Combat Skills With Techniques

This page lists all published combat skills, as well as any techniques and further elaborations on using that skill.

Code Snippet:

* Skill Name (//**Full Book Title**//, p. 00), Attribute/Difficulty, //Defaults:// Default-0
 * //See also:// 
  * Topic (//**Full Book Title**//, p. 00)
 * //Other versions:// 
  * Skill Name (//**Full Book Title**//, p. 00)
 * //Specialties:// 
  * Specialty Name (//**Full Book Title**//, p. 00)
 * //Techniques://
  * Technique Name (//**Full Book Title**//, p.00), Difficulty, //Default:// Skill-0, //Maximum:// Skill+0

List of Skills

Melee Combat Skills

Fencing Weapons

  • See also:
    • Special Melee Weapon Rules (GURPS Basic Set, p. 404)
    • Fencing Parries (GURPS Martial Arts, p. 122)

Force Saber

  • Force Saber (GURPS Martial Arts, p. 215), DX/Average, Defaults: DX-5, or other fencing weapon-3
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Force Saber-0, Maximum: Force Saber+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Force Saber-3, Maximum: Force Saber+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Force Saber-2, Maximum: Force Saber+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Force Saber-2, Maximum: Force Saber+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Force Saber-2, Maximum: Force Saber+0
      • Bind Weapon (GURPS Martial Arts, p. 67), Hard, Default: Force Saber-3, Maximum: Force Saber+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Force Saber-2, Maximum: Force Saber+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Force Saber-3, Maximum: Force Saber+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Force Saber-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Force Saber-5, Maximum: Force Saber+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Force Saber-0, Maximum: Force Saber+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Force Saber-4, Maximum: Force Saber+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Force Saber Parry-1, Maximum: Force Saber Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Force Saber-0, Maximum: Force Saber+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Force Saber-2, Maximum: Force Saber+0
      • Flying Lunge (GURPS Martial Arts, p. 83), Hard, Default: Force Saber-4, Maximum: Force Saber+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Force Saber-9, Maximum: Force Saber+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Force Saber-4, Maximum: Force Saber+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Initial Carving*† (GURPS Martial Arts, p. 85), Hard, Default: Force Saber-4, Maximum: Force Saber+0
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Force Saber-2, Maximum: Force Saber+0
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Force Saber+0, Maximum: Force Saber+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Force Saber-6, Maximum: Force Saber+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Force Saber-4, Maximum: Force Saber+0
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Force Saber-2, Maximum: Force Saber+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Force Saber-2, Maximum: Force Saber+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Force Saber Parry-2, Maximum: Force Saber Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Force Saber-5, Maximum: Force Saber+0

Main-Gauche

  • Main-Gauche (GURPS Basic Set, p. 208), DX/Average, Defaults: DX-5, other fencing weapon-3, Jitte/Sai-4, or Knife-4
    • see also: Main-Gauche (GURPS Martial Arts, p. 58)
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Main-Gauche-0, Maximum: Main-Gauche+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Main-Gauche-3, Maximum: Main-Gauche+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Main-Gauche-2, Maximum: Main-Gauche+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Main-Gauche-2, Maximum: Main-Gauche+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Main-Gauche-2, Maximum: Main-Gauche+0
      • Bind Weapon (GURPS Martial Arts, p. 67), Hard, Default: Main-Gauche-3, Maximum: Main-Gauche+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Main-Gauche-2, Maximum: Main-Gauche+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Main-Gauche-3, Maximum: Main-Gauche+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Main-Gauche-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Main-Gauche-5, Maximum: Main-Gauche+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Main-Gauche-0, Maximum: Main-Gauche+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Main-Gauche-4, Maximum: Main-Gauche+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Main-Gauche Parry-1, Maximum: Main-Gauche Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Main-Gauche-0, Maximum: Main-Gauche+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Main-Gauche-2, Maximum: Main-Gauche+0
      • Flying Lunge (GURPS Martial Arts, p. 83), Hard, Default: Main-Gauche-4, Maximum: Main-Gauche+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Main-Gauche-9, Maximum: Main-Gauche+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Main-Gauche-4, Maximum: Main-Gauche+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Initial Carving*† (GURPS Martial Arts, p. 85), Hard, Default: Main-Gauche-4, Maximum: Main-Gauche+0
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Main-Gauche-2, Maximum: Main-Gauche+0
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Main-Gauche+0, Maximum: Main-Gauche+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Main-Gauche-6, Maximum: Main-Gauche+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Main-Gauche-4, Maximum: Main-Gauche+0
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Main-Gauche-2, Maximum: Main-Gauche+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Main-Gauche-2, Maximum: Main-Gauche+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Main-Gauche Parry-2, Maximum: Main-Gauche Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Main-Gauche-5, Maximum: Main-Gauche+0

Rapier

  • Rapier (GURPS Basic Set, p. 208), DX/Average, Defaults: DX-5, other fencing weapon-3, or Broadsword-4
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Rapier-0, Maximum: Rapier+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Rapier-3, Maximum: Rapier+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Rapier-2, Maximum: Rapier+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Rapier-2, Maximum: Rapier+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Rapier-2, Maximum: Rapier+0
      • Bind Weapon (GURPS Martial Arts, p. 67), Hard, Default: Rapier-3, Maximum: Rapier+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Rapier-2, Maximum: Rapier+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Rapier-3, Maximum: Rapier+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Rapier-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Rapier-5, Maximum: Rapier+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Rapier-0, Maximum: Rapier+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Rapier-4, Maximum: Rapier+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Rapier Parry-1, Maximum: Rapier Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Rapier-0, Maximum: Rapier+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Rapier-2, Maximum: Rapier+0
      • Flying Lunge (GURPS Martial Arts, p. 83), Hard, Default: Rapier-4, Maximum: Rapier+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Rapier-9, Maximum: Rapier+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Rapier-4, Maximum: Rapier+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Initial Carving*† (GURPS Martial Arts, p. 85), Hard, Default: Rapier-4, Maximum: Rapier+0
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Rapier-2, Maximum: Rapier+0
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Rapier+0, Maximum: Rapier+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Rapier-6, Maximum: Rapier+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Rapier-4, Maximum: Rapier+0
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Rapier-2, Maximum: Rapier+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Rapier-2, Maximum: Rapier+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Rapier Parry-2, Maximum: Rapier Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Rapier-5, Maximum: Rapier+0

Saber

  • Saber (GURPS Basic Set, p. 208), DX/Average, Defaults: DX-5, other fencing weapon-3, Broadsword-4, or Shortsword-4
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Saber-0, Maximum: Saber+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Saber-3, Maximum: Saber+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Saber-2, Maximum: Saber+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Saber-2, Maximum: Saber+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Saber-2, Maximum: Saber+0
      • Bind Weapon (GURPS Martial Arts, p. 67), Hard, Default: Saber-3, Maximum: Saber+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Saber-2, Maximum: Saber+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Saber-3, Maximum: Saber+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Saber-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Saber-5, Maximum: Saber+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Saber-0, Maximum: Saber+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Saber-4, Maximum: Saber+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Saber Parry-1, Maximum: Saber Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Saber-0, Maximum: Saber+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Saber-2, Maximum: Saber+0
      • Flying Lunge (GURPS Martial Arts, p. 83), Hard, Default: Saber-4, Maximum: Saber+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Saber-9, Maximum: Saber+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Saber-4, Maximum: Saber+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Initial Carving*† (GURPS Martial Arts, p. 85), Hard, Default: Saber-4, Maximum: Saber+0
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Saber-2, Maximum: Saber+0
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Saber+0, Maximum: Saber+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Saber-6, Maximum: Saber+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Saber-4, Maximum: Saber+0
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Saber-2, Maximum: Saber+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Saber-2, Maximum: Saber+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Saber Parry-2, Maximum: Saber Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Saber-5, Maximum: Saber+0

Smallsword

  • Smallsword (GURPS Basic Set, p. 208), DX/Average, Defaults: DX-5, other fencing weapon-3, or Shortsword-4
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Smallsword-0, Maximum: Smallsword+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Smallsword-3, Maximum: Smallsword+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Smallsword-2, Maximum: Smallsword+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Smallsword-2, Maximum: Smallsword+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Smallsword-2, Maximum: Smallsword+0
      • Bind Weapon (GURPS Martial Arts, p. 67), Hard, Default: Smallsword-3, Maximum: Smallsword+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Smallsword-2, Maximum: Smallsword+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Smallsword-3, Maximum: Smallsword+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Smallsword-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Smallsword-5, Maximum: Smallsword+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Smallsword-0, Maximum: Smallsword+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Smallsword-4, Maximum: Smallsword+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Smallsword Parry-1, Maximum: Smallsword Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Smallsword-0, Maximum: Smallsword+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Smallsword-2, Maximum: Smallsword+0
      • Flying Lunge (GURPS Martial Arts, p. 83), Hard, Default: Smallsword-4, Maximum: Smallsword+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Smallsword-9, Maximum: Smallsword+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Smallsword-4, Maximum: Smallsword+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Initial Carving*† (GURPS Martial Arts, p. 85), Hard, Default: Smallsword-4, Maximum: Smallsword+0
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Smallsword-2, Maximum: Smallsword+0
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Smallsword+0, Maximum: Smallsword+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Smallsword-6, Maximum: Smallsword+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Smallsword-4, Maximum: Smallsword+0
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Smallsword-2, Maximum: Smallsword+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Smallsword-2, Maximum: Smallsword+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Smallsword Parry-2, Maximum: Smallsword Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Smallsword-5, Maximum: Smallsword+0

