Advantages
This page lists all official, published advantages, including special enhancements and limitations applicable to that specific advantage only.
Code Snippet for the base advantage:
* Advantage Name (//**Full Book Title**//, p. 00) [points]
Code Snippet for advantagespecific enhancements and limitations:
* Modifier Name (//**Full Book Title**//, p. 00), 00%
See also:
 Attributes as Abilities (GURPS Powers, p. 13)
 Extra Hit Points (GURPS Martial Arts, p. 49)
 Modifying STBased Damage (GURPS Powers, p. 146)
 Partially Limited Abilities (GURPS Powers, p. 46)
 Using Abilities at Default (GURPS Powers, p. 172)
List of Advantages
#
 360° Vision (GURPS Basic Set, p. 34) [25]
 See also:
 360° Vision (GURPS Powers, p. 39)
 Easy to Hit (GURPS Basic Set, p. 34), 20%
 Panoptic 1 (GURPS Powers, p. 39), +20%
 Panoptic 2 (GURPS Powers, p. 39), +60%
 See also:
 3D Spatial Sense (GURPS Basic Set, p. 34) [10]
 See also: GURPS Space, p. 219
 Requires Signal (GURPS Basic Set, p. 35), 20%
A
 Absolute Direction (GURPS Basic Set, p. 34) [5]
 Requires Signal (GURPS Basic Set, p. 35), 20%
 Absolute Timing (GURPS Basic Set, p. 35) [2]
 Accelerated Learning (GURPS Social Engineering: Back to School, p. 13) [20 or 40]
 Active IR (see Scanning Sense)
 Acute Hearing (GURPS Basic Set, p. 35) [2/level]
 See also: Hearing Advantages (GURPS Powers, p. 51)
 Acute Mana Sense (GURPS Fantasy, p. 128) [1/level]
 Acute Senses (GURPS Basic Set, p. 35) [2/level]
 See also: GURPS Mysteries, p. 107
 Acute Taste and Smell (GURPS Basic Set, p. 35) [2/level]
 Acute Touch (GURPS Basic Set, p. 35) [2/level]
 Acute Vision (GURPS Basic Set, p. 35) [2/level]
 Affliction (GURPS Basic Set, p. 35) [10/level]
 See also:
 Afflictions (GURPS Basic Set, p. 416)
 Choosing Abilities (GURPS Powers, p. 9)
 Affliction (GURPS Powers, p. 39)
 Beneficial Afflictions (GURPS Powers, p. 40)
 Inanimate Targets, Afflictions and (GURPS Powers, p. 40)
 Advantage (GURPS Basic Set, p. 36), +10%/point of advantage
 Agony (GURPS Basic Set, pp. 36, 428), +100%
 Attribute Penalty (GURPS Basic Set, p. 36), +5% or +10%/point of penalty
 Aura of Power (Pyramid 3/16: Tools of the Trade: Clerics, p. 5), +125% +50%/level
 Cancellation (GURPS Psionic Powers, p. 13), +10%
 Choking (GURPS Basic Set, pp. 36, 428), +100%
 Coma (GURPS Basic Set, pp. 36, 429), +250%
 Coughing (GURPS Basic Set, pp. 36, 428), +20%
 Cumulative (GURPS Basic Set, p. 36), +400%
 Curse (GURPS Horror, p. 12), +365%
 Daze (GURPS Basic Set, pp. 36, 428), +50%
 Disadvantage (GURPS Basic Set, p. 36), +1%/point of disadvantage
 Drunk (GURPS Basic Set, pp. 36, 428), +20%
 Ecstasy (GURPS Basic Set, pp. 36, 428), +100%
 Euphoria (GURPS Basic Set, pp. 36, 428), +30%
 Gaudivore (GURPS Horror, p. 12), +191%/+175%
 Hallucinating (GURPS Basic Set, pp. 36, 429), +50%
 Heart Attack (GURPS Basic Set, pp. 36, 429), +300%
 see also: Petrifaction, Banishment, and Other Permanent Curses (GURPS Powers, p. 118)
 Horrifying Window (GURPS Horror, p. 12), +140%/+320%
 Blasphemously Horrifying Window (GURPS Horror, p. 13), +140%
 Horrifying Wide Window (GURPS Horror, p. 13), +140%
 Incapacitation (GURPS Basic Set, pp. 36, 428), Variable
 Irritant (GURPS Basic Set, pp. 36, 428), Variable
 Leprous Touch (GURPS Horror, p. 12), +135%
 Malfunction (Pyramid #3/78: Unleash Your Soul, p. 30), ±10%/±1 Malf, or +20%/+1 Malf if you can do both
 MarginBased (GURPS Psionic Powers, p. 13), triples cost of enhancement
 Memory Wipe (GURPS Horror, p. 12), +280%
 Memory Wipe Gizmo (GURPS Horror, p. 13), +225%
 Memory Wipe Mantra (GURPS Horror, p. 13), +250%
 Minor Curse (GURPS Horror, p. 12), +200%
 Nauseated (GURPS Basic Set, pp. 36, 428), +30%
 Negated Advantage (GURPS Basic Set, p. 36), +1%/point of advantage
 Negated Disadvantage (GURPS Powers, p. 41), +10%/point of disadvantage
 Nightmare (GURPS Horror, p. 12), +80%
 Pain, Moderate (GURPS Basic Set, pp. 36, 428), +20%
 Pain, Severe (GURPS Basic Set, pp. 36, 428), +40%
 Pain, Terrible (GURPS Basic Set, pp. 36, 428), +60%
 Paralysis (GURPS Basic Set, pp. 36, 429), +150%
 see also: Petrifaction, Banishment, and Other Permanent Curses (GURPS Powers, p. 118)
 Paralyzing Touch (GURPS Horror, p. 12), +155%
 Retching (GURPS Basic Set, pp. 36, 429), +50%
 Secondary Effect (GURPS Basic Set, p. 35), modifier x1/5
 Seizure (GURPS Basic Set, pp. 36, 429), +100%
 Sleep (GURPS Basic Set, p. 36), +150%
 Sleep (GURPS Horror, p. 12), +370%
 Sneezing (GURPS Basic Set, pp. 36, 428), +20%
 Stunning (GURPS Basic Set, pp. 36, 420), +10%
 Temporal Static (GURPS Powers, p. 118), +1,000%
 Tipsy (GURPS Basic Set, pp. 36, 428), +10%
 Unconsciousness (GURPS Basic Set, pp. 36, 429), +200%
 See also:
 Allies (GURPS Basic Set, p. 36; GURPS Fantasy, p. 128; GURPS Social Engineering, p. 42) [Varies]
 See also:
 Allies (GURPS Powers, p. 41)
 GURPS Mysteries, p. 107
 Conjured (GURPS Dungeon Fantasy 9: Summoners, p. 4), +100%
 Frequency of Appearance (GURPS Basic Set, p. 36) (not technically a modifier, but affects cost)
 Minion (GURPS Basic Set, p. 38), Variable
 Special Abilities (GURPS Basic Set, p. 38), +50%
 Summonable (GURPS Basic Set, p. 38; GURPS Dungeon Fantasy 9: Summoners, p. 4), +100%
 See also: Allies (GURPS Powers, p. 41)
 Sympathy (GURPS Basic Set, p. 38), Variable
 Unwilling (GURPS Basic Set, p. 38), 50%
 See also:
 Altered Time Rate (ATR) (GURPS Basic Set, p. 38; GURPS Social Engineering: Back to School, p. 20; Pyramid 3/44: Alternate GURPS II, p. 11) [100/level]
 See also:
 Altered Time Rate (GURPS Powers, p. 412)
 Altered Time Rate (GURPS Martial Arts, p. 42)
 Multiple Attacks (GURPS Martial Arts, p. 126)
 NonCombat Speed (GURPS Powers, p. 42), 60%
 SuperSpeed (GURPS Powers, p. 42), +20%
 See also:
 Alternate Form (GURPS Basic Set, p. 83) [Varies]
 See also:
 Choosing Abilities (GURPS Powers, p. 18)
 Shapeshifting (GURPS Powers, p. 74)
 (GURPS Horror, p. 18)
 Shapeshifting (GURPS Martial Arts: Yrth Fighting Styles, p. 23)
 Absorptive Change (GURPS Powers, p. 75), Variable
 Active Change (GURPS Powers, p. 75), +20%
 Cannot Memorize Forms (GURPS Fantasy, p. 131), 50%
 Cosmetic (GURPS Basic Set, p. 84), 50%
 Linked Changes (GURPS Fantasy, p. 131), 25%
 NonReciprocal Damage (GURPS Powers, p. 75), +50%
 OccupationalShifting (Pyramid 3/72: Alternate Dungeons, p. 32), +0% or +50%
 Once On, Stays On (GURPS Powers, p. 75), Variable
 Only When Insubstantial (GURPS Fantasy, p. 131), 5% or 10%
 Projected Form (GURPS Powers, p. 75, or //GURPS Horror, p. 18), 50%
 See also: Projection (GURPS Powers, p. 44)
 Reciprocal Rest (GURPS Powers, p. 75), +30%
 Required Intermediate Form (GURPS Fantasy, p. 131), 5% or 10%
 Skinbound (GURPS Horror, p. 19), Special
 See also:
 Alternate Identity, Illegal (GURPS Basic Set, p. 39) [15]
 See also: GURPS Space, p. 219
 Alternate Identity, Legal (GURPS Basic Set, p. 39; GURPS Banestorm, p. 183; Pyramid 3/47: The Rogue's Life, p. 28) [5]
 See also: GURPS Space, p. 219
 Ambidexterity (GURPS Basic Set, p. 39) [5]
 Amphibious (GURPS Basic Set, p. 40) [10]
 See also:
 Choosing Abilities (GURPS Powers, p. 13)
 Amphibious (GURPS Powers, p. 43)
 Amphibious (GURPS Martial Arts: Yrth Fighting Styles, p. 23)
 See also:
 Appearance (GURPS Basic Set, p. 21; //GURPS Fantasy, p. 128) [Varies]
 Levels:
 Attractive (GURPS Basic Set, p. 21) [4]
 Beautiful/Handsome (GURPS Basic Set, p. 21) [12]
 Very Beautiful/Handsome (GURPS Basic Set, p. 21) [16]
 Transcendent (GURPS Basic Set, p. 21) [20]
 Androgynous (GURPS Basic Set, p. 21) +0%
 Impressive (GURPS Basic Set, p. 21), +0%
 OfftheShelf Looks (GURPS Basic Set, p. 21), 50%
 Universal (GURPS Basic Set, p. 21), +25%
 Levels:
 Arm DX (GURPS Basic Set, p. 40) [12 or 16/level]
 No Fine Manipulators (GURPS Basic Set, p. 15), 40%
 Arm ST (GURPS Basic Set, p. 40) [3, 5, or 8/level]
 No Fine Manipulators (GURPS Basic Set, p. 15), 40%
 Size (GURPS Basic Set, p. 15), 10% x SM
 Attractive (see Appearance)
 Awe (see Terror)
B
 Bardic Immunity (GURPS Basic Set, p. 65) [10]
 Beak, Sharp (GURPS Basic Set, p. 91) [1]
 Beautiful (see Appearance)
 Behind the Back (Pyramid 3/36: Dungeon Fantasy, p. 18) [6]
 Binding (GURPS Basic Set, p. 40) [2/level]
 See also:
 Choosing Abilities (GURPS Powers, p. 9)
 Binding (GURPS Powers, p. 42)
 Constricting (GURPS Powers, p. 43), +75%
 Engulfing (GURPS Basic Set, p. 40), +60%
 Environmental (GURPS Basic Set, p. 40), Variable
 OneShot (GURPS Basic Set, p. 40), 10%
 Only Damaged By X (GURPS Basic Set, p. 40), Variable
 Sticky (GURPS Basic Set, p. 40), +20%
 Suffocating (GURPS Powers, p. 43), +75%
 Unbreakable (GURPS Basic Set, p. 40), +40%
 See also:
 Blessed (GURPS Basic Set, p. 40) [Varies]
 See also:
 Choosing Abilities (GURPS Powers, p. 16)
 Blessed (GURPS Powers, p. 43)
 Supernatural Advantages (GURPS Powers, p. 186)
 GURPS Horror, p. 13; GURPS Monster Hunters 1: Champions, p. 23; GURPS Mysteries, p. 107; Pyramid 3/83: Alternate GURPS IV, p. 29
 Angel Blooded (Pyramid #3/78: Unleash Your Soul, p. 9) [15]
 Armor of Faith (GURPS Fantasy, p. 128) [11]
 Crusader of Light (Pyramid #3/78: Unleash Your Soul, p. 10) [10/level]
 Dark Disciple (Pyramid #3/78: Unleash Your Soul, p. 10) [10 or 20]
 Divine Guidance (GURPS Basic Set, p. 40; Pyramid #3/78: Unleash Your Soul, p. 4) [10/20]
 Divine Monarch (Pyramid #3/78: Unleash Your Soul, p. 10) [30]
 Enlightened Teacher (GURPS Social Engineering: Back to School, p. 20) [10]
 Font (GURPS Powers: Divine Favor, p. 8 and Pyramid #3/78: Unleash Your Soul, p. 5) [10]
 Ghost Weapon (GURPS Powers: Divine Favor, p. 8 and GURPS Monster Hunters 1: Champions, p. 23; Pyramid #3/78: Unleash Your Soul, p. 5) [15]
 Heroic Feats (GURPS Basic Set, p. 40; Pyramid #3/78: Unleash Your Soul, p. 4) [10]
 Inquisitor ((Pyramid #3/78: Unleash Your Soul, p. 10) [10/20]
 Last Rites (GURPS Powers: Divine Favor, p. 8 and Pyramid #3/78: Unleash Your Soul, p. 5) [5]
 Living Temple (Pyramid #3/78: Unleash Your Soul, p. 11) [20]
 Purified One (Pyramid #3/78: Unleash Your Soul, p. 11) [10]
 Soul Hammer (Pyramid 3/83: Alternate GURPS IV, p. 29) [10]
 Speaker for the Gods (Pyramid #3/78: Unleash Your Soul, p. 11) [25/level]
 The King's Two Bodies (GURPS Fantasy, p. 128) [10]
 Village Mother (Pyramid #3/78: Unleash Your Soul, p. 10) [10/20]
 Wilderness Guardian (Pyramid #3/78: Unleash Your Soul, p. 10) [15/30]
 See also:
 Brachiator (GURPS Basic Set, p. 41) [5]
 BreathHolding (GURPS Basic Set, p. 41) [2/level]
C
 Catfall (GURPS Basic Set, p. 41) [10]
 See also:
 Catfall (GURPS Powers, p. 43)
 Feather Fall (GURPS Powers, p. 43), +20%
 Parachute (GURPS Powers, p. 43), 30%
 See also:
 Cavalry Training (Pyramid 3/36: Dungeon Fantasy, p. 18) [3]
