Enhancements and Limitations

This page lists all Enhancements and Limitations *not* limited to a particular advantage.

**Code Snippet:**

`* Modifier Name (//**Full Book Title**//, p. 00), 00%`

* Gadget limitation

*See also:*

- Alternative Abilities (
, p. 61), (**GURPS Basic Set**, p. 11)**GURPS Powers**- Multiple Copies of the Same Advantage (
, p. 12)**GURPS Powers**

- Multiple Copies of the Same Advantage (
- Frequency of Appearance (
, p. 36)**GURPS Basic Set** - Optional Rule: Multiplicative Modifiers (
, p. 102)**GURPS Powers** - Temporary Enhancements (
, p. 172)**GURPS Powers**

# List of Enhancements

## A

- Accurate (
, p. 102), +5%/level**GURPS Basic Set***See also:*Accurate (, p. 99)**GURPS Powers**

- Affects Insubstantial (
, p. 102), +20%**GURPS Basic Set***See also:*Affects Insubstantial (, p. 99)**GURPS Powers**- Selective (
, p. 99;**GURPS Powers**, p. 12), +30%**GURPS Power-Ups 4: Enhancements**

- Affects Others (
, p. 107;**GURPS Powers**, p. 12), +50%/person**GURPS Power-Ups 4: Enhancements***Specific advantages:*- Shrinking (
, p. 85), +50%/person**GURPS Basic Set**

- Shrinking (

- Affects Substantial (
, p. 102), +40%**GURPS Basic Set***See also:*Affects Substantial (, p. 99)**GURPS Powers**- Selective (
, p. 99;**GURPS Powers**, p. 12), +50%**GURPS Power-Ups 4: Enhancements**

- Ammunition Options (
, p. 18), Variable**GURPS Power-Ups 4: Enhancements** - AP Ammo (
, p. 18), Variable**GURPS Power-Ups 4: Enhancements** - Area Effect (
, p. 102), +50%/level**GURPS Basic Set***See also:*- Area and Spreading Attacks (
, p. 413)**GURPS Basic Set** - Area Effect (
, p. 100)**GURPS Powers**

- Area and Spreading Attacks (
*Specific advantages:*- Mana Damper (
, p. 67), +50%/level**GURPS Basic Set** - Mana Enhancer (
, p. 68), +50%/level**GURPS Basic Set** - Static (
, p. 98), +50%/level**GURPS Powers**

- Mana Damper (

- Armor Divisor (
, p. 102), +50%/level**GURPS Basic Set***See also:*Armor Divisor (, p. 100)**GURPS Powers**

- Aura (
, p. 102), +80%**GURPS Basic Set***See also:*Aura (, p. 100)**GURPS Powers**

## B

- Based on (Different Attribute) (
, p. 102), +20%**GURPS Basic Set***See also:*Based on (Different Attribute) (, p. 100)**GURPS Powers**- Own Roll (
, p. 12), +20%**GURPS Power-Ups 4: Enhancements**

- Blood Agent (
, p. 102), +100%**GURPS Basic Set***See also:*Blood Agent (, p. 100)**GURPS Powers**

## C

- Can Carry Objects (
, p. 108;**GURPS Powers**, p. 13), Variable**GURPS Power-Ups 4: Enhancements***See also:*, p. 19**GURPS Psionic Powers**

*Specific advantages:*- Insubstantiality (
, p. 63), Variable**GURPS Basic Set** - Invisibility (
, p. 63), Variable**GURPS Basic Set** - Permeation (
, p. 75), Variable**GURPS Basic Set** - Shadow Form (
, p. 85), Variable**GURPS Basic Set** - Shrinking (
, p. 85)**GURPS Basic Set**

- Insubstantiality (

- Cone (
, p. 103), +50% +10%/yard**GURPS Basic Set***See also:*- Area and Spreading Attacks (
, p. 413)**GURPS Basic Set** - Cone (
, p. 100)**GURPS Powers**

- Area and Spreading Attacks (

- Contact Agent (
, p. 103), +150%**GURPS Basic Set***See also:*- Contact Agent (
, p. 101)**GURPS Powers** , p. 19**GURPS Psionic Powers**