Flails

  • See also: Special Melee Weapon Rules (GURPS Basic Set, p. 404)

Flail

  • Flail (GURPS Basic Set, p. 208), DX/Hard, Defaults: DX-6, other flail-3, or Axe/Mace-4
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Flail-0, Maximum: Flail+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Flail-3, Maximum: Flail+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Flail-2, Maximum: Flail+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Flail-2, Maximum: Flail+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Flail-2, Maximum: Flail+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Flail-2, Maximum: Flail+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Flail-3, Maximum: Flail+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Flail-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Flail-5, Maximum: Flail+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Flail-0, Maximum: Flail+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Flail-4, Maximum: Flail+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Flail Parry-1, Maximum: Flail Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Flail-0, Maximum: Flail+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Flail-2, Maximum: Flail+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Flail-11, Maximum: Flail+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Flail-4, Maximum: Flail+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Flail-2, Maximum: Flail+0
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Flail+0, Maximum: Flail+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Return Strike (GURPS Martial Arts, p. 78), Hard, Default: Flail-5, Maximum: Flail+0
        • see also: attacking from behind (GURPS Basic Set, pp. 390-1)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Flail-6, Maximum: Flail+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Flail-4, Maximum: Flail+0
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Flail-2, Maximum: Flail+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Flail-2, Maximum: Flail+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Flail Parry-2, Maximum: Flail Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Flail-5, Maximum: Flail+0

Two-Handed Flail

  • Two-Handed Flail (GURPS Basic Set, p. 208), DX/Hard, Defaults: DX-6, other flail-3, or Two-Handed Axe/Mace-4
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Two-Handed Flail-0, Maximum: Two-Handed Flail+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Two-Handed Flail-3, Maximum: Two-Handed Flail+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Two-Handed Flail-2, Maximum: Two-Handed Flail+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Two-Handed Flail-2, Maximum: Two-Handed Flail+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Two-Handed Flail-2, Maximum: Two-Handed Flail+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Two-Handed Flail-2, Maximum: Two-Handed Flail+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Two-Handed Flail-3, Maximum: Two-Handed Flail+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Two-Handed Flail-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Two-Handed Flail-5, Maximum: Two-Handed Flail+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Two-Handed Flail-0, Maximum: Two-Handed Flail+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Two-Handed Flail Parry-1, Maximum: Two-Handed Flail Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Two-Handed Flail-0, Maximum: Two-Handed Flail+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Two-Handed Flail-2, Maximum: Two-Handed Flail+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Two-Handed Flail-11, Maximum: Two-Handed Flail+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Two-Handed Flail-4, Maximum: Two-Handed Flail+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Two-Handed Flail-2, Maximum: Two-Handed Flail+0
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Two-Handed Flail+0, Maximum: Two-Handed Flail+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Two-Handed Flail-4, Maximum: Two-Handed Flail+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Two-Handed Flail-4, Maximum: Two-Handed Flail+0
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Two-Handed Flail-2, Maximum: Two-Handed Flail+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Two-Handed Flail-2, Maximum: Two-Handed Flail+0
      • Sweep (GURPS Martial Arts, p. 81), Hard, Default: Two-Handed Flail-3, Maximum: Two-Handed Flail+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Two-Handed Flail Parry-2, Maximum: Two-Handed Flail Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Two-Handed Flail-5, Maximum: Two-Handed Flail+0

Impact Weapons

Axe/Mace

  • Axe/Mace (GURPS Basic Set, p. 208), DX/Average, Defaults: DX-5, other impact weapon-3, or Flail-4
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Axe/Mace-0, Maximum: Axe/Mace+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Axe/Mace-3, Maximum: Axe/Mace+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Axe/Mace-2, Maximum: Axe/Mace+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Axe/Mace-2, Maximum: Axe/Mace+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Axe/Mace-2, Maximum: Axe/Mace+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Axe/Mace-2, Maximum: Axe/Mace+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Axe/Mace-3, Maximum: Axe/Mace+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Axe/Mace-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Axe/Mace-5, Maximum: Axe/Mace+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Axe/Mace-0, Maximum: Axe/Mace+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Axe/Mace-4, Maximum: Axe/Mace+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Axe/Mace Parry-1, Maximum: Axe/Mace Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Axe/Mace-0, Maximum: Axe/Mace+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Axe/Mace-2, Maximum: Axe/Mace+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Axe/Mace-11, Maximum: Axe/Mace+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Axe/Mace-4, Maximum: Axe/Mace+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Hook (GURPS Martial Arts, p. 74), Hard, Default: Axe/Mace-5, Maximum: Axe/Mace+0
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Axe/Mace-2, Maximum: Axe/Mace+0
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Axe/Mace+0, Maximum: Axe/Mace+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Axe/Mace-6, Maximum: Axe/Mace+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Axe/Mace-4, Maximum: Axe/Mace+0
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Axe/Mace-2, Maximum: Axe/Mace+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Axe/Mace-2, Maximum: Axe/Mace+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Axe/Mace Parry-2, Maximum: Axe/Mace Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Axe/Mace-5, Maximum: Axe/Mace+0

Two-Handed Axe/Mace

  • Two-Handed Axe/Mace (GURPS Basic Set, p. 208), DX/Average, Defaults: DX-5, other impact weapon-3, Polearm-4, or Two-Handed Flail-4
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Two-Handed Axe/Mace-0, Maximum: Two-Handed Axe/Mace+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Two-Handed Axe/Mace-3, Maximum: Two-Handed Axe/Mace+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Two-Handed Axe/Mace-2, Maximum: Two-Handed Axe/Mace+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Two-Handed Axe/Mace-2, Maximum: Two-Handed Axe/Mace+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Two-Handed Axe/Mace-2, Maximum: Two-Handed Axe/Mace+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Two-Handed Axe/Mace-2, Maximum: Two-Handed Axe/Mace+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Two-Handed Axe/Mace-3, Maximum: Two-Handed Axe/Mace+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Two-Handed Axe/Mace-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Two-Handed Axe/Mace-5, Maximum: Two-Handed Axe/Mace+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Two-Handed Axe/Mace-0, Maximum: Two-Handed Axe/Mace+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Two-Handed Axe/Mace Parry-1, Maximum: Two-Handed Axe/Mace Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Two-Handed Axe/Mace-0, Maximum: Two-Handed Axe/Mace+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Two-Handed Axe/Mace-2, Maximum: Two-Handed Axe/Mace+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Two-Handed Axe/Mace-11, Maximum: Two-Handed Axe/Mace+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Two-Handed Axe/Mace-4, Maximum: Two-Handed Axe/Mace+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Hook (GURPS Martial Arts, p. 74), Hard, Default: Two-Handed Axe/Mace-5, Maximum: Two-Handed Axe/Mace+0
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Two-Handed Axe/Mace-2, Maximum: Two-Handed Axe/Mace+0
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Two-Handed Axe/Mace+0, Maximum: Two-Handed Axe/Mace+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Two-Handed Axe/Mace-4, Maximum: Two-Handed Axe/Mace+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Two-Handed Axe/Mace-4, Maximum: Two-Handed Axe/Mace+0
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Two-Handed Axe/Mace-2, Maximum: Two-Handed Axe/Mace+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Two-Handed Axe/Mace-2, Maximum: Two-Handed Axe/Mace+0
      • Sweep (GURPS Martial Arts, p. 81), Hard, Default: Two-Handed Axe/Mace-3, Maximum: Two-Handed Axe/Mace+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Two-Handed Axe/Mace Parry-2, Maximum: Two-Handed Axe/Mace Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Two-Handed Axe/Mace-5, Maximum: Two-Handed Axe/Mace+0

Pole Weapons

Polearm

  • Polearm (GURPS Basic Set, p. 208), DX/Average, Defaults: DX-5, Spear-4, Staff-4, or Two-Handed Axe/Mace-4
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Polearm-0, Maximum: Polearm+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Polearm-3, Maximum: Polearm+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Polearm-2, Maximum: Polearm+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Polearm-2, Maximum: Polearm+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Polearm-2, Maximum: Polearm+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Polearm-2, Maximum: Polearm+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Polearm-3, Maximum: Polearm+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Polearm-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Polearm-5, Maximum: Polearm+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Polearm-0, Maximum: Polearm+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Polearm Parry-1, Maximum: Polearm Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Polearm-0, Maximum: Polearm+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Polearm-2, Maximum: Polearm+0
      • Flying Lunge (GURPS Martial Arts, p. 83), Hard, Default: Polearm-4, Maximum: Polearm+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Polearm-11, Maximum: Polearm+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Polearm-4, Maximum: Polearm+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Hook (GURPS Martial Arts, p. 74), Hard, Default: Polearm-5, Maximum: Polearm+0
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Polearm-2, Maximum: Polearm+0
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Polearm+0, Maximum: Polearm+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Polearm-4, Maximum: Polearm+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Polearm-4, Maximum: Polearm+0
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Polearm-2, Maximum: Polearm+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Polearm-2, Maximum: Polearm+0
      • Sweep (GURPS Martial Arts, p. 81), Hard, Default: Polearm-3, Maximum: Polearm+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Polearm Parry-2, Maximum: Polearm Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Polearm-5, Maximum: Polearm+0

