Dungeon Fantasy Power-Ups

For the purpose of this index page, "Dungeon Fantasy Power-Ups" are defined as custom advantages developed for characters in the Dungeon Fantasy line.

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* Power-Up Name (//**Full Book Title**//, p. 00) [points]

General Power-Ups

Caster Power-Ups

  • Adversity Casting (Dungeon Fantasy 11: Power-Ups, p. 13), Prerequisite: Deathliness, Demonic Attunement, Elemental Influence, Magery, or Power Investiture (any) at 1+ [variable]
  • Familiar (Dungeon Fantasy 11: Power-Ups, p. 14), Prerequisite: Bardic Talent, Deathliness, Demonic Attunement, Elemental Influence, Magery, Power Investiture (any), or Wild Talent (No Advantage Requirements) at 1+ [31 to 43]
  • Ghost Blaster (Dungeon Fantasy 11: Power-Ups, p. 14), Prerequisite: At least one Missile spell [5/spell]
  • Magic Perks [1 each]
    • Area Spell Mastery† (Dungeon Fantasy 11: Power-Ups, p. 14), Prerequisite: At least one Area spell
    • Far-Casting†‡ (Dungeon Fantasy 11: Power-Ups, p. 14), Prerequisite: At least one spell that's cast at -1/yard
    • Huge Subjects† (Dungeon Fantasy 11: Power-Ups, p. 14), Prerequisite: At least one Regular spell
    • Melee Spell Mastery† (Dungeon Fantasy 11: Power-Ups, p. 14), Prerequisite: At least one Melee spell
    • Missile Spell Mastery† (Dungeon Fantasy 11: Power-Ups, p. 14), Prerequisite: At least one Missile spell
    • Power Casting† (Dungeon Fantasy 11: Power-Ups, p. 15)
    • Psychic Guidance† (Dungeon Fantasy 11: Power-Ups, p. 15), Prerequisite: At least one Missile spell
    • Rule of 17 (Dungeon Fantasy 11: Power-Ups, p. 15), Prerequisite: At least one Resisted spell
    • Spell Hardiness† (Dungeon Fantasy 11: Power-Ups, p. 15)
    • Spell Resistance† (Dungeon Fantasy 11: Power-Ups, p. 15)
  • Magical Stability (Dungeon Fantasy 11: Power-Ups, p. 15), Prerequisite: Bardic Talent, Deathliness, Demonic Attunement, Elemental Influence, Magery, or Power Investiture (any) at 1+ [variable]

