Enhancements and Limitations
This page lists all Enhancements and Limitations not limited to a particular advantage.
Code Snippet:
* Modifier Name (//**Full Book Title**//, p. 00), 00%
* Gadget limitation
See also:
- Alternative Abilities (GURPS Basic Set, p. 61), (GURPS Powers, p. 11)
- Multiple Copies of the Same Advantage (GURPS Powers, p. 12)
- Frequency of Appearance (GURPS Basic Set, p. 36)
- Optional Rule: Multiplicative Modifiers (GURPS Powers, p. 102)
- Temporary Enhancements (GURPS Powers, p. 172)
List of Enhancements
A
- Accurate (GURPS Basic Set, p. 102), +5%/level
- See also: Accurate (GURPS Powers, p. 99)
- Affects Insubstantial (GURPS Basic Set, p. 102), +20%
- See also: Affects Insubstantial (GURPS Powers, p. 99)
- Selective (GURPS Powers, p. 99; GURPS Power-Ups 4: Enhancements, p. 12), +30%
- Affects Others (GURPS Powers, p. 107; GURPS Power-Ups 4: Enhancements, p. 12), +50%/person
- Specific advantages:
- Shrinking (GURPS Basic Set, p. 85), +50%/person
- Specific advantages:
- Affects Substantial (GURPS Basic Set, p. 102), +40%
- See also: Affects Substantial (GURPS Powers, p. 99)
- Selective (GURPS Powers, p. 99; GURPS Power-Ups 4: Enhancements, p. 12), +50%
- Ammunition Options (GURPS Power-Ups 4: Enhancements, p. 18), Variable
- AP Ammo (GURPS Power-Ups 4: Enhancements, p. 18), Variable
- Area Effect (GURPS Basic Set, p. 102), +50%/level
- See also:
- Area and Spreading Attacks (GURPS Basic Set, p. 413)
- Area Effect (GURPS Powers, p. 100)
- Specific advantages:
- Mana Damper (GURPS Basic Set, p. 67), +50%/level
- Mana Enhancer (GURPS Basic Set, p. 68), +50%/level
- Static (GURPS Powers, p. 98), +50%/level
- See also:
- Armor Divisor (GURPS Basic Set, p. 102), +50%/level
- See also: Armor Divisor (GURPS Powers, p. 100)
- Aura (GURPS Basic Set, p. 102), +80%
- See also: Aura (GURPS Powers, p. 100)
B
- Based on (Different Attribute) (GURPS Basic Set, p. 102), +20%
- See also: Based on (Different Attribute) (GURPS Powers, p. 100)
- Own Roll (GURPS Power-Ups 4: Enhancements, p. 12), +20%
- Blood Agent (GURPS Basic Set, p. 102), +100%
- See also: Blood Agent (GURPS Powers, p. 100)
C
- Can Carry Objects (GURPS Powers, p. 108; GURPS Power-Ups 4: Enhancements, p. 13), Variable
- See also:
- GURPS Psionic Powers, p. 19
- Specific advantages:
- Insubstantiality (GURPS Basic Set, p. 63), Variable
- Invisibility (GURPS Basic Set, p. 63), Variable
- Permeation (GURPS Basic Set, p. 75), Variable
- Shadow Form (GURPS Basic Set, p. 85), Variable
- Shrinking (GURPS Basic Set, p. 85)
- See also:
- Cone (GURPS Basic Set, p. 103), +50% +10%/yard
- See also:
- Area and Spreading Attacks (GURPS Basic Set, p. 413)
- Cone (GURPS Powers, p. 100)
- See also:
- Contact Agent (GURPS Basic Set, p. 103), +150%
- See also:
- Contact Agent (GURPS Powers, p. 101)
- GURPS Psionic Powers, p. 19
- See also:
- Cosmic (GURPS Basic Set, p. 103), Variable
- See also: Cosmic (GURPS Powers, p. 101)
- Types:
- Attack with lingering special effect (GURPS Basic Set, p. 102), +100%
- Avoiding drawbacks (GURPS Power-Ups 4: Enhancements, p. 7), +50%
