%
- Sonar Comm (GURPS Powers, p. 81) [10]
- Telesend (GURPS Basic Set, p. 91; GURPS Social Engineering: Back to School, p. 21) [30]
- Broadcast (GURPS Basic Set, p. 91), +50%
- Full Communion (GURPS Psionic Powers, p. 17), +20%
- Special modifiers:
- Burst (GURPS Powers, p. 81), Variable
- FTL (GURPS Powers, p. 82), +120%
- Racial (GURPS Basic Set, p. 91), -20%
- Receive Only (GURPS Basic Set, p. 91), -50%
- Secure (GURPS Powers, p. 82), +20%
- Send Only (GURPS Basic Set, p. 91), -50%
- Sensie (GURPS Powers, p. 82), +80%
- Universal (GURPS Basic Set, p. 91), +50%
- Vague (GURPS Basic Set, p. 91), -50%
- Video (GURPS Basic Set, p. 91), +40%
- See also:
- Telekinesis (TK) (GURPS Basic Set, p. 92) [5/level]
- See also:
- Choosing Abilities (GURPS Powers, p. 14)
- Telekinesis (GURPS Powers, p. 82)
- Animation (GURPS Powers, p. 83, or GURPS Horror, p. 19), -30%/-20%
- Animate Life Forms (GURPS Psionic Powers, p. 17), +100%
- Animate Life Forms, Partial (GURPS Psionic Powers, p. 17), +20%
- Attraction/Repulsion (GURPS Powers, p. 83), -60%/-30%
- Based On (Different Attribute) (GURPS Psionic Powers, p. 17), +20%
- Cannot Affect Self (GURPS Psionic Powers, p. 17), -20%
- Cannot Punch (GURPS Psionic Powers, p. 17), -10%
- Lift Only (GURPS Powers, p. 83), -20%
- Magnetic (GURPS Basic Set, p. 92), -50%
- Move Only (GURPS Powers, p. 83), -40%
- Psychokinetic (GURPS Basic Set, p. 92), -10%
- Reduced Time (GURPS Psionic Powers, p. 17)
- Super-Effort (GURPS Powers, pp. 58, 82), +400%
- Visible (GURPS Basic Set, p. 92), -20%
- See also:
- Telescopic Vision (GURPS Basic Set, p. 92) [5/level]
- See also:
- Vision Advantages (GURPS Powers, p. 87)
- No Targeting (GURPS Basic Set, p. 92), -60%
- See also:
- Telesend (see Telecommunication)
- Temperature Control (GURPS Basic Set, p. 92) [5/level]
- see also:
- Temperature Control (GURPS Powers, p. 83)
- Cold (GURPS Basic Set, p. 93), -50%
- Heat (GURPS Basic Set, p. 93), -50%
- see also:
- Temperature Tolerance (GURPS Basic Set, p. 93) [1/level]
- Temporal Inertia (GURPS Basic Set, p. 93) [15]
- Tenure (GURPS Basic Set, p. 93; Pyramid 3/58: Urban Fantasy II, p. 14) [5]
- Terrain Adaptation† (GURPS Basic Set, p. 93) [5 each]
- See also:
- Choosing Abilities (GURPS Powers, p. 13)
- Terrain Adaptation (GURPS Powers, p. 83)
- Terrain Adaptation (GURPS Martial Arts: Yrth Fighting Styles, p. 24)
- Active (GURPS Powers, p. 83), +300%
- Specialities:
- Ice (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
- Loose Rock (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
- Sand (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
- Shallow Water (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
- Snow (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
- Swamp (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
- Undergrowth (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
- See also:
- Terror (GURPS Basic Set, p. 93) [30 + 10/level]
- Other types:
- Awe (GURPS Powers, p. 84) [30 + 10/level]