- Contact Agent (

- Cosmic (
, p. 103), Variable**GURPS Basic Set***See also:*Cosmic (, p. 101)**GURPS Powers***Types:*- Attack with lingering special effect (
, p. 102), +100%**GURPS Basic Set** - Avoiding drawbacks (
, p. 7), +50%**GURPS Power-Ups 4: Enhancements** - Defense or countermeasure (
, p. 102;**GURPS Basic Set**, p. 7), +50%**GURPS Power-Ups 4: Enhancements** - Irresistible attack (
, p. 102;**GURPS Basic Set**, p. 8), +300%**GURPS Power-Ups 4: Enhancements** - Lingering effect (
, p. 8), +100%**GURPS Power-Ups 4: Enhancements** - No AP cost (
, p. 12), +150+%**Pyramid 3/44: Alternate GURPS II** - No active defense allowed (
, p. 101;**GURPS Powers**, p. 8), +300%**GURPS Power-Ups 4: Enhancements** - No die roll required (
, p. 101;**GURPS Powers**, p. 8), +100%**GURPS Power-Ups 4: Enhancements** - No Rule of 16 (
, p. 7), +50%**GURPS Power-Ups 4: Enhancements** - Not subject to usual built-in restrictions (
, p. 103), +50%**GURPS Basic Set** - Privileged attack (
, p. 7), +50%**GURPS Power-Ups 4: Enhancements** - Unhealing damage (
, p. 8), +100%**GURPS Power-Ups 4: Enhancements** - Unrestricted powers (
, p. 8), +300%**GURPS Power-Ups 4: Enhancements**

- Attack with lingering special effect (

- Cyclic (
, p. 103), Variable**GURPS Basic Set***see also:*- Contagion (
, p. 443)**GURPS Basic Set** - Cyclic (
, p. 101)**GURPS Powers**

- Contagion (

## D

- Decreased Immunity (
, p. 21), variable**GURPS Psionic Powers** - Dehydration (
, p. 104), +20%**GURPS Basic Set** - Delay (
, p. 105), Variable**GURPS Basic Set***see also:*Delay (, p. 102)**GURPS Powers**- Fixed (
, p. 105), +0%**GURPS Basic Set** - Supernatural (
, p. 18), +50% or +100%**GURPS Power-Ups 4: Enhancements** - Triggered (
, p. 105), +50%**GURPS Basic Set** - Variable (
, p. 105), +10% or +20%**GURPS Basic Set**

- Decreased Immunity (
, p. 13), +50%/level or +20%**GURPS Power-Ups 4: Enhancements** - Destructive Parry (
, p. 18), +10%**GURPS Power-Ups 4: Enhancements** - Double Blunt Trauma (
, p. 104), +20%**GURPS Basic Set** - Double Knockback (
, p. 104), +20%**GURPS Basic Set***see also:*Damage Modifiers (, p. 101)**GURPS Powers**

- Drifting (
, p. 105), +20%**GURPS Basic Set** - Drowning (
, p. 105), +0%**GURPS Basic Set** - Dual (
, p. 18), +10%**GURPS Power-Ups 4: Enhancements**

## E

- Erosive (
, p. 108;**GURPS Powers**, p. 18), +10%**GURPS Power-Ups 4: Enhancements** - Explosion (
, p. 104), +50%/level**GURPS Basic Set***see also:*Explosions (, p. 414)**GURPS Basic Set**

- Extended Duration (
, p. 105;**GURPS Basic Set**, p. 13), Variable**GURPS Power-Ups 4: Enhancements***see also:*- Extended Duration (
, p. 102)**GURPS Powers** , p. 20**GURPS Psionic Powers**

- Extended Duration (

- Extra Passes (
, p. 18), +10%/pass**GURPS Power-Ups 4: Enhancements**

## F

- Fixed Duration (
, p. 14**GURPS Power-Ups 4: Enhancements***or*, p. 21), +0%**GURPS Psionic Powers** - Follow-Up (
, p. 105), Variable**GURPS Basic Set**- Universal (
, p. 14), +50%**GURPS Power-Ups 4: Enhancements**

- Universal (
- Force Field (
, p. 108), +20%**GURPS Powers***Specific advantages:*- Damage Resistance (
, pp. 46-7), +20%**GURPS Basic Set**

- Damage Resistance (

- Fragmentation (
, p. 104), Variable**GURPS Basic Set**- Cutting (
, p. 104;**GURPS Basic Set**, p. 19), +15%/die**GURPS Power-Ups 4: Enhancements** - Hot (
, p. 104;**GURPS Basic Set**, p. 19), +15%/die**GURPS Power-Ups 4: Enhancements** - Impaling (
, p. 19), +20%/die**GURPS Power-Ups 4: Enhancements** - Large Piercing (
, p. 19), +15%/die**GURPS Power-Ups 4: Enhancements** *See also:*- Damage Modifiers (
, pp. 101-2)**GURPS Powers** - Fragmentation Damage (
, p. 414)**GURPS Basic Set**