 Chameleon (GURPS Basic Set, p. 41) [5/level]
 See also:
 Choosing Abilities (GURPS Powers, p. 18)
 Chameleon (GURPS Powers, p. 43)
 Always On (GURPS Basic Set, p. 41), 10%
 Controllable (GURPS Powers, p. 43), +20%
 Dynamic (GURPS Powers, p. 43), +40%
 Extended (GURPS Basic Set, p. 41), +20% per additional sense
 See also:
 Channeling (GURPS Basic Set, p. 41) [10]
 See also:
 GURPS Banestorm, p. 183; GURPS Horror, p. 13; Pyramid 3/83: Alternate GURPS IV, p. 29
 Choosing Abilities (GURPS Powers, p. 14)
 Channeling (GURPS Powers, p. 43)
 Supernatural Advantages (GURPS Powers, p. 186)
 Aware (GURPS Powers, p. 43, or GURPS Horror, p. 13), +50%
 Open Mind (Pyramid 3/83: Alternate GURPS IV, p. 29), 10%/20%/50%
 Specialized (GURPS Powers, p. 44), 50%
 See also:
 Charisma (GURPS Basic Set, p. 41; GURPS Social Engineering, p. 18; GURPS Social Engineering: Back to School, p. 21) [5/level]
 See also: GURPS Space, p. 219
 Chip Slots (see Modular Abilities)
 Chronolocation (GURPS Basic Set, p. 35) [5]
 Claim to Hospitality (GURPS Basic Set, p. 41; GURPS Dungeon Fantasy 9: Summoners, p. 18; GURPS Social Engineering, p. 16; Pyramid 3/58: Urban Fantasy II, p. 11; Pyramid #3/75: Hero's Jackpot, p. 4) [1 to 10]
 See also: GURPS Mysteries, p. 107
 Clairsentience (GURPS Basic Set, p. 42) [50]
 See also:
 Choosing Abilities (GURPS Powers, p. 17)
 Clairsentience (GURPS Powers, p. 44)
 PlotStoppers (GURPS Powers, p. 196)
 Aware (GURPS Powers, p. 44), +50%
 Clairaudience (GURPS Basic Set, p. 42), 30%
 Clairosmia (GURPS Basic Set, p. 42), 60%
 Clairvoyance (GURPS Basic Set, p. 42), 10%
 Fixed Range (GURPS Psionic Powers, p. 13), 5%
 Normal Sight (GURPS Psionic Powers, p. 13), 20%
 Projection (GURPS Powers, p. 44), +0%/+140%
 See also: Projection (GURPS Powers, p. 44)
 Second Nature (GURPS Powers, p. 44), +70%
 Visible (GURPS Basic Set, p. 42), 10%
 See also:
 Claws (GURPS Basic Set, p. 42) [Varies]
 See also: Claws (GURPS Martial Arts, p. 42)
 Claws, Blunt (GURPS Basic Set, p. 42) [3]
 Claws, Sharp (GURPS Basic Set, p. 42) [5]
 Clerical Investment (GURPS Basic Set, p. 43; GURPS Social Engineering, p. 16) [5]
 See also: GURPS Horror, p. 13; GURPS Banestorm, p. 183; Pyramid 3/16: Tools of the Trade: Clerics, p. 28
 Clinging (GURPS Basic Set, p. 43) [20]
 See also:
 Choosing Abilities (GURPS Powers, p. 13)
 Clinging (GURPS Powers, p. 45)
 Attraction (GURPS Powers, p. 45), +25%
 Requires Low Gravity (GURPS Powers, p. 45), 5% to 50%
 Specific (GURPS Basic Set, p. 43), 40%/60%/80%
 See also:
 Combat Reflexes (GURPS Basic Set, p. 43) [15]
 Comfortable (see Wealth)
 Common Sense (GURPS Basic Set, p. 43) [10]
 See also: Common Sense (GURPS Powers, p. 45)
 Conscious (GURPS Powers, p. 45), +50%
 Compartmentalized Mind (GURPS Basic Set, p. 43) [50/level]
 See also:
 Compartmentalized Mind (GURPS Martial Arts: Yrth Fighting Styles, p. 23)
 Compartmentalized Mind and psionic powers (GURPS Psionic Powers, p. 13)
 Limited (GURPS Psionic Powers, p. 13), 5% to 20%
 Mental Separation Only (GURPS Psionic Powers, p. 13), 80%
 Mentalism (GURPS Psionic Powers, p. 14), 10%
 No Mental Separation (GURPS Psionic Powers, p. 14), 20%
 See also:
 Computer Brain //(see Modular Abilities)
 Confusion (see Terror)
 Constriction Attack (GURPS Basic Set, p. 43) [15]
 See also: Constriction Attack (GURPS Powers, p. 45)
 Engulfing (GURPS Powers, p. 45) +60%
 Contacts (GURPS Basic Set, p. 44; GURPS Dungeon Fantasy 9: Summoners, p. 18; GURPS Fantasy, p. 128; GURPS Social Engineering, p. 42) [Varies]
 See also:
 GURPS Horror, p. 13
 GURPS Mysteries, p. 107
 Academic (GURPS Thaumatology: Urban Magics, p. 16)
 Collector (GURPS Horror, p. 13)
 Fashion and Decorative Arts (GURPS Thaumatology: Urban Magics, p. 16)
 Magical (GURPS Thaumatology: Urban Magics, p. 16)
 Spirits (GURPS Thaumatology: Urban Magics, p. 17)
 Supernatural (GURPS Horror, p. 14)
 Wildcard Contacts (GURPS PowerUps 7: Wildcard Skills, p. 20; GURPS Social Engineering, p. 77) [Varies]
 See also:
 Control (GURPS Powers, p. 90) [Variable]
 See also:
 Choosing Abilities (GURPS Powers, p. 10)
 Godlike Control (GURPS Powers, p. 92)
 Collective (GURPS Powers, p. 92), +100%
 Cosmetic (GURPS Powers, p. 92), +100%
 Natural Phenomena (GURPS Powers, p. 92), +100%
 See also:
 Controls (GURPS Basic Set, p. 43) [25]
 Controls, Dedicated (GURPS Basic Set, p. 43) [10/level]
 Coordinated Action (Pyramid 3/65: Alternate GURPS III, p. 9) [3+9/level; 3 off each level for Enhanced Time Sense], Prerequisites: Sense of Duty (Teammates) and one of Battle Drills, Drills, or Teamwork
 Cosmic Power (see Modular Abilities)
 Create (GURPS Powers, p. 92) [Variable]
 See also:
 Choosing Abilities (GURPS Powers, p. 10)
 Destruction (GURPS Powers, p. 94), +0%/+100%
 Transmutation (GURPS Powers, p. 94), Variable
 See also:
 Cultural Adaptability (GURPS Basic Set, p. 46) [10]
 See also: GURPS Space, p. 219
 Cultural Familiarity (GURPS Basic Set, p. 23; GURPS Social Engineering, p. 10) [1 or 2/culture]
 See also: GURPS Banestorm, p. 183; GURPS BioTech, p. 210; GURPS Space, p. 219
D
 Damage Reduction (see Injury Tolerance)
 Damage Resistance (DR) (GURPS Basic Set, p. 46) [5/level]
 See also:
 Advantages that Aid Resistance (GURPS Powers, p. 169)
 Choosing Abilities (GURPS Powers, p. 12)
 Damage Resistance (GURPS Powers, pp. 456)
 Damage Resistance (GURPS Martial Arts, p. 43)
 Damage Resistance and indirect psionic attacks (GURPS Psionic Powers, p. 14)
 Invulnerability (GURPS Powers, p. 118)
 Ablative (GURPS Basic Set, p. 47), 80%
 Absorption, One Trait (GURPS Basic Set, p. 46), +80%
 Absorption, Any Trait (GURPS Basic Set, p. 46), +100%
 Bane (GURPS Horror, p. 14), 15%/10%/5%
 Can't Wear Armor (GURPS Basic Set, p. 47), 40%
 Directional (GURPS Basic Set, p. 47), 20% for front, 40% any other facing
 Flexible (GURPS Basic Set, p. 47), 20%
 Force Field (GURPS Basic Set, p. 47), +20%
 Hardened (GURPS Basic Set, p. 47), +20%/level
 Limited (GURPS Basic Set, p. 46), 20%/40%/60%/80%
 Limited, Possession Only (Pyramid 3/83: Alternate GURPS IV, p. 30), 80%
 MaledictionProof (GURPS Psionic Powers, p. 14), +0% or +50%
 Partial (GURPS Basic Set, p. 47), 10% per 1 penalty
 Reflection (GURPS Basic Set, p. 47), +100%
 SemiAblative (GURPS Basic Set, p. 47), 20%
 Tough Skin (GURPS Basic Set, p. 47), 40%
 See also:
 Danger Sense (GURPS Basic Set, p. 47) [15]
 See also:
 Choosing Abilities (GURPS Powers, p. 16)
 Danger Sense (GURPS Powers, p. 46)
 See also:
 Daredevil (GURPS Basic Set, p. 47) [15]
 Dark Vision (GURPS Basic Set, p. 47) [25]
 See also: Dark Vision (GURPS Powers, p. 46)
 Color Vision (GURPS Basic Set, p. 47), +20%
 Hypersensory (GURPS Powers, p. 46; GURPS Powers: Enhanced Senses, p. 8), +40%
 Destiny (GURPS Basic Set, p. 48) [5/10/15]
 See also: GURPS Monster Hunters 1: Champions, p. 23
 Detect (GURPS Basic Set, p. 48) [5/10/20/30]
 See also:
 Choosing Abilities (GURPS Powers, p. 17)
 Detect (GURPS Powers, p. 47)
 Exotic Advantages (GURPS Powers, p. 188)
 Analysis Only (GURPS Psionic Powers, p. 14), 50%
 Analyzing (GURPS Powers, p. 47), +100%
 Cannot Analyze (GURPS Psionic Powers, p. 14), 10%
 LockOn (GURPS Psionic Powers, p. 14), +50%
 Precise (GURPS Basic Set, p. 48; GURPS Powers: Enhanced Senses, p. 8), +100%
 Precise, Nontargeting (GURPS Psionic Powers, p. 14), +90%
 Signal Detection (GURPS Basic Set, p. 48), +0%
 Vague (GURPS Basic Set, p. 48), 50%
 See also:
 Diffuse (see Injury Tolerance)
 Digital Mind (GURPS Basic Set, p. 48) [5]
 see also:
 Exotic Advantages (GURPS Powers, p. 188)
 GURPS Space, p. 219
 see also:
 Diplomatic Immunity (GURPS Basic Set, p. 65) [20]
 Directional Sound (see Telecommunications)
 Discriminatory Hearing (GURPS Basic Set, p. 49) [15]
 See also: Discriminatory Senses (GURPS Powers, p. 47)
 Only Underwater (GURPS Basic Set, p. 49), 30%
 Profiling (GURPS Powers, p. 47, GURPS Powers: Enhanced Senses, p. 8), +50%
 Discriminatory Smell (GURPS Basic Set, p. 49) [15]
 See also: Discriminatory Senses (GURPS Powers, p. 47)
 Emotion Sense (GURPS Basic Set, p. 49), +50%
 Profiling (GURPS Powers, p. 47, GURPS Powers: Enhanced Senses, p. 8), +50%
 Discriminatory Taste (GURPS Basic Set, p. 49) [10]
 See also: Discriminatory Senses (GURPS Powers, p. 47)
 Profiling (GURPS Powers, p. 47, GURPS Powers: Enhanced Senses, p. 8), +50%
 Divine Favor (GURPS Powers: Divine Favor, p. 4; Pyramid 3/50: Dungeon Fantasy II, p. 17), Prerequisite: Religious disadvantages totaling at least 10 points [Varies]
 Doesn't Breathe (GURPS Basic Set, p. 49) [20]
 Gills (GURPS Basic Set, p. 49), 50%
 Oxygen Absorption (GURPS Basic Set, p. 49), 25%
 Oxygen Combustion (GURPS Basic Set, p. 49), 50%
 Oxygen Storage (GURPS Basic Set, p. 49), Variable
 Doesn't Eat or Drink (GURPS Basic Set, p. 50) [10]
 Doesn't Sleep (GURPS Basic Set, p. 50; GURPS Social Engineering: Back to School, p. 13) [20]
 Dominance (GURPS Basic Set, p. 50; GURPS BioTech, p. 211) [20]
 see also:
 Supernatural Advantages (GURPS Powers, p. 187)
 see also:
 DoubleJointed (GURPS Basic Set, p. 56) [15]
 see also: Flexibility (GURPS Martial Arts, p. 44)
 Duplication (GURPS Basic Set, p. 50) [35/copy]
 See also: Duplication (GURPS Powers, p. 48)
 Construct (GURPS Powers, p. 48), +60%
 Digital (GURPS Basic Set, p. 51), 60%
 Duplicated Gear (GURPS Basic Set, p. 51), +100%
 No Sympathetic Injury (GURPS Basic Set, p. 51), +20%
 Sequential (GURPS Powers, p. 48), 40%
 Shared Resources (GURPS Basic Set**, p. 51), 40%
E
 Eidetic Memory (GURPS Basic Set, p. 51; GURPS Fantasy, p. 128, p. 219; GURPS Social Engineering: Back to School, p. 13) [5]
 Elastic Skin (GURPS Basic Set, p. 51) [20]
 See also:
 Choosing Abilities (GURPS Powers, p. 18)
 Elastic Skin (GURPS Powers, p. 48)
 See also:
 Empathy (GURPS Basic Set, p. 51; GURPS Social Engineering: Back to School, p. 21) [15]
 See also:
 Choosing Abilities (GURPS Powers, p. 15)
 Empathy Advantages (GURPS Powers, p. 48)
 Remote (GURPS Powers, p. 48), +50%
 See also:
 Empathy, Animal (GURPS Basic Set, p. 40) [5]
 See also:
 Choosing Abilities (GURPS Powers, p. 15)
 Empathy Advantages (GURPS Powers, p. 48)
 Remote (GURPS Powers, p. 48), +50%
 Specialized (GURPS Powers, p. 48), 50%
 See also:
 Empathy, Plant (GURPS Basic Set, p. 75; GURPS Magic: Plant Spells, p. 7) [5]
 See also:
 Choosing Abilities (GURPS Powers, p. 15)
 Empathy Advantages (GURPS Powers, p. 48)
 Acquire Green Mind (GURPS Magic: Plant Spells, p. 8), 30%
 Remote (GURPS Powers, p. 48), +50%
 Specialized (GURPS Powers, p. 48; GURPS Magic: Plant Spells, p. 8), Varies
 See also:
 Empathy, Spirit (GURPS Basic Set, p. 88; GURPS Banestorm, p. 183) [10]
 See also:
 Choosing Abilities (GURPS Powers, p. 15)