Spear

  • Spear (GURPS Basic Set, p. 208), DX/Average, Defaults: DX-5, Polearm-4, or Staff-2
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Spear-0, Maximum: Spear+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Spear-3, Maximum: Spear+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Spear-2, Maximum: Spear+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Spear-2, Maximum: Spear+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Spear-2, Maximum: Spear+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Spear-2, Maximum: Spear+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Spear-3, Maximum: Spear+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Spear-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Spear-5, Maximum: Spear+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Spear-0, Maximum: Spear+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Spear-4, Maximum: Spear+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Spear Parry-1, Maximum: Spear Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Spear-0, Maximum: Spear+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Spear-2, Maximum: Spear+0
      • Flying Lunge (GURPS Martial Arts, p. 83), Hard, Default: Spear-4, Maximum: Spear+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Spear-11, Maximum: Spear+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Spear-4, Maximum: Spear+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Spear-2, Maximum: Spear+0
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Spear+0, Maximum: Spear+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Spear-4 or -6, Maximum: Spear+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Spear-4, Maximum: Spear+0
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Spear-2, Maximum: Spear+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Spear-2, Maximum: Spear+0
      • Sweep (GURPS Martial Arts, p. 81), Hard, Default: Spear-3, Maximum: Spear+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Spear Parry-2, Maximum: Spear Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Spear-5, Maximum: Spear+0

Staff

  • Staff (GURPS Basic Set, p. 208), DX/Average, Defaults: DX-5, Polearm-4, or Spear-2
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Staff-0, Maximum: Staff+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Staff-3, Maximum: Staff+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Staff-2, Maximum: Staff+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Staff-2, Maximum: Staff+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Staff-2, Maximum: Staff+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Staff-2, Maximum: Staff+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Staff-3, Maximum: Staff+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Staff-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Staff-5, Maximum: Staff+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Staff-0, Maximum: Staff+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Staff Parry-1, Maximum: Staff Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Staff-0, Maximum: Staff+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Staff-2, Maximum: Staff+0
      • Flying Lunge (GURPS Martial Arts, p. 83), Hard, Default: Staff-4, Maximum: Staff+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Staff-11, Maximum: Staff+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Staff-4, Maximum: Staff+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Staff-2, Maximum: Staff+0
      • Pressure-Point Strike* (GURPS Martial Arts, p. 87), Hard, Default: Staff-2, Maximum: Staff+0, Prerequisite: Pressure Points or Pressure Secrets
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Staff+0, Maximum: Staff+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Staff-4, Maximum: Staff+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Staff-4, Maximum: Staff+0
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Staff-2, Maximum: Staff+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Staff-2, Maximum: Staff+0
      • Sweep (GURPS Martial Arts, p. 81), Hard, Default: Staff-3, Maximum: Staff+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Staff Parry-2, Maximum: Staff Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Staff-5, Maximum: Staff+0

Swords

Broadsword

  • Broadsword (GURPS Basic Set, p. 208), DX/Average, Defaults: DX-5, Force Sword-4, Rapier-4, Saber-4, Shortsword-2, or Two-Handed Sword-4
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Broadsword-0, Maximum: Broadsword+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Broadsword-3, Maximum: Broadsword+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Broadsword-2, Maximum: Broadsword+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Broadsword-2, Maximum: Broadsword+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Broadsword-2, Maximum: Broadsword+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Broadsword-2, Maximum: Broadsword+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Broadsword-3, Maximum: Broadsword+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Broadsword-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Broadsword-5, Maximum: Broadsword+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Broadsword-0, Maximum: Broadsword+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Broadsword-4, Maximum: Broadsword+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Broadsword Parry-1, Maximum: Broadsword Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Broadsword-0, Maximum: Broadsword+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Broadsword-2, Maximum: Broadsword+0
      • Flying Lunge (GURPS Martial Arts, p. 83), Hard, Default: Broadsword-4, Maximum: Broadsword+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Broadsword-11, Maximum: Broadsword+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Broadsword-4, Maximum: Broadsword+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Broadsword-2, Maximum: Broadsword+0
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Broadsword+0, Maximum: Broadsword+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Broadsword-6, Maximum: Broadsword+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Broadsword-4, Maximum: Broadsword+0
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Broadsword-2, Maximum: Broadsword+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Broadsword-2, Maximum: Broadsword+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Broadsword Parry-2, Maximum: Broadsword Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Broadsword-5, Maximum: Broadsword+0

Force Sword

  • Force Sword (GURPS Basic Set, p. 208), DX/Average, Defaults: DX-5, or other sword-3
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Force Sword-0, Maximum: Force Sword+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Force Sword-3, Maximum: Force Sword+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Force Sword-2, Maximum: Force Sword+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Force Sword-2, Maximum: Force Sword+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Force Sword-2, Maximum: Force Sword+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Force Sword-2, Maximum: Force Sword+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Force Sword-3, Maximum: Force Sword+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Force Sword-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Force Sword-5, Maximum: Force Sword+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Force Sword-0, Maximum: Force Sword+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Force Sword-4, Maximum: Force Sword+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Force Sword Parry-1, Maximum: Force Sword Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Force Sword-0, Maximum: Force Sword+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Force Sword-2, Maximum: Force Sword+0
      • Flying Lunge (GURPS Martial Arts, p. 83), Hard, Default: Force Sword-4, Maximum: Force Sword+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Force Sword-11, Maximum: Force Sword+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Force Sword-4, Maximum: Force Sword+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Force Sword-2, Maximum: Force Sword+0
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Force Sword+0, Maximum: Force Sword+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Force Sword-6, Maximum: Force Sword+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Force Sword-4, Maximum: Force Sword+0
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Force Sword-2, Maximum: Force Sword+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Force Sword-2, Maximum: Force Sword+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Force Sword Parry-2, Maximum: Force Sword Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Force Sword-5, Maximum: Force Sword+0

Jitte/Sai

  • Jitte/Sai (GURPS Basic Set, p. 208), DX/Average, Defaults: DX-5, Force Sword-4, Main-Gauche-4, or Shortsword-3
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Jitte/Sai-0, Maximum: Jitte/Sai+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Jitte/Sai-3, Maximum: Jitte/Sai+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Jitte/Sai-2, Maximum: Jitte/Sai+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Jitte/Sai-2, Maximum: Jitte/Sai+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Jitte/Sai-2, Maximum: Jitte/Sai+0
      • Bind Weapon (GURPS Martial Arts, p. 67), Hard, Default: Jitte/Sai-3, Maximum: Jitte/Sai+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Jitte/Sai-2, Maximum: Jitte/Sai+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Jitte/Sai-3, Maximum: Jitte/Sai+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Jitte/Sai-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Jitte/Sai-5, Maximum: Jitte/Sai+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Jitte/Sai-0, Maximum: Jitte/Sai+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Jitte/Sai-4, Maximum: Jitte/Sai+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Jitte/Sai Parry-1, Maximum: Jitte/Sai Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Jitte/Sai-0, Maximum: Jitte/Sai+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Jitte/Sai-2, Maximum: Jitte/Sai+0
      • Flying Lunge (GURPS Martial Arts, p. 83), Hard, Default: Jitte/Sai-4, Maximum: Jitte/Sai+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Jitte/Sai-11, Maximum: Jitte/Sai+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Jitte/Sai-4, Maximum: Jitte/Sai+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Hook (GURPS Martial Arts, p. 74), Hard, Default: Jitte/Sai-5, Maximum: Jitte/Sai+0
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Jitte/Sai-2, Maximum: Jitte/Sai+0
      • Pressure-Point Strike* (GURPS Martial Arts, p. 87), Hard, Default: Jitte/Sai-2, Maximum: Jitte/Sai+0, Prerequisite: Pressure Points or Pressure Secrets
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Jitte/Sai+0, Maximum: Jitte/Sai+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Jitte/Sai-6, Maximum: Jitte/Sai+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Jitte/Sai-4, Maximum: Jitte/Sai+0
      • Snap Weapon* (GURPS Martial Arts, p. 87), Hard, Default: ST-based Jitte/Sai-4, Maximum: ST-based Jitte/Sai+3
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Jitte/Sai-2, Maximum: Jitte/Sai+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Jitte/Sai-2, Maximum: Jitte/Sai+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Jitte/Sai Parry-2, Maximum: Jitte/Sai Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Jitte/Sai-5, Maximum: Jitte/Sai+0

Knife

  • Knife (GURPS Basic Set, p. 208), DX/Easy, Defaults: DX-4, Force Sword-3, Main-Gauche-3, or Shortsword-3
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Knife-0, Maximum: Knife+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Knife-3, Maximum: Knife+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Knife-2, Maximum: Knife+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Knife-2, Maximum: Knife+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Knife-2, Maximum: Knife+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Knife-2, Maximum: Knife+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Knife-3, Maximum: Knife+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Knife-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Knife-5, Maximum: Knife+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Knife-0, Maximum: Knife+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Knife-4, Maximum: Knife+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Knife Parry-1, Maximum: Knife Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Knife-0, Maximum: Knife+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Knife-2, Maximum: Knife+0
      • Flying Lunge (GURPS Martial Arts, p. 83), Hard, Default: Knife-4, Maximum: Knife+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Knife-11, Maximum: Knife+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Knife-4, Maximum: Knife+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Knife-2, Maximum: Knife+0
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Knife+0, Maximum: Knife+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Knife-6, Maximum: Knife+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Knife-4, Maximum: Knife+0
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Knife-2, Maximum: Knife+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Knife-2, Maximum: Knife+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Knife Parry-2, Maximum: Knife Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Knife-5, Maximum: Knife+0