- Defense or countermeasure (GURPS Basic Set, p. 102; GURPS Power-Ups 4: Enhancements, p. 7), +50%
- Irresistible attack (GURPS Basic Set, p. 102; GURPS Power-Ups 4: Enhancements, p. 8), +300%
- Lingering effect (GURPS Power-Ups 4: Enhancements, p. 8), +100%
- No AP cost (Pyramid 3/44: Alternate GURPS II, p. 12), +150+%
- No active defense allowed (GURPS Powers, p. 101; GURPS Power-Ups 4: Enhancements, p. 8), +300%
- No die roll required (GURPS Powers, p. 101; GURPS Power-Ups 4: Enhancements, p. 8), +100%
- No Rule of 16 (GURPS Power-Ups 4: Enhancements, p. 7), +50%
- Not subject to usual built-in restrictions (GURPS Basic Set, p. 103), +50%
- Privileged attack (GURPS Power-Ups 4: Enhancements, p. 7), +50%
- Unhealing damage (GURPS Power-Ups 4: Enhancements, p. 8), +100%
- Unrestricted powers (GURPS Power-Ups 4: Enhancements, p. 8), +300%
- Cyclic (GURPS Basic Set, p. 103), Variable
- see also:
- Contagion (GURPS Basic Set, p. 443)
- Cyclic (GURPS Powers, p. 101)
- see also:
D
- Decreased Immunity (GURPS Psionic Powers, p. 21), variable
- Dehydration (GURPS Basic Set, p. 104), +20%
- Delay (GURPS Basic Set, p. 105), Variable
- see also: Delay (GURPS Powers, p. 102)
- Fixed (GURPS Basic Set, p. 105), +0%
- Supernatural (GURPS Power-Ups 4: Enhancements, p. 18), +50% or +100%
- Triggered (GURPS Basic Set, p. 105), +50%
- Variable (GURPS Basic Set, p. 105), +10% or +20%
- Decreased Immunity (GURPS Power-Ups 4: Enhancements, p. 13), +50%/level or +20%
- Destructive Parry (GURPS Power-Ups 4: Enhancements, p. 18), +10%
- Double Blunt Trauma (GURPS Basic Set, p. 104), +20%
- Double Knockback (GURPS Basic Set, p. 104), +20%
- see also: Damage Modifiers (GURPS Powers, p. 101)
- Drifting (GURPS Basic Set, p. 105), +20%
- Drowning (GURPS Basic Set, p. 105), +0%
- Dual (GURPS Power-Ups 4: Enhancements, p. 18), +10%
E
- Erosive (GURPS Powers, p. 108; GURPS Power-Ups 4: Enhancements, p. 18), +10%
- Explosion (GURPS Basic Set, p. 104), +50%/level
- see also: Explosions (GURPS Basic Set, p. 414)
- Extended Duration (GURPS Basic Set, p. 105; GURPS Power-Ups 4: Enhancements, p. 13), Variable
- see also:
- Extended Duration (GURPS Powers, p. 102)
- GURPS Psionic Powers, p. 20
- see also:
- Extra Passes (GURPS Power-Ups 4: Enhancements, p. 18), +10%/pass
F
- Fixed Duration (GURPS Power-Ups 4: Enhancements, p. 14 or GURPS Psionic Powers, p. 21), +0%
- Follow-Up (GURPS Basic Set, p. 105), Variable
- Universal (GURPS Power-Ups 4: Enhancements, p. 14), +50%
- Force Field (GURPS Powers, p. 108), +20%
- Specific advantages:
- Damage Resistance (GURPS Basic Set, pp. 46-7), +20%
- Specific advantages:
- Fragmentation (GURPS Basic Set, p. 104), Variable
- Cutting (GURPS Basic Set, p. 104; GURPS Power-Ups 4: Enhancements, p. 19), +15%/die
- Hot (GURPS Basic Set, p. 104; GURPS Power-Ups 4: Enhancements, p. 19), +15%/die
- Impaling (GURPS Power-Ups 4: Enhancements, p. 19), +20%/die
- Large Piercing (GURPS Power-Ups 4: Enhancements, p. 19), +15%/die
- See also:
- Damage Modifiers (GURPS Powers, pp. 101-2)
- Fragmentation Damage (GURPS Basic Set, p. 414)