 Empathy Advantages (GURPS Powers, p. 48)
 Supernatural Advantages (GURPS Powers, p. 186)
 Remote (GURPS Powers, p. 48), +50%
 Specialized (GURPS Basic Set, p. 88), 50%
 See also:
 Energy Reserve (GURPS Powers, p. 119) [3/level]
 See also: GURPS Horror, p. 20; GURPS Dungeon Fantasy 5: Allies, p. 20
 Abilities Only (GURPS Powers, p. 119), 10%
 Blood Pool (Pyramid 3/50: Dungeon Fantasy II, p. 15)
 Drains Familiar (GURPS Dungeon Fantasy 5: Allies, p. 20; Pyramid #3/75: Hero's Jackpot, p. 20) [Varies]
 Heroic (GURPS Dungeon Fantasy Denizens: Barbarians, p. 21)
 One Power (GURPS Powers, p. 119), 50%
 Slow Recharge (GURPS Powers, p. 119), 20%/60%
 Special Recharge (GURPS Powers, p. 119), 70%/80%
 Stunts Only (GURPS Powers, p. 119), 10%
 Enhanced Defenses (GURPS Basic Set, p. 51) [Varies]
 see also:
 Enhanced Defenses (GURPS Martial Arts, p. 43)
 Types:
 Enhanced Block (GURPS Basic Set, p. 51) [5/level]
 Enhanced Block (Vehicular) (Pyramid 3/71: Spaceships II, p. 30) [5/level]
 Enhanced Defense (Explosives) (Pyramid 3/36: Dungeon Fantasy, pp. 45) [5/level]
 Enhanced Dodge (GURPS Basic Set, p. 51) [15/level]
 Enhanced Dodge (Dive for Cover) (GURPS Action 1: Heroes, p. 18) [5/level]
 Enhanced Dodge (Vehicular) (Pyramid 3/71: Spaceships II, p. 30) [5/level for one vehicle operation skill, 10/level for all vehicles]
 Enhanced Dodge (Vehicular) (GURPS Action 1: Heroes, p. 18) [5/level for one vehicle operation skill, 10/level for all vehicles]
 Enhanced Parry (GURPS Basic Set, p. 51) [5 or 10/level]
 Enhanced Parry (Against Ranged Weapons) (GURPS Martial Arts, p. 44) [5/level]
 Enhanced Power Defense (GURPS Psionic Powers, p. 18) [5 or 10]
 see also:
 Enhanced Move (GURPS Basic Set, p. 52) [20/level]
 See also:
 Choosing Abilities (GURPS Powers, p. 13)
 Enhanced Move (GURPS Powers, p. 49)
 AllOut (GURPS Powers, p. 49), 20%
 Handling Bonus (GURPS Basic Set, p. 52), +5% per +1
 Handling Penalty (GURPS Basic Set, p. 52), 5% per 1
 Newtonian (GURPS Basic Set, p. 52), 50%
 RoadBound (GURPS Basic Set, p. 52), 50%
 See also:
 Enhanced Time Sense (ETS) (GURPS Basic Set, p. 52 [45]
 see also: Enhanced Time Sense (ETS) (GURPS Martial Arts, p. 44)
 Combat Sense (GURPS Martial Arts, p. 44), 20%
 Enhanced Tracking (GURPS Basic Set, p. 53) [5/level]
 See also: Enhanced Tracking (GURPS Powers, p. 49)
 Multiple LockOns (GURPS Powers, p. 49), +20%
 Extended Lifespan (GURPS Basic Set, p. 53) [2/level]
 Extra Action Points (Pyramid 3/44: Alternate GURPS II, p. 7) [2/level]
 Extra Arms (GURPS Basic Set, p. 53) [10 each]
 ExtraFlexible (GURPS Basic Set, p. 53), +50%
 Foot Manipulators (GURPS Basic Set, p. 53), 30%
 Long (GURPS Basic Set, p. 53), +100%/level
 No Physical Attack (GURPS Basic Set, p. 53), 50%
 Short (GURPS Basic Set, p. 53), 50%
 Weak (GURPS Basic Set, p. 53), 25%/50%
 Weapon Mount (GURPS Basic Set, p. 53), 80%
 see also:
 Arms Control (GURPS Powers, p. 138)
 Close Combat and Body Morphology (GURPS Martial Arts, p. 114)
 see also:
 Extra Attack (GURPS Basic Set, p. 53) [25/level]
 See also:
 Extra Attack (GURPS Martial Arts, p. 44)
 Extra Attack (GURPS Powers, p. 49)
 Multiple Attacks (GURPS Martial Arts, p. 126)
 MultiStrike (GURPS Martial Arts, p. 44, or GURPS Powers, p. 49), +20%
 Single Skill (GURPS Martial Arts, p. 44, or GURPS Powers, p. 49), 20%
 See also:
 ExtraFlexible Arm (GURPS Basic Set, p. 53) [5 or 10]
 Extra Head (GURPS Basic Set, p. 54) [15/head]
 Extraneous (GURPS Basic Set, p. 54), 20%
 Extra Legs (GURPS Basic Set, p. 54) [5/10/15]
 Cannot Kick (GURPS Basic Set, p. 55), 50%
 Long (GURPS Basic Set, p. 55), +100%/level
 see also:

 Close Combat and Body Morphology (GURPS Martial Arts, p. 114)

 Extra Life (GURPS Basic Set, p. 55) [25/life]
 Copy (GURPS Basic Set, p. 55), 20%
 Requires Body (GURPS Basic Set, p. 55), 20%/40%
 Extra Mouth (GURPS Basic Set, p. 55) [5/mouth]
 see also:

 Close Combat and Body Morphology (GURPS Martial Arts, p. 115)

 see also:
F
 Fangs (GURPS Basic Set, p. 91) [2]
 Fashion Sense (GURPS Basic Set, p. 21) [5]
 Digital (GURPS Social Engineering, p. 77) [5]
 Faster Prayers (Pyramid 3/36: Dungeon Fantasy, p. 8) [10]
 Favor (GURPS Basic Set, p. 55) [Variable)
 See also: GURPS Mysteries, p. 107
 Fearlessness (GURPS Basic Set, p. 55), [2/level]
 See also:
 Advantages that Aid Resistance (GURPS Powers, p. 169)
 Fearlessness (GURPS Martial Arts, p. 44)
 GURPS Horror, p. 14
 See also:
 Filter Lungs (GURPS Basic Set, p. 55) [5]
 Filthy Rich (see Wealth)
 Fit (GURPS Basic Set, p. 55; GURPS Social Engineering: Back to School, p. 13; Pyramid 3/44: Alternate GURPS II, p. 12) [5]
 Very Fit (GURPS Basic Set, p. 55; GURPS Social Engineering: Back to School, p. 13; Pyramid 3/44: Alternate GURPS II, p. 12) [15]
 see also:
 Advantages that Aid Resistance (GURPS Powers, p. 169)
 Flexibility (GURPS Basic Set, p. 56) [5]
 see also: Flexibility (GURPS Martial Arts, p. 44)
 Flight (GURPS Basic Set, p. 56) [40]
 See also:
 Choosing Abilities (GURPS Powers, p. 13)
 Flight (GURPS Powers, p. 50)
 Cannot Hover (GURPS Basic Set, p. 56), 15%
 Controlled Gliding (GURPS Basic Set, p. 56), 45%
 Gliding (GURPS Basic Set, p. 56), 50%
 Lighter Than Air (GURPS Basic Set, p. 56), 10%
 Low Ceiling (GURPS Basic Set, p. 56), Variable
 Newtonian Space Flight (GURPS Basic Set, p. 56), +25%
 Planetary (GURPS Powers, p. 50), 5%
 Requires Surface (GURPS Powers, p. 50), 20%
 Slow (GURPS Psionic Powers, p. 14), 25% or 45%
 Small Wings (GURPS Basic Set, p. 56), 10%
 Soaring (Pyramid #3/6  Space Colony Alpha, p. 8), +10%
 Space Flight (GURPS Basic Set, p. 56), +50%
 Space Flight Only (GURPS Basic Set, p. 56), 75%
 Winged (GURPS Basic Set, p. 56), 25%
 See also:
G
 Gadgeteer (GURPS Basic Set, p. 56) [25]
 Gadgeteer, Quick (GURPS Basic Set, p. 57) [50]
 H4xx0r (GURPS Action 1: Heroes, p. 1819), 50%
 Solder and Duct Tape (GURPS Action 1: Heroes, p. 19), 50%
 Specialized (Pyramid #3/82: Magical Creations, p. 7), 50%
 Spycraft (Pyramid 3/48: Secret Magic, p. 9) 50%
 See also: Gadgeteering (GURPS Basic Set, p. 475)
 Gadgeteer, Quick (GURPS Basic Set, p. 57) [50]
 GExperience (GURPS Basic Set, p. 57) [1 each, or 10 for all]
 See also: GURPS Space, p. 220
 Gizmos (GURPS Basic Set, p. 57) [5 each]
 see also: Gizmos (GURPS Martial Arts, p. 45)
 Accessibility, Concoctions (Pyramid #3/82: Magical Creations, p. 7) [20%]
 GravityRipple Comm (see Telecommunications)
 Growth (GURPS Basic Set, p. 58) [10/level]
 See also:
 Choosing Abilities (GURPS Powers, p. 18)
 Growth (GURPS Powers, p. 50)
 Maximum Size Only (GURPS Basic Set, p. 58), +0%
 See also:
 Gunslinger (GURPS Basic Set, p. 58) [25]
 See also: GURPS HighTech, p. 249
 See also: GURPS Monster Hunters 1: Champions, p. 24
 See also: GURPS Action 1: Heroes, p. 18
H
 Handsome (see Appearance)
 Hard to Kill (GURPS Basic Set, p. 58; GURPS Magic: Death Spells, p. 6) [2/level]
 see also:
 Advantages that Aid Resistance (GURPS Powers, p. 169)
 see also:
 Hard to Subdue (GURPS Basic Set, p. 59) [2/level]
 see also:
 Advantages that Aid Resistance (GURPS Powers, p. 169)
 see also:
 Healing (GURPS Basic Set, p. 59) [30]
 See also:
 Choosing Abilities (GURPS Powers, p. 19)
 Healing (GURPS Powers, p. 51)
 PlotStoppers (GURPS Powers, p. 194)
 Affects Self (GURPS Powers, p. 51), +50%
 Affliction Only (GURPS Powers, p. 51), 40%
 Capped (GURPS Powers, p. 51), Variable
 Cure Affliction (GURPS Powers, p. 51), +60%
 Disease Only (GURPS Basic Set, p. 59), 40%
 Empathic (GURPS Powers, p. 51), 50%
 Faith Healing (GURPS Basic Set, p. 59), +20%
 Injuries Only (GURPS Basic Set, p. 59), 20%
 Own Race Only (GURPS Basic Set, p. 59), 20%
 Restore Limbs (GURPS Psionic Powers, p. 14) +80%
 Xenohealing (GURPS Basic Set, p. 59), Variable
 See also:
 Hermaphromorph (GURPS Basic Set, p. 59) [5]
 See also:
 Choosing Abilities (GURPS Powers, p. 18)
 See also:
 Heroic Archer (GURPS Martial Arts, p. 45; GURPS Dungeon Fantasy 1: Adventurers, p. 14) [20]
 See also:
 Heroic Archer (GURPS Martial Arts: Yrth Fighting Styles, p. 23)
 See also:
 Heir (GURPS Basic Set, p. 33) [Varies]
 See also:// GURPS Mysteries, p. 108
 Heroic Feats (GURPS Basic Set, p. 41) [10]
 High Manual Dexterity (GURPS Basic Set, p. 59) [5/level]
 High Pain Threshold (GURPS Basic Set, p. 59) [10]
 see also:
 Advantages that Aid Resistance (GURPS Powers, p. 169)
 see also:
 High TL (GURPS Basic Set, p. 23) [5/level]
 See also: GURPS Banestorm, p. 183; GURPS Space, p. 220
 Higher Purpose (GURPS Basic Set, p. 59; GURPS Dungeon Fantasy 3: The Next Level, p. 40; GURPS Social Engineering: Back to School, p. 21) [5]
 See also: GURPS Horror, p. 14
 See also: GURPS Monster Hunters 1: Champions, p. 24
 Higher Purpose (Deliver the package) (GURPS Action 1: Heroes, p. 18) [5]
 Higher Purpose ("Medic!") (GURPS Action 1: Heroes, p. 18) [5]
 Justice Will Be Served (Pyramid 3/10: Crime and Grime, p. 4) [5]
 Slay Elder Things (Pyramid #3/76: Dungeon Fantasy IV, p. 6) [5] Prerequisite: Psientist 1+
 Slay Evil Psis (Pyramid #3/76: Dungeon Fantasy IV, p. 6) [5]
 Homogenous (see Injury Tolerance)
 Hooves (GURPS Basic Set, p. 42) [3]
 Hyperspectral Vision (GURPS Basic Set, p. 60) [25]
 See also:
 Hyperspectral Vision (GURPS Powers, p. 51)
 Extended HighBand (GURPS Basic Set, p. 60), +30%
 Extended LowBand (GURPS Basic Set, p. 60), +30%
 Extended (Special) (GURPS Powers, p. 52), +30% each
 See also:
I
 Illuminated (GURPS Basic Set, p. 60) [15]
 see also:
 Supernatural Advantages (GURPS Powers, p. 187)
 see also:
 Illusion (GURPS Powers, p. 94; GURPS Social Engineering: Back to School, p. 21) [Variable]
 see also:
 Choosing Abilities (GURPS Powers, p. 15)
 Auditory Only (GURPS Powers, p. 95), 70%
 Extended (GURPS Powers, p. 95), Variable
 Hallucinations (GURPS Psionic Powers, p. 14), 50%
 Independence (GURPS Powers, p. 95), +40%
 Initiative (GURPS Powers, p. 95), +100%
 Mental (GURPS Powers, p. 95), +100%
 Static (GURPS Powers, p. 95), 30%
 Stigmata (GURPS Powers, p. 95), +100%
 Visual Only (GURPS Powers, p. 95), 30%
 see also:
 Imaging Radar (see Scanning Sense)
 Imbue (GURPS PowerUps 1: Imbuements, p. 4) [10, 20, or 40]
 see also:
 Imbuements index
 Imbue Other (Pyramid 3/36: Dungeon Fantasy, p. 24)
 Limited Skill Access (GURPS PowerUps 1: Imbuements, p. 4), 80% for a single skill, 60% for two, 40% for three, or 20% for four skills.
 Limited Skill Access (Pyramid 3/36: Dungeon Fantasy, p. 24), Defensive Only, Enhancement Only, or Transformation Only, 10%; Armor Only or Shield Only, 20%.
 Limited Skill Application (Pyramid 3/36: Dungeon Fantasy, p. 24), Melee Skills Only or Ranged Skills Only, 10%; any four skills, 20%; three skills, 30%; two skills, 40%; one skill or Unarmed Only, 50%.