Shortsword

  • Shortsword (GURPS Basic Set, p. 209), DX/Average, Defaults: DX-5, Broadsword-2, Force Sword-4, Jitte/Sai-3, Knife-4, Saber-4, Smallsword-4, or Tonfa-3
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Shortsword-0, Maximum: Shortsword+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Shortsword-3, Maximum: Shortsword+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Shortsword-2, Maximum: Shortsword+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Shortsword-2, Maximum: Shortsword+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Shortsword-2, Maximum: Shortsword+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Shortsword-2, Maximum: Shortsword+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Shortsword-3, Maximum: Shortsword+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Shortsword-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Shortsword-5, Maximum: Shortsword+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Shortsword-0, Maximum: Shortsword+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Shortsword-4, Maximum: Shortsword+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Shortsword Parry-1, Maximum: Shortsword Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Shortsword-0, Maximum: Shortsword+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Shortsword-2, Maximum: Shortsword+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Shortsword-11, Maximum: Shortsword+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Shortsword-4, Maximum: Shortsword+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Shortsword-2, Maximum: Shortsword+0
      • Pressure-Point Strike* (GURPS Martial Arts, p. 87), Hard, Default: Shortsword-2, Maximum: Shortsword+0, Prerequisite: Pressure Points or Pressure Secrets
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Shortsword+0, Maximum: Shortsword+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Shortsword-6, Maximum: Shortsword+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Shortsword-4, Maximum: Shortsword+0
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Shortsword-2, Maximum: Shortsword+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Shortsword-2, Maximum: Shortsword+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Shortsword Parry-2, Maximum: Shortsword Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Shortsword-5, Maximum: Shortsword+0

Two-Handed Sword

  • Two-Handed Sword (GURPS Basic Set, p. 209), DX/Average, Defaults: DX-5, Broadsword-4, or Force Sword-4
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Two-Handed Sword-0, Maximum: Two-Handed Sword+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Two-Handed Sword-3, Maximum: Two-Handed Sword+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Two-Handed Sword-2, Maximum: Two-Handed Sword+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Two-Handed Sword-2, Maximum: Two-Handed Sword+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Two-Handed Sword-2, Maximum: Two-Handed Sword+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Two-Handed Sword-2, Maximum: Two-Handed Sword+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Two-Handed Sword-3, Maximum: Two-Handed Sword+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Two-Handed Sword-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Two-Handed Sword-5, Maximum: Two-Handed Sword+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Two-Handed Sword-0, Maximum: Two-Handed Sword+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Two-Handed Sword Parry-1, Maximum: Two-Handed Sword Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Two-Handed Sword-0, Maximum: Two-Handed Sword+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Two-Handed Sword-2, Maximum: Two-Handed Sword+0
      • Flying Lunge (GURPS Martial Arts, p. 83), Hard, Default: Two-Handed Sword-4, Maximum: Two-Handed Sword+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Two-Handed Sword-11, Maximum: Two-Handed Sword+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Two-Handed Sword-4, Maximum: Two-Handed Sword+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Two-Handed Sword-2, Maximum: Two-Handed Sword+0
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Two-Handed Sword+0, Maximum: Two-Handed Sword+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Two-Handed Sword-4, Maximum: Two-Handed Sword+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Two-Handed Sword-4, Maximum: Two-Handed Sword+0
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Two-Handed Sword-2, Maximum: Two-Handed Sword+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Two-Handed Sword-2, Maximum: Two-Handed Sword+0
      • Sweep (GURPS Martial Arts, p. 81), Hard, Default: Two-Handed Sword-3, Maximum: Two-Handed Sword+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Two-Handed Sword Parry-2, Maximum: Two-Handed Sword Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Two-Handed Sword-5, Maximum: Two-Handed Sword+0

Whips

  • See also: Special Melee Weapon Rules (GURPS Basic Set, p. 405)

Force Whip

  • Force Whip (GURPS Basic Set, p. 209), DX/Average, Defaults: DX-5 or other whip-3
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Force Whip-0, Maximum: Force Whip+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Force Whip-3, Maximum: Force Whip+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Force Whip-2, Maximum: Force Whip+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Force Whip-2, Maximum: Force Whip+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Force Whip-2, Maximum: Force Whip+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Force Whip-2, Maximum: Force Whip+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Force Whip-3, Maximum: Force Whip+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Force Whip-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Force Whip-5, Maximum: Force Whip+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Force Whip-0, Maximum: Force Whip+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Force Whip-4, Maximum: Force Whip+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Force Whip Parry-1, Maximum: Force Whip Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Force Whip-0, Maximum: Force Whip+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Force Whip-2, Maximum: Force Whip+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Force Whip-11, Maximum: Force Whip+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Force Whip-4, Maximum: Force Whip+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Force Whip-2, Maximum: Force Whip+0
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Force Whip+0, Maximum: Force Whip+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Force Whip-6, Maximum: Force Whip+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Force Whip-4, Maximum: Force Whip+0
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Force Whip-2, Maximum: Force Whip+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Force Whip-2, Maximum: Force Whip+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Force Whip Parry-2, Maximum: Force Whip Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Force Whip-5, Maximum: Force Whip+0

Kusari

  • Kusari (GURPS Basic Set, p. 208), DX/Hard, Defaults: DX-6, other whip-3, or Two-Handed Flail-4
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Kusari-0, Maximum: Kusari+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Kusari-3, Maximum: Kusari+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Kusari-2, Maximum: Kusari+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Kusari-2, Maximum: Kusari+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Kusari-2, Maximum: Kusari+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Kusari-2, Maximum: Kusari+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Kusari-3, Maximum: Kusari+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Kusari-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Kusari-5, Maximum: Kusari+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Kusari-0, Maximum: Kusari+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Kusari-4, Maximum: Kusari+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Kusari Parry-1, Maximum: Kusari Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Entangle (GURPS Martial Arts, p. 71), Hard, Default: Kusari-4, Maximum: Kusari+0
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Kusari-0, Maximum: Kusari+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Kusari-2, Maximum: Kusari+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Kusari-11, Maximum: Kusari+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Kusari-4, Maximum: Kusari+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Kusari-2, Maximum: Kusari+0
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Kusari+0, Maximum: Kusari+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Return Strike (GURPS Martial Arts, p. 78), Hard, Default: Kusari-5, Maximum: Kusari+0
        • see also: attacking from behind (GURPS Basic Set, pp. 390-1)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Kusari-4, Maximum: Kusari+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Kusari-4, Maximum: Kusari+0
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Kusari-2, Maximum: Kusari+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Kusari-2, Maximum: Kusari+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Kusari Parry-2, Maximum: Kusari Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Kusari-5, Maximum: Kusari+0

Monowire Whip

  • Monowire Whip (GURPS Basic Set, p. 209), DX/Hard, Defaults: DX-6 or other whip-3
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Monowire Whip-0, Maximum: Monowire Whip+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Monowire Whip-3, Maximum: Monowire Whip+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Monowire Whip-2, Maximum: Monowire Whip+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Monowire Whip-2, Maximum: Monowire Whip+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Monowire Whip-2, Maximum: Monowire Whip+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Monowire Whip-2, Maximum: Monowire Whip+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Monowire Whip-3, Maximum: Monowire Whip+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Monowire Whip-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Monowire Whip-5, Maximum: Monowire Whip+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Monowire Whip-0, Maximum: Monowire Whip+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Monowire Whip-4, Maximum: Monowire Whip+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Monowire Whip Parry-1, Maximum: Monowire Whip Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Monowire Whip-0, Maximum: Monowire Whip+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Monowire Whip-2, Maximum: Monowire Whip+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Monowire Whip-11, Maximum: Monowire Whip+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Monowire Whip-4, Maximum: Monowire Whip+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Monowire Whip-2, Maximum: Monowire Whip+0
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Monowire Whip+0, Maximum: Monowire Whip+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Monowire Whip-6, Maximum: Monowire Whip+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Monowire Whip-4, Maximum: Monowire Whip+0
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Monowire Whip-2, Maximum: Monowire Whip+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Monowire Whip-2, Maximum: Monowire Whip+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Monowire Whip Parry-2, Maximum: Monowire Whip Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Monowire Whip-5, Maximum: Monowire Whip+0

Whip

  • Whip (GURPS Basic Set, p. 209), DX/Average, Defaults: DX-5 or other whip-3
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Whip-0, Maximum: Whip+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Whip-3, Maximum: Whip+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Whip-2, Maximum: Whip+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Whip-2, Maximum: Whip+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Whip-2, Maximum: Whip+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Whip-2, Maximum: Whip+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Whip-3, Maximum: Whip+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Whip-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Average, Default: Whip-4, Maximum: Whip+0
      • Crack (GURPS Martial Arts, p. 70), Hard, Default: Whip-5, Maximum: Whip+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Whip-0, Maximum: Whip+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Whip-4, Maximum: Whip+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Whip Parry-1, Maximum: Whip Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Entangle (GURPS Martial Arts, p. 71), Hard, Default: Whip-4, Maximum: Whip+0
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Whip-0, Maximum: Whip+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Whip-2, Maximum: Whip+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Whip-11, Maximum: Whip+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Whip-4, Maximum: Whip+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Whip-2, Maximum: Whip+0
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Whip+0, Maximum: Whip+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Whip-6, Maximum: Whip+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Whip-4, Maximum: Whip+0
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Whip-2, Maximum: Whip+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Whip-2, Maximum: Whip+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Whip Parry-2, Maximum: Whip Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Whip-5, Maximum: Whip+0

