This page lists all official, published disadvantages, including special enhancements and limitations applicable to that specific disadvantage only.
Code Snippet for the base disadvantage:
* Disadvantage Name (//**Full Book Title**//, p. 00) [points]
Code Snippet for disadvantage-specific enhancements and limitations:
* Modifier Name (//**Full Book Title**//, p. 00), 00%
see also: Self-Control for Mental Disadvantages (GURPS Basic Set, pp. 120-1)
List of Disadvantages
#
A
- Absent-Mindedness (GURPS Basic Set, p. 122; GURPS Social Engineering: Back to School, pp. 14, 22) [-15]
- Addiction†(GURPS Basic Set, p. 122; Pyramid 3/35: Aliens, p. 4; Pyramid 3/47: The Rogue's Life, p. 29) [Variable]
- See also:
- Addictive Drugs (GURPS Basic Set, p. 440)
- GURPS Horror, p. 22
- Sample types:
- Direct Pleasure Stimulation (GURPS Space, p. 221) [-25]
- Nympholepsy (GURPS Fantasy, p. 132) [-10 if legal, -15 if illegal]
- Psionic Contact (GURPS Space, p. 221) [-15]
- Virtual Reality (GURPS Space, p. 220) [-10]
- See also:
- Alcoholism (GURPS Basic Set, p. 122; Pyramid 3/35: Aliens, p. 4; Pyramid 3/47: The Rogue's Life, p. 29) [-15/-20]
- See also: GURPS Mysteries, p. 108
- Amnesia (GURPS Basic Set, p. 123; GURPS Banestorm, p. 185; Pyramid 3/35: Aliens, p. 5) [-10/-25]
- Partial Amnesia (GURPS Basic Set, p. 123) [-10]
- Selective Amnesia (GURPS Space, p. 221) [-5]
- Total Amnesia (GURPS Basic Set, p. 123) [-25]
- Animal Foe (GURPS Power-Ups 3: Talents, p. 20) [-5/level]
- Appearance (GURPS Basic Set, p. 21) [Varies]
- Levels:
- Unattractive (GURPS Basic Set, p. 21) [-4]
- Ugly (GURPS Basic Set, p. 21) [-8]
- Hideous (GURPS Basic Set, p. 21) [-16]
- Monstrous (GURPS Basic Set, p. 21) [-20]
- Horrific (GURPS Basic Set, p. 21) [-24]
- See also: GURPS Space, p. 221
- Universal (GURPS Basic Set, p. 21), +25%
- Levels:
- Aquatic (GURPS Basic Set, p. 145) [0]
- Can't Dive (GURPS Basic Set, p. 145) [-5 more]
- Fins/Masts/Paddles/Sails (GURPS Basic Set, p. 145) [-5 more]
- Arm Has No Physical Attack (GURPS Basic Set, p. 53) [-5 or -10]
B
- Bad Back (GURPS Basic Set, p. 123) [-15/-25]
- Bad Grip (GURPS Basic Set, p. 123) [-5/level]
- Bad Sight (GURPS Basic Set, p. 123) [-25]
- See also: GURPS Space, p. 221
- Farsighted (GURPS Basic Set, p. 123) [-25]
- Nearsighted (GURPS Basic Set, p. 123) [-25]
- Mitigator (GURPS Basic Set, p. 123), -60%
- Bad Smell (GURPS Basic Set, p. 124) [-10]
- Bad Temper (GURPS Basic Set, p. 124) [-10*]
- Berserk (GURPS Basic Set, p. 124; Pyramid 3/35: Aliens, p. 5) [-10*]
- Battle Rage (GURPS Basic Set, p. 124), +50%
- see also: Berserk and the Martial Arts (GURPS Martial Arts, p. 179)
- Bestial (GURPS Basic Set, p. 124; Pyramid 3/35: Aliens, p. 5) [-10/-15]
- Blindness (GURPS Basic Set, p. 124) [-50]
- Bloodlust (GURPS Basic Set, p. 124; Pyramid 3/35: Aliens, p. 5) [-10*]
- Brittle (GURPS Basic Set, p. 136) [-15]
- Build (GURPS Basic Set, p. 18) [Varies]
- Bully (GURPS Basic Set, p. 125) [-10*]
C
- Callous (GURPS Basic Set, p. 125; GURPS Social Engineering: Back to School, p. 22) [-5]
- Cannot Learn (GURPS Basic Set, p. 125; GURPS Social Engineering: Back to School, p. 14) [-30]
- Cannot Kick (GURPS Basic Set, p. 55) [-5]
- Cannot Speak (GURPS Basic Set, p. 125; Pyramid 3/35: Aliens, p. 5) [-15/-25]
- See also: GURPS Space, p. 221
- Cannot Speak (GURPS Basic Set, p. 125) [-15]
- Mute (GURPS Basic Set, p. 125) [-25]
- Charitable (GURPS Basic Set, p. 125; Pyramid 3/35: Aliens, p. 5) [-15*]
- Chronic Depression (GURPS Basic Set, p. 126) [-15*]