 Spells Only (Pyramid 3/36: Dungeon Fantasy, p. 25), Any spell, 10%; Missile Spells Only or Jet Spells Only or Blocking Spells Only, 20%; spells of one magical college only, or spells granted by a single kind of Power Investiture, 30%; any two spells, 40%; any one spell, 50%.
 see also:
 Improved GTolerance (GURPS Basic Set, p. 60) [5 to 25]
 See also: GURPS Space, p. 220
 Independent Body Parts (see Injury Tolerance)
 Independent Income (GURPS Basic Set, p. 26) [1/level]
 Indomitable (GURPS Basic Set, p. 60) [15]
 See also: GURPS Mysteries, p. 108
 Infrared Communication (see Telecommunication)
 Infravision (GURPS Basic Set, p. 60) [0 or 10]
 See also:
 Vision Advantages (GURPS Powers, p. 87)
 Near Infrared Vision (GURPS Powers: Enhanced Senses, p. 8) [0 or 10]
 Thermal Infrared Vision (GURPS Powers: Enhanced Senses, p. 8) [10]
 See also:
 Injury Tolerance (GURPS Basic Set, p. 60) [Variable]
 see also:
 Injury Tolerance (GURPS Powers, p. 52)
 Close Combat and Body Morphology (GURPS Martial Arts, p. 115)
 GURPS Horror, p. 14
 Injury Tolerance (GURPS Powers, p. 52)
 Damage Reduction (GURPS Martial Arts, p. 45; GURPS Powers, p. 53; GURPS Dungeon Fantasy Monsters 1, p. 35) [50/75/100]
 see also: Invulnerability (GURPS Powers, p. 118)
 Diffuse (GURPS Basic Set, p. 60) [100]
 see also: Invulnerability (GURPS Powers, p. 119)
 Body of Swarm (GURPS Horror, p. 14), +40%
 Flying Swarm (GURPS Horror, p. 14), +30%
 Humanoid Form (GURPS Horror, p. 14), +50%
 Scatter (GURPS Horror, p. 14), +40%/+120%
 Tenuous Form (GURPS Horror, p. 15), 50%
 Infiltration (GURPS Powers, p. 53, or GURPS Horror, p. 14), +40%
 Misty (GURPS Horror, p. 15), 20%/40%
 Swarm (GURPS Powers, p. 53), +80%/+160%
 Homogenous (GURPS Basic Set, p. 60) [40]
 Independent Body Parts (GURPS Powers, pp. 5253; GURPS Dungeon Fantasy Monsters 1, p. 35) [35]
 Detachable Head (GURPS Powers, p. 52; GURPS Dungeon Fantasy Monsters 1, p. 36), +15%
 Instant Reattachment (GURPS Powers, p. 52; GURPS Dungeon Fantasy Monsters 1, p. 36), +50%
 No Reattachment (GURPS Powers, p. 52; GURPS Dungeon Fantasy Monsters 1, p. 36), 60%
 Reattachment Only (GURPS Powers, p. 52; GURPS Dungeon Fantasy Monsters 1, p. 36), 50%
 No Blood (GURPS Basic Set, p. 61) [5]
 No Brain (GURPS Basic Set, p. 61) [5]
 No Eyes (GURPS Basic Set, p. 61) [5]
 No Head (GURPS Basic Set, p. 61) [7]
 No Neck (GURPS Basic Set, p. 61) [5]
 No Vitals (GURPS Basic Set, p. 61) [5]
 Unbreakable Bones (GURPS Powers, p. 53) [10]
 Unliving (GURPS Basic Set, p. 61) [20]
 see also:
 Innate Attack (GURPS Basic Set, p. 61) [Variable]
 See also:
 Choosing Abilities (GURPS Powers, p. 9)
 Innate Attack (GURPS Martial Arts, p. 45)
 Innate Attack (GURPS Powers, pp. 5355)
 GURPS Horror, p. 15
 Burning (GURPS Basic Set, p. 61) [5/level]
 See also: TightBeam Burning Attacks (GURPS Basic Set, p. 399)
 Corrosion (GURPS Basic Set, p. 61) [10/level]
 Crushing (GURPS Basic Set, p. 61) [5/level]
 Cutting (GURPS Basic Set, p. 61) [7/level]
 Fatigue (GURPS Basic Set, p. 61) [10/level]
 Impaling (GURPS Basic Set, p. 61) [8/level]
 Pestilence (GURPS Horror, p. 15) [50]
 Piercing (GURPS Basic Set, p. 61) [3/5/6/8/level]
 Plague (GURPS Horror, p. 16) [9]
 Strong Venom (GURPS Horror, p. 16) [22]
 Toxic (GURPS Basic Set, p. 62) [4/level]
 See also:
 Insubstantiality (GURPS Basic Set, p. 62) [80]
 See also:
 Choosing Abilities (GURPS Powers, p. 19)
 Insubstantiality (GURPS Powers, pp. 5556)
 Invulnerability (GURPS Powers, p. 119)
 PlotStoppers (GURPS Powers, p. 195)
 GURPS Horror, p. 16
 Affect Substantial (GURPS Basic Set, p. 63), +100%
 Always On (GURPS Basic Set, p. 63), 50%
 Can Carry Objects (GURPS Basic Set, p. 63), +10%/+20%/+50%/+100%
 Difficult Materialization (GURPS Fantasy, p. 128; GURPS Horror, p. 16), 20%
 Ectoplasmic Materialization (GURPS Horror, p. 16), 35%
 Ghost Air (GURPS Psionic Powers, p. 14), +10%
 Illusory Form (GURPS Fantasy, p. 128), 15%
 No Vertical Move (GURPS Fantasy, p. 129; GURPS Powers, p. 55, or GURPS Horror, p. 16), 10%
 Noisy (GURPS Powers, p. 55, or GURPS Horror, p. 16), 5%
 Partial Change (GURPS Basic Set, p. 63), +20%/+100%
 Projection (GURPS Fantasy, p. 128; GURPS Powers, p. 55, or GURPS Horror, p. 16), 50%
 See also: Projection (GURPS Powers, p. 44)
 Reversion (GURPS Horror, p. 16), +60%
 Substantial Communication (GURPS Psionic Powers, p. 14), +40%
 Touch (GURPS Horror, p. 16), +0%/+5%
 Usually On (GURPS Basic Set, p. 63), 40%
 See also:
 Intuition (GURPS Basic Set, p. 63) [15]
 See also:
 Choosing Abilities (GURPS Powers, p. 16)
 Intuition (GURPS Powers, p. 56)
 Inspired (GURPS Powers, p. 56), +100%
 See also:
 Intuitive Mathematician (GURPS Basic Set, p. 66) [5]
 Invisibility (GURPS Basic Set, p. 63) [40]
 See also:
 Choosing Abilities (GURPS Powers, p. 19)
 Invisibility (GURPS Powers, pp. 567)
 PlotStoppers (GURPS Powers, p. 195)
 Affects Machines (GURPS Basic Set, p. 63), +50%
 Can Carry Objects (GURPS Basic Set, p. 63), Variable
 Extended (GURPS Basic Set, p. 63), +20% each
 Fringe (GURPS Powers, p. 56), 10%
 Machines Only (GURPS Basic Set, p. 63), 50%
 Only in Spirit Form (GURPS Fantasy, p. 129), 10%
 Substantial Only (GURPS Basic Set, p. 63), 10%
 Switchable (GURPS Basic Set, p. 63), +10%
 Usually On (GURPS Basic Set, p. 63), +5%
 Visible Reflection (GURPS Basic Set, p. 63), 10%
 Visible Shadow (GURPS Basic Set, p. 63), 10%
 See also:
J
 Job Training (GURPS PowerUps 3: Talents, p. 25) [1/two template skills]
 Jumper (GURPS Basic Set, p. 64; GURPS Banestorm, p. 183; GURPS Fantasy, p. 129) [100]
 Types:
 Spirit (GURPS Powers, p. 57; GURPS Horror, p. 16; GURPS Dungeon Fantasy 9: Summoners, p. 5)
 Time (GURPS Basic Set, p. 64)
 World (GURPS Basic Set, p. 64)
 See also:
 Choosing Abilities (GURPS Powers, p. 13)
 Jumper (GURPS Powers, p. 57)
 PlotStoppers (GURPS Powers, p. 197)
 Cannot Escort (GURPS Basic Set, p. 64), 10%
 Cannot Follow (GURPS Basic Set, p. 64), 20%
 Drift (GURPS Basic Set, p. 64), 15%
 Extra Carrying Capacity (GURPS Basic Set, p. 64), +10%/+20%/+30%/+50%
 Faster Concentration (GURPS Psionic Powers, p. 15), +2%/level
 Interplanar (GURPS Powers, p. 57), +0%/+100%
 Improved (GURPS Psionic Powers, p. 15), +10%
 Limited Access (GURPS Powers, p. 57, or GURPS Horror, p. 16), Variable
 Limited Jump (GURPS Basic Set, p. 64), 10%
 Maximum Range (GURPS Basic Set, p. 65), GM's Discretion/Variable
 Naked (GURPS Basic Set, p. 65), 30%
 New Worlds (GURPS Basic Set, p. 64), +50%
 OmniJump (GURPS Basic Set, p. 64), +10%
 Projection (GURPS Powers, p. 58, or GURPS Horror, p. 16), Variable
 See also: Projection (GURPS Powers, p. 44)
 Reliable (GURPS Powers, p. 57), +5% per +1
 Special Movement (GURPS Powers, p. 58), Variable
 Special Portal (GURPS Powers, p. 58), Variable
 Stunning (GURPS Basic Set, p. 64), 10%
 Tracking (GURPS Basic Set, p. 64), +20%
 Tunnel (GURPS Basic Set, p. 64), +40%
 Warp Jump (GURPS Basic Set, p. 64), +10%
 Types:
K
L
 Ladar (see Scanning Sense)
 Language (GURPS Basic Set, p. 23) [Varies]
 See also:
 GURPS Banestorm, p. 183; GURPS LowTech, p.8; GURPS Monster Hunters 1: Champions, p. 24; GURPS Space, p. 220; GURPS Social Engineering: Back to School, p. 13
 Animal Languages (GURPS Fantasy, p. 47), Prerequisites: Mimicry12 for accented, or 16 for native
 Wildcard Languages (GURPS PowerUps 7: Wildcard Skills, p. 20; Pyramid 3/54: Social Engineering, p. 29) [Varies]
 See also:
 Language Talent (GURPS Basic Set, p. 65) [10]
 Laser Communication (see Telecommunication)
 Leech (GURPS Powers, p. 96, GURPS Horror, p. 20; Pyramid 3/83: Alternate GURPS IV, p. 30) [25 for level 1, 4/level each additional]
 See also:
 Choosing Abilities (GURPS Powers, p. 10)
 Accelerated Healing (GURPS Powers, p. 96, or GURPS Horror, p. 21), +25%
 Addictive Bite (GURPS Horror, p. 21), +200%/+400%
 Doleovore (GURPS Horror, p. 21), +20%
 Hazard (GURPS Powers, p. 96, or GURPS Horror, p. 21), Variable
 See also: Hazard (GURPS Basic Set, p. 104)
 Dehydration (GURPS Basic Set, pp. 104, 426), +20%
 Drowning (GURPS Basic Set, pp. 104, 354), +0%
 Freezing (GURPS Basic Set, pp. 104, 430), +20%
 Missed Sleep (GURPS Basic Set, pp. 104, 4267), +50%
 Starvation (GURPS Basic Set, pp. 104, 426), +40%
 Suffocation (GURPS Basic Set, pp. 104, 436), +0%
 Heals FP (GURPS Powers, p. 96, or GURPS Horror, p. 21), +60%/+30%
 Metuovore (GURPS Horror, p. 21), +20%
 Obligate Doleovore (GURPS Horror, p. 21), 50%
 Obligate Metuovore (GURPS Horror, p. 21), 50%
 Only Heals FP (GURPS Powers, p. 96, or GURPS Horror, p. 21), 20%
 Steal (Other Score) (GURPS Powers, p. 96, or GURPS Horror, p. 21), 25%/+50%/+100%/+300%
 Steal Possession (Pyramid 3/83: Alternate GURPS IV, p. 30), 50%
 Steal Youth (GURPS Powers, p. 96, or GURPS Horror, p. 21), +300%/+450%
 See also:
 Legal Enforcement Powers (GURPS Basic Set, p. 65; GURPS Social Engineering, p. 16; Pyramid 3/47: The Rogue's Life, p. 28) [5/10/15]
 See also: GURPS Mysteries, p. 108
 King's Man (Pyramid 3/58: Urban Fantasy II, p. 12) [15]
 Town Watchman (Pyramid 3/58: Urban Fantasy II, p. 12) [5]
 Legal Immunity (GURPS Basic Set, p. 65; GURPS Social Engineering, p. 15; Pyramid 3/47: The Rogue's Life, p. 28) [5 to 20]
 Diplomatic Pouch (GURPS Basic Set, p. 65) [5]
 Local Bigwig (Pyramid 3/58: Urban Fantasy II, p. 12) [5]
 Royal Favor (Pyramid 3/58: Urban Fantasy II, p. 12) [15]
 Less Sleep (GURPS Basic Set, p. 65; GURPS Social Engineering: Back to School, p. 13) [2/level]
 Lifting ST (GURPS Basic Set, p. 65) [3/level]
 See also:
 Heavy Lifting (GURPS Powers, p. 58)
 Lifting ST (GURPS Powers, p. 58)
 Size (GURPS Basic Set, p. 15), 10% x SM
 SuperEffort (GURPS Powers, p. 58), +400%
 See also:
 Lightning Calculator (GURPS Basic Set, p. 66) [2]
 Long Arm (GURPS Basic Set, p. 53) [10/level]
 Longevity (GURPS Basic Set, p. 66) [2]
 Long Legs (GURPS Basic Set, p. 55) [10/level]
 Luck (GURPS Basic Set, p. 66) [15/30/60]
 See also:
 Luck (GURPS Powers, p. 59)
 Active (GURPS Basic Set, p. 66), 40%
 Aspected (GURPS Basic Set, p. 66), 20%
 Defensive (GURPS Basic Set, p. 66), 20%
 Wishing (GURPS Powers, p. 59), +100%
 See also:
M
 Magery (GURPS Basic Set, p. 66; GURPS Magic: Plant Spells, p. 7) [5 for Magery 0, +10/level]
 see also:
 Supernatural Advantages (GURPS Powers, p. 187)
 GURPS Banestorm, p. 183; GURPS Monster Hunters 1: Champions, p. 24; GURPS Space, p. 220
 Bardic (GURPS Dungeon Fantasy 3: The Next Level, p. 20), Prerequisite: Magery 0 [11/level]
 Ceremonial (GURPS Fantasy, p. 129), 40%
 Dance (GURPS Basic Set, p. 67), 40%
 DarkAspected (GURPS Basic Set, p. 67), 50%
 DayAspected (GURPS Basic Set, p. 67), 40%
 Divided (GURPS Fantasy, p. 129), 40%
 Hyperdivided (GURPS Fantasy, p. 129), 80%
 Impermanent (GURPS Fantasy, p. 129), 10% or 20%
 Musical (GURPS Basic Set, p. 67), 50%
 NightAspected (GURPS Basic Set, p. 67), 40%
 One College Only (GURPS Basic Set, p. 67; GURPS Fantasy, p. 129), 40% (varies)