- Damage Modifiers (

- Cutting (
- Freezing (
, p. 104), +20%**GURPS Basic Set**

## G

- Game Time (
, p. 108;**GURPS Powers**, p. 14), +0%**GURPS Power-Ups 4: Enhancements** - Guided (
, p. 106), +50%**GURPS Basic Set**- Additional Passes (
, p. 103), +10% each**GURPS Powers** *see also:*- Guided and Homing Weapons (
, p. 412)**GURPS Basic Set** - Guided or Homing (
, p. 103)**GURPS Powers**

- Guided and Homing Weapons (

- Additional Passes (

## H

- Hazard (
, p. 104), Variable**GURPS Basic Set**- Dehydration (
, pp. 104, 426), +20%**GURPS Basic Set** - Drowning (
, pp. 104, 354), +0%**GURPS Basic Set** - Freezing (
, pp. 104, 430), +20%**GURPS Basic Set** - Heat (
, p. 19), +20%**GURPS Psionic Powers** - Missed Sleep (
, pp. 104, 426-7), +50%**GURPS Basic Set** - Starvation (
, pp. 104, 426), +40%**GURPS Basic Set** - Suffocation (
, pp. 104, 436), +0%**GURPS Basic Set**

- Dehydration (
- Heat (
, p. 19), +20%**GURPS Power-Ups 4: Enhancements** - Homing (
, p. 106), Variable**GURPS Basic Set**- Additional Passes (
, p. 103), +10% each**GURPS Powers** *See also:*- Guided and Homing Weapons (
, p. 412)**GURPS Basic Set** - Guided or Homing (
, p. 103)**GURPS Powers**

- Guided and Homing Weapons (

- Additional Passes (
- HP Ammo (
, p. 18), Variable**GURPS Power-Ups 4: Enhancements**

## I

- Incendiary (
, p. 105), +10%**GURPS Basic Set**- On Burning Attack (
, p. 19), +10%/level**GURPS Power-Ups 4: Enhancements** *see also:*- Damage Modifiers (
, pp. 101-2)**GURPS Powers** - Making Things Burn (
, p. 433)**GURPS Basic Set**

- Damage Modifiers (

- On Burning Attack (
- Increased Range (
, p. 106), +10%/level**GURPS Basic Set***see also:*- Increased Range (
, p. 103)**GURPS Powers** , p. 20**GURPS Psionic Powers**

- Increased Range (
- LOS (
, p. 15), Variable**GURPS Power-Ups 4: Enhancements**

- Independent (
, p. 108);**GURPS Powers**, p. 15, +40% or +70%**GURPS Power-Ups 4: Enhancements**

## J

- Jet (
, p. 106), +0%**GURPS Basic Set***see also:*Jet (, p. 103)**GURPS Powers**

## K

## L

- Link (
, p. 106), +10% or +20%**GURPS Basic Set***see also:*Link (, p. 103)**GURPS Powers**- Asymmetric Link (
, p. 103), Special**GURPS Powers** - Discretionary Link (
, p. 103), Special**GURPS Powers**

- Long-Range (
, p. 108;**GURPS Powers**, p. 15), +50%/level**GURPS Power-Ups 4: Enhancements** - Low Psychic Signature (
, p. 15), +5% per -2**GURPS Power-Ups 4: Enhancements** - Low Signature (
, p. 106), +10%**GURPS Basic Set***see also:*- Low or No Signature (
, p. 103)**GURPS Powers** - Low Psychic Signature (
, p. 20), +5%/level**GURPS Psionic Powers**

- Low or No Signature (
- Variable (
, p. 15), +5% per -2**GURPS Power-Ups 4: Enhancements**

## M

- Malediction (
, p. 106), Variable**GURPS Basic Set***see also:*Malediction (, p. 103)**GURPS Powers**

- Melee-Capable (
, p. 19), Variable**GURPS Power-Ups 4: Enhancements** - Mental Defense Only (
, p. 19), +250%**GURPS Power-Ups 4: Enhancements** - Missed Sleep (
, p. 104), +50%**GURPS Basic Set** - Mobile (
, p. 107), +40%/level**GURPS Basic Set***see also:*Mobile (, p. 104)**GURPS Powers**

- Multi-Ammo (
, p. 18), Variable**GURPS Power-Ups 4: Enhancements**

## N

- No Signature (
, p. 106), +20%**GURPS Basic Set***see also:*Low or No Signature (, p. 103)**GURPS Powers**

## O

- Once On, Stays On (
, p. 109;**GURPS Powers**, p. 16), +50%**GURPS Power-Ups 4: Enhancements***Specific advantages:*- Alternate Form (
, p. 75), Variable**GURPS Powers**

- Alternate Form (

- Overhead (
, p. 107), +30%**GURPS Basic Set***see also:*Overhead (, p. 104)**GURPS Powers**- Surprise Attack (
, p. 104), +150%**GURPS Powers**