Other Weapons

Cloak

  • Cloak (GURPS Basic Set, p. 184), DX/Average, Defaults: DX-5, Net-4, or Shield (any)-4
    • See also:
      • Armed Grapple (GURPS Martial Arts, p. 67)
      • Special Melee Weapon Rules (GURPS Basic Set, p. 404)
    • Techniques:
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Cloak Block-1, Maximum: Cloak Block+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Cloak-2, Maximum: Cloak+0
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Cloak-4, Maximum: Cloak+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Cloak-2, Maximum: Cloak+0
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Cloak-4, Maximum: Cloak+0
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Cloak Block-2, Maximum: Cloak Block+0

Decapitating Hood

  • Decapitating Hood (GURPS Martial Arts, p. 223), DX/Hard, Defaults: None, Prerequisite: Unusual Weapon Training and a really crazy GM

Garrote

  • Garrote (GURPS Basic Set, p. 197), DX/Easy, Defaults: DX-4
    • See also: Special Melee Weapon Rules (GURPS Basic Set, p. 404)
    • Techniques:
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Garrote-2, Maximum: Garrote+0
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Garrote-4, Maximum: Garrote+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Garrote-2, Maximum: Garrote+0

Lance

  • Lance (GURPS Basic Set, p. 204), DX/Average, Defaults: DX-5 or Spear-3, Prerequisite: Riding
    • See also: Cavalry Weapons (GURPS Basic Set, p. 396)
    • Techniques:
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Lance-4, Maximum: Lance+0

Net

(see Thrown Weapon Skills, below)

Shield

  • Shield† (GURPS Basic Set, p. 220), DX/Easy, Defaults: DX-4 or other specialty-2
    • See also: Special Melee Weapon Rules (GURPS Basic Set, p. 405)
    • Specialties:
      • Buckler (GURPS Basic Set, p. 220)
      • Force (GURPS Basic Set, p. 220)
      • Shield (GURPS Basic Set, p. 220)
    • Techniques:
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Shield Block-1, Maximum: Shield Block+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Shield-2, Maximum: Shield+0
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Shield-4, Maximum: Shield+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Shield-2, Maximum: Shield+0
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Shield-4, Maximum: Shield+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Shield Block-2, Maximum: Shield Block+0

Tonfa

  • Tonfa (GURPS Basic Set, p. 209), DX/Average, Defaults: DX-5 or Shortsword-3
    • see also:
      • Reversed Grip (GURPS Martial Arts, p. 111)
      • Tonfa (GURPS Martial Arts, p. 61)
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Tonfa-0, Maximum: Tonfa+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Tonfa-3, Maximum: Tonfa+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Armed Grapple (GURPS Martial Arts, p. 67), Average, Default: Tonfa-2, Maximum: Tonfa+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Tonfa-2, Maximum: Tonfa+0
      • Back Strike (GURPS Martial Arts, p. 67), Hard, Default: Tonfa-2, Maximum: Tonfa+0
      • Cavalry Training (GURPS Martial Arts, p. 69), Hard, Default: Tonfa-2, Maximum: Tonfa+0, Prerequisite: Riding
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Tonfa-3, Maximum: Tonfa+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Close Combat (GURPS Martial Arts, p. 69), Hard, Default: Tonfa-4 per yard of reach, Maximum: up to half of the penalty
        • See also: Close Combat (GURPS Basic Set, p. 391)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Tonfa-5, Maximum: Tonfa+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Tonfa-0, Maximum: Tonfa+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Tonfa-4, Maximum: Tonfa+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Tonfa Parry-1, Maximum: Tonfa Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Tonfa-0, Maximum: Tonfa+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Tonfa-2, Maximum: Tonfa+0
      • Flying Lunge (GURPS Martial Arts, p. 83), Hard, Default: Tonfa-4, Maximum: Tonfa+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Tonfa-11, Maximum: Tonfa+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Tonfa-4, Maximum: Tonfa+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Tonfa-2, Maximum: Tonfa+0
      • Retain Weapon (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 78), Hard, Default: Tonfa+0, Maximum: Tonfa+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Reverse Grip (GURPS Martial Arts, p. 78), Average, Default: Tonfa+0, Maximum: Tonfa+0
        • See also: Reversed Grip (GURPS Martial Arts, p. 111)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Tonfa-4, Maximum: Tonfa+0
      • Spinning Strike (GURPS Martial Arts, p. 79), Hard, Default: Tonfa-2, Maximum: Tonfa+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Tonfa-2, Maximum: Tonfa+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Tonfa Parry-2, Maximum: Tonfa Parry+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Tonfa-5, Maximum: Tonfa+0

Other Melee Combat Skills

  • Parry Missile Weapons (GURPS Basic Set, p. 212), DX/Hard, Defaults: None
    • see also: Parry Missile Weapons (GURPS Martial Arts, p. 58)
    • Techniques:
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Parry Missile Weapons-2, Maximum: Parry Missile Weapons+0
      • Hand Catch* (GURPS Martial Arts, p. 84), Hard, Default: Parry Missile Weapons Parry-3, Maximum: Parry Missile Weapons Parry+0
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Parry Missile Weapons Parry-2, Maximum: Parry Missile Weapons Parry+0