 OneSpell Magery (GURPS Fantasy, p. 129), 80% (costs 5% more for each spell known past the first)
 Restructurable Magery (GURPS Fantasy, p. 129), varies
 Solitary (GURPS Basic Set, p. 67), 40%
 Solitary Ceremonial Casting (GURPS Fantasy, p. 130), +10%
 Song (GURPS Basic Set, p. 67), 40%
 see also:
 Magic Resistance (GURPS Basic Set, p. 67; GURPS Thaumatology: Sorcery, p. 5; Pyramid 3/83: Alternate GURPS IV, p. 30) [2/level]
 see also:
 Advantages that Aid Resistance (GURPS Powers, p. 169)
 Supernatural Advantages (GURPS Powers, p. 187)
 Improved (GURPS Basic Set, p. 67), +150%
 Limited, Only against death magic (GURPS Magic: Death Spells, p. 6), 75%
 Potent Resistance (Pyramid #3/75: Hero's Jackpot, p. 21), +50%/+100%/+150%
 Spell Absorption (Pyramid #3/75: Hero's Jackpot, p. 21), +50%
 see also:
 Mana Damper (GURPS Basic Set, p. 67) [10/level]
 See also:
 Mana Damper and Mana Enhancer (GURPS Powers, p. 59)
 Supernatural Advantages (GURPS Powers, p. 187)
 Area Effect (GURPS Basic Set, p. 67), +50%/level
 Discriminatory (GURPS Powers, p. 59), +150%
 Switchable (GURPS Basic Set, p. 67), +100%
 See also:
 Mana Enhancer (GURPS Basic Set, p. 68) [50/level]
 See also:
 Mana Damper and Mana Enhancer (GURPS Powers, p. 59)
 Supernatural Advantages (GURPS Powers, p. 187)
 Area Effect (GURPS Basic Set, p. 68), +50%/level
 Discriminatory (GURPS Powers, p. 59), +150%
 Switchable (GURPS Basic Set, p. 68), +100%
 See also:
 Medium (GURPS Basic Set, p. 68) [10]
 See also:
 Medium (GURPS Powers, pp. 5960)
 Supernatural Advantages (GURPS Powers, p. 186)
 GURPS Banestorm, p. 183; GURPS Horror, p. 17
 Choosing Abilities (GURPS Powers, p. 14)
 Manifestation (GURPS Powers, p. 60, or GURPS Horror, p. 17), +100%
 Specialized (GURPS Powers, p. 60), 50%
 Universal (GURPS Powers, p. 60, or GURPS Horror, p. 17), +50%
 Visual (GURPS Powers, p. 59, or GURPS Horror, p. 17), +50%
 See also:
 Memory, Eidetic (GURPS Basic Set, p. 51) [5]
 Memory, Photographic (GURPS Basic Set, p. 51) [10]
 Metabolism Control (GURPS Basic Set, p. 68; Pyramid 3/44: Alternate GURPS II, p. 12) [5/level]
 See also:
 Advantages that Aid Resistance (GURPS Powers, p. 169)
 Choosing Abilities (GURPS Powers, p. 19)
 Metabolism Control (GURPS Powers, p. 60)
 Hibernation (GURPS Basic Set, p. 68), 60%
 Mastery (GURPS Powers, p. 60), +40%
 See also:
 Microscopic Vision (GURPS Basic Set, p. 68) [5/level]
 See also:
 Microscopic Vision (GURPS Powers, p. 60)
 See also:
 Mimicry (GURPS Basic Set, p. 68) [10]
 See also:
 Choosing Abilities (GURPS Powers, p. 14)
 Mimicry (GURPS Powers, pp. 601)
 Voice Library (GURPS Powers, p. 61), +50%
 See also:
 Mind Control (GURPS Basic Set, p. 17; Pyramid 3/83: Alternate GURPS IV, p. 29) [50]
 See also:
 Choosing Abilities (GURPS Powers, p. 15)
 Mind Control (GURPS Powers, p. 61)
 PlotStoppers (GURPS Powers, p. 195)
 Conditioning (GURPS Basic Set, p. 69), +50%
 Conditioning Only (GURPS Basic Set, p. 69), 50%
 Emotion Control (GURPS Powers, p. 61, or GURPS Horror, p. 17), 50%
 Independent (GURPS Powers, p. 61, or GURPS Horror, p. 17), +70%
 Mind Tricks (GURPS Psionic Powers, p. 15), 30%
 No Memory (GURPS Basic Set, p. 69), +10%
 One Emotion Only (GURPS Horror, p. 17), 80%
 Puppet (GURPS Basic Set, p. 69), 40%
 Rationalization (GURPS Psionic Powers, p. 15), +20%
 Slow and Sure (GURPS Psionic Powers, p. 15), variable
 Suggestion (GURPS Powers, p. 61, or GURPS Horror, p. 17), 40%
 Telepathic (GURPS Basic Set, p. 69), 10%
 See also:
 Mind Probe (GURPS Basic Set, p. 69; Pyramid 3/83: Alternate GURPS IV, p. 29) [20]
 See also:
 Choosing Abilities (GURPS Powers, p. 15)
 Mind Probe and Mind Reading (GURPS Powers, pp. 612)
 PlotStoppers (GURPS Powers, p. 195)
 Cybernetic (GURPS Basic Set, p. 69), +50%
 Cybernetic Only (GURPS Basic Set, p. 70), 50%
 Invasive (GURPS Powers, p. 62), +75%
 Memory Bank (GURPS Powers, p. 62), +100%/+150%
 Racial (GURPS Basic Set, p. 70), 20%
 Sensory (GURPS Basic Set, p. 69), +20%
 Sensory Only (GURPS Basic Set, p. 70), 20%
 Telecommunication (GURPS Basic Set, p. 70), 20%
 Universal (GURPS Basic Set, p. 69), +50%
 See also:
 Mind Reading (GURPS Basic Set, p. 69; Pyramid 3/83: Alternate GURPS IV, p. 29) [30]
 See also:
 Choosing Abilities (GURPS Powers, p. 15)
 Mind Probe and Mind Reading (GURPS Powers, pp. 612)
 PlotStoppers (GURPS Powers, p. 195)
 Cybernetic (GURPS Basic Set, p. 69), +50%
 Cybernetic Only (GURPS Basic Set, p. 70), 50%
 Multiple Contacts (GURPS Powers, p. 62), +50%
 Racial (GURPS Basic Set, p. 70), 20%
 Sensory (GURPS Basic Set, p. 69), +20%
 Sensory Only (GURPS Basic Set, p. 70), 20%
 Telecommunication (GURPS Basic Set, p. 70), 20%
 Universal (GURPS Basic Set, p. 69), +50%
 See also:
 Mind Shield (GURPS Basic Set, p. 70; Pyramid 3/83: Alternate GURPS IV, p. 29) [4/level]
 See also:
 Advantages that Aid Resistance (GURPS Powers, p. 169)
 Mind Shield (GURPS Powers, p. 62)
 Active (GURPS Psionic Powers, p. 15), 25%
 Always On (GURPS Psionic Powers, p. 15), 10%
 Feedback (GURPS Psionic Powers, p. 15), 25% or 50%
 Limited (GURPS Powers, p. 62), Variable
 Cybernetic (GURPS Basic Set, p. 70), 50%
 Lockdown (GURPS Psionic Powers, p. 15), +100%
 Profiling (GURPS Psionic Powers, p. 15), +10%
 Reflection (GURPS Psionic Powers, p. 15), +100%
 See also:
 Mindlink (GURPS Basic Set, p. 70) [Varies]
 see also:
 Supernatural Advantages (GURPS Powers, p. 187)
 Cybernetic (GURPS Basic Set, p. 69), +50%
 Cybernetic Only (GURPS Basic Set, p. 70), 50%
 Racial (GURPS Basic Set, p. 70), 20%
 Sensory (GURPS Basic Set, p. 69), +20%
 Sensory Only (GURPS Basic Set, p. 70), 20%
 Telecommunication (GURPS Basic Set, p. 70), 20%
 Universal (GURPS Basic Set, p. 69), +50%
 see also:
 Modular Abilities (GURPS Basic Set, p. 71) [Varies]
 Example Types:
 BookLearned Wisdom (GURPS Dungeon Fantasy 4: Sages, p. 8) [5 base + 2/level]
 Chip Slots (GURPS Basic Set, p. 71) [5 base + 3/level]
 Computer Brain (GURPS Basic Set, p. 71) [6 base + 4/level]
 Cosmic Power (GURPS Basic Set, p. 71) [10/level]
 Divine Inspiration (GURPS Powers, p. 63) [6 base + 4/level]
 Slotted Cosmic Power (GURPS Psionic Powers, p. 15) [7 base + 5/level]
 Spirit Trapping (GURPS Fantasy, p. 130) [6 base + 4/level, or 5 base + 3/level if bound into physical objects]
 SuperMemorization (GURPS Basic Set, p. 71) [5 base + 3/level]
 Telepathic Learning (GURPS Psionic Powers, p. 16) [5 base + 4/level]
 See also:
 Modular Abilities (GURPS Powers, pp. 623)
 Modular Abilities in Play (GURPS Powers, p. 62)
 Limited, Focus (GURPS Powers, p. 63), Variable
 Limited, Trait (GURPS Powers, p. 64), Variable
 Physical and Mental (GURPS Basic Set, p. 71), +100%
 Physical Only (GURPS Basic Set, p. 71), +50%
 Social (GURPS Powers, p. 63), +50%
 Social Only (GURPS Powers, p. 63), +0%
 Spells Only (GURPS Basic Set, p. 71), 20%
 Virtual (GURPS Basic Set, p. 71), 50%
 Example Types:
 Morph (GURPS Basic Set, p. 84) [Varies]
 See also:
 Choosing Abilities (GURPS Powers, p. 18)
 PlotStoppers (GURPS Powers, p. 197)
 Shapeshifting (GURPS Powers, p. 74)
 (GURPS Horror, p. 18)
 Active Change (GURPS Powers, p. 75), +20%
 Cannot Memorize Forms (GURPS Fantasy, p. 131; GURPS Powers, p. 75, or GURPS Horror, p. 18), 50%
 Cosmetic (GURPS Basic Set, p. 85), 50%
 Flawed (GURPS Powers, p. 75, or GURPS Horror, p. 18), 10%
 Improvised Forms (GURPS Powers, p. 75), +100%
 Linked Changes (GURPS Fantasy, p. 131), 25%
 Mass Conservation (GURPS Basic Set, p. 85), 20%
 Needs Sample (GURPS Powers, p. 75, or GURPS Horror, p. 18), Variable
 No Memorization Required (GURPS Powers, p. 75), +50%
 OccupationalShifting (Pyramid 3/72: Alternate Dungeons, p. 32), +0% or +50%
 Only When Insubstantial (GURPS Fantasy, p. 131), 5% or 10%
 Required Intermediate Form (GURPS Fantasy, p. 131), 5% or 10%
 Retains Shape (GURPS Basic Set, p. 85), 20%
 Unlimited (GURPS Basic Set, p. 85), +50%
 Unliving Forms Only (GURPS Powers, p. 75), 0%
 See also:
 Multimillionaire (see Wealth)
N
 Natural Leader (Pyramid 3/65: Alternate GURPS III, p. 11) [5], Prerequisite: Charisma 2+, Leadership 12+, and either Sense of Duty (Teammates) or an appropriate Code of Honor
 Frail Voice ((Pyramid 3/65: Alternate GURPS III, p. 11), 25%
 Inspiring (Pyramid 3/65: Alternate GURPS III, p. 11), +50%/+100%
 Powerful Voice (Pyramid 3/65: Alternate GURPS III, p. 11), +20%/level
 Tactical Influence (Pyramid 3/65: Alternate GURPS III, p. 11), +750%
 Natural Weapon (Pyramid 3/65: Alternate GURPS III, p. 24) [Varies]
 Types
 Small Piercing (Pyramid 3/65: Alternate GURPS III, p. 24) [3/level]
 Toxic (Pyramid 3/65: Alternate GURPS III, p. 24) [4/level]
 Burning, Crushing, or Piercing (Pyramid 3/65: Alternate GURPS III, p. 24) [5/level]
 Large Piercing (Pyramid 3/65: Alternate GURPS III, p. 24) [6/level]
 Cutting (Pyramid 3/65: Alternate GURPS III, p. 24) [7/level]
 Huge Piercing or Impaling (Pyramid 3/65: Alternate GURPS III, p. 24) [8/level]
 Corrosion or Fatigue (Pyramid 3/65: Alternate GURPS III, p. 24) [10/level]
 Cannot Parry (Pyramid 3/65: Alternate GURPS III, p. 25), +40%
 Destructive Parry (Pyramid 3/65: Alternate GURPS III, p. 24), 40%
 Disarming (Pyramid 3/65: Alternate GURPS III, p. 24), +20%
 Extra Damage Type (Pyramid 3/65: Alternate GURPS III, p. 24), +20%
 Extra Reach (Pyramid 3/65: Alternate GURPS III, p. 24), +20%/+30%/+50%/hex
 Flexible (Pyramid 3/65: Alternate GURPS III, p. 24), +30%/+60%
 Fragile (Pyramid 3/65: Alternate GURPS III, p. 25), 20%
 Good Defense (Pyramid 3/65: Alternate GURPS III, p. 24), +30%/+60%
 Heavy (Pyramid 3/65: Alternate GURPS III, p. 24), +10%/level
 Hidden (Pyramid 3/65: Alternate GURPS III, p. 24), +20%
 Increased Damage (Pyramid 3/65: Alternate GURPS III, p. 24), +30%/+1 damage
 Intangible (Pyramid 3/65: Alternate GURPS III, p. 24), +50%
 Light (Pyramid 3/65: Alternate GURPS III, p. 25), 5%/level
 Poor Defense (Pyramid 3/65: Alternate GURPS III, p. 25), 20%
 Projected (Pyramid 3/65: Alternate GURPS III, p. 25), +50%
 Ranged (Pyramid 3/65: Alternate GURPS III, p. 25), +100%
 Reduced Damage (Pyramid 3/65: Alternate GURPS III, p. 25), 30%/60%
 Resilient (Pyramid 3/65: Alternate GURPS III, p. 25), +10%/+20%/+40%
 Single (Pyramid 3/65: Alternate GURPS III, p. 25), 20%
 SwingCapable (Pyramid 3/65: Alternate GURPS III, p. 25), +10%/+20%/+30%
 TwoHanded (Pyramid 3/65: Alternate GURPS III, p. 25), 30%
 Unbalanced (Pyramid 3/65: Alternate GURPS III, p. 25), 30%
 Types
 Neutralize (GURPS Basic Set, p. 71; Pyramid 3/83: Alternate GURPS IV, p. 30) [50]
 See also:
 Choosing Abilities (GURPS Powers, p. 10)
 Neutralize and Static vs. NonPowers (GURPS Powers, p. 97)
 Cosmic (GURPS Powers, p. 97), +300%
 Derangable ((GURPS Psionic Powers, p. 16), +10%
 Derange (GURPS Powers, p. 97), 20%
 Interruption (Pyramid 3/83: Alternate GURPS IV, p. 30), +50%
 Interruption (GURPS Psionic Powers, p. 16), 50%
 One Ability (GURPS Powers, p. 97), 80%
 One Power (GURPS Basic Set, p. 71, or GURPS Powers, p. 98), 50%