## P

- Persistent (
, p. 107), +40%**GURPS Basic Set***see also:*Persistent (, p. 104)**GURPS Powers**

## Q

## R

- Radiation (
, p. 105), +25% or +100%**GURPS Basic Set***see also:*- Damage Modifiers (
, pp. 101-2)**GURPS Powers** - Radiation (
, p. 435)**GURPS Basic Set**

- Damage Modifiers (

- Ranged (
, p. 107), +40%**GURPS Basic Set***see also:*- Ranged (
, p. 105)**GURPS Powers** , p. 20**GURPS Psionic Powers**

- Ranged (
*Specific advantages:*- Obscure (
, p. 72), +50%**GURPS Basic Set**

- Obscure (

- Rapid Fire (
, p. 108), Variable**GURPS Basic Set***see also:*Rapid Fire (, p. 105)**GURPS Powers**- Very Rapid Fire (
, p. 105), +10% more**GURPS Powers**

- Reduced Fatigue Cost (
, p. 108), +20%/level**GURPS Basic Set***see also:*Reduced Fatigue Cost (, p. 105)**GURPS Powers**

- Reduced Time (
, p. 108), +20%/level**GURPS Basic Set** - Reflexive (
, p. 109;**GURPS Powers**, p. 16), +40%**GURPS Power-Ups 4: Enhancements** - Reliable (
, p. 109), +5% per +1**GURPS Powers***See Also:*, p. 20**GURPS Psionic Powers***Specific advantages:*- Warp (
, p. 98), +5%/level**GURPS Basic Set**

- Warp (

- Respiratory Agent (
, p. 108), +50%**GURPS Basic Set** - Ricochet (
, p. 109;**GURPS Powers**, p. 20), +10%**GURPS Power-Ups 4: Enhancements***see also:*Ricochets (, p. 166)**GURPS Powers**

## S

- Selective Area (
, p. 108), +20%**GURPS Basic Set***see also:*Selective Area (, p. 105)**GURPS Powers**

- Selective Effect (
, p. 16), +20%**GURPS Power-Ups 4: Enhancements** - Selectivity (
, p. 108), +10%**GURPS Basic Set***see also:*Selectivity (, p. 105)**GURPS Powers**

- Sense-Based (
, p. 109), Variable**GURPS Basic Set***see also:*Sense-Based (, p. 105)**GURPS Powers**

- Side Effect (
, p. 109), Variable**GURPS Basic Set***see also:*- Affliction (
, p. 35)**GURPS Basic Set** - Side Effect (
, p. 106)**GURPS Powers**

- Affliction (

- ST-Based (
, p. 20), +100% or +30%**GURPS Power-Ups 4: Enhancements** - Starvation (
, p. 104), +40%**GURPS Basic Set** - Suffocation (
, p. 104), +0%**GURPS Basic Set** - Super Attribute (
, p. 17), +25%**GURPS Power-Ups 4: Enhancements** - Surge (
, p. 105), +20%**GURPS Basic Set***see also:*- Arcing (
, p. 21**GURPS Power-Ups 4: Enhancements***and*, p. 20), +100%**GURPS Psionic Powers**- Damage Modifiers (
, pp. 101-2)**GURPS Powers**

- Damage Modifiers (

- Surprise Attack (
, p. 21), +150%**GURPS Power-Ups 4: Enhancements** - Switchable (
, p. 214;**GURPS Bio-Tech**, p. 109;**GURPS Powers**, p. 17), +10%**GURPS Power-Ups 4: Enhancements***see also:*Switchable Body Parts (, p. 81)**GURPS Powers***Specific advantages:*- Invisibility (
, p. 63), +10%**GURPS Basic Set** - Mana Damper (
, p. 67), +100%**GURPS Basic Set** - Mana Enhancer (
, p. 68), +100%**GURPS Basic Set** - Static (
, p. 98), +100%**GURPS Powers**

- Invisibility (

- Symptoms (
, p. 109), Variable**GURPS Basic Set***see also:*Affliction (, p. 35)**GURPS Basic Set**

## T

- Thrusting Blade (
, p. 21), +15%**GURPS Power-Ups 4: Enhancements** - Time-Spanning (
, p. 109;**GURPS Powers**, p. 17), Variable**GURPS Power-Ups 4: Enhancements**

## U

- Underwater (
, p. 109), +20%**GURPS Basic Set***see also:*Underwater (, p. 107)**GURPS Powers**

- Usually On (
, p. 109;**GURPS Powers**, p. 18), +5%**GURPS Power-Ups 4: Enhancements***see also:*Switchable Body Parts (, p. 81)**GURPS Powers***Specific advantages:*- Insubstantiality (
, p. 109), -40%**GURPS Powers** - Invisibility (
, p. 63), Variable**GURPS Basic Set**