- Freezing (GURPS Basic Set, p. 104), +20%
G
- Game Time (GURPS Powers, p. 108; GURPS Power-Ups 4: Enhancements, p. 14), +0%
- Guided (GURPS Basic Set, p. 106), +50%
- Additional Passes (GURPS Powers, p. 103), +10% each
- see also:
- Guided and Homing Weapons (GURPS Basic Set, p. 412)
- Guided or Homing (GURPS Powers, p. 103)
H
- Hazard (GURPS Basic Set, p. 104), Variable
- Dehydration (GURPS Basic Set, pp. 104, 426), +20%
- Drowning (GURPS Basic Set, pp. 104, 354), +0%
- Freezing (GURPS Basic Set, pp. 104, 430), +20%
- Heat (GURPS Psionic Powers, p. 19), +20%
- Missed Sleep (GURPS Basic Set, pp. 104, 426-7), +50%
- Starvation (GURPS Basic Set, pp. 104, 426), +40%
- Suffocation (GURPS Basic Set, pp. 104, 436), +0%
- Heat (GURPS Power-Ups 4: Enhancements, p. 19), +20%
- Homing (GURPS Basic Set, p. 106), Variable
- Additional Passes (GURPS Powers, p. 103), +10% each
- See also:
- Guided and Homing Weapons (GURPS Basic Set, p. 412)
- Guided or Homing (GURPS Powers, p. 103)
- HP Ammo (GURPS Power-Ups 4: Enhancements, p. 18), Variable
I
- Incendiary (GURPS Basic Set, p. 105), +10%
- On Burning Attack (GURPS Power-Ups 4: Enhancements, p. 19), +10%/level
- see also:
- Damage Modifiers (GURPS Powers, pp. 101-2)
- Making Things Burn (GURPS Basic Set, p. 433)
- Increased Range (GURPS Basic Set, p. 106), +10%/level
- see also:
- Increased Range (GURPS Powers, p. 103)
- GURPS Psionic Powers, p. 20
- LOS (GURPS Power-Ups 4: Enhancements, p. 15), Variable
- see also:
- Independent (GURPS Powers, p. 108); GURPS Power-Ups 4: Enhancements, p. 15, +40% or +70%
J
- Jet (GURPS Basic Set, p. 106), +0%
- see also: Jet (GURPS Powers, p. 103)
K
L
- Link (GURPS Basic Set, p. 106), +10% or +20%
- see also: Link (GURPS Powers, p. 103)
- Asymmetric Link (GURPS Powers, p. 103), Special
- Discretionary Link (GURPS Powers, p. 103), Special
- Long-Range (GURPS Powers, p. 108; GURPS Power-Ups 4: Enhancements, p. 15), +50%/level
- Low Psychic Signature (GURPS Power-Ups 4: Enhancements, p. 15), +5% per -2
- Low Signature (GURPS Basic Set, p. 106), +10%
- see also:
- Low or No Signature (GURPS Powers, p. 103)
- Low Psychic Signature (GURPS Psionic Powers, p. 20), +5%/level
- Variable (GURPS Power-Ups 4: Enhancements, p. 15), +5% per -2
- see also:
M
- Malediction (GURPS Basic Set, p. 106), Variable
- see also: Malediction (GURPS Powers, p. 103)
- Melee-Capable (GURPS Power-Ups 4: Enhancements, p. 19), Variable
- Mental Defense Only (GURPS Power-Ups 4: Enhancements, p. 19), +250%
- Missed Sleep (GURPS Basic Set, p. 104), +50%
- Mobile (GURPS Basic Set, p. 107), +40%/level
- see also: Mobile (GURPS Powers, p. 104)
- Multi-Ammo (GURPS Power-Ups 4: Enhancements, p. 18), Variable
N
- No Signature (GURPS Basic Set, p. 106), +20%
- see also: Low or No Signature (GURPS Powers, p. 103)
O
- Once On, Stays On (GURPS Powers, p. 109; GURPS Power-Ups 4: Enhancements, p. 16), +50%
- Specific advantages:
- Alternate Form (GURPS Powers, p. 75), Variable
- Specific advantages:
- Overhead (GURPS Basic Set, p. 107), +30%
- see also: Overhead (GURPS Powers, p. 104)