- Confusion (GURPS Powers, p. 84) [30 + 10/level]
- See also:
- Fright Check Table (GURPS Basic Set, p. 360)
- Awe and Confusion Check Table (GURPS Powers, p. 85)
- Choosing Abilities (GURPS Powers, p. 15)
- Supernatural Advantages (GURPS Powers, p. 187)
- Terror (GURPS Powers, p. 84)
- Active (GURPS Powers, p. 84), +0%
- Always On (GURPS Basic Set, p. 93), -20%
- Presence (GURPS Powers, p. 84), +25%
- Other types:
- TL, High (GURPS Basic Set, p. 23) [5/level]
- Trained By A Master (GURPS Basic Set, p. 93; //GURPS Banestorm, p. 183; GURPS Social Engineering: Back to School, p. 14) [30]
- see also:
- Trained by a Master (GURPS Martial Arts, p. 48)
- Trained by a Master (GURPS Martial Arts: Yrth Fighting Styles, p. 24)
- see also:
- Transcendent //(see Appearance)
- T-Ray Vision (see Scanning Sense)
- True Faith (GURPS Basic Set, p. 94; GURPS Banestorm, p. 183; GURPS Powers, p. 84; Pyramid 3/83: Alternate GURPS IV, p. 31) [15]
- Other type: True Faith (Chosen) (GURPS Powers, p. 84) [15]
- See also:
- GURPS Horror, p. 19
- Choosing Abilities (GURPS Powers, p. 16)
- Supernatural Advantages (GURPS Powers, p. 187)
- Rebuking (Pyramid 3/83: Alternate GURPS IV, p. 31), -20%
- Turning (GURPS Powers, p. 84), +65%
- Tunneling (GURPS Basic Set, p. 94) [30 + 5/level]
- Can tunnel without a shovel (GURPS Powers, p. 85) [1]
- Tunneling (Slow) (GURPS Powers, p. 85) [5 + 1/level]
- See also:
- Choosing Abilities (GURPS Powers, p. 14)
- Tunneling (GURPS Powers, p. 85)
- Hands-Free (GURPS Powers, p. 86), +20%
U
- Ultrahearing (GURPS Basic Set, p. 94) [0 or 5]
- See also: Hearing Advantages (GURPS Powers, p. 51)
- Ultrasonic Speech (GURPS Basic Set, p. 94) [0 or 10]
- See also:
- Choosing Abilities (GURPS Powers, p. 14)
- Speech Advantages (GURPS Powers, p. 78)
- See also:
- Ultravision (GURPS Basic Set, p. 94) [0 or 10]
- See also:
- Vision Advantages (GURPS Powers, p. 87)
- See also:
- Unaging (GURPS Basic Set, p. 95) [15]
- Age Control (GURPS Basic Set, p. 95), +20%
- Halt Aging (GURPS Psionic Powers, p. 18), variable
- Life Extension (GURPS Psionic Powers, p. 18), -30%
- Unbreakable Bones (see Injury Tolerance)
- Undead Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [Variable]
- Demon Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [35]
- Ectoplasmic Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [25]
- Ghoul Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [35]
- Lich Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [30]
- Skeleton Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [15]
- Vampiric Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [30]
- Wraith Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [55]
- Zombie Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [15]
- Unfazeable (GURPS Basic Set, p. 95; GURPS Social Engineering: Back to School, p. 21) [15]
- See also: GURPS Horror, p. 19
- Familiar Horrors (GURPS Horror, p. 20), -50%
- Universal Digestion (GURPS Basic Set, p. 95) [5]
- See also:
- Universal Digestion (GURPS Powers, p. 86)
- Matter Eater (GURPS Powers, p. 86), +300%
- See also:
- Unkillable (GURPS Basic Set, p. 95) [50/100/150]
- Achilles' Heel (GURPS Basic Set, p. 95), Variable
- Hindrance (GURPS Basic Set, p. 95), Variable
- Reincarnation (GURPS Basic Set, p. 95), -20%
- Trigger (GURPS Basic Set, p. 95), Variable
- Unliving (see Injury Tolerance)
- Unusual Background (GURPS Basic Set, p. 96) [Varies]
- Earth immigrant (GURPS Banestorm, p. 184) [10]
- Planar traveler (GURPS Banestorm, p. 184) [15]
- see also:
- in particular genre
- Futuristic SF (GURPS Powers, p. 220)
- Modern Adventure (GURPS Powers, p. 209)
- Mythic Fantasy (GURPS Powers, p. 204)
- Psionics (GURPS Powers, p. 217)
- Secret Powers (GURPS Powers, p. 214)
- Supers (GURPS Powers, p. 223)
- Unusual Backgrounds (GURPS Powers, p. 184)
- Unusual Background (GURPS Martial Arts: Yrth Fighting Styles, p. 24)
- in particular genre
- Reawakened (GURPS Basic Set, p. 80) [10]
- Special Exercises† (GURPS Martial Arts, p. 51) [1]
- Specific Advanced Secret Spell (Pyramid #3/76: Dungeon Fantasy IV, p. 13) [5]
- Trained by an Archdruid (GURPS Magic: Plant Spells, p. 9) [5]
- Unique Technique† (GURPS Martial Arts, p. 52) [1]
- Unusual Training† (GURPS Martial Arts//, p. 52) [1]
V
- Vacuum Support (GURPS Basic Set, p. 96) [5]
- Vampiric Bite (GURPS Basic Set, p. 96) [30 + 5/level]
- aka Leech (Heals FP, +60%; Blood Agent, -40%) plus Sharp Teeth (GURPS Powers, p. 86)
- Versatile (GURPS Basic Set, p. 96) [5]
- Very Beautiful (GURPS Basic Set, p. 21) [16]
- Androgynous (GURPS Basic Set, p. 21) +0%
- Impressive (GURPS Basic Set, p. 21), +0%
- Off-the-Shelf Looks (GURPS Basic Set, p. 21), -50%
- Universal (GURPS Basic Set, p. 21), +25%
- Very Handsome (GURPS Basic Set, p. 21) [16]
- Androgynous (GURPS Basic Set, p. 21) +0%
- Impressive (GURPS Basic Set, p. 21), +0%
- Off-the-Shelf Looks (GURPS Basic Set, p. 21), -50%
- Universal (GURPS Basic Set, p. 21), +25%
- Vibration Sense (GURPS Basic Set, p. 96) [10]
- See also:
- Vibration Sense (GURPS Powers, p. 86)
- Active Electroreception (GURPS Powers: Enhanced Senses, p. 8) [10]
- Sense of Perception (GURPS Powers, p. 86), +100%
- Targeting (GURPS Powers, p. 86), +20%
- Universal (GURPS Basic Set, p. 96; GURPS Powers: Enhanced Senses, p. 8), +50%
- See also:
- Visualization (GURPS Basic Set, p. 96) [10]
- See also:
- Visualization (GURPS Powers, p. 87)
- Blessing (GURPS Powers, p. 87), +0%/+100%
- Cursing (GURPS Powers, p. 87), +100%
- See also:
- Vitality Reserve (Pyramid #3/75: Hero's Jackpot, p. 20) [2/level]
- Voice (GURPS Basic Set, p. 97; GURPS Social Engineering, p. 18; GURPS Social Engineering: Back to School, p. 21) [10]
W
- Walk on Air (GURPS Basic Set, p. 97) [20]
- See also:
- Choosing Abilities (GURPS Powers, p. 13)
- Lighter Than Air (GURPS Powers, p. 87), -10%
- Maximum Height (GURPS Powers, p. 87), Variable
- Planetary (GURPS Powers, p. 87), -5%
- Specific (GURPS Powers, pp. 87, 112)
- Vertical Only (GURPS Powers, p. 87), -25%