- Insubstantiality (

## V

- Variable (
, p. 109), +5%**GURPS Basic Set***see also:*Variable (, p. 107)**GURPS Powers**

- Variable Enhancement (
, p. 5), Variable**GURPS Power-Ups 4: Enhancements** - Very Rapid Fire (
, p. 21), Variable**GURPS Power-Ups 4: Enhancements**

## W

- Wall (
, p. 109), +30% or +60%**GURPS Basic Set** - World-Spanning (
, p. 109;**GURPS Powers**, p. 18), +50% or +100%**GURPS Power-Ups 4: Enhancements**

## X

## Y

## Z

# List of Limitations

*see also:* Limited Enhancements (* GURPS Basic Set*, p. 111)

## A

- Accessibility (
, p. 110;**GURPS Basic Set**, p. 215;**GURPS Bio-Tech**, pp. 4-5), Variable**GURPS Power-Ups 8: Limitations***See also:*Accessibility (, p. 99)**GURPS Powers**

- Active Defense (
, p. 112;**GURPS Powers**, p. 10), -40%**GURPS Power-Ups 8: Limitations**- Independent (
, p. 110), -20%**GURPS Power-Ups 8: Limitations**

- Independent (
- Aftermath (
, p. 11), Variable**GURPS Power-Ups 8: Limitations** - All-Out (
, p. 110;**GURPS Powers**, p. 11), -25%**GURPS Power-Ups 8: Limitations** - All-Out Concentrate (
, p. 11), -25%**GURPS Power-Ups 8: Limitations** - Always On (
, p. 110), Variable**GURPS Basic Set***See also:*Always On (, p. 99)**GURPS Powers***Specific advantages:*- Chameleon (
, p. 41), -10%**GURPS Basic Set** - Insubstantiality (
, p. 63), -50%**GURPS Basic Set** - Obscure (
, p. 72), -50%**GURPS Basic Set** - Terror (
, p. 93), -20%**GURPS Basic Set**

- Chameleon (

- Armor Divisor (
, p. 110), Variable**GURPS Basic Set***See also:*Armor Divisor (, p. 100)**GURPS Powers**

- Aspected (
, p. 110;**GURPS Powers**, p. 11;**GURPS Power-Ups 8: Limitations**, p. 77), -20%**GURPS Social Engineering***Specific advantages:*- Luck (
, p. 66), -20%**GURPS Basic Set**

- Luck (

- Attracts Threats (
, p. 11), -5% or -10%**GURPS Power-Ups 8: Limitations**

## B

- Backlash (
, p. 104;**GURPS Powers**, p. 11), Variable**GURPS Power-Ups 8: Limitations***See also:*- Afflictions (
, p. 416)**GURPS Basic Set**

- Afflictions (
- Agony (
, pp. 36, 428), -100%/-50%**GURPS Basic Set** - Attribute Penalty (
, p. 36), Variable**GURPS Basic Set** - Choking (
, pp. 36, 428), -100%/-50%**GURPS Basic Set** - Coma (
, pp. 36, 429), -250%/-125%**GURPS Basic Set** - Coughing (
, pp. 36, 428), -20%/-10%**GURPS Basic Set** - Daze (
, pp. 36, 428), -50%/-25%**GURPS Basic Set** - Drunk (
, pp. 36, 428), -20%/-10%**GURPS Basic Set** - Ecstasy (
, pp. 36, 428), -100%/-50%**GURPS Basic Set** - Euphoria (
, pp. 36, 428), -30%/-15%**GURPS Basic Set** - Hallucinating (
, pp. 36, 429), -50%/-25%**GURPS Basic Set** - Heart Attack (
, pp. 36, 429), -300%/-150%**GURPS Basic Set** - Incapacitation (
, pp. 36, 428), Variable**GURPS Basic Set** - Irritant (
, pp. 36, 428), Variable**GURPS Basic Set** - Nauseated (
, pp. 36, 428), -30%/-15%**GURPS Basic Set** - Pain, Moderate (
, pp. 36, 428), -20%/-10%**GURPS Basic Set** - Pain, Severe (
, pp. 36, 428), -40%/-20%**GURPS Basic Set** - Pain, Terrible (
, pp. 36, 428), -60%/-30%**GURPS Basic Set** - Paralysis (
, pp. 36, 429), -150%/-75%**GURPS Basic Set** - Retching (
, pp. 36, 429), -50%/-25%**GURPS Basic Set** - Seizure (
, pp. 36, 429), -100%/-50%**GURPS Basic Set** - Sleep (
, p. 36), -150%/-75%**GURPS Basic Set** - Sneezing (
, pp. 36, 428), -20%/-10%**GURPS Basic Set** - Stunning (
, pp. 36, 420), -10%/-5%**GURPS Basic Set** - Tipsy (
, pp. 36, 428), -10%/-5%**GURPS Basic Set** - Unconsciousness (
, pp. 36, 429), -200%/-100%**GURPS Basic Set**

