Enhancements and Limitations

This page lists all Enhancements and Limitations not limited to a particular advantage.

Code Snippet:

* Modifier Name (//**Full Book Title**//, p. 00), 00%

* Gadget limitation

See also:

  • Alternative Abilities (GURPS Basic Set, p. 61), (GURPS Powers, p. 11)
    • Multiple Copies of the Same Advantage (GURPS Powers, p. 12)
  • Frequency of Appearance (GURPS Basic Set, p. 36)
  • Optional Rule: Multiplicative Modifiers (GURPS Powers, p. 102)
  • Temporary Enhancements (GURPS Powers, p. 172)

List of Enhancements

A

  • Accurate (GURPS Basic Set, p. 102), +5%/level
    • See also: Accurate (GURPS Powers, p. 99)
  • Affects Insubstantial (GURPS Basic Set, p. 102), +20%
    • See also: Affects Insubstantial (GURPS Powers, p. 99)
    • Selective (GURPS Powers, p. 99; GURPS Power-Ups 4: Enhancements, p. 12), +30%
  • Affects Others (GURPS Powers, p. 107; GURPS Power-Ups 4: Enhancements, p. 12), +50%/person
    • Specific advantages:
      • Shrinking (GURPS Basic Set, p. 85), +50%/person
  • Affects Substantial (GURPS Basic Set, p. 102), +40%
    • See also: Affects Substantial (GURPS Powers, p. 99)
    • Selective (GURPS Powers, p. 99; GURPS Power-Ups 4: Enhancements, p. 12), +50%
  • Ammunition Options (GURPS Power-Ups 4: Enhancements, p. 18), Variable
  • AP Ammo (GURPS Power-Ups 4: Enhancements, p. 18), Variable
  • Area Effect (GURPS Basic Set, p. 102), +50%/level
    • See also:
      • Area and Spreading Attacks (GURPS Basic Set, p. 413)
      • Area Effect (GURPS Powers, p. 100)
    • Specific advantages:
      • Mana Damper (GURPS Basic Set, p. 67), +50%/level
      • Mana Enhancer (GURPS Basic Set, p. 68), +50%/level
      • Static (GURPS Powers, p. 98), +50%/level
  • Armor Divisor (GURPS Basic Set, p. 102), +50%/level
    • See also: Armor Divisor (GURPS Powers, p. 100)
  • Aura (GURPS Basic Set, p. 102), +80%
    • See also: Aura (GURPS Powers, p. 100)

B

  • Based on (Different Attribute) (GURPS Basic Set, p. 102), +20%
    • See also: Based on (Different Attribute) (GURPS Powers, p. 100)
    • Own Roll (GURPS Power-Ups 4: Enhancements, p. 12), +20%
  • Blood Agent (GURPS Basic Set, p. 102), +100%
    • See also: Blood Agent (GURPS Powers, p. 100)

C

  • Can Carry Objects (GURPS Powers, p. 108; GURPS Power-Ups 4: Enhancements, p. 13), Variable
    • See also:
      • GURPS Psionic Powers, p. 19
    • Specific advantages:
      • Insubstantiality (GURPS Basic Set, p. 63), Variable
      • Invisibility (GURPS Basic Set, p. 63), Variable
      • Permeation (GURPS Basic Set, p. 75), Variable
      • Shadow Form (GURPS Basic Set, p. 85), Variable
      • Shrinking (GURPS Basic Set, p. 85)
  • Cone (GURPS Basic Set, p. 103), +50% +10%/yard
    • See also:
      • Area and Spreading Attacks (GURPS Basic Set, p. 413)
      • Cone (GURPS Powers, p. 100)
  • Contact Agent (GURPS Basic Set, p. 103), +150%
    • See also:
      • Contact Agent (GURPS Powers, p. 101)
      • GURPS Psionic Powers, p. 19
  • Cosmic (GURPS Basic Set, p. 103), Variable
    • See also: Cosmic (GURPS Powers, p. 101)
    • Types:
      • Attack with lingering special effect (GURPS Basic Set, p. 102), +100%
      • Avoiding drawbacks (GURPS Power-Ups 4: Enhancements, p. 7), +50%
      • Defense or countermeasure (GURPS Basic Set, p. 102; GURPS Power-Ups 4: Enhancements, p. 7), +50%
      • Irresistible attack (GURPS Basic Set, p. 102; GURPS Power-Ups 4: Enhancements, p. 8), +300%
      • Lingering effect (GURPS Power-Ups 4: Enhancements, p. 8), +100%
      • No AP cost (Pyramid 3/44: Alternate GURPS II, p. 12), +150+%
      • No active defense allowed (GURPS Powers, p. 101; GURPS Power-Ups 4: Enhancements, p. 8), +300%
      • No die roll required (GURPS Powers, p. 101; GURPS Power-Ups 4: Enhancements, p. 8), +100%
      • No Rule of 16 (GURPS Power-Ups 4: Enhancements, p. 7), +50%
      • Not subject to usual built-in restrictions (GURPS Basic Set, p. 103), +50%
      • Privileged attack (GURPS Power-Ups 4: Enhancements, p. 7), +50%
      • Unhealing damage (GURPS Power-Ups 4: Enhancements, p. 8), +100%
      • Unrestricted powers (GURPS Power-Ups 4: Enhancements, p. 8), +300%
  • Cyclic (GURPS Basic Set, p. 103), Variable
    • see also:
      • Contagion (GURPS Basic Set, p. 443)
      • Cyclic (GURPS Powers, p. 101)