- Surprise Attack (GURPS Powers, p. 104), +150%
P
- Persistent (GURPS Basic Set, p. 107), +40%
- see also: Persistent (GURPS Powers, p. 104)
Q
R
- Radiation (GURPS Basic Set, p. 105), +25% or +100%
- see also:
- Damage Modifiers (GURPS Powers, pp. 101-2)
- Radiation (GURPS Basic Set, p. 435)
- see also:
- Ranged (GURPS Basic Set, p. 107), +40%
- see also:
- Ranged (GURPS Powers, p. 105)
- GURPS Psionic Powers, p. 20
- Specific advantages:
- Obscure (GURPS Basic Set, p. 72), +50%
- see also:
- Rapid Fire (GURPS Basic Set, p. 108), Variable
- see also: Rapid Fire (GURPS Powers, p. 105)
- Very Rapid Fire (GURPS Powers, p. 105), +10% more
- Reduced Fatigue Cost (GURPS Basic Set, p. 108), +20%/level
- see also: Reduced Fatigue Cost (GURPS Powers, p. 105)
- Reduced Time (GURPS Basic Set, p. 108), +20%/level
- Reflexive (GURPS Powers, p. 109; GURPS Power-Ups 4: Enhancements, p. 16), +40%
- Reliable (GURPS Powers, p. 109), +5% per +1
- See Also: GURPS Psionic Powers, p. 20
- Specific advantages:
- Warp (GURPS Basic Set, p. 98), +5%/level
- Respiratory Agent (GURPS Basic Set, p. 108), +50%
- Ricochet (GURPS Powers, p. 109; GURPS Power-Ups 4: Enhancements, p. 20), +10%
- see also: Ricochets (GURPS Powers, p. 166)
S
- Selective Area (GURPS Basic Set, p. 108), +20%
- see also: Selective Area (GURPS Powers, p. 105)
- Selective Effect (GURPS Power-Ups 4: Enhancements, p. 16), +20%
- Selectivity (GURPS Basic Set, p. 108), +10%
- see also: Selectivity (GURPS Powers, p. 105)
- Sense-Based (GURPS Basic Set, p. 109), Variable
- see also: Sense-Based (GURPS Powers, p. 105)
- Side Effect (GURPS Basic Set, p. 109), Variable
- see also:
- Affliction (GURPS Basic Set, p. 35)
- Side Effect (GURPS Powers, p. 106)
- see also:
- ST-Based (GURPS Power-Ups 4: Enhancements, p. 20), +100% or +30%
- Starvation (GURPS Basic Set, p. 104), +40%
- Suffocation (GURPS Basic Set, p. 104), +0%
- Super Attribute (GURPS Power-Ups 4: Enhancements, p. 17), +25%
- Surge (GURPS Basic Set, p. 105), +20%
- see also:
- Arcing (GURPS Power-Ups 4: Enhancements, p. 21 and GURPS Psionic Powers, p. 20), +100%
- Damage Modifiers (GURPS Powers, pp. 101-2)
- Surprise Attack (GURPS Power-Ups 4: Enhancements, p. 21), +150%
- Switchable (GURPS Bio-Tech, p. 214; GURPS Powers, p. 109; GURPS Power-Ups 4: Enhancements, p. 17), +10%
- see also: Switchable Body Parts (GURPS Powers, p. 81)
- Specific advantages:
- Invisibility (GURPS Basic Set, p. 63), +10%
- Mana Damper (GURPS Basic Set, p. 67), +100%
- Mana Enhancer (GURPS Basic Set, p. 68), +100%
- Static (GURPS Powers, p. 98), +100%
- Symptoms (GURPS Basic Set, p. 109), Variable
- see also: Affliction (GURPS Basic Set, p. 35)
T
- Thrusting Blade (GURPS Power-Ups 4: Enhancements, p. 21), +15%
- Time-Spanning (GURPS Powers, p. 109; GURPS Power-Ups 4: Enhancements, p. 17), Variable
U
- Underwater (GURPS Basic Set, p. 109), +20%
- see also: Underwater (GURPS Powers, p. 107)
- Usually On (GURPS Powers, p. 109; GURPS Power-Ups 4: Enhancements, p. 18), +5%
- see also: Switchable Body Parts (GURPS Powers, p. 81)
- Specific advantages:
- Insubstantiality (GURPS Powers, p. 109), -40%
- Invisibility (GURPS Basic Set, p. 63), Variable
V
- Variable (GURPS Basic Set, p. 109), +5%
- see also: Variable (GURPS Powers, p. 107)
- Variable Enhancement (GURPS Power-Ups 4: Enhancements, p. 5), Variable
- Very Rapid Fire (GURPS Power-Ups 4: Enhancements, p. 21), Variable
W
- Wall (GURPS Basic Set, p. 109), +30% or +60%
- World-Spanning (GURPS Powers, p. 109; GURPS Power-Ups 4: Enhancements, p. 18), +50% or +100%
X
Y
Z
List of Limitations
see also: Limited Enhancements (GURPS Basic Set, p. 111)
A
- Accessibility (GURPS Basic Set, p. 110; GURPS Bio-Tech, p. 215; GURPS Power-Ups 8: Limitations, pp. 4-5), Variable
- See also: Accessibility (GURPS Powers, p. 99)
- Active Defense (GURPS Powers, p. 112; GURPS Power-Ups 8: Limitations, p. 10), -40%
- Independent (GURPS Power-Ups 8: Limitations, p. 110), -20%
- Aftermath (GURPS Power-Ups 8: Limitations, p. 11), Variable
- All-Out (GURPS Powers, p. 110; GURPS Power-Ups 8: Limitations, p. 11), -25%
- All-Out Concentrate (GURPS Power-Ups 8: Limitations, p. 11), -25%
- Always On (GURPS Basic Set, p. 110), Variable
- See also: Always On (GURPS Powers, p. 99)
- Specific advantages:
- Chameleon (GURPS Basic Set, p. 41), -10%
- Insubstantiality (GURPS Basic Set, p. 63), -50%
- Obscure (GURPS Basic Set, p. 72), -50%
- Terror (GURPS Basic Set, p. 93), -20%
- Armor Divisor (GURPS Basic Set, p. 110), Variable
- See also: Armor Divisor (GURPS Powers, p. 100)
- Aspected (GURPS Powers, p. 110; GURPS Power-Ups 8: Limitations, p. 11; GURPS Social Engineering, p. 77), -20%
- Specific advantages:
- Luck (GURPS Basic Set, p. 66), -20%
- Specific advantages:
- Attracts Threats (GURPS Power-Ups 8: Limitations, p. 11), -5% or -10%
B
- Backlash (GURPS Powers, p. 104; GURPS Power-Ups 8: Limitations, p. 11), Variable
- See also:
- Afflictions (GURPS Basic Set, p. 416)
- Agony (GURPS Basic Set, pp. 36, 428), -100%/-50%
- Attribute Penalty (GURPS Basic Set, p. 36), Variable
- Choking (GURPS Basic Set, pp. 36, 428), -100%/-50%
- Coma (GURPS Basic Set, pp. 36, 429), -250%/-125%
- Coughing (GURPS Basic Set, pp. 36, 428), -20%/-10%
- Daze (GURPS Basic Set, pp. 36, 428), -50%/-25%
- Drunk (GURPS Basic Set, pp. 36, 428), -20%/-10%
- Ecstasy (GURPS Basic Set, pp. 36, 428), -100%/-50%
- Euphoria (GURPS Basic Set, pp. 36, 428), -30%/-15%
- Hallucinating (GURPS Basic Set, pp. 36, 429), -50%/-25%
- Heart Attack (GURPS Basic Set, pp. 36, 429), -300%/-150%
- Incapacitation (GURPS Basic Set, pp. 36, 428), Variable
- Irritant (GURPS Basic Set, pp. 36, 428), Variable
- Nauseated (GURPS Basic Set, pp. 36, 428), -30%/-15%
- Pain, Moderate (GURPS Basic Set, pp. 36, 428), -20%/-10%
- Pain, Severe (GURPS Basic Set, pp. 36, 428), -40%/-20%
- Pain, Terrible (GURPS Basic Set, pp. 36, 428), -60%/-30%
- Paralysis (GURPS Basic Set, pp. 36, 429), -150%/-75%
- Retching (GURPS Basic Set, pp. 36, 429), -50%/-25%
- Seizure (GURPS Basic Set, pp. 36, 429), -100%/-50%
- Sleep (GURPS Basic Set, p. 36), -150%/-75%
- Sneezing (GURPS Basic Set, pp. 36, 428), -20%/-10%
- Stunning (GURPS Basic Set, pp. 36, 420), -10%/-5%