Combat Power-Ups

  • Cleaving Strike (Dungeon Fantasy 11: Power-Ups, p. 10), Prerequisite: Any Melee Weapon skill capable of swinging attacks, plus one of ST 18+, Trained by a Master, or Weapon Master [5/skill]
  • Combat Perks [1 each]
    • Acrobatic Feints (Dungeon Fantasy 11: Power-Ups, p. 11), Prerequisite: Acrobatics
    • Brave (Dungeon Fantasy 11: Power-Ups, p. 11)
    • Combat Pole-Vaulting‡ (Dungeon Fantasy 11: Power-Ups, p. 11), Prerequisites: Acrobatics and Jumping
    • Dirty Fighting‡ (Dungeon Fantasy 11: Power-Ups, p. 11)
    • Dual Ready† (Dungeon Fantasy 11: Power-Ups, p. 11)
    • Finishing Move† (Dungeon Fantasy 11: Power-Ups, p. 11)
    • Flourish (Dungeon Fantasy 11: Power-Ups, p. 11)
    • Follow-Through (Dungeon Fantasy 11: Power-Ups, p. 11)
    • Pack Rat (Dungeon Fantasy 11: Power-Ups, p. 11)
    • Quick-Sheathe† (Dungeon Fantasy 11: Power-Ups, p. 11), Prerequisite: Fast-Draw
    • Reach Mastery† (Dungeon Fantasy 11: Power-Ups, p. 11)
    • Sacrifical Parry† (Dungeon Fantasy 11: Power-Ups, p. 11)
    • Shield-Wall Training (Dungeon Fantasy 11: Power-Ups, p. 12)
    • Trademark Move (Dungeon Fantasy 11: Power-Ups, p. 12)
  • Master at Disarms (Dungeon Fantasy 11: Power-Ups, p. 12), Prerequisite: Any Melee Weapon skill [10/skill]
  • Mortal Foe (Dungeon Fantasy 3: The Next Level, p. 40 and Dungeon Fantasy 11: Power-Ups, p. 12), Prerequisite: Combat skill at 20+ [5/class]
  • Not Without My Weapon (Dungeon Fantasy 11: Power-Ups, p. 12), Prerequisite: Any weapon skill [10/skill]
  • Perfect Recovery (Dungeon Fantasy 11: Power-Ups, p. 12), Prerequisite: Acrobatics [10]
  • Run and Hit (Dungeon Fantasy 11: Power-Ups, p. 12), Prerequisite: Any Melee Weapon skill, and Trained by a Master or Weapon Master [10/skill]
  • Slayer Training (Dungeon Fantasy 11: Power-Ups, p. 13) [variable]
    • Slayer Swing at Neck (Dungeon Fantasy 11: Power-Ups, p. 13), Prerequisite: Any Melee Weapon skill capable of swinging attacks [4/skill]
    • Slayer Swing at Skull (Dungeon Fantasy 11: Power-Ups, p. 13), Prerequisite: Any Melee Weapon skill capable of swinging attacks [5/skill]
    • Slayer Thrust to Eye (Dungeon Fantasy 11: Power-Ups, p. 13), Prerequisite: Any Melee Weapon skill capable of thrusting attacks [6/skill]
    • Slayer Thrust to Vitals (Dungeon Fantasy 11: Power-Ups, p. 13), Prerequisite: Any Melee Weapon skill capable of thrusting attacks [3/skill]
  • Two-Weapon Fighting (Dungeon Fantasy 3: The Next Level, p. 41 and Dungeon Fantasy 11: Power-Ups, p. 13), Prerequisite: Trained by a Master or Weapon Master, and any one-handed Melee Weapon Skill [6/skill (5 with Ambidexterity)]

Utility Power-Ups

  • Adventurer's Bond (Dungeon Fantasy 11: Power-Ups, p. 16) [5, +1 for each additional level]
  • Claim to Hospitality (Dungeon Fantasy 11: Power-Ups, p. 16) [5]
  • Hero (Dungeon Fantasy 11: Power-Ups, p. 16) [5/level]
  • Team Player (Dungeon Fantasy 11: Power-Ups, p. 16), Prerequisite: Sense of Duty [5]

Power-Ups by Template

Artificer Power-Ups

  • Advantages suitable as Barbarian Power-Ups
    • Dungeon Fantasy 11: Power-Ups, p. 17
  • Artifact Lore (Dungeon Fantasy 11: Power-Ups, p. 17) [25]
  • Artificer Perks [1 each]
    • Doodad‡ (Dungeon Fantasy 11: Power-Ups, p. 17)
    • Potion Implant‡ (Dungeon Fantasy 11: Power-Ups, p. 17), Prerequisites: Gizmos 1+ and Quick Gadgeteer
    • Spot Weakness (Dungeon Fantasy 11: Power-Ups, p. 17), Prerequisite: Quick Gadgeteer
  • Improvisation (Dungeon Fantasy 11: Power-Ups, p. 17) [5/level]
  • Spellsmith (Dungeon Fantasy 11: Power-Ups, p. 18) [25]

Barbarian Power-Ups

  • Advantages suitable as Barbarian Power-Ups
    • Dungeon Fantasy 3: The Next Level, p. 38
    • Dungeon Fantasy 11: Power-Ups, p. 18
  • Barbarian Perks [1 each]
    • Focused Fury (Dungeon Fantasy 11: Power-Ups, p. 18)
    • Huge Weapons (Dungeon Fantasy 11: Power-Ups, p. 18), Prerequisite: SM+1
    • Power Grappling (Dungeon Fantasy 11: Power-Ups, p. 18), Prerequisite: Wrestling
  • Damage Resistance 1 or 2 (Limited, Crushing; Tough Skin) (Dungeon Fantasy 3: The Next Level, p. 38) [1 or 2]
  • Damage Resistance 1 or 2 (Tough Skin) (Dungeon Fantasy 3: The Next Level, p. 38) [3 or 6]
  • Great Rage (Dungeon Fantasy 11: Power-Ups, p. 19) [20/level]
  • Heroic Lifts (Dungeon Fantasy 11: Power-Ups, p. 19) [6/level]
  • Ragnar's Breath (Dungeon Fantasy 11: Power-Ups, p. 19) [5]
  • Seafarer (Dungeon Fantasy 11: Power-Ups, p. 19) [10/level]