D

  • Decreased Immunity (GURPS Psionic Powers, p. 21), variable
  • Dehydration (GURPS Basic Set, p. 104), +20%
  • Delay (GURPS Basic Set, p. 105), Variable
    • see also: Delay (GURPS Powers, p. 102)
    • Fixed (GURPS Basic Set, p. 105), +0%
    • Supernatural (GURPS Power-Ups 4: Enhancements, p. 18), +50% or +100%
    • Triggered (GURPS Basic Set, p. 105), +50%
    • Variable (GURPS Basic Set, p. 105), +10% or +20%
  • Decreased Immunity (GURPS Power-Ups 4: Enhancements, p. 13), +50%/level or +20%
  • Destructive Parry (GURPS Power-Ups 4: Enhancements, p. 18), +10%
  • Double Blunt Trauma (GURPS Basic Set, p. 104), +20%
  • Double Knockback (GURPS Basic Set, p. 104), +20%
    • see also: Damage Modifiers (GURPS Powers, p. 101)
  • Drifting (GURPS Basic Set, p. 105), +20%
  • Drowning (GURPS Basic Set, p. 105), +0%
  • Dual (GURPS Power-Ups 4: Enhancements, p. 18), +10%

E

  • Erosive (GURPS Powers, p. 108; GURPS Power-Ups 4: Enhancements, p. 18), +10%
  • Explosion (GURPS Basic Set, p. 104), +50%/level
    • see also: Explosions (GURPS Basic Set, p. 414)
  • Extended Duration (GURPS Basic Set, p. 105; GURPS Power-Ups 4: Enhancements, p. 13), Variable
    • see also:
      • Extended Duration (GURPS Powers, p. 102)
      • GURPS Psionic Powers, p. 20
  • Extra Passes (GURPS Power-Ups 4: Enhancements, p. 18), +10%/pass

F

  • Fixed Duration (GURPS Power-Ups 4: Enhancements, p. 14 or GURPS Psionic Powers, p. 21), +0%
  • Follow-Up (GURPS Basic Set, p. 105), Variable
    • Universal (GURPS Power-Ups 4: Enhancements, p. 14), +50%
  • Force Field (GURPS Powers, p. 108), +20%
    • Specific advantages:
      • Damage Resistance (GURPS Basic Set, pp. 46-7), +20%
  • Fragmentation (GURPS Basic Set, p. 104), Variable
    • Cutting (GURPS Basic Set, p. 104; GURPS Power-Ups 4: Enhancements, p. 19), +15%/die
    • Hot (GURPS Basic Set, p. 104; GURPS Power-Ups 4: Enhancements, p. 19), +15%/die
    • Impaling (GURPS Power-Ups 4: Enhancements, p. 19), +20%/die
    • Large Piercing (GURPS Power-Ups 4: Enhancements, p. 19), +15%/die
    • See also:
      • Damage Modifiers (GURPS Powers, pp. 101-2)
      • Fragmentation Damage (GURPS Basic Set, p. 414)
  • Freezing (GURPS Basic Set, p. 104), +20%