- Tipsy (GURPS Basic Set, pp. 36, 428), -10%/-5%
- Unconsciousness (GURPS Basic Set, pp. 36, 429), -200%/-100%
- See also:
- Blockable (GURPS Powers, p. 110; GURPS Power-Ups 8: Limitations, p. 12), -5% or -10%
- Specific advantages:
- Penetrating Vision (GURPS Basic Set, p. 74), Variable
- Specific advantages:
- Blood Agent (GURPS Basic Set, p. 110), -40%
- See also: Blood Agent (GURPS Powers, p. 100)
- Reversed (GURPS Power-Ups 8: Limitations, p. 12), -40%
- Bombardment (GURPS Basic Set, p. 111), Variable
- See also: Bombardment (GURPS Powers, p. 100)
- Breakable* (GURPS Basic Set, p. 117), Variable
C
- Can Be Parried (GURPS Power-Ups 8: Limitations, p. 12), -5%
- Can Be Stolen* (GURPS Basic Set, p. 117), Variable
- Cardiac Stress (GURPS Bio-Tech, p. 215; GURPS Power-Ups 8: Limitations, p. 12), Variable
- Cerebral Stress (GURPS Power-Ups 8: Limitations, p. 12), Variable
- Contact Agent (GURPS Basic Set, p. 111), -30%
- Corrupting (GURPS Horror, p. 22; GURPS Power-Ups 8: Limitations, p. 12), -20%
- Costs Fatigue (GURPS Basic Set, p. 111), Variable
- see also: Costs Fatigue (GURPS Powers, p. 101)
- Variable (GURPS Power-Ups 8: Limitations, p. 12), Variable
- Costs Hit Points (GURPS Powers, p. 110; GURPS Power-Ups 8: Limitations, p. 12), Variable
- see also: Costs Fatigue, above
D
- Dissipation (GURPS Basic Set, p. 112), -50%
- See also: Area and Spreading Attacks (GURPS Basic Set, p. 413)
E
- Easily Resisted (GURPS Power-Ups 8: Limitations, p. 13), -5%/level
- Emanation (GURPS Basic Set, p. 112), -20%
- see also: Emanation (GURPS Powers, p. 102)
- Emergencies Only (GURPS Basic Set, p. 112), -30%
- see also: Emergencies Only (GURPS Powers, p. 102)
- Environmental (GURPS Powers, p. 110; GURPS Power-Ups 8: Limitations, p. 13), Variable
- Extra Recoil (GURPS Basic Set, p. 112), -10% per +1 Recoil
- see also: Extra Recoil (GURPS Powers, p. 102)
F
- Fickle (GURPS Powers, p. 110; GURPS Power-Ups 8: Limitations, p. 13), -20%
- Full Power in Emergencies Only (GURPS Basic Set, p. 112), -20%
G
- Glamour (GURPS Power-Ups 8: Limitations, pp. 13-14), Variable
- See Also: GURPS Psionic Powers, p. 20
- Granted by (Other) (GURPS Power-Ups 8: Limitations, p. 14; Pyramid 3/75: Hero's Jackpot, p. 21), -40%
- Can Be Abducted (Pyramid 3/75: Hero's Jackpot, p. 21), -25%
- Unique (Pyramid 3/75: Hero's Jackpot, p. 21), Varies
- Vulnerable (Pyramid 3/75: Hero's Jackpot, p. 21), Varies
H
- Hard to Use (GURPS Powers, p. 107; GURPS Power-Ups 8: Limitations, p. 14 -5% per -3 penalty, max. 4 levels
I
- Immediate Preparation Required (GURPS Power-Ups 8: Limitations, p. 14), Variable
- Inaccurate (GURPS Basic Set, p. 112), -5%/level
- Increased Immunity (GURPS Power-Ups 8: Limitations, pp. 14-15 or GURPS Psionic Powers, p. 21), -10%/level
- Informal (GURPS Power-Ups 8: Limitations, p. 15), -50%
- Insubstantial Only (GURPS Powers, p. 111; GURPS Power-Ups 8: Limitations, p. 15), -30%
J
K
L
- Limited Defenses (GURPS Basic Set, p. 46), -20%/-40%/-60%/-80%
- See also:
- Damage Resistance (GURPS Powers, p. 12)
- See also:
- Limited Use (GURPS Basic Set, p. 112), Variable
- see also: Limited Use (GURPS Powers, p. 103)
- Slow Reload (GURPS Basic Set, p. 112), halved value
- Fast Reload (GURPS Basic Set, p. 112), 5% less than usual
M
- Magnetic (GURPS Power-Ups 8: Limitations, pp. 15, 18), -50%
- Mana-Sensitive (GURPS Basic Set, p. 34), -10%
- Maximum Duration (GURPS Powers, p. 111; GURPS Power-Ups 8: Limitations, p. 15), Variable
- Melee Attack (GURPS Basic Set, p. 112; GURPS Bio-Tech, p. 215), Variable
- see also:
- Melee Attack (GURPS Powers, p. 103)
- GURPS Psionic Powers, p. 20
- Destructive Parry (GURPS Powers, p. 103), +10%
- Dual (GURPS Powers, p. 103), +10%
- ST-Based (GURPS Powers, p. 103), +100%
- see also:
- Minimum Duration (GURPS Powers, p. 111; GURPS Power-Ups 8: Limitations, p. 15), Variable
- see also:
- Always On (GURPS Basic Set, p. 110), Variable
- Always On (GURPS Powers, p. 99)
- see also:
- Minimum Range (GURPS Powers, p. 111; GURPS Power-Ups 8: Limitations, p. 16), -5% or -10%
- Missing Damage Effect (GURPS Powers, p. 102), -20% or -10%
- Mitigator (GURPS Basic Set, p. 112; GURPS Bio-Tech, p. 215; GURPS Power-Ups 8: Limitations, p. 6), Variable
N
- No Blunt Trauma (GURPS Basic Set, p. 111), -20%
- No DR Reduction (GURPS Power-Ups 8: Limitations, p. 16), -20%
- No Incendiary Effect (GURPS Power-Ups 8: Limitations, p. 16), -10%
- No Knockback (GURPS Basic Set, p. 111), -10%
- No Wounding (GURPS Basic Set, p. 111), -50%
- see also:
- Damage Modifiers (GURPS Powers, p. 101-2)
- see also:
- Nuisance Effect (GURPS Basic Set, p. 112), Variable
- see also: Nuisance Effect (GURPS Powers, p. 104)
- Obvious (GURPS Basic Set, p. 113), -5%
- Physically inconvenient (GURPS Basic Set, p. 113), -5%
- Reaction penalty (GURPS Basic Set, p. 113), -5%/level
O
- Only When Berserk (GURPS Power-Ups 8: Limitations, p. 16) and (GURPS Martial Arts: Yrth Fighting Styles, p. 25), -20%
- Onset (GURPS Basic Set, p. 113), Variable
- see also: Onset (GURPS Powers, p. 104)
P
- Pact (GURPS Basic Set, p. 113), -1%/point of required disadvantages
- see also: Pact (GURPS Powers, p. 104)
- Parryable (GURPS Powers, p. 110), -5% or -10%
- Periodic Recharge (GURPS Power-Ups 8: Limitations, p. 16), Variable
- Power Modifier (GURPS Power-Ups 8: Limitations, p. 16), Special
- Preparation Required (GURPS Basic Set, p. 114), Variable
- Immediate Preparation Required (GURPS Psionic Powers, p. 20)
Q
R
- Reduced Duration (GURPS Power-Ups 8: Limitations, p. 16 or GURPS Psionic Powers, p. 21), Variable
- Reduced Range (GURPS Basic Set, p. 115), -10%/level
- see also: Reduced Range (GURPS Powers, p. 105)
- Required Disadvantage (GURPS Powers, p. 104; GURPS Power-Ups 8: Limitations, p. 16), -1%/point of required disadvantages
- see also: Pact (GURPS Basic Set, p. 113)
- Requires (Attribute) Roll (GURPS Powers, p. 112; GURPS Power-Ups 8: Limitations, p. 17), -5%/-10%
- see also:
- Unreliable (GURPS Basic Set, p. 116)
- GURPS Psionic Powers, p. 20
- see also:
- Requires Concentrate (GURPS Powers, p. 112; GURPS Power-Ups 8: Limitations, p. 17), -15%
- Requires Low Gravity (GURPS Power-Ups 8: Limitations, p. 17), Variable