- Chronic Pain (GURPS Bio-Tech, p. 212; GURPS Basic Set, p. 126) [Varies]
- Chummy (GURPS Basic Set, p. 126; Pyramid 3/35: Aliens, p. 6) [-5]
- Clueless (GURPS Basic Set, p. 126) [-10]
- Code of Honor (GURPS Basic Set, p. 127) [-5 to -15]
- See also:
- Required Disadvantages for Power Modifiers (GURPS Powers, p. 22)
- Arab (GURPS Banestorm, p. 185) [-10]
- Arena (GURPS Fantasy, p. 219)
- Asteroid Miner (GURPS Space, p. 221) [-5]
- Bushido (GURPS Martial Arts, p. 53) [-15]
- Cabalistic (GURPS Horror, p. 23) [-5]
- Chivalry (GURPS Basic Set, p. 127) [-15]
- Dwarf's (Pyramid 3/50: Dungeon Fantasy II, p. 5) [-5]
- Elven (GURPS Banestorm, p. 185) [-10]
- Ethical Psionic (GURPS Space, p. 221), [-10]
- Forest Protector (GURPS Magic: Plant Spells, p. 9) [-10]
- Gentleman PI (GURPS Mysteries, p. 109) [-5]
- Gentleman's (GURPS Basic Set, p. 127) [-10]
- Hacker (GURPS Space, p. 221) [-5]
- Halfling (GURPS Banestorm, p. 185) [-5)
- Highwayman's (GURPS Fantasy, p. 132) [-5]
- Keeper's (Pyramid 3/48: Secret Magic, p. 11) [-10]
- Mercenary (GURPS Space, p. 221) [-10]
- Musketeer's (Pyramid 3/36: Dungeon Fantasy, p. 19) [-10]
- Oathbound (GURPS Horror, p. 23) [-5]
- Northman's (GURPS Banestorm, p. 185) [-10]
- Pirate's (GURPS Basic Set, p. 127) [-5]
- Police (GURPS Mysteries, p. 109) [-5]
- Prisoner's (GURPS Social Engineering, p. 80) [5]
- Private Investigator (GURPS Mysteries, p. 109) [-10]
- Professional (GURPS Basic Set, p. 127) [-5]
- Roman (GURPS Fantasy, p. 219; Pyramid 3/47: The Rogue's Life, p. 29) [-10]
- Sahudese (GURPS Banestorm, p. 185) [-10]
- Shaman's (GURPS Dungeon Fantasy 9: Summoners, p. 18) [-5]
- Soldier's (GURPS Basic Set, p. 127) [-10]
- Stays Bought (GURPS Banestorm, p. 185) [-5]
- Theatrical (GURPS Banestorm, p. 186) [-5]
- Traditional Secret Society (GURPS Horror, p. 23) [-5]
- Vampire Society (GURPS Horror, p. 23) [-15]
- Xia (GURPS Martial Arts, p. 53) [-10]
- See also:
- Cold-Blooded (GURPS Basic Set, p. 127) [-5/10]
- Colorblindness (GURPS Basic Set, p. 127) [-10]
- Combat Paralysis (GURPS Basic Set, p. 127; Pyramid 3/83: Alternate GURPS IV, p. 31; Pyramid 3/35: Aliens, p. 6) [-15]
- Combustible (GURPS Basic Set, p. 136) [-5]
- Compulsive Behavior (GURPS Basic Set, p. 128) [-5* to -15*]
- Carousing (GURPS Basic Set, p. 128) [-5*/-10*]
- Debating (GURPS Fantasy, p. 219) [-5*]
- Dueling (Pyramid 3/36: Dungeon Fantasy, p. 19) [-15*]
- Gambling (GURPS Basic Set, p. 128) [-5*]
- Generosity (GURPS Basic Set, p. 128) [-5*]
- Ghostly Repetition (GURPS Horror, p. 23) [-1/-5*/-10*/-15*]
- Lying (GURPS Basic Set, p. 128) [-15*]
- Murderer (GURPS Horror, p. 23) [-15*]
- Scheming (Pyramid 3/47: The Rogue's Life, p. 7) [-5*/-10*]
- Sexual Activity (Pyramid #3/6 - Space Colony Alpha, p. 6) [-5*/-10*]
- Spending (GURPS Basic Set, p. 129) [-5*]
- Vowing (GURPS Basic Set, p. 129), [-5*]
- Confused (GURPS Basic Set, p. 129; Pyramid 3/35: Aliens, p. 6) [-10*]
- Couch Potato (GURPS Power-Ups 3: Talents, p. 20) [-10/level]
- Cowardice (GURPS Basic Set, p. 129; Pyramid 3/47: The Rogue's Life, p. 29) [-10*]
- Crippled Legs (GURPS Basic Set, p. 141) [-10]
- Curious (GURPS Basic Set, p. 129) [-5*]
- Cursed (GURPS Basic Set, p. 129) [-75]
D
- Dead Broke (see Wealth)
- Deafness (GURPS Basic Set, p. 129; GURPS Social Engineering: Back to School, p. 22) [-20]
- Debt (GURPS Basic Set, p. 26) [-1/level]
- See also: GURPS Mysteries, p. 109
- Decreased Time Rate (GURPS Basic Set, p. 129) [-100]
- Delusions (GURPS Basic Set, p. 130; GURPS Social Engineering: Back to School, p. 22) [-1 to -15]