Bard Power-Ups

  • Advantages suitable as Bard Power-Ups
    • Dungeon Fantasy 3: The Next Level, p. 38
    • Dungeon Fantasy 11: Power-Ups, p. 19
  • Allure (Dungeon Fantasy 11: Power-Ups, p. 20) [5/level]
  • Artifact Lore (Dungeon Fantasy 11: Power-Ups, p. 17+20) [25]
  • Bard-Lore (Dungeon Fantasy 11: Power-Ups, p. 20) [5/level]
  • Craftiness (Dungeon Fantasy 11: Power-Ups, p. 20+35) [5/level]
  • Mind Probe (Bard-Song) (Dungeon Fantasy 3: The Next Level, p. 38) [14]
  • Scanning Sense (Sonar, Bard-Song) (Dungeon Fantasy 3: The Next Level, p. 38) [14]
  • Songs (Dungeon Fantasy 11: Power-Ups, p. 20) [variable]
    • Alarum (Dungeon Fantasy 11: Power-Ups, p. 20), Prerequisite: Bardic Talent 4+ [31, +5 for each additional level]
    • Dirge (Dungeon Fantasy 11: Power-Ups, p. 20), Prerequisite: Bardic Talent 4+ [25, +5 for each additional level]
    • Paean (Dungeon Fantasy 11: Power-Ups, p. 21), Prerequisite: Bardic Talent 4+ [26, +5 for each additional level]
    • Siren Song (Dungeon Fantasy 11: Power-Ups, p. 21), Prerequisite: Bardic Talent 4+ [26, +5 for each additional level]
    • Triumph (Dungeon Fantasy 11: Power-Ups, p. 21), Prerequisite: Bardic Talent 5+ [36, +5 for each additional level]
    • Warning (Dungeon Fantasy 11: Power-Ups, p. 21), Prerequisite: Bardic Talent 3+ [24, +5 for each additional level]
  • Street-Smart (Dungeon Fantasy 11: Power-Ups, p. 21+35) [5/level]
  • Unfazeable (Bard-Song) (Dungeon Fantasy 3: The Next Level, p. 38) [11]

Cleric Power-Ups

  • Advantages suitable as Cleric Power-Ups
    • Dungeon Fantasy 3: The Next Level, p. 38
    • Dungeon Fantasy 11: Power-Ups, p. 19
  • Cleric Perks [1 each]
    • Flagellant's Blessing (Dungeon Fantasy 11: Power-Ups, p. 22), Prerequisite: Power Investiture 1+
    • Focused Exorcist (Dungeon Fantasy 11: Power-Ups, p. 22), Prerequisite: Exorcism
  • Close to Heaven (Dungeon Fantasy 11: Power-Ups, p. 22) [5/level]
  • Combat Medic (Dungeon Fantasy 11: Power-Ups, p. 22), Prerequisites: Power Investiture 1+, plus Esoteric Medicine or First Aid [5/level]
  • Dismissive Wave (Dungeon Fantasy 11: Power-Ups, p. 22), Prerequisites: Power Investiture 4+ and Exorcism [10]
  • Great Prayer (Dungeon Fantasy 11: Power-Ups, p. 22), Prerequisites: Power Investiture 6+ [30]
  • New Realm (Dungeon Fantasy 11: Power-Ups, p. 22), Prerequisites: Power Investiture 6+ [variable]
  • Retribution (Dungeon Fantasy 11: Power-Ups, p. 23), Prerequisites: Holiness or Power Investiture 6+ [40]
  • Shield of Faith (Dungeon Fantasy 11: Power-Ups, p. 23), Prerequisites: Holiness or Power Investiture 3+ [30]