Unarmed Combat Skills

Striking Skills

Boxing
  • Boxing (GURPS Basic Set, p. 182), DX/Average, Defaults: None
    • see also: Boxing (GURPS Martial Arts, p. 55)
    • Techniques:
      • Aggressive Parry (GURPS Martial Arts, p.65), Hard, Default: Boxing Parry-1, Maximum: Boxing Parry+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Boxing-2, Maximum: Boxing+0
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Boxing-5, Maximum: Boxing+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Boxing-0, Maximum: Boxing+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Boxing-4, Maximum: Boxing+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Boxing Parry-1, Maximum: Boxing Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Ear Clap (GURPS Martial Arts, p. 70), Average, Default: Boxing-3, Maximum: Boxing-1
      • Eye-Poke (GURPS Martial Arts, p. 72), Hard, Default: Boxing-9, Maximum: Boxing-4
      • Eye-Poke Defense* (GURPS Martial Arts, p. 88), Hard, Default: Boxing Parry-0, Maximum: Karate Parry+5
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Boxing-0, Maximum: Boxing+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Boxing-2, Maximum: Boxing+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Boxing-11, Maximum: Boxing+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Boxing-4, Maximum: Boxing+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Boxing-2, Maximum: Boxing+0
      • Low-Line Defense (GURPS Martial Arts, p.77), Hard, Default: Boxing Parry-2, Maximum: Boxing Parry+0
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Boxing-4, Maximum: Boxing+0
      • Roll with Blow* (GURPS Martial Arts, p. 87), Hard, Default: Boxing-2, Maximum: Boxing+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Boxing-2, Maximum: Boxing+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Boxing Parry-2, Maximum: Boxing Parry+0
      • Uppercut (GURPS Martial Arts, p. 81), Average, Default: Boxing-1, Maximum: Boxing+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Boxing-5, Maximum: Boxing+0
Brawling
  • Brawling (GURPS Basic Set, p. 182), DX/Easy, Defaults: None
    • see also: Brawling (GURPS Martial Arts, p. 55)
    • Techniques:
      • Aggressive Parry (GURPS Martial Arts, p.65), Hard, Default: Brawling Parry-1, Maximum: Brawling Parry+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Brawling-2, Maximum: Brawling+0
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Brawling-5, Maximum: Brawling+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Brawling-0, Maximum: Brawling+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Drop Kick (GURPS Martial Arts, p. 70), Hard, Default: Brawling-1, Maximum: Brawling+0
        • see also: Slam (GURPS Basic Set, p. 371)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Brawling-4, Maximum: Brawling+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Brawling Parry-1, Maximum: Brawling Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Ear Clap (GURPS Martial Arts, p. 70), Average, Default: Brawling-3, Maximum: Brawling-1
      • Elbow Drop (GURPS Martial Arts, p. 70), Hard, Default: Brawling-4, Maximum: Brawling+0
      • Elbow Strike (GURPS Basic Set, p. 230, or GURPS Martial Arts, p.71), Average, Default: Brawling-2, Maximum: Brawling+0
        • See also: Elbow Strike (GURPS Basic Set, p. 404)
      • Eye-Gouging (GURPS Martial Arts, p. 71), Hard, Default: Brawling-5, Maximum: Brawling+0
      • Eye-Pluck* (GURPS Martial Arts, p. 72), Hard, Default: Brawling-10, Maximum: Brawling-4
      • Eye-Poke (GURPS Martial Arts, p. 72), Hard, Default: Brawling-9, Maximum: Brawling-4
      • Eye-Poke, Double* (GURPS Martial Arts, p. 88), Hard, Default: Brawling-5, Maximum: Brawling+0*
      • Eye-Rake (GURPS Martial Arts, p. 72), Hard, Default: Brawling-5, Maximum: Brawling+0
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Brawling-0, Maximum: Brawling+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Brawling-2, Maximum: Brawling+0
      • Flying Atomic Wedgie* (GURPS Martial Arts, p. 88), Hard, Default: Brawling-8, Maximum: Brawling+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Brawling-11, Maximum: Brawling+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Brawling-4, Maximum: Brawling+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Hammer Fist (GURPS Martial Arts, p. 73), Average, Default: Brawling-1, Maximum: Brawling+0
      • Head Butt (GURPS Martial Arts, p. 74), Hard, Default: Brawling-1*, Maximum: Brawling+0
      • Jam (GURPS Martial Arts, pp. 74-5), Hard, Default: Brawling Parry-1, Maximum: Brawling Parry+0
        • see also: Parries with Legs or Feet (GURPS Martial Arts, p. 123)
      • Kicking (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 75), Hard, Default: Brawling-2, Maximum: Brawling+0
      • Knee Drop (GURPS Martial Arts, p. 76), Hard, Default: Brawling-3, Maximum: Brawling+0
      • Knee Strike (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 76), Average, Default: Brawling-1, Maximum: Brawling+0
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Brawling-2, Maximum: Brawling+0
      • Noogie* (GURPS Martial Arts, p. 88), Hard, Default: Brawling-5, Maximum: Brawling+0
      • Nose Slap* (GURPS Martial Arts, p. 88), Hard, Default: Brawling-5, Maximum: Brawling+0
      • Push Kick (GURPS Martial Arts, p. 78), Hard, Default: Brawling-3, Maximum: Brawling+0
        • see also: Shove (GURPS Basic Set, p. 372)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Brawling-4, Maximum: Brawling+0
      • Roll with Blow* (GURPS Martial Arts, p. 87), Hard, Default: Brawling-2, Maximum: Brawling+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Brawling-2, Maximum: Brawling+0
      • Stamp Kick (GURPS Martial Arts, pp. 80-1), Hard, Default: Brawling-3, Maximum: Brawling+0
      • Sweep (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 81), Hard, Default: Brawling-3, Maximum: Brawling+0, Prerequisite: appropriate Striker (e.g. a tail)
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Brawling Parry-2, Maximum: Brawling Parry+0
      • Two-Handed Punch (GURPS Martial Arts, p. 81), Average, Default: Brawling-2, Maximum: Brawling+0
        • see also: Cross Parry (GURPS Martial Arts, p. 121)
      • Uppercut (GURPS Martial Arts, p. 81), Average, Default: Brawling-1, Maximum: Brawling+0
      • Wet Willy* (GURPS Martial Arts, p. 88), Hard, Default: Brawling-6, Maximum: Brawling+0
Karate
  • Karate (GURPS Basic Set, p. 203), DX/Hard, Defaults: None
    • see also: Karate (GURPS Martial Arts, p. 57)
    • Techniques:
      • Aggressive Parry (GURPS Martial Arts, p.65), Hard, Default: Karate Parry-1, Maximum: Karate Parry+0
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Karate-2, Maximum: Karate+0
      • Axe Kick (GURPS Martial Arts, p. 67), Hard, Default: Karate-4, Maximum: Karate+0
      • Back Kick (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 67), Hard, Default: Karate-4, Maximum: Karate+0
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Karate-5, Maximum: Karate+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Karate-0, Maximum: Karate+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Karate-4, Maximum: Karate+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Karate Parry-1, Maximum: Karate Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Ear Clap (GURPS Martial Arts, p. 70), Average, Default: Karate-3, Maximum: Karate-1
      • Elbow Strike (GURPS Basic Set, p. 230, or GURPS Martial Arts, p.71), Average, Default: Karate-2, Maximum: Karate+0
        • See also: Elbow Strike (GURPS Basic Set, p. 404)
      • Exotic Hand Strike (GURPS Martial Arts, p. 71), Average, Default: Karate-1, Maximum: Karate+0
      • Eye-Pluck* (GURPS Martial Arts, p. 72), Hard, Default: Karate-10, Maximum: Karate-4
      • Eye-Poke (GURPS Martial Arts, p. 72), Hard, Default: Karate-9, Maximum: Karate-4
      • Eye-Poke, Double* (GURPS Martial Arts, p. 88), Hard, Default: Karate-5, Maximum: Karate+0
      • Eye-Poke, Lethal* (GURPS Martial Arts, p. 72), Hard, Default: Karate-11, Maximum: Karate-5
      • Eye-Poke Defense* (GURPS Martial Arts, p. 88), Hard, Default: Karate Parry-0, Maximum: Karate Parry+5
      • Eye-Rake (GURPS Martial Arts, p. 72), Hard, Default: Karate-5, Maximum: Karate+0
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Karate-0, Maximum: Karate+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Karate-2, Maximum: Karate+0
      • Flying Jump Kick (GURPS Martial Arts, p. 83), Hard, Default: Karate-7, Maximum: Karate+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Karate-11, Maximum: Karate+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Karate-4, Maximum: Karate+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Hammer Fist (GURPS Martial Arts, p. 73), Average, Default: Karate-1, Maximum: Karate+0
      • Hand-Clap Parry* (GURPS Martial Arts, p. 84), Hard, Default: Karate Parry-5, Maximum: Karate Parry+0
      • Head Butt (GURPS Martial Arts, p. 74), Hard, Default: Karate-1*, Maximum: Karate+0
      • Jam (GURPS Martial Arts, pp. 74-5), Hard, Default: Karate Parry-1, Maximum: Karate Parry+0
        • see also: Parries with Legs or Feet (GURPS Martial Arts, p. 123)
      • Jump Kick (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 75), Hard, Default: Karate-4, Maximum: Karate+0
        • note: The versions in Basic Set and Martial Arts differ in some details.
      • Kicking (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 75), Hard, Default: Karate-2, Maximum: Karate+0
      • Knee Strike (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 76), Average, Default: Karate-1, Maximum: Karate+0
      • Lethal Kick* (GURPS Martial Arts, p. 85), Hard, Default: Karate-4, Maximum: Karate+0
      • Lethal Strike* (GURPS Martial Arts, p. 85), Hard, Default: Karate-2, Maximum: Karate+0
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Karate-2, Maximum: Karate+0
      • Noogie* (GURPS Martial Arts, p. 88), Hard, Default: Karate-5, Maximum: Karate+0
      • Pole-Vault Kick* (GURPS Martial Arts, p. 87), Hard, Default: Karate-4, Maximum: Karate+0, Prerequisite: Jumping
      • Pressure-Point Strike* (GURPS Martial Arts, p. 87), Hard, Default: Karate-2, Maximum: Karate+0, Prerequisite: Pressure Points or Pressure Secrets
      • Push Kick (GURPS Martial Arts, p. 78), Hard, Default: Karate-3, Maximum: Karate+0
        • see also: Shove (GURPS Basic Set, p. 372)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Karate-4, Maximum: Karate+0
      • Roll with Blow* (GURPS Martial Arts, p. 87), Hard, Default: Karate-2, Maximum: Karate+0
      • Spinning Kick (GURPS Martial Arts, p. 79), Hard, Default: Karate-3, Maximum: Karate+0
      • Spinning Punch (GURPS Martial Arts, p. 79), Hard, Default: Karate-2, Maximum: Karate+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Karate-2, Maximum: Karate+0
      • Stamp Kick (GURPS Martial Arts, pp. 80-1), Hard, Default: Karate-3, Maximum: Karate+0
      • Sweeping Kick (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 81), Hard, Default: Karate-3, Maximum: Karate+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Karate Parry-2, Maximum: Karate Parry+0
      • Uppercut (GURPS Martial Arts, p. 81), Average, Default: Karate-1, Maximum: Karate+0
      • Wet Willy* (GURPS Martial Arts, p. 88), Hard, Default: Karate-6, Maximum: Karate+0
      • Whirlwind Attack* (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 89), Hard, Default: Boxing-5, Maximum: Boxing+0