- See also:
- GURPS Horror, p. 23
- Delusions (GURPS Martial Arts, p. 53)
- See also:
- Dependency (GURPS Basic Set, p. 130; GURPS Fantasy, p. 132; GURPS Magic: Plant Spells, p. 9) [Variable]
- See also: GURPS Space, p. 221
- Aging (GURPS Basic Set, p. 130), +30%
- Dependents (GURPS Basic Set, p. 131; GURPS Social Engineering, p. 42) [Varies]
- Frequency of Appearance (GURPS Basic Set, p. 36) (not technically a modifier, but affects cost)
- Unwilling (GURPS Social Engineering, p. 80), +50%
- Destiny (GURPS Basic Set, p. 131) [Varies]
- Disciplines of Faith (GURPS Basic Set, p. 132) [-5 to -15]
- See also:
- Required Disadvantages for Power Modifiers (GURPS Powers, p. 22)
- Ascetism (GURPS Basic Set, p. 132) [-15]
- Deep Ecologist (GURPS Magic: Plant Spells, p. 9) [-10]
- Monasticism (GURPS Basic Set, p. 132) [-10]
- Mysticism (GURPS Basic Set, p. 132) [-10]
- Ritualism (GURPS Basic Set, p. 132) [-5]
- See also:
- Disturbing Voice (GURPS Basic Set, p. 132; GURPS Social Engineering, p. 18; GURPS Social Engineering: Back to School, p. 22) [-10]
- See also: GURPS Space, p. 221
- Dread (GURPS Basic Set, p. 132; Pyramid 3/35: Aliens, p. 6) [-10 to -20]
- Cannot Be Trapped (GURPS Basic Set, p. 133), -50%
- Insensitive (GURPS Fantasy, p. 133; GURPS Horror, p. 25), -50%
- Threshold Energy (Pyramid 3/58: Urban Fantasy II, p. 10)
- Duty (GURPS Basic Set, p. 133; Pyramid 3/16: Tools of the Trade: Clerics, p. 28) [-2 to -15]
- Legal Ethics (GURPS Mysteries, p. 109) [-1]
- Extremely Hazardous (GURPS Basic Set, p. 134) [-5 more]
- Involuntary (GURPS Basic Set, p. 134) [-5 more]
- Nonhazardous (GURPS Basic Set, p. 134) [+5 less]
- Dwarfism (GURPS Basic Set, p. 19) [-15]
- Dyslexia (GURPS Basic Set, p. 134; GURPS Social Engineering: Back to School, p. 15) [-10]
E
- Easy to Kill (GURPS Basic Set, p. 134) [-2/level]
- Easy to Read (GURPS Basic Set, p. 134; Pyramid 3/35: Aliens, p. 6) [-10]
- Electrical (GURPS Basic Set, p. 134) [-20]
- See also: GURPS Space, p. 221
- Enemies (GURPS Basic Set, p. 135) [Variable]
- See also: GURPS Mysteries, p. 109
- See also: GURPS Space, p. 221
- Frequency of Appearance (GURPS Basic Set, p. 36) (not technically a modifier, but affects cost)
- Evil Twin (GURPS Basic Set, p. 135) [-5/-10]
- Unknown (GURPS Basic Set, p. 135) [-5 more]
- Epilepsy (GURPS Basic Set, p. 136) [-30]
- Explosive (GURPS Basic Set, p. 137) [-15]
- Extra Sleep (GURPS Basic Set, p. 136; Pyramid 3/35: Aliens, p. 6) [-2/level]
F
- Fanaticism (GURPS Basic Set, p. 136) [-15]
- See also:
- Required Disadvantages for Power Modifiers (GURPS Powers, p. 23)
- Fanaticism, Extreme (GURPS Basic Set, p. 136) [-15]
- See also:
- Farsighted (see Bad Sight)
- Fat (GURPS Basic Set, p. 19) [-3]
- Fat, Very (GURPS Basic Set, p. 19) [-5]
- Fearfulness (GURPS Basic Set, p. 136) [-2/level]
- Flammable (GURPS Basic Set, p. 137) [-10]
- Flashbacks (GURPS Basic Set, p. 136; Pyramid 3/35: Aliens, p. 7) [-5/-10/-20]
- Foot Manipulator (GURPS Basic Set, p. 53) [-3 or -6]
- Fragile (GURPS Basic Set, p. 136), [Variable]
- Brittle (GURPS Basic Set, p. 136) [-15]
- Combustible (GURPS Basic Set, p. 136) [-5]
- Explosive (GURPS Basic Set, p. 137) [-15]
- Flammable (GURPS Basic Set, p. 137) [-10]
- Tenuous (GURPS Space, p. 221) [-15]
- Unnatural (GURPS Basic Set, p. 137) [-50]
- Frightens Animals (GURPS Basic Set, p. 137; Pyramid 3/35: Aliens, p. 7) [-10]
G
- G-Intolerance (GURPS Basic Set, p. 137) [-10/-20]
- Total G-Intolerance (GURPS Space, p. 222) [-25]
- Gluttony (GURPS Basic Set, p. 137) [-5*]