Demonologist Power-Ups

  • Advantages suitable as Demonologist Power-Ups
    • Dungeon Fantasy 11: Power-Ups, p. 24
  • Close to Hell (Dungeon Fantasy 11: Power-Ups, p. 24) [5/level]
  • Demonologist Perks [1 each]
    • Focused Exorcist (Dungeon Fantasy 11: Power-Ups, p. 22+24)
    • Life-Force Burn‡ (Dungeon Fantasy 11: Power-Ups, p. 24), Prerequisite: Deathliness, Demonic Attunement, or Power Investiture (Unholy) 1+
    • Magical Lawyer (Dungeon Fantasy 11: Power-Ups, p. 24)
  • Hellfire (Dungeon Fantasy 11: Power-Ups, p. 24), Prerequisite: Demonic Attunement 4+ [30]

Druid Power-Ups

  • Advantages suitable as Druid Power-Ups
    • Dungeon Fantasy 3: The Next Level, p. 38
    • Dungeon Fantasy 11: Power-Ups, p. 24
  • Damage Resistance 4 (Limited, Elemental; Druidic) (Dungeon Fantasy 3: The Next Level, p. 38) [14]
  • Close to the Earth (Dungeon Fantasy 11: Power-Ups, p. 25) [5]
  • Druid Perks [1 each]
    • Eye of the Storm (Dungeon Fantasy 11: Power-Ups, p. 25)
    • Friendly Undergrowth (Dungeon Fantasy 11: Power-Ups, p. 25)
  • New Realm (Dungeon Fantasy 11: Power-Ups, p. 22-23+25) [variable]
  • Reincarnation (Dungeon Fantasy 11: Power-Ups, p. 25) [20/level]

Elementalist Power-Ups

  • Advantages suitable as Elementalist Power-Ups
    • Dungeon Fantasy 11: Power-Ups, p. 25
  • Elementalist Perks [1 each]
    • Filter (Dungeon Fantasy 11: Power-Ups, p. 25), Prerequisite: Elemental Influence 1+ (Air or All Elements)
    • Kindle (Dungeon Fantasy 11: Power-Ups, p. 25), Prerequisite: Elemental Influence 1+ (Fire or All Elements)
    • Pebbles (Dungeon Fantasy 11: Power-Ups, p. 25), Prerequisite: Elemental Influence 1+ (Earth or All Elements)
    • Rinse (Dungeon Fantasy 11: Power-Ups, p. 25), Prerequisite: Elemental Influence 1+ (Water or All Elements)
  • Inextinguishable Power (Dungeon Fantasy 11: Power-Ups, p. 25), Prerequisite: Elemental Influence 1+ [5]
  • Power Reincarnate (Dungeon Fantasy 11: Power-Ups, p. 25), Prerequisites: Elemental Influence 3+ and Wild Talent 1+ [10]
  • Storms (Dungeon Fantasy 11: Power-Ups, p. 25), Prerequisite: Elemental Influence 6+ (appropriate Element or All Elements) [40/Storm]

Holy Warrior Power-Ups

  • Advantages suitable as Cleric Power-Ups
    • Dungeon Fantasy 3: The Next Level, p. 38-39

Knight Power-Ups

  • Advantages suitable as Knight Power-Ups
    • Dungeon Fantasy 3: The Next Level, p. 39

Martial Artist Power-Ups

  • Advantages suitable as Martial Artist Power-Ups
    • Dungeon Fantasy 3: The Next Level, p. 39

Scout Power-Ups

  • Advantages suitable as Scout Power-Ups
    • Dungeon Fantasy 3: The Next Level, p. 39
  • Enhanced Tracking (Multiple Lock-Ons) (Dungeon Fantasy 3: The Next Level, p. 39) [6/level]

Swashbuckler Power-Ups

  • Advantages suitable as Swashbuckler Power-Ups
    • Dungeon Fantasy 3: The Next Level, p. 39

Thief Power-Ups

  • Advantages suitable as Thief Power-Ups
    • Dungeon Fantasy 3: The Next Level, p. 39
  • Striking ST 1-10 (only on surprise attack) (Dungeon Fantasy 3: The Next Level, p. 39) [2/level]

Wizard Power-Ups

  • Advantages suitable as Wizard Power-Ups
    • Dungeon Fantasy 3: The Next Level, p. 39