G

  • Game Time (GURPS Powers, p. 108; GURPS Power-Ups 4: Enhancements, p. 14), +0%
  • Guided (GURPS Basic Set, p. 106), +50%
    • Additional Passes (GURPS Powers, p. 103), +10% each
    • see also:
      • Guided and Homing Weapons (GURPS Basic Set, p. 412)
      • Guided or Homing (GURPS Powers, p. 103)

H

  • Hazard (GURPS Basic Set, p. 104), Variable
    • Dehydration (GURPS Basic Set, pp. 104, 426), +20%
    • Drowning (GURPS Basic Set, pp. 104, 354), +0%
    • Freezing (GURPS Basic Set, pp. 104, 430), +20%
    • Heat (GURPS Psionic Powers, p. 19), +20%
    • Missed Sleep (GURPS Basic Set, pp. 104, 426-7), +50%
    • Starvation (GURPS Basic Set, pp. 104, 426), +40%
    • Suffocation (GURPS Basic Set, pp. 104, 436), +0%
  • Heat (GURPS Power-Ups 4: Enhancements, p. 19), +20%
  • Homing (GURPS Basic Set, p. 106), Variable
    • Additional Passes (GURPS Powers, p. 103), +10% each
    • See also:
      • Guided and Homing Weapons (GURPS Basic Set, p. 412)
      • Guided or Homing (GURPS Powers, p. 103)
  • HP Ammo (GURPS Power-Ups 4: Enhancements, p. 18), Variable

I

  • Incendiary (GURPS Basic Set, p. 105), +10%
    • On Burning Attack (GURPS Power-Ups 4: Enhancements, p. 19), +10%/level
    • see also:
      • Damage Modifiers (GURPS Powers, pp. 101-2)
      • Making Things Burn (GURPS Basic Set, p. 433)
  • Increased Range (GURPS Basic Set, p. 106), +10%/level
    • see also:
      • Increased Range (GURPS Powers, p. 103)
      • GURPS Psionic Powers, p. 20
    • LOS (GURPS Power-Ups 4: Enhancements, p. 15), Variable
  • Independent (GURPS Powers, p. 108); GURPS Power-Ups 4: Enhancements, p. 15, +40% or +70%

J

  • Jet (GURPS Basic Set, p. 106), +0%
    • see also: Jet (GURPS Powers, p. 103)

K

L

  • Link (GURPS Basic Set, p. 106), +10% or +20%
    • see also: Link (GURPS Powers, p. 103)
    • Asymmetric Link (GURPS Powers, p. 103), Special
    • Discretionary Link (GURPS Powers, p. 103), Special
  • Long-Range (GURPS Powers, p. 108; GURPS Power-Ups 4: Enhancements, p. 15), +50%/level
  • Low Psychic Signature (GURPS Power-Ups 4: Enhancements, p. 15), +5% per -2
  • Low Signature (GURPS Basic Set, p. 106), +10%
    • see also:
      • Low or No Signature (GURPS Powers, p. 103)
      • Low Psychic Signature (GURPS Psionic Powers, p. 20), +5%/level
    • Variable (GURPS Power-Ups 4: Enhancements, p. 15), +5% per -2

M

  • Malediction (GURPS Basic Set, p. 106), Variable
    • see also: Malediction (GURPS Powers, p. 103)
  • Melee-Capable (GURPS Power-Ups 4: Enhancements, p. 19), Variable
  • Mental Defense Only (GURPS Power-Ups 4: Enhancements, p. 19), +250%
  • Missed Sleep (GURPS Basic Set, p. 104), +50%
  • Mobile (GURPS Basic Set, p. 107), +40%/level
    • see also: Mobile (GURPS Powers, p. 104)
  • Multi-Ammo (GURPS Power-Ups 4: Enhancements, p. 18), Variable

N

  • No Signature (GURPS Basic Set, p. 106), +20%
    • see also: Low or No Signature (GURPS Powers, p. 103)

O

  • Once On, Stays On (GURPS Powers, p. 109; GURPS Power-Ups 4: Enhancements, p. 16), +50%
    • Specific advantages:
      • Alternate Form (GURPS Powers, p. 75), Variable
  • Overhead (GURPS Basic Set, p. 107), +30%
    • see also: Overhead (GURPS Powers, p. 104)
    • Surprise Attack (GURPS Powers, p. 104), +150%

P

  • Persistent (GURPS Basic Set, p. 107), +40%
    • see also: Persistent (GURPS Powers, p. 104)