- Greed (GURPS Basic Set, p. 137) [-15*]
- Gregarious (GURPS Basic Set, p. 126) [-10]
- Guilt Complex (GURPS Basic Set, p. 137) [-5]
- Gullibility (GURPS Basic Set, p. 137) [-10*]
H
- Ham-Fisted (GURPS Basic Set, p. 138) [-5/-10]
- Hard of Hearing (GURPS Basic Set, p. 138; GURPS Social Engineering: Back to School, p. 22) [-10]
- Hemophilia (GURPS Basic Set, p. 138) [-30]
- Hidebound (GURPS Basic Set, p. 138) [-5]
- Hideous (see Appearance)
- Honesty (GURPS Basic Set, p. 138) [-10*]
- See also:
- Required Disadvantages for Power Modifiers (GURPS Powers, p. 22)
- See also:
- Horizontal (GURPS Basic Set, p. 139) [-10]
- see also:
-
- Close Combat and Body Morphology (GURPS Martial Arts, p. 115)
- Horizontal (GURPS Martial Arts: Yrth Fighting Styles, p. 26)
-
- see also:
- Horrific (see Appearance)
- Hunchback (GURPS Basic Set, p. 139) [-10]
I
- Illiteracy (GURPS Banestorm, p. 186) [-3]
- Impulsiveness (GURPS Basic Set, p. 139) [-10*]
- Incompetence, Racial (GURPS Basic Set, p. 452) [Variable]
- Increased Consumption (GURPS Basic Set, p. 139; Pyramid 3/35: Aliens, p. 7) [-10/level]
- Increased Life Support (GURPS Basic Set, p. 139) [Variable, usually -10 each]
- Extreme Heat/Cold (GURPS Basic Set, p. 139) [-10]
- Large (GURPS Space, p. 222) [-5/level, -30 max]
- Massive (GURPS Basic Set, p. 139) [-10]
- Pressurized (GURPS Basic Set, p. 139) [-10]
- Radioactive (GURPS Basic Set, p. 139) [-10]
- Incurious (GURPS Basic Set, p. 140) [-5*]
- Indecisive (GURPS Basic Set, p. 140) [-10*]
- Infectious Attack (GURPS Basic Set, p. 140) [-5]
- Innumerate (GURPS Basic Set, p. 140; GURPS Low-Tech, p.10; GURPS Social Engineering: Back to School, p. 15) [-5]
- Insomniac (GURPS Basic Set, p. 140; Pyramid 3/35: Aliens, p. 7) [-10/-15]
- Intolerance (GURPS Basic Set, p. 140; GURPS Banestorm, p. 183; GURPS Bio-Tech, p. 212) [-1/-5/-10]
- See also:
- Required Disadvantages for Power Modifiers (GURPS Powers, p. 23)
- Non-cops (GURPS Mysteries, p. 109) [-5]
- See also:
- Invertebrate (GURPS Basic Set, p. 140) [-20]
J
- Jealousy (GURPS Basic Set, p. 140) [-10]
K
- Killjoy (GURPS Basic Set, p. 140-1) [-15]
- Kleptomania (GURPS Basic Set, p. 141; Pyramid 3/35: Aliens, p. 7) [-15*]
- Klutz (GURPS Basic Set, p. 141) [-5/-15]
L
- Lame (GURPS Basic Set, p. 141) [Varies]
- Crippled Legs (GURPS Basic Set, p. 141) [-10]
- Legless (GURPS Basic Set, p. 141) [-30]
- Missing Legs (GURPS Basic Set, p. 141) [-20]
- Paraplegic (GURPS Basic Set, p. 141) [-30]
- see also:
-
- Close Combat and Body Morphology (GURPS Martial Arts, p. 116)
-
- Laziness (GURPS Basic Set, p. 142; GURPS Social Engineering: Back to School, p. 15) [-10]
- Lecherousness (GURPS Basic Set, p. 142; Pyramid 3/35: Aliens, p. 8) [-15*]
- See also: GURPS Space, p. 222
- Legless (GURPS Basic Set, p. 141) [-30]
- Lifebane (GURPS Basic Set, p. 142; GURPS Magic: Plant Spells, p. 9) [-10]
- See also: GURPS Space, p. 222
- Light Sleeper (GURPS Basic Set, p. 142; Pyramid 3/35: Aliens, p. 7) [-5]
- Loner (GURPS Basic Set, p. 142; Pyramid 3/35: Aliens, p. 8) [-5*]
- Low Empathy (GURPS Basic Set, p. 142) [-20]
- Low Pain Threshold (GURPS Basic Set, p. 142) [-10]
- Low Self-Image (GURPS Basic Set, p. 143; Pyramid 3/35: Aliens, p. 8) [-10]
- Low TL (GURPS Basic Set, p. 22; GURPS Banestorm, p. 183) [-5/level]
- Lunacy (GURPS Basic Set, p. 143) [-10]
M
- Magic Susceptibility (GURPS Basic Set, p. 143; Pyramid 3/83: Alternate GURPS IV, p. 31) [-3/level]
- Maintenance (GURPS Basic Set, p. 143) [Varies]
- Manic-Depressive (GURPS Basic Set, p. 143) [-20]