- Walk on Air (GURPS Powers, p. 87)
- See also:
- Walk on Liquid (GURPS Basic Set, p. 97) [15]
- See also:
- Choosing Abilities (GURPS Powers, p. 13)
- Walk on Liquid (GURPS Powers, p. 88)
- Specific (GURPS Powers, p. 88, 112), Variable
- Submerged (GURPS Powers, p. 88), +20%
- See also:
- Warp (GURPS Basic Set, p. 97) [100]
- See also:
- GURPS Horror, p. 20
- Choosing Abilities (GURPS Powers, p. 13)
- Plot-Stoppers (GURPS Powers, p. 197)
- Warp (GURPS Powers, p. 88)
- Anchored (GURPS Powers, p. 89), Variable
- Blind (GURPS Basic Set, p. 98), +50%
- Blind Only (GURPS Powers, p. 89), -50%
- Blink (GURPS Powers, p. 89), +25%
- Blink Only (GURPS Psionic Powers, p. 18), -60%
- Drift (GURPS Powers, p. 89), -15%
- Exoteleport (GURPS Psionic Powers, p. 18), -50%
- Extra Carrying Capacity (GURPS Basic Set, p. 98), +10%/+20%/+30%/+50%
- Gyroscopic (GURPS Psionic Powers, p. 18), +10%
- Hyperjump (GURPS Basic Set, p. 98), Variable
- Modified Capacity (GURPS Psionic Powers, p. 18), Variable
- Naked (GURPS Basic Set, p. 99), -30%
- No Strain (GURPS Powers, p. 89), +25%
- Projection (GURPS Powers, p. 89)
- See also: Projection (GURPS Powers, p. 44)
- Psionic Teleportation (GURPS Basic Set, p. 99), -10%
- Range Limit (GURPS Basic Set, p. 99), -5% x (10 + penalty)
- Reliable (GURPS Basic Set, p. 98), +5% per +1 (max +10)
- Special Portal (GURPS Powers, p. 89), Variable
- Tracking (GURPS Powers, p. 89), +20%
- Tunnel (GURPS Powers, p. 89), +40%/+100%
- Warp Jump (GURPS Basic Set, p. 98), +10% per linked Jumper advantage
- See also:
- Wealth (GURPS Basic Set, p. 25; GURPS Social Engineering, p. 12) [Varies]
- See also: GURPS Banestorm, p. 184; GURPS Low-Tech, p.8; GURPS Mysteries, p. 108; Pyramid 3/16: Tools of the Trade: Clerics, p. 28; Pyramid 3/44: Alternate GURPS II, p. 31
- Levels:
- Comfortable (GURPS Basic Set, p. 25) [10]
- Wealthy (GURPS Basic Set, p. 25) [20]
- Very Wealthy (GURPS Basic Set, p. 25) [30]
- Filthy Rich (GURPS Basic Set, p. 25) [50]
- Multimillionaire (GURPS Basic Set, p. 25) [50 + 25/level]
- Wealthy (see Wealth)
- Weapon Master (GURPS Basic Set, p. 99; GURPS Social Engineering: Back to School, p. 14) [Varies]
- see also:
- Weapon Master (GURPS Martial Arts, p. 48)
- Weapon Master (GURPS Martial Arts: Yrth Fighting Styles, p. 24)
- Barbaric Weapons (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
- see also:
- Wild Talent (GURPS Basic Set, p. 99) [20/level]
- See also:
- Wild Talent (GURPS Martial Arts, p. 49)
- Wild Talent (GURPS Powers, p. 89)
- Emergencies Only (GURPS Basic Set, p. 100), -30%
- External (GURPS Powers, p. 90), -20%
- Focused (GURPS Basic Set, p. 100), -20%
- No Advantage Requirements (GURPS Dungeon Fantasy 4: Sages, p. 8), +50%
- Retention (GURPS Basic Set, p. 99), +25%
- Wild Ability (GURPS Powers//, p. 90), +50%
- See also:
X
- Xeno-Adaptability (GURPS Basic Set, p. 46) [20]
Y
Z
- Zeroed (GURPS Basic Set, p. 100) [10]
- See also: GURPS Space, p. 220
page revision: 135, last edited: 28 Nov 2016 08:07