- Blockable (
, p. 110;**GURPS Powers**, p. 12), -5% or -10%**GURPS Power-Ups 8: Limitations***Specific advantages:*- Penetrating Vision (
, p. 74), Variable**GURPS Basic Set**

- Penetrating Vision (

- Blood Agent (
, p. 110), -40%**GURPS Basic Set***See also:*Blood Agent (, p. 100)**GURPS Powers**- Reversed (
, p. 12), -40%**GURPS Power-Ups 8: Limitations**

- Bombardment (
, p. 111), Variable**GURPS Basic Set***See also:*Bombardment (, p. 100)**GURPS Powers**

- Breakable* (
, p. 117), Variable**GURPS Basic Set**

## C

- Can Be Parried (
, p. 12), -5%**GURPS Power-Ups 8: Limitations** - Can Be Stolen* (
, p. 117), Variable**GURPS Basic Set** - Cardiac Stress (
, p. 215;**GURPS Bio-Tech**, p. 12), Variable**GURPS Power-Ups 8: Limitations** - Cerebral Stress (
, p. 12), Variable**GURPS Power-Ups 8: Limitations** - Contact Agent (
, p. 111), -30%**GURPS Basic Set** - Corrupting (
, p. 22;**GURPS Horror**, p. 12), -20%**GURPS Power-Ups 8: Limitations** - Costs Fatigue (
, p. 111), Variable**GURPS Basic Set***see also:*Costs Fatigue (, p. 101)**GURPS Powers**- Variable (
, p. 12), Variable**GURPS Power-Ups 8: Limitations**

- Costs Hit Points (
, p. 110;**GURPS Powers**, p. 12), Variable**GURPS Power-Ups 8: Limitations***see also:*Costs Fatigue, above

## D

- Dissipation (
, p. 112), -50%**GURPS Basic Set***See also:*Area and Spreading Attacks (, p. 413)**GURPS Basic Set**

## E

- Easily Resisted (
, p. 13), -5%/level**GURPS Power-Ups 8: Limitations** - Emanation (
, p. 112), -20%**GURPS Basic Set***see also:*Emanation (, p. 102)**GURPS Powers**

- Emergencies Only (
, p. 112), -30%**GURPS Basic Set***see also:*Emergencies Only (, p. 102)**GURPS Powers**

- Environmental (
, p. 110;**GURPS Powers**, p. 13), Variable**GURPS Power-Ups 8: Limitations** - Extra Recoil (
, p. 112), -10% per +1 Recoil**GURPS Basic Set***see also:*Extra Recoil (, p. 102)**GURPS Powers**

## F

- Fickle (
, p. 110;**GURPS Powers**, p. 13), -20%**GURPS Power-Ups 8: Limitations** - Full Power in Emergencies Only (
, p. 112), -20%**GURPS Basic Set**

## G

- Glamour (
, pp. 13-14), Variable**GURPS Power-Ups 8: Limitations***See Also:*, p. 20**GURPS Psionic Powers**

- Granted by (Other) (
, p. 14;**GURPS Power-Ups 8: Limitations**, p. 21), -40%**Pyramid 3/75: Hero's Jackpot**- Can Be Abducted (Pyramid 3/75: Hero's Jackpot, p. 21), -25%
- Unique (Pyramid 3/75: Hero's Jackpot, p. 21), Varies
- Vulnerable (Pyramid 3/75: Hero's Jackpot, p. 21), Varies

## H

- Hard to Use (
, p. 107;**GURPS Powers**, p. 14 -5% per -3 penalty, max. 4 levels**GURPS Power-Ups 8: Limitations**

## I

- Immediate Preparation Required (
, p. 14), Variable**GURPS Power-Ups 8: Limitations** - Inaccurate (
, p. 112), -5%/level**GURPS Basic Set** - Increased Immunity (
, pp. 14-15**GURPS Power-Ups 8: Limitations***or*, p. 21), -10%/level**GURPS Psionic Powers** - Informal (
, p. 15), -50%**GURPS Power-Ups 8: Limitations** - Insubstantial Only (
, p. 111;**GURPS Powers**, p. 15), -30%**GURPS Power-Ups 8: Limitations**