Q

R

  • Radiation (GURPS Basic Set, p. 105), +25% or +100%
    • see also:
      • Damage Modifiers (GURPS Powers, pp. 101-2)
      • Radiation (GURPS Basic Set, p. 435)
  • Ranged (GURPS Basic Set, p. 107), +40%
    • see also:
      • Ranged (GURPS Powers, p. 105)
      • GURPS Psionic Powers, p. 20
    • Specific advantages:
      • Obscure (GURPS Basic Set, p. 72), +50%
  • Rapid Fire (GURPS Basic Set, p. 108), Variable
    • see also: Rapid Fire (GURPS Powers, p. 105)
    • Very Rapid Fire (GURPS Powers, p. 105), +10% more
  • Reduced Fatigue Cost (GURPS Basic Set, p. 108), +20%/level
    • see also: Reduced Fatigue Cost (GURPS Powers, p. 105)
  • Reduced Time (GURPS Basic Set, p. 108), +20%/level
  • Reflexive (GURPS Powers, p. 109; GURPS Power-Ups 4: Enhancements, p. 16), +40%
  • Reliable (GURPS Powers, p. 109), +5% per +1
    • See Also: GURPS Psionic Powers, p. 20
    • Specific advantages:
      • Warp (GURPS Basic Set, p. 98), +5%/level
  • Respiratory Agent (GURPS Basic Set, p. 108), +50%
  • Ricochet (GURPS Powers, p. 109; GURPS Power-Ups 4: Enhancements, p. 20), +10%
    • see also: Ricochets (GURPS Powers, p. 166)

S

  • Selective Area (GURPS Basic Set, p. 108), +20%
    • see also: Selective Area (GURPS Powers, p. 105)
  • Selective Effect (GURPS Power-Ups 4: Enhancements, p. 16), +20%
  • Selectivity (GURPS Basic Set, p. 108), +10%
    • see also: Selectivity (GURPS Powers, p. 105)
  • Sense-Based (GURPS Basic Set, p. 109), Variable
    • see also: Sense-Based (GURPS Powers, p. 105)
  • Side Effect (GURPS Basic Set, p. 109), Variable
    • see also:
      • Affliction (GURPS Basic Set, p. 35)
      • Side Effect (GURPS Powers, p. 106)
  • ST-Based (GURPS Power-Ups 4: Enhancements, p. 20), +100% or +30%
  • Starvation (GURPS Basic Set, p. 104), +40%
  • Suffocation (GURPS Basic Set, p. 104), +0%
  • Super Attribute (GURPS Power-Ups 4: Enhancements, p. 17), +25%
  • Surge (GURPS Basic Set, p. 105), +20%
    • see also:
    • Arcing (GURPS Power-Ups 4: Enhancements, p. 21 and GURPS Psionic Powers, p. 20), +100%
      • Damage Modifiers (GURPS Powers, pp. 101-2)
  • Surprise Attack (GURPS Power-Ups 4: Enhancements, p. 21), +150%
  • Switchable (GURPS Bio-Tech, p. 214; GURPS Powers, p. 109; GURPS Power-Ups 4: Enhancements, p. 17), +10%
    • see also: Switchable Body Parts (GURPS Powers, p. 81)
    • Specific advantages:
      • Invisibility (GURPS Basic Set, p. 63), +10%
      • Mana Damper (GURPS Basic Set, p. 67), +100%
      • Mana Enhancer (GURPS Basic Set, p. 68), +100%
      • Static (GURPS Powers, p. 98), +100%
  • Symptoms (GURPS Basic Set, p. 109), Variable
    • see also: Affliction (GURPS Basic Set, p. 35)

T

  • Thrusting Blade (GURPS Power-Ups 4: Enhancements, p. 21), +15%
  • Time-Spanning (GURPS Powers, p. 109; GURPS Power-Ups 4: Enhancements, p. 17), Variable

U

  • Underwater (GURPS Basic Set, p. 109), +20%
    • see also: Underwater (GURPS Powers, p. 107)
  • Usually On (GURPS Powers, p. 109; GURPS Power-Ups 4: Enhancements, p. 18), +5%
    • see also: Switchable Body Parts (GURPS Powers, p. 81)
    • Specific advantages:
      • Insubstantiality (GURPS Powers, p. 109), -40%
      • Invisibility (GURPS Basic Set, p. 63), Variable