 Power Theft (GURPS Basic Set, p. 71), +200%
 Power Theft, Weak (GURPS Psionic Powers, p. 16), +100%
 Precise (GURPS Powers, p. 97), +20%
 See also:
 Neutrino Comm (see Telecommunications)
 Nictitating Membrane (GURPS Basic Set, p. 71) [1/level]
 Night Vision (GURPS Basic Set, p. 71; GURPS Fantasy, p. 130) [1/level]
 See also:
 Vision Advantages (GURPS Powers, p. 87)
 GURPS Horror, p. 17
 See also:
 No Blood (GURPS Basic Set, p. 61) [5]
 No Brain (GURPS Basic Set, p. 61) [5]
 No Eyes (GURPS Basic Set, p. 61) [5]
 No Head (GURPS Basic Set, p. 61) [7]
 No Neck (GURPS Basic Set, p. 61) [5]
 No Vitals (GURPS Basic Set, p. 61) [5]
O
 Obscure (GURPS Basic Set, p. 72) [2/level]
 See also:
 Choosing Abilities (GURPS Powers, p. 10)
 Obscure (GURPS Powers, p. 64)
 Always On (GURPS Basic Set, p. 72), 50%
 AntiTargeting (GURPS Psionic Powers, p. 16), 20%
 Defensive (GURPS Basic Set, p. 72), +50%
 Extended (GURPS Basic Set, p. 72), +20% each
 Limited (GURPS Powers, p. 65), Variable
 Ranged (GURPS Basic Set, p. 72), +50%
 Stealthy (GURPS Basic Set, p. 72), +100%
 See also:
 Omnilingual (Pyramid 3/54: Social Engineering, p. 29) [40]
 XenoOmnilingual (Pyramid 3/54: Social Engineering, p. 29) [80]
 Accessibility (Pyramid 3/54: Social Engineering, p. 29), Varies
 Cosmic, Universal Translator (Pyramid 3/54: Social Engineering, p. 29), +50%
 Omitted Racial Trait (GURPS Basic Set, p. 262) [Varies]
 Oracle (GURPS Basic Set, p. 72) [15]
 Other types:
 Oracle (Digital) (GURPS Powers, p. 65) [15]
 See also:
 Choosing Abilities (GURPS Powers, p. 16)
 Oracle (GURPS Powers, p. 65)
 Supernatural Advantages (GURPS Powers, p. 187)
 Inspired (GURPS Powers, p. 65), +100%
 Other types:
P
 Parabolic Hearing (GURPS Basic Set, p. 72) [4/level]
 See also: Hearing Advantages (GURPS Powers, p. 51)
 ParaRadar (see Scanning Sense)
 Patrons (GURPS Basic Set, p. 72) [10/15/20/25/30]
 See also:
 Patrons (GURPS Powers, pp. 656)
 GURPS Banestorm, p. 183; GURPS Fantasy, p. 130; GURPS Horror, p. 18; GURPS Monster Hunters 1: Champions, p. 24; GURPS Social Engineering, p. 41; Pyramid 3/16: Tools of the Trade: Clerics, p. 28
 Frequency of Appearance (GURPS Basic Set, p. 36) (not technically a modifier, but affects cost)
 Equipment (GURPS Basic Set, p. 73), +50%/+100%
 Highly Accessible (GURPS Basic Set, p. 73), +50%
 Minimal Intervention (GURPS Basic Set, p. 73), 50%
 Secret (GURPS Basic Set, p. 73), 50%
 Special Abilities (GURPS Basic Set, p. 73), +50%/+100%
 Unwilling (GURPS Basic Set, p. 74), 50%
 See also:
 Payload (GURPS Basic Set, p. 74) [1/level]
 Exposed (GURPS Basic Set, p. 74), 50%
 Penetrating Vision (GURPS Basic Set, p. 74) [10/level]
 See also:
 Penetrating Vision (GURPS Powers, p. 66)
 PlotStoppers (GURPS Powers, p. 196)
 Blockable (GURPS Basic Set, p. 74), Variable
 Specific (GURPS Basic Set, p. 74), Variable
 See also:
 Perfect Balance (GURPS Basic Set, p. 74) [15]
 Peripheral Vision (GURPS Basic Set, p. 74) [15]
 See also:
 Vision Advantages (GURPS Powers, p. 87)
 Easy to Hit (GURPS Basic Set, p. 75), 20%
 See also:
 Permeation (GURPS Basic Set, p. 75) [Varies]
 See also:
 Choosing Abilities (GURPS Powers, p. 14)
 Permeation (GURPS Powers, p. 66)
 Can Carry Objects (GURPS Basic Set, p. 75), Variable
 Extended (GURPS Powers, p. 66), Variable
 Finite Thickness (GURPS Powers, p. 67), Variable
 Meld 1 (GURPS Powers, p. 67), +150%
 Meld 2 (GURPS Powers, p. 67), +300%
 Tunnel (GURPS Basic Set, p. 75), +40%
 See also:
 Photographic Memory (GURPS Basic Set, p. 51) [10]
 Pitiable (GURPS Basic Set, p. 22) [5]
 Possession (GURPS Basic Set, p. 75; Pyramid 3/83: Alternate GURPS IV, p. 30) [100]
 See also:
 PlotStoppers (GURPS Powers, p. 195)
 Possession (GURPS Powers, p. 67)
 GURPS Horror, p. 18
 Choosing Abilities (GURPS Powers, p. 15)
 Assimilation (GURPS Basic Set, p. 76), +10%
 Chronic (GURPS Basic Set, p. 76), +20%
 Digital (GURPS Basic Set, p. 76), 40%
 Full Memory Access (GURPS Powers, p. 67), +10%
 Magical (GURPS Basic Set, p. 76), 10%
 Mind Swap (GURPS Basic Set, p. 76), +10%
 Mindlink Required (GURPS Basic Set, p. 76), 40%
 No Memory Access (GURPS Basic Set, p. 76), 10%
 Parasitic (GURPS Basic Set, p. 76), 60%
 Poor Control (GURPS Psionic Powers, p. 16), variable
 Puppet Only (GURPS Basic Set, p. 76), 30%
 Specialized (GURPS Powers, p. 68), Variable
 Spiritual (GURPS Basic Set, p. 76), 20%
 Telecontrol 1 (GURPS Basic Set, p. 76), +50%
 Telecontrol 2 (GURPS Powers, p. 67), +100%
 Telepathic (GURPS Basic Set, p. 76), 10%
 Transformative (Pyramid 3/83: Alternate GURPS IV, p. 30), +1%/point
 See also:
 Potential Advantage (GURPS Basic Set, p. 33) [Varies]
 Power Investiture (GURPS Basic Set, p. 77; GURPS Banestorm, p. 183; GURPS Dungeon Fantasy 9: Summoners, p. 18) [10/level]
 see also:
 Supernatural Advantages (GURPS Powers, p. 187)
 see also:
 Practiced Petitioner (Pyramid 3/50: Dungeon Fantasy II, p. 18) [10]
 Precognition (GURPS Basic Set, p. 77) [25]
 See also:
 Choosing Abilities (GURPS Powers, p. 16)
 PlotStoppers (GURPS Powers, p. 196)
 Precognition (GURPS Powers, p. 68)
 Supernatural Advantages (GURPS Powers, p. 187)
 Active Only (GURPS Powers, p. 69), 60%
 Can't See Own Death (GURPS Basic Set, p. 77), 60%
 Dreaming (GURPS Psionic Powers, p. 16), 20% or 70%
 Directed (GURPS Powers, p. 68), +100%
 One Event (GURPS Basic Set, p. 77), 40%
 Passive Only (GURPS Powers, p. 69), 20%
 See also:
 Pressure Support (GURPS Basic Set, p. 77) [5 to 15]
 Protected Power (GURPS Powers, p. 69) [5 each]
 see also:
 Advantages that Aid Resistance (GURPS Powers, p. 169)
 see also:
 Protected Sense (GURPS Basic Set, p. 78) [5 each]
 see also:
 Advantages that Aid Resistance (GURPS Powers, p. 169)
 Protected Sense (GURPS Powers, p. 69)
 see also:
 Psi Static (see Static)
 Psychometry (GURPS Basic Set, p. 78; GURPS Magic: Plant Spells, p. 8) [20]
 See also:
 Choosing Abilities (GURPS Powers, p. 16)
 Psychometry (GURPS Powers, p. 69)
 Supernatural Advantages (GURPS Powers, p. 187)
 Active Only (GURPS Powers, p. 69), 20%
 Directed (GURPS Powers, p. 69), +50%
 Hypersensory (GURPS Powers, p. 69), 50%
 Immersive (GURPS Powers, p. 69), +100%
 Mundane (GURPS Powers, p. 69), 30%
 Passive Only (GURPS Powers, p. 69), 60%
 Sensitive (GURPS Powers, p. 69), +30%
 Visions (GURPS Psionic Powers, p. 17), +50%
 See also:
 Puppet (GURPS Basic Set, p. 78; Pyramid 3/83: Alternate GURPS IV, p. 31) [5 each]
 Automatic Possession (Pyramid 3/83: Alternate GURPS IV, p. 31), +50%
 Puppet Group (GURPS Basic Set, p. 78) [10]
Q
 Quick Gadgeteer (see Gadgeteer)
R
 Racial Memory (GURPS Basic Set, p. 78) [15/40]
 See also:
 Choosing Abilities (GURPS Powers, p. 17)
 Racial Memory (GURPS Powers, p. 70)
 GURPS Space, p. 220
 Immersive (GURPS Powers, p. 62), +50%
 See also:
 Radar (see Scanning Sense)
 Radar, Imaging (see Scanning Sense)
 Radiation Tolerance (GURPS Basic Set, p. 79) [Varies]
 See also:
 Radiation Tolerance (GURPS Powers, p. 70)
 Extended (GURPS Powers, p. 70), +30% each
 See also:
 Radio (see Telecommunication)
 Rank (GURPS Basic Set, p. 29; GURPS Banestorm, p. 184; GURPS Fantasy, p. 130; GURPS Social Engineering, pp. 1219; Pyramid 3/47: The Rogue's Life, p. 28; Pyramid 3/58: Urban Fantasy II, p. 12) [5/level]
 Types:
 Administrative (GURPS Basic Set, p. 30) [5/level]
 Guild (GURPS Social Engineering, p. 15) [2/level]
 Magical (GURPS Social Engineering, p. 15) [3/level]
 Merchant (GURPS Basic Set, p. 30) [5/level]
 Military (GURPS Basic Set, p. 30) [5/level]
 Organized Crime (GURPS Social Engineering, p. 15) [2/level or 3/level]
 Police (GURPS Basic Set, p. 30) [5/level]
 See also: GURPS Mysteries, p. 108
 Religious (GURPS Basic Set, p. 30; GURPS Banestorm, p. 184; Pyramid 3/16: Tools of the Trade: Clerics, p. 28) [5/level]
 Servant (GURPS Social Engineering, p. 15) [1/level or 2/level]
 Courtesy Rank (GURPS Basic Set, p. 29; GURPS Social Engineering, p. 13) [1/level]
 Types:
 Rapid Healing (GURPS Basic Set, p. 79) [5/15]
 Rapier Wit (GURPS Basic Set, p. 79; GURPS Fantasy, p. 130) [5]
 See also:
 Choosing Abilities (GURPS Powers, p. 15)
 Rapier Wit (GURPS Powers, p. 70)
 Words of Power (GURPS Powers, p. 70), +100%
 See also:
 Reawakened (GURPS Basic Set, p. 80) [10]
 see also:
 Supernatural Advantages (GURPS Powers, p. 187)
 see also:
 Recovery (GURPS Basic Set, p. 80) [10]
 Reduced Consumption (GURPS Basic Set, p. 80) [2/level]
 CastIron Stomach (GURPS Basic Set, p. 80), 50%
 Food Only (GURPS Basic Set, p. 80), 50%
 Water Only (GURPS Basic Set, p. 80), 50%
 Regeneration (GURPS Basic Set, p. 80) [10/25/50/100/150]
 See also:
 Choosing Abilities (GURPS Powers, p. 19)
 PlotStoppers (GURPS Powers, p. 194)
 Regeneration (GURPS Martial Arts, p. 47)
 Regeneration (GURPS Powers, p. 70)
 AP Recovery (Pyramid 3/44: Alternate GURPS II, p. 12) [25/level]
 Bane (GURPS Horror, p. 18), 10%/30%/50%
 Fatigue Only (GURPS Powers, p. 70, or GURPS Horror, p. 18), 0%
 Fatigue Recovery (GURPS Powers, p. 70; Pyramid 3/44: Alternate GURPS II, p. 12), +100%
 Heals Radiation (GURPS Basic Set, p. 80), +40%
 Limited (GURPS Powers, p. 70), 40%
 Radiation Only (GURPS Basic Set, p. 80), 60%
 See also:
 Regrowth (GURPS Basic Set, p. 80) [40]
 See also:
 Choosing Abilities (GURPS Powers, p. 19)
 PlotStoppers (GURPS Powers, p. 194)
 Regrowth (GURPS Powers, p. 71)
 Band (GURPS Powers, p. 71), 10%/30%/50%
 Doubling (GURPS Powers, p. 71), +25%/+50%
 Minor (GURPS Basic Set, p. 80), 50%
 Reattachment (GURPS Powers, p. 71), +50%
 Reattachment Only (GURPS Powers, p. 71), 50%
 See also:
 Repeated Petitioner (Pyramid 3/36: Dungeon Fantasy, p. 8) [5/level]
 Reputation (GURPS Basic Set, p. 27) [Varies]
 See also: GURPS Banestorm, p. 183; GURPS BioTech, p. 211; GURPS Mysteries, p. 108; GURPS Thaumatology: Urban Magics, p. 17; Pyramid 3/58: Urban Fantasy II, p. 13
 Examples:
 Reputation (Pinkerton Agent) (GURPS Mysteries, p. 108) [Variable]
 Resistant (GURPS Basic Set, p. 80) [Variable]
 See also:
 Advantages that Aid Resistance (GURPS Powers, p. 169)
 Choosing Abilities (GURPS Powers, p. 12)
 Resistant (GURPS Martial Arts, p. 47; GURPS Powers, p. 71; GURPS BioTech, p. 211
 GURPS Monster Hunters 1: Champions, p. 24
 GURPS Space, p. 220
 Immunity to Death Curses (GURPS Magic: Death Spells, p. 6) [10]
 Cosmic (Resists the will of death gods), +50%
 Immunity to Death Spells (GURPS Magic: Death Spells, p. 6) [5]
 Immunity to Influence Rolls (Indomitable) (GURPS Social Engineering, p. 77) [15]
 Immunity to Possession (Pyramid 3/83: Alternate GURPS IV, p. 31) [10]
 Immunity to (Source) Possession (Pyramid 3/83: Alternate GURPS IV, p. 31) [5]
 See also:
 Ritual Adept (GURPS Monster Hunters 1: Champions, p. 25) [40]
S
 Scanning Sense (GURPS Basic Set, p. 81) [Varies]
 See also:
 Choosing Abilities (GURPS Powers, p. 17)
 Scanning Sense (GURPS Powers, p. 72)
 Types:
 Active Infrared (IR) (GURPS Powers, p. 72) [20]
 ExtraSensory Awareness (GURPS Psionic Powers, p. 17) [20]