- Megalomania (GURPS Basic Set, p. 144) [-10]
- Mind Like a Sieve (GURPS Power-Ups 3: Talents, p. 20) [-5/level]
- Miserliness (GURPS Basic Set, p. 144) [-10*]
- Misfit (GURPS Power-Ups 3: Talents, p. 20) [-15/level]
- Missing Digit (GURPS Basic Set, p. 144) [-2/-5]
- Missing Finger (GURPS Basic Set, p. 144) [-2]
- Missing Thumb (GURPS Basic Set, p. 144) [-5]
- Missing Legs (GURPS Basic Set, p. 141) [-20]
- Mistaken Identity (GURPS Basic Set, p. 21; GURPS Bio-Tech, p. 212) [-5]
- Monstrous (see Appearance)
- Motion Sickness (GURPS Basic Set, p. 144) [-10]
- Mundane Background (GURPS Basic Set, p. 144) [-10]
- Mute (GURPS Basic Set, p. 125) [-25]
N
- Nearsighted (see Bad Sight)
- Neurological Disorder (GURPS Basic Set, p. 144; GURPS Bio-Tech, p. 212) [-15/-35/-55]
- Night Blindness (GURPS Basic Set, p. 144) [-10]
- Nightmares (GURPS Basic Set, p. 144) [-5*]
- No Depth Perception (GURPS Basic Set, p. 145) [-15]
- No Fine Manipulators (GURPS Basic Set, p. 145) [-30]
- see also:
-
- Close Combat and Body Morphology (GURPS Martial Arts, p. 116)
-
- see also:
- No Manipulators (GURPS Basic Set, p. 145) [-50]
- see also:
-
- Close Combat and Body Morphology (GURPS Martial Arts, p. 115)
-
- see also:
- No Legs (GURPS Basic Set, p. 145) [Varies]
- Aerial (GURPS Basic Set, p. 145) [0]
- Aquatic (GURPS Basic Set, p. 145) [0]
- Can't Dive (GURPS Basic Set, p. 145) [-5 more]
- Fins/Masts/Paddles/Sails (GURPS Basic Set, p. 145) [-5 more]
- Bounces (GURPS Basic Set, p. 145) [0]
- Rolls (GURPS Basic Set, p. 145) [0]
- Semi-Aquatic (GURPS Basic Set, p. 145) [0]
- Sessile (GURPS Basic Set, p. 145) [-50]
- Slithers (GURPS Basic Set, p. 145) [0]
- Tracked (GURPS Basic Set, p. 145) [-20]
- Wheeled (GURPS Basic Set, p. 145) [-20]
- see also:
-
- Close Combat and Body Morphology (GURPS Martial Arts, p. 115)
- No Legs (GURPS Martial Arts: Yrth Fighting Styles, p. 26)
-
- No Peripheral Vision (GURPS Basic Set, p. 151) [-15]
- No Sense of Humor (GURPS Basic Set, p. 146) [-10]
- No Sense of Smell/Taste (GURPS Basic Set, p. 146) [-5]
- Nocturnal (GURPS Basic Set, p. 146) [-20]
- Permanent Paralysis (GURPS Basic Set, p. 146), +100%
- Noisy (GURPS Basic Set, p. 146) [-2/level]
- Noncombatant (GURPS Power-Ups 3: Talents, p. 21) [-15/level]
- Non-Iconographic (GURPS Basic Set, p. 146; GURPS Social Engineering: Back to School, p. 15; Pyramid 3/35: Aliens, p. ) [-10]
- Numb (GURPS Basic Set, p. 146) [-20]
O
- Oblivious (GURPS Basic Set, p. 146) [-5]
- Obsession (GURPS Basic Set, p. 146) [-5/-10]
- Odious Personal Habits (GURPS Basic Set, p. 22) [-5/level]
- Parvenu (GURPS Social Engineering, p. 80) [-5/level]
- Omitted Racial Trait (GURPS Basic Set, p. 262) [Varies]
- On the Edge (GURPS Basic Set, p. 146; Pyramid 3/35: Aliens, p. 8) [-15*]
- One Arm (GURPS Basic Set, p. 147) [-20]
- see also:
-
- Close Combat and Body Morphology (GURPS Martial Arts, p. 116)
-
- see also:
- One Eye (GURPS Basic Set, p. 147) [-15]
- One Hand (GURPS Basic Set, p. 147) [-15]
- see also:
-
- Close Combat and Body Morphology (GURPS Martial Arts, p. 116)
-
- see also:
- Overconfidence (GURPS Basic Set, p. 148; Pyramid 3/35: Aliens, p. 8) [-5*]
- Overweight (GURPS Basic Set, p. 19) [-1]
P
- Pacifism (GURPS Basic Set, p. 148) [Variable]
- See also: GURPS Space, p. 222
- Cannot Harm Innocents (GURPS Basic Set, p. 148) [-10]
- Cannot Kill (GURPS Basic Set, p. 148) [-15]
- Reluctant Killer (GURPS Basic Set, p. 148) [-5]
- Self-Defense Only (GURPS Basic Set, p. 148) [-15]