V

  • Variable (GURPS Basic Set, p. 109), +5%
    • see also: Variable (GURPS Powers, p. 107)
  • Variable Enhancement (GURPS Power-Ups 4: Enhancements, p. 5), Variable
  • Very Rapid Fire (GURPS Power-Ups 4: Enhancements, p. 21), Variable

W

  • Wall (GURPS Basic Set, p. 109), +30% or +60%
  • World-Spanning (GURPS Powers, p. 109; GURPS Power-Ups 4: Enhancements, p. 18), +50% or +100%

X

Y

Z

List of Limitations

see also: Limited Enhancements (GURPS Basic Set, p. 111)

A

  • Accessibility (GURPS Basic Set, p. 110; GURPS Bio-Tech, p. 215; GURPS Power-Ups 8: Limitations, pp. 4-5), Variable
    • See also: Accessibility (GURPS Powers, p. 99)
  • Active Defense (GURPS Powers, p. 112; GURPS Power-Ups 8: Limitations, p. 10), -40%
    • Independent (GURPS Power-Ups 8: Limitations, p. 110), -20%
  • Aftermath (GURPS Power-Ups 8: Limitations, p. 11), Variable
  • All-Out (GURPS Powers, p. 110; GURPS Power-Ups 8: Limitations, p. 11), -25%
  • All-Out Concentrate (GURPS Power-Ups 8: Limitations, p. 11), -25%
  • Always On (GURPS Basic Set, p. 110), Variable
    • See also: Always On (GURPS Powers, p. 99)
    • Specific advantages:
      • Chameleon (GURPS Basic Set, p. 41), -10%
      • Insubstantiality (GURPS Basic Set, p. 63), -50%
      • Obscure (GURPS Basic Set, p. 72), -50%
      • Terror (GURPS Basic Set, p. 93), -20%
  • Armor Divisor (GURPS Basic Set, p. 110), Variable
    • See also: Armor Divisor (GURPS Powers, p. 100)
  • Aspected (GURPS Powers, p. 110; GURPS Power-Ups 8: Limitations, p. 11; GURPS Social Engineering, p. 77), -20%
    • Specific advantages:
      • Luck (GURPS Basic Set, p. 66), -20%
  • Attracts Threats (GURPS Power-Ups 8: Limitations, p. 11), -5% or -10%

B

  • Backlash (GURPS Powers, p. 104; GURPS Power-Ups 8: Limitations, p. 11), Variable
    • See also:
      • Afflictions (GURPS Basic Set, p. 416)
    • Agony (GURPS Basic Set, pp. 36, 428), -100%/-50%
    • Attribute Penalty (GURPS Basic Set, p. 36), Variable
    • Choking (GURPS Basic Set, pp. 36, 428), -100%/-50%
    • Coma (GURPS Basic Set, pp. 36, 429), -250%/-125%
    • Coughing (GURPS Basic Set, pp. 36, 428), -20%/-10%
    • Daze (GURPS Basic Set, pp. 36, 428), -50%/-25%
    • Drunk (GURPS Basic Set, pp. 36, 428), -20%/-10%
    • Ecstasy (GURPS Basic Set, pp. 36, 428), -100%/-50%
    • Euphoria (GURPS Basic Set, pp. 36, 428), -30%/-15%
    • Hallucinating (GURPS Basic Set, pp. 36, 429), -50%/-25%
    • Heart Attack (GURPS Basic Set, pp. 36, 429), -300%/-150%
    • Incapacitation (GURPS Basic Set, pp. 36, 428), Variable
    • Irritant (GURPS Basic Set, pp. 36, 428), Variable
    • Nauseated (GURPS Basic Set, pp. 36, 428), -30%/-15%
    • Pain, Moderate (GURPS Basic Set, pp. 36, 428), -20%/-10%
    • Pain, Severe (GURPS Basic Set, pp. 36, 428), -40%/-20%
    • Pain, Terrible (GURPS Basic Set, pp. 36, 428), -60%/-30%
    • Paralysis (GURPS Basic Set, pp. 36, 429), -150%/-75%
    • Retching (GURPS Basic Set, pp. 36, 429), -50%/-25%
    • Seizure (GURPS Basic Set, pp. 36, 429), -100%/-50%
    • Sleep (GURPS Basic Set, p. 36), -150%/-75%
    • Sneezing (GURPS Basic Set, pp. 36, 428), -20%/-10%
    • Stunning (GURPS Basic Set, pp. 36, 420), -10%/-5%
    • Tipsy (GURPS Basic Set, pp. 36, 428), -10%/-5%
    • Unconsciousness (GURPS Basic Set, pp. 36, 429), -200%/-100%
  • Blockable (GURPS Powers, p. 110; GURPS Power-Ups 8: Limitations, p. 12), -5% or -10%
    • Specific advantages:
      • Penetrating Vision (GURPS Basic Set, p. 74), Variable
  • Blood Agent (GURPS Basic Set, p. 110), -40%
    • See also: Blood Agent (GURPS Powers, p. 100)
    • Reversed (GURPS Power-Ups 8: Limitations, p. 12), -40%
  • Bombardment (GURPS Basic Set, p. 111), Variable
    • See also: Bombardment (GURPS Powers, p. 100)
  • Breakable* (GURPS Basic Set, p. 117), Variable