 Ladar (GURPS Basic Set, p. 81) [20]
 Megahertz Sonar (GURPS Powers: Enhanced Senses, p. 8) [20]
 ParaRadar (GURPS Basic Set, p. 81) [40]
 Radar (GURPS Basic Set, p. 81) [20]
 Radar, Imaging (GURPS Basic Set, p. 81) [20]
 Sonar (GURPS Basic Set, p. 81) [20]
 TRay Vision (GURPS Powers, p. 72) [25]
 BioScan (GURPS Powers, p. 72), +50%
 Extend Arc (GURPS Basic Set, p. 82), Variable
 LowProbability Intercept (LPI) (GURPS Basic Set, p. 82), +10%
 No Intercept (GURPS Powers, p. 72), +50%
 MultiMode (GURPS Basic Set, p. 82), +50%
 Penetrating (GURPS Basic Set, p. 82), +50%
 Scanner (GURPS Powers, p. 72), +50%
 Targeting (GURPS Basic Set, p. 82, GURPS Powers: Enhanced Senses, p. 8), +20%
 Targeting Only (GURPS Basic Set, p. 82, GURPS Powers: Enhanced Senses, p. 8), 40%
 See also:
 Schrödinger's Advantage (GURPS Basic Set, p. 33) [Varies]
 Sealed (GURPS Basic Set, p. 82) [15]
 Second Wind (Pyramid 3/44: Alternate GURPS II, p. 12) [5/level]
 Secret Advantage (GURPS Basic Set, p. 33) [Varies]
 Security Clearance (GURPS Basic Set, p. 82; GURPS Fantasy, p. 130) [Varies]
 See Invisible (GURPS Basic Set, p. 83) [15 each]
 See also:
 Invisibility (GURPS Powers, pp. 567)
 See Invisible (GURPS Powers, p. 72)
 GURPS Horror, p. 18
 See Invisible (Spirits) (GURPS Fantasy, p. 130) [15]
 Exclusive (GURPS Psionic Powers, p. 17), 20% or 50%
 True Sight (GURPS Powers, p. 73), +50%
 See also:
 Sensitive (GURPS Basic Set, p. 51; GURPS Social Engineering: Back to School, p. 21) [5]
 Sensitive Touch (GURPS Basic Set, p. 83) [10]
 See also:
 Sensitive Touch (GURPS Powers, p. 73)
 Stethoscopic (GURPS Powers, p. 73, GURPS Powers: Enhanced Senses, p. 8), +50%
 UltraFine (GURPS Powers, p. 73), +30%
 See also:
 Sensory Advantages (GURPS Powers: Enhanced Senses, p. 9)
 Long (GURPS Powers: Enhanced Senses, p. 9), +20%/+1 SM
 Microscopic (GURPS Powers: Enhanced Senses, p. 9), +25%
 Nondirectional (GURPS Powers: Enhanced Senses, p. 9), 25%
 Restricted Arc (GURPS Powers: Enhanced Senses, p. 9), 30% (240°)/60% (120°)/75% (60°)
 Serendipity (GURPS Basic Set, p. 83) [15/level]
 See also:
 Serendipity (GURPS Powers, p. 73)
 Wishing (GURPS Powers, p. 73), +0%/+100%
 See also:
 Shadow Form (GURPS Basic Set, p. 83) [50]
 See also:
 Choosing Abilities (GURPS Powers, p. 19)
 Shadow Form (GURPS Powers, p. 73)
 3D Movement (GURPS Powers, p. 74), +20%
 Can Carry Objects (GURPS Basic Set, p. 83), Variable
 Finite Thickness (GURPS Powers, p. 74), 50%
 Illusionary Form (GURPS Fantasy, p. 131), +25%
 Light Insensitive (GURPS Powers, p. 74), +20%
 Luminous Form (GURPS Fantasy, p. 131), +0%
 Reflection (GURPS Fantasy, p. 131), 25%
 Touch (GURPS Fantasy, p. 131), +0% or +5% (if switchable)
 See also:
 Shapeshifting (see Alternate Form or Morph)
 Shrinking (GURPS Basic Set, p. 85) [5/level]
 See also:
 Choosing Abilities (GURPS Powers, p. 18)
 Shrinking (GURPS Powers, p. 75)
 Small Size and Combat (GURPS Powers, p. 76)
 Affects Others (GURPS Basic Set, p. 85), +50%/person
 Can Carry Objects (GURPS Basic Set, p. 85), Variable
 Full Damage (GURPS Basic Set, p. 85), +100%
 Full DR (GURPS Basic Set, p. 85), +30%
 Full HP (GURPS Basic Set, p. 85), +30%
 Full Move (GURPS Basic Set, p. 85), +30%
 See also:
 Signature Gear (GURPS Basic Set, p. 85; GURPS Banestorm, p. 184; GURPS Fantasy, p. 131) [Varies]
 Silence (GURPS Basic Set, p. 85) [5/level]
 See also:
 Silence (GURPS Powers, p. 76)
 Dynamic (GURPS Powers, p. 76), +40%
 See also:
 SingleMinded (GURPS Basic Set, p. 85; GURPS Fantasy, p. 132; GURPS Social Engineering: Back to School, p. 14) [5]
 Skill Bonus (GURPS Basic Set, p. 452)
 FortuneTelling (GURPS Thaumatology: Urban Magics, p. 17)
 Slippery (GURPS Basic Set, p. 85) [2/level]
 Snatcher (GURPS Basic Set, p. 86; GURPS Banestorm, p. 183) [80]
 See also:
 Choosing Abilities (GURPS Powers, p. 13)
 Snatcher (GURPS Powers, p. 76)
 Creation (GURPS Powers, p. 76), +100%
 Large Items (GURPS Powers, p. 76), +50%
 Less Weight (GURPS Basic Set, p. 86), Variable
 More Weight (GURPS Powers, p. 767), Variable
 Permanent (GURPS Basic Set, p. 86), +300%
 Recall (GURPS Powers, p. 77), 25%
 Specialized (GURPS Basic Set, p. 86), Variable
 Stunning (GURPS Basic Set, p. 86), 10%
 Unpredictable (GURPS Basic Set, p. 86), 25%
 See also:
 Social Chameleon (GURPS Basic Set, p. 86) [5]
 See also: GURPS Space, p. 220
 Social Regard (GURPS Basic Set, p. 86; GURPS BioTech, p. 211) [5/level]
 Amusing (GURPS Social Engineering, p. 77)
 Feared (GURPS Basic Set, p. 87)
 Good Neighbor (GURPS Banestorm, p. 183)
 Respected (GURPS Basic Set, p. 87)
 Venerated (GURPS Basic Set, p. 87)
 Sonar (see Scanning Sense)
 Sonar Comm (see Telecommunications)
 Sorcerous Empowerment ("Sorcery") (GURPS Thaumatology: Sorcery, p. 4) [10+10/level]
 Speak Underwater (GURPS Basic Set, p. 87) [5]
 See also:
 Choosing Abilities (GURPS Powers, p. 14)
 Speech Advantages (GURPS Powers, p. 78)
 Interface Crossing (GURPS Basic Set, p. 87), +50%
 See also:
 Speak With Animals (GURPS Basic Set, p. 87) [25]
 See also:
 Choosing Abilities (GURPS Powers, p. 14)
 Exotic Advantages (GURPS Powers, p. 188)
 Speak With Animals (GURPS Powers, p. 77)
 Sapience (GURPS Powers, p. 77), +40%
 Specialized (GURPS Basic Set, p. 87), Variable
 Universal (GURPS Powers, p. 77), +20%
 See also:
 Speak With Plants (GURPS Basic Set, p. 87; GURPS Magic: Plant Spells, p. 8) [15]
 See also:
 Choosing Abilities (GURPS Powers, p. 14)
 Exotic Advantages (GURPS Powers, p. 188)
 Speak With Plants (GURPS Powers, p. 77)
 Sapience (GURPS Powers, p. 77), +40%
 Specialized (GURPS Powers, p. 77), Variable
 See also:
 Special Rapport (GURPS Basic Set, p. 88) [5]
 See also:
 Special Rapport (GURPS Powers, p. 77)
 OneWay (GURPS Powers, p. 77), +20%
 Transferable (GURPS Powers, p. 78), Variable
 See also:
 Spines (GURPS Basic Set, p. 88) [1 or 3]
 see also:
 Close Combat and Body Morphology (GURPS Martial Arts, p. 116)
 see also:
 Spirit Advisor (GURPS Mysteries, p. 112) [10]
 Static (GURPS Powers, p. 98) [30]
 See also:
 Choosing Abilities (GURPS Powers, p. 11)
 Neutralize and Static vs. NonPowers (GURPS Powers, p. 97)
 Psi Static (GURPS Basic Set, p. 78)
 Area Effect (GURPS Powers, p. 98), +50%/level
 Discriminatory (GURPS Powers, p. 98), +150%
 One Power (GURPS Psionic Powers, p. 17), 50%
 Resistible (GURPS Powers, p. 98), 50%
 Switchable (GURPS Powers, p. 98), +100%
 Tiring (GURPS Psionic Powers, p. 17), +50%
 See also:
 Status (GURPS Basic Set, p. 28) [5/level]
 See also: GURPS LowTech, p.8; GURPS Mysteries, p. 108; GURPS Space, p. 220; //Pyramid 3/58: Urban Fantasy II, p. 13
 Stretching (GURPS Basic Set, p. 88) [6/level]
 See also:
 Choosing Abilities (GURPS Powers, p. 18)
 Stretching (GURPS Powers, p. 78)
 Force Extension (GURPS Powers, p. 78), +50%
 Limited
 Arms Only (GURPS Powers, p. 78), 20%
 Legs Only (GURPS Powers, p. 78), 20%
 Neck Only (GURPS Powers, p. 78), 50%
 Single Limb (GURPS Powers, p. 78), 40%
 See also:
 Striker (GURPS Basic Set, p. 88) [Varies]
 see also:
 Striker (GURPS Martial Arts, p. 47)
 Close Combat and Body Morphology (GURPS Martial Arts, p. 117)
 Types:
 Crushing (GURPS Basic Set, p. 88) [5]
 Cutting (GURPS Basic Set, p. 88) [7]
 Impaling (GURPS Basic Set, p. 88) [8]
 Piercing (GURPS Basic Set, p. 88) [5]
 Piercing, Large (GURPS Basic Set, p. 88) [6]
 Cannot Parry (GURPS Basic Set, p. 88), 40%
 Clumsy (GURPS Basic Set, p. 88), 20%/level
 Limb (GURPS Martial Arts, p. 47), 20%
 Limited Arc (GURPS Basic Set, p. 88), 40%
 Long (GURPS Basic Set, p. 88), Variable
 Weak (GURPS Basic Set, p. 88), 50%
 see also:
 Striking ST (GURPS Basic Set, p. 88) [5/level]
 See also:
 Striking ST (GURPS Powers, p. 78)
 No Fine Manipulators (GURPS Basic Set, p. 15), 40%
 One Attack Only (GURPS Powers, p. 79), 60%
 Size (GURPS Basic Set, p. 15), 10% x SM
 See also:
 Subsonic Hearing (GURPS Basic Set, p. 89) [0 or 5]
 See also: Hearing Advantages (GURPS Powers, p. 51)
 Subsonic Speech (GURPS Basic Set, p. 89) [0 or 10]
 See also:
 Choosing Abilities (GURPS Powers, p. 14)
 Speech Advantages (GURPS Powers, p. 78)
 See also:
 Super Climbing (GURPS Basic Set, p. 89) [3/level]
 See also:
 Choosing Abilities (GURPS Powers, p. 13)
 Super Climbing (GURPS Powers, p. 79)
 Requires Low Gravity (GURPS Powers, p. 79), Variable
 Specific (GURPS Powers, p. 79), Variable
 See also:
 Super Jump (GURPS Basic Set, p. 89) [10/level]
 See also:
 Choosing Abilities (GURPS Powers, p. 13)
 Super Jump (GURPS Powers, p. 79)
 Bouncing (GURPS Powers, p. 80) , +50%
 Full Power Only (GURPS Powers, p. 80), 10%
 Horizontal Only (GURPS Powers, p. 80), 25%
 Lighter Than Air (GURPS Powers, p. 80), 10%
 Maneuverable (GURPS Powers, p. 80), +50%
 Planetary (GURPS Powers, p. 80), 5%
 Projectile (GURPS Powers, p. 80), 20%
 Vertical Only (GURPS Powers, p. 80), 25%
 See also:
 Super Luck (GURPS Basic Set, p. 89) [100]
 See also:
 Super Luck (GURPS Powers, p. 80)
 Optional rule: Super Luck (GURPS Powers, p. 80) [100/level]
 Alter Reality (GURPS Powers, p. 80), +75%
 Wishing (GURPS Powers, p. 80), +0%/+100%
 See also:
 SuperMemorization (see Modular Abilities)
 Supernatural Durability (GURPS Basic Set, p. 89) [150]
 See also: GURPS Horror, p. 19
T
 Talent (GURPS Basic Set, p. 89) [Varies]
 See also: Racial Skill Bonuses and Penalties (GURPS Basic Set, p. 452)
 Talons (GURPS Basic Set, p. 43) [8]
 Talons, Long (GURPS Basic Set, p. 43) [11]
 Teeth (GURPS Basic Set, p. 91) [Varies]
 see also:

 Close Combat and Body Morphology (GURPS Martial Arts, p. 115)

 see also:
 Teeth, Sharp (GURPS Basic Set, p. 91) [1]
 Telecommunication (GURPS Basic Set, p. 91) [Varies]
 See also:
 Choosing Abilities (GURPS Powers, p. 14)
 Obscure (GURPS Powers, p. 65)
 Telecommunication (GURPS Powers, p. 81)
 Types:
 Cable Jack (GURPS Powers: Enhanced Senses, p. 8) [5]
 Directional Sound (GURPS Powers, p. 81) [5]
 GravityRipple Comm (GURPS Powers, p. 81) [20]
 Infrared Communication (GURPS Basic Set, p. 91) [10]
 Laser Communication (GURPS Basic Set, p. 91) [15]
 Neutrino Comm (GURPS Powers, p. 81) [25]
 Radio (GURPS Basic Set, p. 91) [10]
 Shortwave (GURPS Basic Set, p. 91), +50%
 Sonar Comm (GURPS Powers, p. 81) [10]
 Telesend (GURPS Basic Set, p. 91; GURPS Social Engineering: Back to School, p. 21) [30]
 Broadcast (GURPS Basic Set, p. 91), +50%
 Full Communion (GURPS Psionic Powers, p. 17), +20%
 Special modifiers:
 Burst (GURPS Powers, p. 81), Variable
 FTL (GURPS Powers, p. 82), +120%
 Racial (GURPS Basic Set, p. 91), 20%
 Receive Only (GURPS Basic Set, p. 91), 50%
 Secure (GURPS Powers, p. 82), +20%
 Send Only (GURPS Basic Set, p. 91), 50%
 Sensie (GURPS Powers, p. 82), +80%
 Universal (GURPS Basic Set, p. 91), +50%
 Vague (GURPS Basic Set, p. 91), 50%
 Video (GURPS Basic Set, p. 91), +40%
 See also:
 Telekinesis (TK) (GURPS Basic Set, p. 92) [5/level]
 See also:
 Choosing Abilities (GURPS Powers, p. 14)
 Telekinesis (GURPS Powers, p. 82)