Grappling Skills

Judo
  • Judo (GURPS Basic Set, p. 203), DX/Hard, Defaults: None
    • see also:
      • Judo (GURPS Martial Arts, p. 57)
      • Judo Throw (GURPS Martial Arts, p. 75)
      • Sacrifice Throw (GURPS Martial Arts, p. 78)
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Judo-0, Maximum: Judo+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Arm Lock-3, Maximum: Arm Lock+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Arm Lock, Lower-Body (GURPS Martial Arts, p. 79), Hard, Default: Judo-2, Maximum: Judo+4
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Judo-2, Maximum: Judo+0
      • Binding* (GURPS Martial Arts, pp. 82-3), Hard, Default: Judo+0, Maximum: Judo+4
      • Breakfall (GURPS Martial Arts, p. 68), Average, Default: Judo+0, Maximum: Judo+5
        • see also: Falling (GURPS Basic Set, p. 431)
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Judo-2, Maximum: Judo+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
          • The Sound of One Hand Grappling (GURPS Martial Arts, p. 116)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Judo-5, Maximum: Judo+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Judo-0, Maximum: Judo+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Judo-4, Maximum: Judo+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Judo Parry-1, Maximum: Judo Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Judo-0, Maximum: Judo+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Evade (GURPS Martial Arts, pp. 71), Average, Default: Judo+0, Maximum: Judo+5
        • see also: Evading (GURPS Basic Set, p. 368)
      • Eye-Gouging (GURPS Martial Arts, p. 71), Hard, Default: Judo-5, Maximum: Judo+0
      • Eye-Poke Defense* (GURPS Martial Arts, p. 88), Hard, Default: Judo Parry-0, Maximum: Judo Parry+5
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Judo-2, Maximum: Judo+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Judo-11, Maximum: Judo+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Judo-4, Maximum: Judo+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Hand Catch* (GURPS Martial Arts, p. 84), Hard, Default: Judo Parry-3, Maximum: Judo Parry+0
      • Hand-Clap Parry* (GURPS Martial Arts, p. 84), Hard, Default: Judo Parry-5, Maximum: Judo Parry+0
      • Handcuffing (GURPS Martial Arts, p. 73), Average, Default: Judo-1, Maximum: Judo+0
      • Head Lock (GURPS Martial Arts, p. 74), Hard, Default: Judo-3, Maximum: Judo+0
        • see also:
          • Grappling (GURPS Basic Set, p. 370)
          • The Sound of One Hand Grappling (GURPS Martial Arts, p. 116)
      • Head Lock, Lower-Body (GURPS Martial Arts, p. 79), Hard, Default: Judo-5, Maximum: Judo+0
        • see also: Grappling (GURPS Basic Set, p. 370)
      • Leg Grapple (GURPS Martial Arts, p. 76), Hard, Default: Judo+0, Maximum: Judo+4
      • Leg Lock (GURPS Martial Arts, pp. 76-7), Average, Default: Judo+0, Maximum: Judo+4
        • see also:
          • The Sound of One Hand Grappling (GURPS Martial Arts, p. 116)
      • Leg Lock, Lower-Body (GURPS Martial Arts, p. 79), Average, Default: Judo-2, Maximum: Judo+4
      • Leg Throw (GURPS Martial Arts, p. 79), Hard, Default: Judo-2, Maximum: Judo+0
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Judo-2, Maximum: Judo+0
      • Pressure-Point Strike* (GURPS Martial Arts, p. 87), Hard, Default: Judo-2, Maximum: Judo+0, Prerequisite: Pressure Points or Pressure Secrets
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Judo-4, Maximum: Judo+0
      • Roll with Blow* (GURPS Martial Arts, p. 87), Hard, Default: Judo-2, Maximum: Judo+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Judo-2, Maximum: Judo+0
      • Sweeping Kick (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 81), Hard, Default: Judo-3, Maximum: Judo+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Judo Parry-2, Maximum: Judo Parry+0
      • Triangle Choke (GURPS Martial Arts, p. 79), Hard, Default: Judo-4, Maximum: Judo+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Trip (GURPS Martial Arts, p. 81), Hard, Default: Judo Parry-1, Maximum: Judo Parry+0
Sumo Wrestling
  • Sumo Wrestling (GURPS Basic Set, p. 223), DX/Average, Defaults: None
    • see also: Sumo Wrestling (GURPS Martial Arts, p. 59)
    • Techniques:
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Sumo Wrestling-2, Maximum: Sumo Wrestling+0
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Sumo Wrestling-5, Maximum: Sumo Wrestling+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Sumo Wrestling-0, Maximum: Sumo Wrestling+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Drop Kick (GURPS Martial Arts, p. 70), Hard, Default: SUmo Wrestling-1, Maximum: Sumo Wrestling+0
        • see also: Slam (GURPS Basic Set, p. 371)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Sumo Wrestling-4, Maximum: Sumo Wrestling+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Sumo Wrestling Parry-1, Maximum: Sumo Wrestling Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Eye-Poke Defense* (GURPS Martial Arts, p. 88), Hard, Default: Sumo Wrestling Parry-0, Maximum: Sumo Wrestling Parry+5
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Sumo Wrestling-0, Maximum: Sumo Wrestling+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Sumo Wrestling-2, Maximum: Sumo Wrestling+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Sumo Wrestling-11, Maximum: Sumo Wrestling+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Sumo Wrestling-4, Maximum: Sumo Wrestling+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Hand Catch* (GURPS Martial Arts, p. 84), Hard, Default: Sumo Wrestling Parry-3, Maximum: Sumo Wrestling Parry+0
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Sumo Wrestling-2, Maximum: Sumo Wrestling+0
      • Low-Line Defense (GURPS Martial Arts, p.77), Hard, Default: Sumo Wrestling Parry-2, Maximum: Sumo Wrestling Parry+0
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Sumo Wrestling-4, Maximum: Sumo Wrestling+0
      • Roll with Blow* (GURPS Martial Arts, p. 87), Hard, Default: Sumo Wrestling-2, Maximum: Sumo Wrestling+0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Sumo Wrestling-2, Maximum: Sumo Wrestling+0
      • Sweeping Kick (GURPS Basic Set, p. 232, or GURPS Martial Arts, p. 81), Hard, Default: Sumo Wrestling-3, Maximum: Sumo Wrestling+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Sumo Wrestling Parry-2, Maximum: Sumo Wrestling Parry+0
        • Trip (GURPS Martial Arts, p. 81), Hard, Default: Sumo Wrestling-1, Maximum: Sumo Wrestling Parry+0
Wrestling
  • Wrestling (GURPS Basic Set, p. 228), DX/Average, Defaults: None
    • see also: Wrestling (GURPS Martial Arts, p. 61)
    • Techniques:
      • Arm Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 65), Average, Default: Wrestling-0, Maximum: Wrestling+4
        • Finger Lock (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 73), Hard, Default: Arm Lock-3, Maximum: Arm Lock+0
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Arm Lock, Lower-Body (GURPS Martial Arts, p. 79), Hard, Default: Wrestling-2, Maximum: Wrestling+4
        • See also: Arm Lock (GURPS Basic Set, p. 403)
      • Attack from Above (GURPS Martial Arts, p. 67), Average, Default: Wrestling-2, Maximum: Wrestling+0
      • Backbreaker* (GURPS Martial Arts, p. 82), Hard, Default: Wrestling-3, Maximum: Wrestling+3
        • see also: New Hit Locations (GURPS Martial Arts, p. 137)
      • Breakfall (GURPS Martial Arts, p. 68), Average, Default: Wrestling+0, Maximum: Wrestling+5
        • see also: Falling (GURPS Basic Set, p. 431)
      • Choke Hold (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 69), Hard, Default: Wrestling-3, Maximum: Wrestling+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
          • The Sound of One Hand Grappling (GURPS Martial Arts, p. 116)
      • Combination† (GURPS Martial Arts, p. 80), Special, Default: Special, Maximum: Special
      • Counterattack (GURPS Martial Arts, p. 70), Hard, Default: Wrestling-5, Maximum: Wrestling+0
      • Disarming (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 70), Hard, Default: Wrestling-0, Maximum: Wrestling+5
        • See also:
          • Knocking a Weapon Away (GURPS Basic Set, p. 401)
          • Striking at Weapons (GURPS Basic Set, p. 400)
      • Drop Kick (GURPS Martial Arts, p. 70), Hard, Default: Wrestling-2, Maximum: Wrestling+0
        • see also: Slam (GURPS Basic Set, p. 371)
      • Dual-Weapon Attack* (GURPS Basic Set, p. 230, or GURPS Martial Arts, p. 83), Hard, Default: Wrestling-4, Maximum: Wrestling+0
        • See also: Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Dual-Weapon Defense* (GURPS Martial Arts, p. 83), Hard, Default: Wrestling Parry-1, Maximum: Wrestling Parry+0
        • See also:
          • Dual-Weapon Attacks (GURPS Basic Set, p. 417)
      • Elbow Drop (GURPS Martial Arts, p. 70), Hard, Default: Wrestling-5, Maximum: Wrestling+0
      • Eye-Gouging (GURPS Martial Arts, p. 71), Hard, Default: Wrestling-5, Maximum: Wrestling+0
      • Eye-Poke Defense* (GURPS Martial Arts, p. 88), Hard, Default: Wrestling Parry-0, Maximum: Wrestling Parry+5
      • Feint (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Wrestling-0, Maximum: Wrestling+4
        • See also:
          • Feint (GURPS Basic Set, p. 365, and GURPS Martial Arts, p. 100)
          • Beats (GURPS Martial Arts, p. 100)
          • Ruses (GURPS Martial Arts, p. 101)
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Wrestling-2, Maximum: Wrestling+0
      • Flying Atomic Wedgie* (GURPS Martial Arts, p. 88), Hard, Default: Wrestling-8, Maximum: Wrestling+0
      • Grand Disarm* (GURPS Martial Arts, p. 84), Hard, Default: Wrestling-11, Maximum: Wrestling+0
        • See also: Knocking a Weapon Away (GURPS Basic Set, p. 401)
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Wrestling-4, Maximum: Wrestling+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Hand Catch* (GURPS Martial Arts, p. 84), Hard, Default: Wrestling Parry-3, Maximum: Wrestling Parry+0
      • Handcuffing (GURPS Martial Arts, p. 73), Average, Default: Wrestling-2, Maximum: Wrestling+0
      • Head Lock (GURPS Martial Arts, p. 74), Hard, Default: Wrestling-3, Maximum: Wrestling+0
        • see also:
          • Grappling (GURPS Basic Set, p. 370)
          • The Sound of One Hand Grappling (GURPS Martial Arts, p. 116)
      • Head Lock, Lower-Body (GURPS Martial Arts, p. 79), Hard, Default: Wrestling-5, Maximum: Wrestling+0
        • see also: Grappling (GURPS Basic Set, p. 370)
      • Knee Drop (GURPS Martial Arts, p. 76), Hard, Default: Wrestling-4, Maximum: Wrestling+0
      • Leg Grapple (GURPS Martial Arts, p. 76), Hard, Default: Wrestling+0, Maximum: Wrestling+4
      • Leg Lock (GURPS Martial Arts, pp. 76-7), Average, Default: Wrestling+0, Maximum: Wrestling+4
        • see also:
          • The Sound of One Hand Grappling (GURPS Martial Arts, p. 116)
      • Leg Lock, Lower-Body (GURPS Martial Arts, p. 79), Average, Default: Wrestling-2, Maximum: Wrestling+4
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Wrestling-2, Maximum: Wrestling+0
      • Nose Slap* (GURPS Martial Arts, p. 88), Hard, Default: Wrestling-5, Maximum: Wrestling+0
      • Piledriver* (GURPS Martial Arts, p. 85), Hard, Default: Wrestling-5, Maximum: Wrestling+0
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Wrestling-4, Maximum: Wrestling+0
      • Roll with Blow* (GURPS Martial Arts, p. 87), Hard, Default: Wrestling-2, Maximum: Wrestling+0
      • Scissors Hold (GURPS Martial Arts, p. 79), Hard, Maximum:, Wrestling-0
      • Springing Attack* (GURPS Martial Arts, p. 87), Hard, Default: Wrestling-2, Maximum: Wrestling+0
      • Targeted Attack† (GURPS Martial Arts, p. 68), Hard, Default: Special, Maximum: Special
        • see also:
          • Hit Location Tables (GURPS Basic Set, p. 552)
          • New Hit Locations (GURPS Martial Arts, p. 137)
      • Timed Defense* (GURPS Martial Arts, p. 89), Hard, Default: Wrestling Parry-2, Maximum: Wrestling Parry+0
      • Triangle Choke (GURPS Martial Arts, p. 79), Hard, Default: Wrestling-4, Maximum: Wrestling+0
        • See also:
          • Choke Hold (GURPS Basic Set, p. 404)
          • Choke or Strangle (GURPS Basic Set, p. 370)
      • Trip (GURPS Martial Arts, p. 81), Hard, Default: Wrestling-1, Maximum: Wrestling Parry+0
      • Wrench Spine (GURPS Martial Arts, p. 82), Hard, Default: Wrestling-4, Maximum: Wrestling+3
        • see also: New Hit Locations (GURPS Martial Arts, p. 137)