C

  • Can Be Parried (GURPS Power-Ups 8: Limitations, p. 12), -5%
  • Can Be Stolen* (GURPS Basic Set, p. 117), Variable
  • Cardiac Stress (GURPS Bio-Tech, p. 215; GURPS Power-Ups 8: Limitations, p. 12), Variable
  • Cerebral Stress (GURPS Power-Ups 8: Limitations, p. 12), Variable
  • Contact Agent (GURPS Basic Set, p. 111), -30%
  • Corrupting (GURPS Horror, p. 22; GURPS Power-Ups 8: Limitations, p. 12), -20%
  • Costs Fatigue (GURPS Basic Set, p. 111), Variable
    • see also: Costs Fatigue (GURPS Powers, p. 101)
    • Variable (GURPS Power-Ups 8: Limitations, p. 12), Variable
  • Costs Hit Points (GURPS Powers, p. 110; GURPS Power-Ups 8: Limitations, p. 12), Variable
    • see also: Costs Fatigue, above

D

  • Dissipation (GURPS Basic Set, p. 112), -50%
    • See also: Area and Spreading Attacks (GURPS Basic Set, p. 413)

E

  • Easily Resisted (GURPS Power-Ups 8: Limitations, p. 13), -5%/level
  • Emanation (GURPS Basic Set, p. 112), -20%
    • see also: Emanation (GURPS Powers, p. 102)
  • Emergencies Only (GURPS Basic Set, p. 112), -30%
    • see also: Emergencies Only (GURPS Powers, p. 102)
  • Environmental (GURPS Powers, p. 110; GURPS Power-Ups 8: Limitations, p. 13), Variable
  • Extra Recoil (GURPS Basic Set, p. 112), -10% per +1 Recoil
    • see also: Extra Recoil (GURPS Powers, p. 102)

F

  • Fickle (GURPS Powers, p. 110; GURPS Power-Ups 8: Limitations, p. 13), -20%
  • Full Power in Emergencies Only (GURPS Basic Set, p. 112), -20%

G

  • Glamour (GURPS Power-Ups 8: Limitations, pp. 13-14), Variable
    • See Also: GURPS Psionic Powers, p. 20
  • Granted by (Other) (GURPS Power-Ups 8: Limitations, p. 14; Pyramid 3/75: Hero's Jackpot, p. 21), -40%
    • Can Be Abducted (Pyramid 3/75: Hero's Jackpot, p. 21), -25%
    • Unique (Pyramid 3/75: Hero's Jackpot, p. 21), Varies
    • Vulnerable (Pyramid 3/75: Hero's Jackpot, p. 21), Varies

H

  • Hard to Use (GURPS Powers, p. 107; GURPS Power-Ups 8: Limitations, p. 14 -5% per -3 penalty, max. 4 levels

I

  • Immediate Preparation Required (GURPS Power-Ups 8: Limitations, p. 14), Variable
  • Inaccurate (GURPS Basic Set, p. 112), -5%/level
  • Increased Immunity (GURPS Power-Ups 8: Limitations, pp. 14-15 or GURPS Psionic Powers, p. 21), -10%/level
  • Informal (GURPS Power-Ups 8: Limitations, p. 15), -50%
  • Insubstantial Only (GURPS Powers, p. 111; GURPS Power-Ups 8: Limitations, p. 15), -30%