 Animation (GURPS Powers, p. 83, or GURPS Horror, p. 19), 30%/20%
 Animate Life Forms (GURPS Psionic Powers, p. 17), +100%
 Animate Life Forms, Partial (GURPS Psionic Powers, p. 17), +20%
 Attraction/Repulsion (GURPS Powers, p. 83), 60%/30%
 Based On (Different Attribute) (GURPS Psionic Powers, p. 17), +20%
 Cannot Affect Self (GURPS Psionic Powers, p. 17), 20%
 Cannot Punch (GURPS Psionic Powers, p. 17), 10%
 Lift Only (GURPS Powers, p. 83), 20%
 Magnetic (GURPS Basic Set, p. 92), 50%
 Move Only (GURPS Powers, p. 83), 40%
 Psychokinetic (GURPS Basic Set, p. 92), 10%
 Reduced Time (GURPS Psionic Powers, p. 17)
 SuperEffort (GURPS Powers, pp. 58, 82), +400%
 Visible (GURPS Basic Set, p. 92), 20%
 See also:
 Telescopic Vision (GURPS Basic Set, p. 92) [5/level]
 See also:
 Vision Advantages (GURPS Powers, p. 87)
 No Targeting (GURPS Basic Set, p. 92), 60%
 See also:
 Telesend (see Telecommunication)
 Temperature Control (GURPS Basic Set, p. 92) [5/level]
 see also:
 Temperature Control (GURPS Powers, p. 83)
 Cold (GURPS Basic Set, p. 93), 50%
 Heat (GURPS Basic Set, p. 93), 50%
 see also:
 Temperature Tolerance (GURPS Basic Set, p. 93) [1/level]
 Temporal Inertia (GURPS Basic Set, p. 93) [15]
 Tenure (GURPS Basic Set, p. 93; Pyramid 3/58: Urban Fantasy II, p. 14) [5]
 Terrain Adaptation† (GURPS Basic Set, p. 93) [5 each]
 See also:
 Choosing Abilities (GURPS Powers, p. 13)
 Terrain Adaptation (GURPS Powers, p. 83)
 Terrain Adaptation (GURPS Martial Arts: Yrth Fighting Styles, p. 24)
 Active (GURPS Powers, p. 83), +300%
 Specialities:
 Ice (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
 Loose Rock (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
 Sand (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
 Shallow Water (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
 Snow (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
 Swamp (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
 Undergrowth (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
 See also:
 Terror (GURPS Basic Set, p. 93) [30 + 10/level]
 Other types:
 Awe (GURPS Powers, p. 84) [30 + 10/level]
 Confusion (GURPS Powers, p. 84) [30 + 10/level]
 See also:
 Fright Check Table (GURPS Basic Set, p. 360)
 Awe and Confusion Check Table (GURPS Powers, p. 85)
 Choosing Abilities (GURPS Powers, p. 15)
 Supernatural Advantages (GURPS Powers, p. 187)
 Terror (GURPS Powers, p. 84)
 Active (GURPS Powers, p. 84), +0%
 Always On (GURPS Basic Set, p. 93), 20%
 Presence (GURPS Powers, p. 84), +25%
 Other types:
 TL, High (GURPS Basic Set, p. 23) [5/level]
 Trained By A Master (GURPS Basic Set, p. 93; //GURPS Banestorm, p. 183; GURPS Social Engineering: Back to School, p. 14) [30]
 see also:
 Trained by a Master (GURPS Martial Arts, p. 48)
 Trained by a Master (GURPS Martial Arts: Yrth Fighting Styles, p. 24)
 see also:
 Transcendent //(see Appearance)
 TRay Vision (see Scanning Sense)
 True Faith (GURPS Basic Set, p. 94; GURPS Banestorm, p. 183; GURPS Powers, p. 84; Pyramid 3/83: Alternate GURPS IV, p. 31) [15]
 Other type: True Faith (Chosen) (GURPS Powers, p. 84) [15]
 See also:
 GURPS Horror, p. 19
 Choosing Abilities (GURPS Powers, p. 16)
 Supernatural Advantages (GURPS Powers, p. 187)
 Rebuking (Pyramid 3/83: Alternate GURPS IV, p. 31), 20%
 Turning (GURPS Powers, p. 84), +65%
 Tunneling (GURPS Basic Set, p. 94) [30 + 5/level]
 Can tunnel without a shovel (GURPS Powers, p. 85) [1]
 Tunneling (Slow) (GURPS Powers, p. 85) [5 + 1/level]
 See also:
 Choosing Abilities (GURPS Powers, p. 14)
 Tunneling (GURPS Powers, p. 85)
 HandsFree (GURPS Powers, p. 86), +20%
U
 Ultrahearing (GURPS Basic Set, p. 94) [0 or 5]
 See also: Hearing Advantages (GURPS Powers, p. 51)
 Ultrasonic Speech (GURPS Basic Set, p. 94) [0 or 10]
 See also:
 Choosing Abilities (GURPS Powers, p. 14)
 Speech Advantages (GURPS Powers, p. 78)
 See also:
 Ultravision (GURPS Basic Set, p. 94) [0 or 10]
 See also:
 Vision Advantages (GURPS Powers, p. 87)
 See also:
 Unaging (GURPS Basic Set, p. 95) [15]
 Age Control (GURPS Basic Set, p. 95), +20%
 Halt Aging (GURPS Psionic Powers, p. 18), variable
 Life Extension (GURPS Psionic Powers, p. 18), 30%
 Unbreakable Bones (see Injury Tolerance)
 Undead Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [Variable]
 Demon Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [35]
 Ectoplasmic Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [25]
 Ghoul Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [35]
 Lich Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [30]
 Skeleton Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [15]
 Vampiric Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [30]
 Wraith Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [55]
 Zombie Arm (Pyramid #3/01: Tools of the Trade: Wizards, p. 14) [15]
 Unfazeable (GURPS Basic Set, p. 95; GURPS Social Engineering: Back to School, p. 21) [15]
 See also: GURPS Horror, p. 19
 Familiar Horrors (GURPS Horror, p. 20), 50%
 Universal Digestion (GURPS Basic Set, p. 95) [5]
 See also:
 Universal Digestion (GURPS Powers, p. 86)
 Matter Eater (GURPS Powers, p. 86), +300%
 See also:
 Unkillable (GURPS Basic Set, p. 95) [50/100/150]
 Achilles' Heel (GURPS Basic Set, p. 95), Variable
 Hindrance (GURPS Basic Set, p. 95), Variable
 Reincarnation (GURPS Basic Set, p. 95), 20%
 Trigger (GURPS Basic Set, p. 95), Variable
 Unliving (see Injury Tolerance)
 Unusual Background (GURPS Basic Set, p. 96) [Varies]
 Earth immigrant (GURPS Banestorm, p. 184) [10]
 Planar traveler (GURPS Banestorm, p. 184) [15]
 see also:
 in particular genre
 Futuristic SF (GURPS Powers, p. 220)
 Modern Adventure (GURPS Powers, p. 209)
 Mythic Fantasy (GURPS Powers, p. 204)
 Psionics (GURPS Powers, p. 217)
 Secret Powers (GURPS Powers, p. 214)
 Supers (GURPS Powers, p. 223)
 Unusual Backgrounds (GURPS Powers, p. 184)
 Unusual Background (GURPS Martial Arts: Yrth Fighting Styles, p. 24)
 in particular genre
 Reawakened (GURPS Basic Set, p. 80) [10]
 Special Exercises† (GURPS Martial Arts, p. 51) [1]
 Specific Advanced Secret Spell (Pyramid #3/76: Dungeon Fantasy IV, p. 13) [5]
 Trained by an Archdruid (GURPS Magic: Plant Spells, p. 9) [5]
 Unique Technique† (GURPS Martial Arts, p. 52) [1]
 Unusual Training† (GURPS Martial Arts//, p. 52) [1]
V
 Vacuum Support (GURPS Basic Set, p. 96) [5]
 Vampiric Bite (GURPS Basic Set, p. 96) [30 + 5/level]
 aka Leech (Heals FP, +60%; Blood Agent, 40%) plus Sharp Teeth (GURPS Powers, p. 86)
 Versatile (GURPS Basic Set, p. 96) [5]
 Very Beautiful (GURPS Basic Set, p. 21) [16]
 Androgynous (GURPS Basic Set, p. 21) +0%
 Impressive (GURPS Basic Set, p. 21), +0%
 OfftheShelf Looks (GURPS Basic Set, p. 21), 50%
 Universal (GURPS Basic Set, p. 21), +25%
 Very Handsome (GURPS Basic Set, p. 21) [16]
 Androgynous (GURPS Basic Set, p. 21) +0%
 Impressive (GURPS Basic Set, p. 21), +0%
 OfftheShelf Looks (GURPS Basic Set, p. 21), 50%
 Universal (GURPS Basic Set, p. 21), +25%
 Vibration Sense (GURPS Basic Set, p. 96) [10]
 See also:
 Vibration Sense (GURPS Powers, p. 86)
 Active Electroreception (GURPS Powers: Enhanced Senses, p. 8) [10]
 Sense of Perception (GURPS Powers, p. 86), +100%
 Targeting (GURPS Powers, p. 86), +20%
 Universal (GURPS Basic Set, p. 96; GURPS Powers: Enhanced Senses, p. 8), +50%
 See also:
 Visualization (GURPS Basic Set, p. 96) [10]
 See also:
 Visualization (GURPS Powers, p. 87)
 Blessing (GURPS Powers, p. 87), +0%/+100%
 Cursing (GURPS Powers, p. 87), +100%
 See also:
 Vitality Reserve (Pyramid #3/75: Hero's Jackpot, p. 20) [2/level]
 Voice (GURPS Basic Set, p. 97; GURPS Social Engineering, p. 18; GURPS Social Engineering: Back to School, p. 21) [10]
W
 Walk on Air (GURPS Basic Set, p. 97) [20]
 See also:
 Choosing Abilities (GURPS Powers, p. 13)
 Lighter Than Air (GURPS Powers, p. 87), 10%
 Maximum Height (GURPS Powers, p. 87), Variable
 Planetary (GURPS Powers, p. 87), 5%
 Specific (GURPS Powers, pp. 87, 112)
 Vertical Only (GURPS Powers, p. 87), 25%
 Walk on Air (GURPS Powers, p. 87)
 See also:
 Walk on Liquid (GURPS Basic Set, p. 97) [15]
 See also:
 Choosing Abilities (GURPS Powers, p. 13)
 Walk on Liquid (GURPS Powers, p. 88)
 Specific (GURPS Powers, p. 88, 112), Variable
 Submerged (GURPS Powers, p. 88), +20%
 See also:
 Warp (GURPS Basic Set, p. 97) [100]
 See also:
 GURPS Horror, p. 20
 Choosing Abilities (GURPS Powers, p. 13)
 PlotStoppers (GURPS Powers, p. 197)
 Warp (GURPS Powers, p. 88)
 Anchored (GURPS Powers, p. 89), Variable
 Blind (GURPS Basic Set, p. 98), +50%
 Blind Only (GURPS Powers, p. 89), 50%
 Blink (GURPS Powers, p. 89), +25%
 Blink Only (GURPS Psionic Powers, p. 18), 60%
 Drift (GURPS Powers, p. 89), 15%
 Exoteleport (GURPS Psionic Powers, p. 18), 50%
 Extra Carrying Capacity (GURPS Basic Set, p. 98), +10%/+20%/+30%/+50%
 Gyroscopic (GURPS Psionic Powers, p. 18), +10%
 Hyperjump (GURPS Basic Set, p. 98), Variable
 Modified Capacity (GURPS Psionic Powers, p. 18), Variable
 Naked (GURPS Basic Set, p. 99), 30%
 No Strain (GURPS Powers, p. 89), +25%
 Projection (GURPS Powers, p. 89)
 See also: Projection (GURPS Powers, p. 44)
 Psionic Teleportation (GURPS Basic Set, p. 99), 10%
 Range Limit (GURPS Basic Set, p. 99), 5% x (10 + penalty)
 Reliable (GURPS Basic Set, p. 98), +5% per +1 (max +10)
 Special Portal (GURPS Powers, p. 89), Variable
 Tracking (GURPS Powers, p. 89), +20%
 Tunnel (GURPS Powers, p. 89), +40%/+100%
 Warp Jump (GURPS Basic Set, p. 98), +10% per linked Jumper advantage
 See also:
 Wealth (GURPS Basic Set, p. 25; GURPS Social Engineering, p. 12) [Varies]
 See also: GURPS Banestorm, p. 184; GURPS LowTech, p.8; GURPS Mysteries, p. 108; Pyramid 3/16: Tools of the Trade: Clerics, p. 28; Pyramid 3/44: Alternate GURPS II, p. 31
 Levels:
 Comfortable (GURPS Basic Set, p. 25) [10]
 Wealthy (GURPS Basic Set, p. 25) [20]
 Very Wealthy (GURPS Basic Set, p. 25) [30]
 Filthy Rich (GURPS Basic Set, p. 25) [50]
 Multimillionaire (GURPS Basic Set, p. 25) [50 + 25/level]
 Wealthy (see Wealth)
 Weapon Master (GURPS Basic Set, p. 99; GURPS Social Engineering: Back to School, p. 14) [Varies]
 see also:
 Weapon Master (GURPS Martial Arts, p. 48)
 Weapon Master (GURPS Martial Arts: Yrth Fighting Styles, p. 24)
 Barbaric Weapons (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
 see also:
 Wild Talent (GURPS Basic Set, p. 99) [20/level]
 See also:
 Wild Talent (GURPS Martial Arts, p. 49)
 Wild Talent (GURPS Powers, p. 89)
 Emergencies Only (GURPS Basic Set, p. 100), 30%
 External (GURPS Powers, p. 90), 20%
 Focused (GURPS Basic Set, p. 100), 20%
 No Advantage Requirements (GURPS Dungeon Fantasy 4: Sages, p. 8), +50%
 Retention (GURPS Basic Set, p. 99), +25%
 Wild Ability (GURPS Powers//, p. 90), +50%
 See also:
X
 XenoAdaptability (GURPS Basic Set, p. 46) [20]
Y
Z
 Zeroed (GURPS Basic Set, p. 100) [10]
 See also: GURPS Space, p. 220
page revision: 135, last edited: 28 Nov 2016 08:07