Ranged Combat Skills

Thrown Weapon Skills

Bolas

  • Bolas (GURPS Basic Set, p. 181), DX/Average, Defaults: None
    • See also: Special Ranged Weapons (GURPS Basic Set, p. 410)
    • Techniques:
      • Mounted Shooting† (GURPS Martial Arts, p. 77), Hard, Defaults: Bolas-4, Maximum: Bolas+0, Prerequisite: Riding or vehicle-operation skill
        • see also: Attacking from a Moving Vehicle or Mount (GURPS Basic Set, p. 548)

Dropping

  • Dropping (GURPS Basic Set, p. 189), DX/Average, Defaults: DX-3 or Throwing-4
    • Techniques:
      • Mounted Shooting† (GURPS Martial Arts, p. 77), Hard, Defaults: Dropping-4, Maximum: Dropping+0, Prerequisite: Riding or vehicle-operation skill
        • see also: Attacking from a Moving Vehicle or Mount (GURPS Basic Set, p. 548)

Lasso

  • Lasso (GURPS Basic Set, p. 204), DX/Average, Defaults: None
    • See also: Special Ranged Weapons (GURPS Basic Set, p. 411)
    • Techniques:
      • Mounted Shooting† (GURPS Martial Arts, p. 77), Hard, Defaults: Lasso-4, Maximum: Lasso+0, Prerequisite: Riding or vehicle-operation skill
        • see also: Attacking from a Moving Vehicle or Mount (GURPS Basic Set, p. 548)

Net

  • Net (GURPS Basic Set, p. 211), DX/Hard, Defaults: Cloak-5
    • See also: Special Ranged Weapons (GURPS Basic Set, p. 411)
    • Techniques:
      • Fighting While Seated* (GURPS Martial Arts, p. 83), Hard, Default: Net-2, Maximum: Net+0
      • Ground Fighting (GURPS Basic Set, p. 231, or GURPS Martial Arts, p. 73), Hard, Default: Net-4, Maximum: Net+0
        • note: Martial Arts has a rule that supercedes Basic Set
      • Low Fighting (GURPS Martial Arts, p. 77), Hard, Default: Net-2, Maximum: Net+0
      • Mounted Shooting† (GURPS Martial Arts, p. 77), Hard, Defaults: Net-4, Maximum: Net+0, Prerequisite: Riding or vehicle-operation skill
        • see also: Attacking from a Moving Vehicle or Mount (GURPS Basic Set, p. 548)
      • Risky Secret Technique (GURPS Martial Arts, p. 86), Hard, Default: Net-4, Maximum: Net+0

Spear Thrower

  • Spear Thrower (GURPS Basic Set, p. 222), DX/Average, Defaults: DX-5 or Thrown Weapon (Spear)-4
    • Techniques:
      • Mounted Shooting† (GURPS Martial Arts, p. 77), Hard, Defaults: Spear Thrower-4, Maximum: Spear Thrower+0, Prerequisite: Riding or vehicle-operation skill
        • see also: Attacking from a Moving Vehicle or Mount (GURPS Basic Set, p. 548)

Throwing

  • Throwing (GURPS Basic Set, p. 226), DX/Average, Defaults: DX-3 or Dropping-4
    • See also:
      • Throwing (GURPS Basic Set, p. 355)
      • Actions in Different Gravity (GURPS Basic Set, p. 350)
      • Extra Effort: Notes for Specific Physical Tasks (GURPS Basic Set, p. 357)
    • Techniques:
      • Mounted Shooting† (GURPS Martial Arts, p. 77), Hard, Defaults: Throwing-4, Maximum: Throwing+0, Prerequisite: Riding or vehicle-operation skill
        • see also: Attacking from a Moving Vehicle or Mount (GURPS Basic Set, p. 548)

Thrown Weapon

  • Thrown Weapon† (GURPS Basic Set, p. 226), DX/Easy, Defaults: DX-4 or others below
    • see also:
      • Hurled Melee Weapons (GURPS Martial Arts, p. 220)
    • Specialties:
      • Axe/Mace (GURPS Basic Set, p. 226)
      • Dart (GURPS Basic Set, p. 226), Defaults: Throwing-2
      • Disc (GURPS Fantasy, p. 136)
      • Harpoon (GURPS Basic Set, p. 226), Defaults: (Spear)-2
      • Knife (GURPS Basic Set, p. 226)
      • Shuriken (GURPS Basic Set, p. 226), Defaults: Throwing-2
      • Spear (GURPS Basic Set, p. 226), Defaults: (Harpoon)-2 or Spear Thrower-4
      • Stick (GURPS Basic Set, p. 226)
      • Sword (GURPS Martial Arts, p. 175, 220)
    • Techniques:
      • Mounted Shooting† (GURPS Martial Arts, p. 77), Hard, Defaults: Thrown Weapon-4, Maximum: Thrown Weapon+0, Prerequisite: Riding or vehicle-operation skill
        • see also: Attacking from a Moving Vehicle or Mount (GURPS Basic Set, p. 548)

Missile Weapon Skills

Blowpipe

  • Blowpipe (GURPS Basic Set, p. 180), DX/Hard, Defaults: DX-6
    • Techniques:
      • Mounted Shooting† (GURPS Martial Arts, p. 77), Hard, Defaults: Blowpipe-4, Maximum: Blowpipe+0, Prerequisite: Riding or vehicle-operation skill
        • see also: Attacking from a Moving Vehicle or Mount (GURPS Basic Set, p. 548)

Bow

  • Bow (GURPS Basic Set, p. 182), DX/Average, Defaults: DX-5
    • Techniques:
    • Techniques:
      • Mounted Shooting† (GURPS Martial Arts, p. 77), Hard, Defaults: Bow-4, Maximum: Bow+0, Prerequisite: Riding or vehicle-operation skill
        • see also: Attacking from a Moving Vehicle or Mount (GURPS Basic Set, p. 548)
        • note: Mounted Shooting (Bow/Horse) may simply be called "Horse Archery"
      • Dual-Weapon Attack (Bow)* (GURPS Martial Arts, p. 83), Hard, Default: Bow-4; Prerequisites: Bow; cannot exceed prerequisite skill
      • Pressure-Point Strike* (GURPS Martial Arts, p. 87), Hard, Default: Bow-2, Maximum: Bow+0, Prerequisite: Pressure Points or Pressure Secrets

Crossbow

  • Crossbow (GURPS Basic Set, p. 186), DX/Easy, Defaults: DX-4
    • Techniques:
      • Mounted Shooting† (GURPS Martial Arts, p. 77), Hard, Defaults: Crossbow-4, Maximum: Crossbow+0, Prerequisite: Riding or vehicle-operation skill
        • see also: Attacking from a Moving Vehicle or Mount (GURPS Basic Set, p. 548)

Innate Attack

  • Innate Attack† (GURPS Basic Set, p. 201), DX/Easy, Defaults: DX-4 or other specialty-2
    • Specialties:
      • Beam (GURPS Basic Set, p. 201)
      • Breath (GURPS Basic Set, p. 201)
      • Gaze (GURPS Basic Set, p. 201)
      • Projectile (GURPS Basic Set, p. 201)
    • Techniques:
      • Mounted Shooting† (GURPS Martial Arts, p. 77), Hard, Defaults: Innate Attack-4, Maximum: Innate Attack+0, Prerequisite: Riding or vehicle-operation skill
        • see also: Attacking from a Moving Vehicle or Mount (GURPS Basic Set, p. 548)

Sling

  • Sling (GURPS Basic Set, p. 221), DX/Hard, Defaults: DX-6
    • Techniques:
      • Mounted Shooting† (GURPS Martial Arts, p. 77), Hard, Defaults: Sling-4, Maximum: Sling+0, Prerequisite: Riding or vehicle-operation skill
        • see also: Attacking from a Moving Vehicle or Mount (GURPS Basic Set, p. 548)