J

K

L

  • Limited Defenses (GURPS Basic Set, p. 46), -20%/-40%/-60%/-80%
    • See also:
      • Damage Resistance (GURPS Powers, p. 12)
  • Limited Use (GURPS Basic Set, p. 112), Variable
    • see also: Limited Use (GURPS Powers, p. 103)
    • Slow Reload (GURPS Basic Set, p. 112), halved value
    • Fast Reload (GURPS Basic Set, p. 112), 5% less than usual

M

  • Magnetic (GURPS Power-Ups 8: Limitations, pp. 15, 18), -50%
  • Mana-Sensitive (GURPS Basic Set, p. 34), -10%
  • Maximum Duration (GURPS Powers, p. 111; GURPS Power-Ups 8: Limitations, p. 15), Variable
  • Melee Attack (GURPS Basic Set, p. 112; GURPS Bio-Tech, p. 215), Variable
    • see also:
      • Melee Attack (GURPS Powers, p. 103)
      • GURPS Psionic Powers, p. 20
    • Destructive Parry (GURPS Powers, p. 103), +10%
    • Dual (GURPS Powers, p. 103), +10%
    • ST-Based (GURPS Powers, p. 103), +100%
  • Minimum Duration (GURPS Powers, p. 111; GURPS Power-Ups 8: Limitations, p. 15), Variable
    • see also:
      • Always On (GURPS Basic Set, p. 110), Variable
      • Always On (GURPS Powers, p. 99)
  • Minimum Range (GURPS Powers, p. 111; GURPS Power-Ups 8: Limitations, p. 16), -5% or -10%
  • Missing Damage Effect (GURPS Powers, p. 102), -20% or -10%
  • Mitigator (GURPS Basic Set, p. 112; GURPS Bio-Tech, p. 215; GURPS Power-Ups 8: Limitations, p. 6), Variable

N

  • No Blunt Trauma (GURPS Basic Set, p. 111), -20%
  • No DR Reduction (GURPS Power-Ups 8: Limitations, p. 16), -20%
  • No Incendiary Effect (GURPS Power-Ups 8: Limitations, p. 16), -10%
  • No Knockback (GURPS Basic Set, p. 111), -10%
  • No Wounding (GURPS Basic Set, p. 111), -50%
    • see also:
      • Damage Modifiers (GURPS Powers, p. 101-2)
  • Nuisance Effect (GURPS Basic Set, p. 112), Variable
    • see also: Nuisance Effect (GURPS Powers, p. 104)
    • Obvious (GURPS Basic Set, p. 113), -5%
    • Physically inconvenient (GURPS Basic Set, p. 113), -5%
    • Reaction penalty (GURPS Basic Set, p. 113), -5%/level

O

  • Only When Berserk (GURPS Power-Ups 8: Limitations, p. 16) and (GURPS Martial Arts: Yrth Fighting Styles, p. 25), -20%
  • Onset (GURPS Basic Set, p. 113), Variable
    • see also: Onset (GURPS Powers, p. 104)

P

  • Pact (GURPS Basic Set, p. 113), -1%/point of required disadvantages
    • see also: Pact (GURPS Powers, p. 104)
  • Parryable (GURPS Powers, p. 110), -5% or -10%
  • Periodic Recharge (GURPS Power-Ups 8: Limitations, p. 16), Variable
  • Power Modifier (GURPS Power-Ups 8: Limitations, p. 16), Special
  • Preparation Required (GURPS Basic Set, p. 114), Variable
    • Immediate Preparation Required (GURPS Psionic Powers, p. 20)

Q

R

  • Reduced Duration (GURPS Power-Ups 8: Limitations, p. 16 or GURPS Psionic Powers, p. 21), Variable
  • Reduced Range (GURPS Basic Set, p. 115), -10%/level
    • see also: Reduced Range (GURPS Powers, p. 105)
  • Required Disadvantage (GURPS Powers, p. 104; GURPS Power-Ups 8: Limitations, p. 16), -1%/point of required disadvantages
    • see also: Pact (GURPS Basic Set, p. 113)
  • Requires (Attribute) Roll (GURPS Powers, p. 112; GURPS Power-Ups 8: Limitations, p. 17), -5%/-10%
    • see also:
      • Unreliable (GURPS Basic Set, p. 116)
      • GURPS Psionic Powers, p. 20
  • Requires Concentrate (GURPS Powers, p. 112; GURPS Power-Ups 8: Limitations, p. 17), -15%
  • Requires Low Gravity (GURPS Power-Ups 8: Limitations, p. 17), Variable
  • Requires Reaction Roll (GURPS Powers, p. 111; GURPS Power-Ups 8: Limitations, p. 13), -5%
  • Requires Ready (GURPS Powers, p. 112; GURPS Power-Ups 8: Limitations, p. 17), -10%
  • Resistible (GURPS Basic Set, p. 115), Variable
    • see also: Resistible (GURPS Powers, p. 105)
    • Specific advantages:
      • Static (GURPS Powers, p. 98), -50%