## J

## K

## L

- Limited Defenses (
, p. 46), -20%/-40%/-60%/-80%**GURPS Basic Set***See also:*- Damage Resistance (
, p. 12)**GURPS Powers**

- Damage Resistance (

- Limited Use (
, p. 112), Variable**GURPS Basic Set***see also:*Limited Use (, p. 103)**GURPS Powers**- Slow Reload (
, p. 112), halved value**GURPS Basic Set** - Fast Reload (
, p. 112), 5% less than usual**GURPS Basic Set**

## M

- Magnetic (
, pp. 15, 18), -50%**GURPS Power-Ups 8: Limitations** - Mana-Sensitive (
, p. 34), -10%**GURPS Basic Set** - Maximum Duration (
, p. 111;**GURPS Powers**, p. 15), Variable**GURPS Power-Ups 8: Limitations** - Melee Attack (
, p. 112;**GURPS Basic Set**, p. 215), Variable**GURPS Bio-Tech***see also:*- Melee Attack (
, p. 103)**GURPS Powers** , p. 20**GURPS Psionic Powers**

- Melee Attack (
- Destructive Parry (
, p. 103), +10%**GURPS Powers** - Dual (
, p. 103), +10%**GURPS Powers** - ST-Based (
, p. 103), +100%**GURPS Powers**

- Minimum Duration (
, p. 111;**GURPS Powers**, p. 15), Variable**GURPS Power-Ups 8: Limitations***see also:*- Always On (
, p. 110), Variable**GURPS Basic Set** - Always On (
, p. 99)**GURPS Powers**

- Always On (

- Minimum Range (
, p. 111;**GURPS Powers**, p. 16), -5% or -10%**GURPS Power-Ups 8: Limitations** - Missing Damage Effect (
, p. 102), -20% or -10%**GURPS Powers** - Mitigator (
, p. 112;**GURPS Basic Set**, p. 215;**GURPS Bio-Tech**, p. 6), Variable**GURPS Power-Ups 8: Limitations**

## N

- No Blunt Trauma (
, p. 111), -20%**GURPS Basic Set** - No DR Reduction (
, p. 16), -20%**GURPS Power-Ups 8: Limitations** - No Incendiary Effect (
, p. 16), -10%**GURPS Power-Ups 8: Limitations** - No Knockback (
, p. 111), -10%**GURPS Basic Set** - No Wounding (
, p. 111), -50%**GURPS Basic Set***see also:*- Damage Modifiers (
, p. 101-2)**GURPS Powers**

- Damage Modifiers (

- Nuisance Effect (
, p. 112), Variable**GURPS Basic Set***see also:*Nuisance Effect (, p. 104)**GURPS Powers**- Obvious (
, p. 113), -5%**GURPS Basic Set** - Physically inconvenient (
, p. 113), -5%**GURPS Basic Set** - Reaction penalty (
, p. 113), -5%/level**GURPS Basic Set**

## O

- Only When Berserk (
, p. 16) and (**GURPS Power-Ups 8: Limitations**, p. 25), -20%**GURPS Martial Arts: Yrth Fighting Styles** - Onset (
, p. 113), Variable**GURPS Basic Set***see also:*Onset (, p. 104)**GURPS Powers**

## P

- Pact (
, p. 113), -1%/point of required disadvantages**GURPS Basic Set***see also:*Pact (, p. 104)**GURPS Powers**

- Parryable (
, p. 110), -5% or -10%**GURPS Powers** - Periodic Recharge (
, p. 16), Variable**GURPS Power-Ups 8: Limitations** - Power Modifier (
, p. 16), Special**GURPS Power-Ups 8: Limitations** - Preparation Required (
, p. 114), Variable**GURPS Basic Set**- Immediate Preparation Required (
, p. 20)**GURPS Psionic Powers**

- Immediate Preparation Required (

## Q

## R

- Reduced Duration (
, p. 16**GURPS Power-Ups 8: Limitations***or*, p. 21), Variable**GURPS Psionic Powers** - Reduced Range (
, p. 115), -10%/level**GURPS Basic Set***see also:*Reduced Range (, p. 105)**GURPS Powers**

- Required Disadvantage (
, p. 104;**GURPS Powers**, p. 16), -1%/point of required disadvantages**GURPS Power-Ups 8: Limitations***see also:*Pact (, p. 113)**GURPS Basic Set**

- Requires (Attribute) Roll (
, p. 112;**GURPS Powers**, p. 17), -5%/-10%**GURPS Power-Ups 8: Limitations***see also:*- Unreliable (
, p. 116)**GURPS Basic Set** , p. 20**GURPS Psionic Powers**