- Total Nonviolence (GURPS Basic Set, p. 148) [-30]
- Panic Attacks (GURPS Horror, p. 26) [-5/-10/-25]
- Paraplegic (GURPS Basic Set, p. 141) [-30]
- Paranoia (GURPS Basic Set, p. 148) [-10]
- Phantom Voices (GURPS Basic Set, p. 148) [-5/-10/-15]
- Phobia (GURPS Basic Set, p. 148; Pyramid 3/35: Aliens, p. 8) [Variable]
- Apocalypse (Millenniphobia) (GURPS Horror, p. 25) [-5*]
- Being Alone (Autophobia) (GURPS Basic Set, p. 149) [-15*]
- Being Buried Alive (Taphephobia) (GURPS Horror, p. 25) [-10*]
- Blood (Hemophobia) (GURPS Basic Set, p. 149) [-10*]
- Cats (Ailurophobia) (GURPS Basic Set, p. 149) [-5*]
- Crowds (Demophobia) (GURPS Basic Set, p. 149) [-15*]
- Darkness (Scotophobia) (GURPS Basic Set, p. 149) [-15*]
- Death and the Dead (Necrophobia) (GURPS Basic Set, p. 149) [-10*]
- Dirt (Mysophobia) (GURPS Basic Set, p. 149) [-10*]
- Dogs (Cynophobia) (GURPS Basic Set, p. 149) [-5*]
- Enclosed Spaces (Claustrophobia) (GURPS Basic Set, p. 149) [-15*]
- Fire (Pyrophobia) (GURPS Basic Set, p. 150) [-5*]
- Ghosts (Spectrophobia) (GURPS Horror, p. 25) [-15/-10/-5*]
- Government (Cratiphobia) (GURPS Horror, p. 25) [-15/-10/-5*]
- Heights (Acrophobia) (GURPS Basic Set, p. 150) [-10*]
- Hunger (Limouphobia) (GURPS Horror, p. 25) [-10*]
- Infinity (Apeirophobia) (GURPS Horror, p. 25) [-5*]
- Insects (Entomophobia) (GURPS Basic Set, p. 150) [-10*]
- Loud Noises (Brontophobia) (GURPS Basic Set, p. 150) [-10*]
- Machinery (Technophobia) (GURPS Basic Set, p. 150) [-5/-15*]
- Madness (Dementophobia) (GURPS Horror, p. 25) [-10*]
- Magic (Manaphobia) (GURPS Basic Set, p. 150) [-15/-10/-5*]
- Monsters (Teratophobia) (GURPS Basic Set, p. 150) [-15*]
- Mutilation (Traumatophobia) (GURPS Horror, p. 25) [-10*]
- Number 13 (Triskaidekaphobia) (GURPS Basic Set, p. 150) [-5*]
- Oceans (Thalassophobia) (GURPS Basic Set, p. 150) [-10*]
- Open Spaces (Agoraphobia) (GURPS Basic Set, p. 150) [-10*]
- Poisoning (Toxicophobia) (GURPS Horror, p. 25) [-10*]
- Psionic Powers (Psionophobia) (GURPS Basic Set, p. 150) [-15/-10/-5*]
- Radiation (Radiophobia) (GURPS Space, p. 222) [-5*]
- Rats (Murophobia) (GURPS Horror, p. 25) [-5*]
- Reptiles (Herpetophobia) (GURPS Basic Set, p. 150) [-10*]
- Robots (Cyberphobia) (GURPS Space, p. 222) [-15/-5*]
- Sex (Coitophobia) (GURPS Basic Set, p. 150) [-10*]
- See also: GURPS Horror, p. 25
- Sharp Things (Aichmophobia) (GURPS Basic Set, p. 150) [-15/-10*]
- Space (GURPS Space, p. 222) [-10/-5*]
- Spiders (Arachnophobia) (GURPS Basic Set, p. 150) [-5*]
- Strange and Unknown Things (Xenophobia) (GURPS Basic Set, p. 150*) [-15]
- Sun (Heliophobia) (GURPS Basic Set, p. 150) [-15*]
- Weapons (Hoplophobia) (GURPS Basic Set, p. 150) [-20*]
- Poor (see Wealth)
- Post-Combat Shakes (GURPS Basic Set, p. 150; Pyramid 3/83: Alternate GURPS IV, p. 31) [-5*]
- Pyromania (GURPS Basic Set, p. 150; Pyramid 3/35: Aliens, p. 9) [-5*]
Q
- Quadriplegic (GURPS Basic Set, p. 150) [-80]
R
- Reprogrammable (GURPS Basic Set, p. 150) [-10]
- Reputation (GURPS Basic Set, p. 26) [Varies]
- See also:
- Reputation (GURPS Martial Arts, p. 54)
- GURPS Mysteries, p. 110
- Other variation:
- Reputation (Signature Move) (GURPS Martial Arts, p. 54)
- See also:
- Restricted Diet (GURPS Basic Set, p. 151) [-10 to -40]
- See also: GURPS Space, p. 222
- Substitution (GURPS Basic Set, p. 151), -50%
- Restricted Vision (GURPS Basic Set, p. 151) [Varies]
- No Peripheral Vision (GURPS Basic Set, p. 151) [-15]
- Tunnel Vision (GURPS Basic Set, p. 151) [-30]
- Revulsion (GURPS Basic Set, p. 151) [-5 to -15]
S