S

  • Sense-Based (GURPS Basic Set, p. 115), Variable
    • see also: Sense-Based (GURPS Powers, p. 105)
    • Reversed (GURPS Power-Ups 8: Limitations, p. 17), Variable
  • Short-Range (GURPS Powers, p. 112); GURPS Power-Ups 8: Limitations, pp. 17-18, -10%/level
  • Skill Enhancement Only (GURPS Power-Ups 8: Limitations, p. 18), -60%
  • Specific (GURPS Powers, p. 112; GURPS Power-Ups 8: Limitations, p. 18), Variable
    • Specific advantages:
      • Clinging (GURPS Basic Set, p. 43), Variable
      • Penetrating Vision (GURPS Basic Set, p. 74), Variable
      • Super Climbing (GURPS Powers, p. 79), Variable
      • Walk on Liquid (GURPS Powers, p. 88), Variable
  • Substantial Only (GURPS Power-Ups 8: Limitations, p. 18), -10%

T

  • Takes Extra Time (GURPS Basic Set, p. 115), -10%/level
    • see also: Takes Extra Time (GURPS Powers, p. 106)
  • Takes Recharge (GURPS Basic Set, p. 115), Variable
    • see also: Takes Recharge (GURPS Powers, p. 106)
  • Temporary Disadvantage (GURPS Basic Set, p. 115; GURPS Bio-Tech, p. 215), -1%/point of disadvantages
    • see also: Temporary Disadvantage (GURPS Powers, p. 106)
    • Aftermath (GURPS Bio-Tech, p. 215), Variable
    • Shutdown (GURPS Power-Ups 8: Limitations, p. 18), Variable
  • Terminal Condition (GURPS Horror, p. 22; GURPS Powers, p. 112; GURPS Power-Ups 8: Limitations, p. 18), Variable
  • Trigger (GURPS Basic Set, p. 115), Variable
    • see also: Trigger (GURPS Powers, p. 106)
    • Extended (GURPS Power-Ups 8: Limitations, p. 18), Variable
    • Specific advantages:
      • Unkillable (GURPS Basic Set, p. 95), Variable

U

  • Unconscious Only (GURPS Basic Set, p. 115), -20%
  • Uncontrollable (GURPS Basic Set, p. 116), -10% or -30%
    • see also: Uncontrollable (GURPS Powers, p. 106)
  • Uncontrollable Trigger (GURPS Powers, p. 106; GURPS Power-Ups 8: Limitations, p. 19), Variable
  • Unique* (GURPS Basic Set, p. 117), -25%
  • Unreliable (GURPS Basic Set, p. 116), Variable
    • see also: Unreliable (GURPS Powers, p. 107)
  • Unsupported (GURPS Power-Ups 8: Limitations, p. 19), -25%
    • Unsupported Strength (GURPS Bio-Tech, p. 215), -25%
  • Untrainable (GURPS Basic Set, p. 116), -40%
    • see also: Untrainable (GURPS Powers, p. 107)
  • Usually On (GURPS Powers, p. 100; GURPS Power-Ups 8: Limitations, p. 19), Variable
    • See also: Always On (GURPS Powers, p. 99)

V

  • Visible (GURPS Powers, p. 112; GURPS Power-Ups 8: Limitations, p. 19), -10% or -20%
    • Specific advantages:
      • Clairsentience (GURPS Basic Set, p. 42), -10%
      • Telekinesis (GURPS Basic Set, p. 92), -20%

W

  • Weakened Without Preparation (GURPS Basic Set, p. 114), Variable
  • Weaponized (GURPS Power-Ups 8: Limitations, p. 19 or GURPS Psionic Powers, p. 21), Variable

X

Y

Z