- Unreliable (

- Requires Concentrate (
, p. 112;**GURPS Powers**, p. 17), -15%**GURPS Power-Ups 8: Limitations** - Requires Low Gravity (
, p. 17), Variable**GURPS Power-Ups 8: Limitations** - Requires Reaction Roll (
, p. 111;**GURPS Powers**, p. 13), -5%**GURPS Power-Ups 8: Limitations** - Requires Ready (
, p. 112;**GURPS Powers**, p. 17), -10%**GURPS Power-Ups 8: Limitations** - Resistible (
, p. 115), Variable**GURPS Basic Set***see also:*Resistible (, p. 105)**GURPS Powers***Specific advantages:*- Static (
, p. 98), -50%**GURPS Powers**

- Static (

## S

- Sense-Based (
, p. 115), Variable**GURPS Basic Set***see also:*Sense-Based (, p. 105)**GURPS Powers**- Reversed (
, p. 17), Variable**GURPS Power-Ups 8: Limitations**

- Short-Range (
, p. 112);**GURPS Powers**, pp. 17-18, -10%/level**GURPS Power-Ups 8: Limitations** - Skill Enhancement Only (
, p. 18), -60%**GURPS Power-Ups 8: Limitations** - Specific (
, p. 112;**GURPS Powers**, p. 18), Variable**GURPS Power-Ups 8: Limitations***Specific advantages:*- Clinging (
, p. 43), Variable**GURPS Basic Set** - Penetrating Vision (
, p. 74), Variable**GURPS Basic Set** - Super Climbing (
, p. 79), Variable**GURPS Powers** - Walk on Liquid (
, p. 88), Variable**GURPS Powers**

- Clinging (

- Substantial Only (
, p. 18), -10%**GURPS Power-Ups 8: Limitations**

## T

- Takes Extra Time (
, p. 115), -10%/level**GURPS Basic Set***see also:*Takes Extra Time (, p. 106)**GURPS Powers**

- Takes Recharge (
, p. 115), Variable**GURPS Basic Set***see also:*Takes Recharge (, p. 106)**GURPS Powers**

- Temporary Disadvantage (
, p. 115;**GURPS Basic Set**, p. 215), -1%/point of disadvantages**GURPS Bio-Tech***see also:*Temporary Disadvantage (, p. 106)**GURPS Powers**- Aftermath (
, p. 215), Variable**GURPS Bio-Tech** - Shutdown (
, p. 18), Variable**GURPS Power-Ups 8: Limitations**

- Terminal Condition (
, p. 22;**GURPS Horror**, p. 112;**GURPS Powers**, p. 18), Variable**GURPS Power-Ups 8: Limitations** - Trigger (
, p. 115), Variable**GURPS Basic Set***see also:*Trigger (, p. 106)**GURPS Powers**- Extended (
, p. 18), Variable**GURPS Power-Ups 8: Limitations** *Specific advantages:*- Unkillable (
, p. 95), Variable**GURPS Basic Set**

- Unkillable (

## U

- Unconscious Only (
, p. 115), -20%**GURPS Basic Set** - Uncontrollable (
, p. 116), -10% or -30%**GURPS Basic Set***see also:*Uncontrollable (, p. 106)**GURPS Powers**

- Uncontrollable Trigger (
, p. 106;**GURPS Powers**, p. 19), Variable**GURPS Power-Ups 8: Limitations** - Unique* (
, p. 117), -25%**GURPS Basic Set** - Unreliable (
, p. 116), Variable**GURPS Basic Set***see also:*Unreliable (, p. 107)**GURPS Powers**

- Unsupported (
, p. 19), -25%**GURPS Power-Ups 8: Limitations**- Unsupported Strength (
, p. 215), -25%**GURPS Bio-Tech**

- Unsupported Strength (
- Untrainable (
, p. 116), -40%**GURPS Basic Set***see also:*Untrainable (, p. 107)**GURPS Powers**

- Usually On (
, p. 100;**GURPS Powers**, p. 19), Variable**GURPS Power-Ups 8: Limitations***See also:*Always On (, p. 99)**GURPS Powers**

## V

- Visible (
, p. 112;**GURPS Powers**, p. 19), -10% or -20%**GURPS Power-Ups 8: Limitations***Specific advantages:*- Clairsentience (
, p. 42), -10%**GURPS Basic Set** - Telekinesis (
, p. 92), -20%**GURPS Basic Set**

- Clairsentience (

## W

- Weakened Without Preparation (
, p. 114), Variable**GURPS Basic Set** - Weaponized (
, p. 19**GURPS Power-Ups 8: Limitations***or*, p. 21), Variable**GURPS Psionic Powers**

## X

## Y

## Z

page revision: 30, last edited: 16 Sep 2016 15:28