- Sadism (GURPS Basic Set, p. 152) [-15*]
- Secret (GURPS Basic Set, p. 152) [-5 to -30]
- See also: GURPS Mysteries, p. 110
- Secret Identity (GURPS Basic Set, p. 153) [-5 to -40]
- Secret Disadvantage (GURPS Basic Set, p. 120) [Varies]
- Self-Destruct (GURPS Basic Set, p. 153) [-10]
- Selfish (GURPS Basic Set, p. 153) [-5*]
- Selfless (GURPS Basic Set, p. 153) [-5*]
- Semi-Upright (GURPS Basic Set, p. 153) [-5]
- Sense of Duty (GURPS Basic Set, p. 153; GURPS Fantasy, p. 133; GURPS Social Engineering, pp. 42-43) [-2 to -20]
- See also:
- Required Disadvantages for Power Modifiers (GURPS Powers, p. 22)
- Client (GURPS Mysteries, p. 110) [-5]
- Students (GURPS Social Engineering: Back to School, p. 22) [-5]
- See also:
- Sessile (GURPS Basic Set, p. 145) [-50]
- Shadow Form (Always On) (GURPS Basic Set, p. 83) [-20]
- Can Carry Objects (GURPS Basic Set, p. 83), Variable
- Short Arm (GURPS Basic Set, p. 53) [-5 or -10]
- Short Attention Span (GURPS Basic Set, p. 153; GURPS Social Engineering: Back to School, p. 22; Pyramid 3/35: Aliens, p. 9) [-10*]
- Short Lifespan (GURPS Basic Set, p. 154) [-10/level]
- Shyness (GURPS Basic Set, p. 154; GURPS Social Engineering: Back to School, p. 23; Pyramid 3/35: Aliens, p. 9) [-5/-10/-20]
- Skinny (GURPS Basic Set, p. 18 [-5]
- Slave Mentality (GURPS Basic Set, p. 154) [-40]
- Sleepwalker (GURPS Basic Set, p. 154) [-5*]
- Sleepy (GURPS Basic Set, p. 154; Pyramid 3/35: Aliens, p. 6) [Varies]
- Unenergetic (GURPS Fantasy, p. 78) (-50%)
- Slow Eater (GURPS Basic Set, p. 155) [-10]
- Slow Healing (GURPS Basic Set, p. 155) [-5/level]
- Slow Riser (GURPS Basic Set, p. 155) [-5]
- Social Disease (GURPS Basic Set, p. 155) [-5]
- Social Stigma (GURPS Basic Set, p. 155) [-5 to -20]
- See also: GURPS Bio-Tech, p. 213; GURPS Fantasy, p. 219; GURPS Mysteries, p. 110; Pyramid 3/47: The Rogue's Life, p. 29
- Aliens (GURPS Space, p. 222) [-10]
- Barbarian (GURPS Banestorm, p. 186) [-10]
- Criminal Record (GURPS Basic Set, p. 155) [-5]
- Dead (GURPS Fantasy, p. 133; GURPS Horror, p. 25) [-20]
- Disowned (GURPS Basic Set, p. 155) [-5/-10]
- Excommunicated (GURPS Basic Set, p. 155) [-5/-10]
- Ignorant (GURPS Basic Set, p. 155) [-5/skill]
- Known Criminal (GURPS Banestorm, p. 186) [-5]
- Minor (GURPS Basic Set, p. 155) [-5]
- Minority Group (GURPS Basic Set, p. 155) [-10]
- Monster (GURPS Basic Set, p. 155) [-15]
- Perceived as an Animal (GURPS Banestorm, p. 186) [-10]
- Psionics (GURPS Space, p. 222) [-10/-15]
- Robots (GURPS Space, p. 222) [-10/-5]
- Second-Class Citizen (GURPS Basic Set, p. 155) [-5]
- Subjugated (GURPS Basic Set, p. 155) [-20]
- Uneducated (GURPS Basic Set, p. 156; GURPS Social Engineering: Back to School, p. 15) [-5]
- Uplifted Animals (GURPS Space, p. 223) [-5]
- Valuable Property (GURPS Basic Set, p. 156) [-10]
- Vermin (GURPS Fantasy, p. 133) [-15]
- Space Sickness (GURPS Basic Set, p. 156) [-10]
- Split Personality (GURPS Basic Set, p. 156; Pyramid 3/83: Alternate GURPS IV, p. 31) [-15*]
- Legion (Pyramid 3/83: Alternate GURPS IV, p. 31), +0%
- Squeamish (GURPS Basic Set, p. 156) [-10*]
- Status (GURPS Basic Set, p. 28) [-5/level]
- Stress Atavism (*GURPS Basic Set, p. 156) [Variable]
- See also: GURPS Bio-Tech, p. 213; GURPS Space, p. 223
- Struggling (see Wealth)
- Stubbornness (GURPS Basic Set, p. 157) [-5]
- Stuttering (GURPS Basic Set, p. 157; GURPS Social Engineering, p. 18) [-10]
- Supernatural Features (GURPS Basic Set, p. 157) [Variable]
- See also: **GURPS Space, p. 223
- Cannot Close Eyes (GURPS Horror, p. 26) [-5]