- Requires Reaction Roll (GURPS Powers, p. 111; GURPS Power-Ups 8: Limitations, p. 13), -5%
- Requires Ready (GURPS Powers, p. 112; GURPS Power-Ups 8: Limitations, p. 17), -10%
- Resistible (GURPS Basic Set, p. 115), Variable
- see also: Resistible (GURPS Powers, p. 105)
- Specific advantages:
- Static (GURPS Powers, p. 98), -50%
S
- Sense-Based (GURPS Basic Set, p. 115), Variable
- see also: Sense-Based (GURPS Powers, p. 105)
- Reversed (GURPS Power-Ups 8: Limitations, p. 17), Variable
- Short-Range (GURPS Powers, p. 112); GURPS Power-Ups 8: Limitations, pp. 17-18, -10%/level
- Skill Enhancement Only (GURPS Power-Ups 8: Limitations, p. 18), -60%
- Specific (GURPS Powers, p. 112; GURPS Power-Ups 8: Limitations, p. 18), Variable
- Specific advantages:
- Clinging (GURPS Basic Set, p. 43), Variable
- Penetrating Vision (GURPS Basic Set, p. 74), Variable
- Super Climbing (GURPS Powers, p. 79), Variable
- Walk on Liquid (GURPS Powers, p. 88), Variable
- Specific advantages:
- Substantial Only (GURPS Power-Ups 8: Limitations, p. 18), -10%
T
- Takes Extra Time (GURPS Basic Set, p. 115), -10%/level
- see also: Takes Extra Time (GURPS Powers, p. 106)
- Takes Recharge (GURPS Basic Set, p. 115), Variable
- see also: Takes Recharge (GURPS Powers, p. 106)
- Temporary Disadvantage (GURPS Basic Set, p. 115; GURPS Bio-Tech, p. 215), -1%/point of disadvantages
- see also: Temporary Disadvantage (GURPS Powers, p. 106)
- Aftermath (GURPS Bio-Tech, p. 215), Variable
- Shutdown (GURPS Power-Ups 8: Limitations, p. 18), Variable
- Terminal Condition (GURPS Horror, p. 22; GURPS Powers, p. 112; GURPS Power-Ups 8: Limitations, p. 18), Variable
- Trigger (GURPS Basic Set, p. 115), Variable
- see also: Trigger (GURPS Powers, p. 106)
- Extended (GURPS Power-Ups 8: Limitations, p. 18), Variable
- Specific advantages:
- Unkillable (GURPS Basic Set, p. 95), Variable
U
- Unconscious Only (GURPS Basic Set, p. 115), -20%
- Uncontrollable (GURPS Basic Set, p. 116), -10% or -30%
- see also: Uncontrollable (GURPS Powers, p. 106)
- Uncontrollable Trigger (GURPS Powers, p. 106; GURPS Power-Ups 8: Limitations, p. 19), Variable
- Unique* (GURPS Basic Set, p. 117), -25%
- Unreliable (GURPS Basic Set, p. 116), Variable
- see also: Unreliable (GURPS Powers, p. 107)
- Unsupported (GURPS Power-Ups 8: Limitations, p. 19), -25%
- Unsupported Strength (GURPS Bio-Tech, p. 215), -25%
- Untrainable (GURPS Basic Set, p. 116), -40%
- see also: Untrainable (GURPS Powers, p. 107)
- Usually On (GURPS Powers, p. 100; GURPS Power-Ups 8: Limitations, p. 19), Variable
- See also: Always On (GURPS Powers, p. 99)
V
- Visible (GURPS Powers, p. 112; GURPS Power-Ups 8: Limitations, p. 19), -10% or -20%
- Specific advantages:
- Clairsentience (GURPS Basic Set, p. 42), -10%
- Telekinesis (GURPS Basic Set, p. 92), -20%
- Specific advantages:
W
- Weakened Without Preparation (GURPS Basic Set, p. 114), Variable
- Weaponized (GURPS Power-Ups 8: Limitations, p. 19 or GURPS Psionic Powers, p. 21), Variable
X
Y
Z
page revision: 30, last edited: 16 Sep 2016 15:28