- Cold Spot (GURPS Horror, p. 26) [-5]
- Long Tongue (GURPS Horror, p. 26) [-5]
- Malformed Feet (GURPS Horror, p. 26) [-10]
- No Body Heat (GURPS Basic Set, p. 157) [-5/-1]
- No Pulse (GURPS Horror, p. 26) [-5]
- No Reflection (GURPS Basic Set, p. 157) [-10]
- No Shadow (GURPS Basic Set, p. 157) [-10]
- Pallor (GURPS Basic Set, p. 157) [-10/-5]
- Portents/Omens/Signs (Pyramid 3/58: Urban Fantasy II, p. 10) [-1/-5/-10/-20]
- Rugose Skin (GURPS Horror, p. 26) [-10]
- Witch's Mark (GURPS Horror, p. 26) [-5]
- Supersensitive (GURPS Basic Set, p. 158) [-15]
- Susceptible (GURPS Basic Set, p. 158) [Variable]
- See also: GURPS Bio-Tech, p. 213; GURPS Space, p. 223; Pyramid 3/58: Urban Fantasy II, p. 10
- Susceptible to Possession (Pyramid 3/83: Alternate GURPS IV, p. 31) [-1/-1 HT to rolls]
T
- Tech Hex (Pyramid 3/78: Unleash Your Soul, p. 30) [-15/level]
- Terminally Ill (GURPS Basic Set, p. 158; GURPS Bio-Tech, p. 213) [-50/-75/-100]
- Timesickness (GURPS Basic Set, p. 158) [-10]
- TL, Low (GURPS Basic Set, p. 22) [-5/level]
- Tracked (GURPS Basic Set, p. 145) [-20]
- Trademark (GURPS Basic Set, p. 159) [-5/-10/-15]
- See also:
- Required Disadvantages for Power Modifiers (GURPS Powers, p. 23)
- See also:
- Trickster (GURPS Basic Set, p. 159) [-15*]
- Truthfulness (GURPS Basic Set, p. 159) [-5*]
- Tunnel Vision (GURPS Basic Set, p. 151) [-30]
U
- Ugly (see Appearance)
- Unattractive (see Appearance)
- Uncontrollable Appetite (GURPS Basic Set, p. 159) [-15*]
- Unfit (GURPS Basic Set, p. 160; GURPS Social Engineering: Back to School, p. 15; Pyramid 3/44: Alternate GURPS II, p. 12) [-5]
- Very Unfit (GURPS Basic Set, p. 160; GURPS Social Engineering: Back to School, p. 15; Pyramid 3/44: Alternate GURPS II, p. 12) [-15]
- Unhealing (GURPS Basic Set, p. 160) [-20/-30]
- Unique (GURPS Basic Set, p. 160) [-5]
- Unluckiness (GURPS Basic Set, p. 160; Pyramid 3/35: Aliens, p. 9) [-10]
- Unnatural (GURPS Basic Set, p. 137) [-50]
- Unnatural Features (GURPS Basic Set, p. 22; GURPS Bio-Tech, p. 213) [-1/level]
- Unsubtle (GURPS Power-Ups 3: Talents, p. 21) [-5/level]
- Unusual Biochemistry (GURPS Basic Set, p. 160; GURPS Bio-Tech, p. 213) [-5]
- See also: GURPS Space, p. 223
V
- Very Fat (GURPS Basic Set, p. 19) [-5]
- Vow (GURPS Basic Set, p. 160) [-5/-10/-15]
- See also:
- Required Disadvantages for Power Modifiers (GURPS Powers, p. 22)
- See also:
- Vulnerability (GURPS Basic Set, p. 161) [Variable]
- See also: GURPS Space, p. 223
- Vulnerability to Possession (Pyramid 3/83: Alternate GURPS IV, p. 32) [-10/-15/-20]
- Fatigue Only (GURPS Basic Set, p. 161), -50%
W
- Weak Arm (GURPS Basic Set, p. 53) [Varies]
- Weak Bite (GURPS Basic Set, p. 161) [-2]
- Weakness (GURPS Basic Set, p. 161) [Variable]
- See also: GURPS Space, p. 223
- Fatigue Only (GURPS Basic Set, p. 161), -50%
- Quickened (Pyramid 3/58: Urban Fantasy II, p. 10), +20%/level
- Resistible (Pyramid 3/58: Urban Fantasy II, p. 10), -50%
- Variable (GURPS Basic Set, p. 161), -40%
- Wealth (GURPS Basic Set, p. 25) [Varies]
- Levels:
- Struggling (GURPS Basic Set, p. 25) [-10]
- Poor (GURPS Basic Set, p. 25) [-15]
- Dead Broke (GURPS Basic Set, p. 25) [-25]
- Levels:
- Weapon Mount (GURPS Basic Set, p. 53) [-8 or -16]
- Weirdness Magnet (GURPS Basic Set, p. 161) [-15]
- See also: GURPS Space, p. 223
- Wheeled (GURPS Basic Set, p. 145) [-20]
- Workaholic (GURPS Basic Set, p. 162) [-5]
- Wounded (GURPS Basic Set, p. 162) [-5]
X
- Xenophilia (GURPS Basic Set, p. 162) [-10*]
- See also: GURPS Space, p. 224