Imbuements
This page lists Imbuements, as defined in GURPS Power-Ups 1: Imbuements.
Code Snippet:
* Imbuement Name (//**Full Book Title**//, p. 00): Type; Attr/Diff; //Prerequisite://
All Imbuements
- Acid Strike (Pyramid 3/60: Dungeon Fantasy II, p. 2): General; DX/Very Hard; Prerequisite: Imbue 3
- Aerial Operation (Pyramid 3/71: Spaceships II, p. 26): General; DX/Very Hard; Prerequisite: Imbue 3
- Agile Operation (Pyramid 3/71: Spaceships II, p. 26): General; DX/Very Hard; Prerequisite: Imbue 1
- All-Terrain Operation (Pyramid 3/71: Spaceships II, p. 26): General; DX/Very Hard; Prerequisite: Imbue 1
- Alluring Vehicle (Pyramid 3/71: Spaceships II, p. 26): General, Lasting; DX/Very Hard; Prerequisite: Imbue 1
- Animate Vehicle (Pyramid 3/71: Spaceships II, p. 27): Machine or Unpowered, Lasting; DX/Very Hard; Prerequisite: Imbue 1
- Annihilating Weapon (GURPS Power-Ups 1: Imbuements, p. 6): Melee; DX/Very Hard; Prerequisite: Imbue 2
- Aquatic Operation (Pyramid 3/71: Spaceships II, p. 27): General, Lasting; DX/Very Hard; Prerequisite: Imbue 1
- Arching Shot (GURPS Power-Ups 1: Imbuements, p. 6): Ranged; DX/Very Hard; Prerequisite: Imbue 2
- Armored Vehicle (Pyramid 3/71: Spaceships II, p. 27): General; DX/Very Hard; Prerequisite: Imbue 1
- Bank Shot (GURPS Power-Ups 1: Imbuements, p. 6): Ranged; DX/Very Hard; Prerequisite: Imbue 2
- Binding Shot (GURPS Power-Ups 1: Imbuements, p. 11): Ranged; DX/Very Hard; Prerequisite: Imbue 3
- Blinding Defense (Pyramid 3/4: Magic on the Battlefield, p. 11): General; DX/Very Hard; Prerequisite: Imbue 2
- Blunting Armor (Pyramid 3/4: Magic on the Battlefield, p. 11): Armor; DX/Very Hard; Prerequisite: Imbue 3
- Burning Strike (GURPS Power-Ups 1: Imbuements, p. 11): General; DX/Very Hard; Prerequisite: Imbue 2
- Chameleon Vehicle (Pyramid 3/71: Spaceships II, p. 27): General; DX/Very Hard; Prerequisite: Imbue 2
- Chilling Strike (GURPS Power-Ups 1: Imbuements, p. 11): General; DX/Very Hard; Prerequisite: Imbue 3
- Clinging Vehicle (Pyramid 3/71: Spaceships II, p. 27): General; DX/Very Hard; Prerequisite: Imbue 2
- Conic Blast (GURPS Power-Ups 1: Imbuements, p. 6): Ranged; DX/Very Hard; Prerequisite: Imbue 3
- Continuing Attack (GURPS Power-Ups 1: Imbuements, p. 7): General; DX/Very Hard; Prerequisite: Imbue 3
- Corrosive Strike (GURPS Power-Ups 1: Imbuements, p. 11): General; DX/Very Hard; Prerequisite: Imbue 3
- Crippling Blow (GURPS Power-Ups 1: Imbuements, p. 7): General; DX/Very Hard; Prerequisite: Imbue 3
- Crushing Strike (GURPS Power-Ups 1: Imbuements, p. 11): General; DX/Very Hard; Prerequisite: Imbue 1
- Cutting Strike (GURPS Power-Ups 1: Imbuements, p. 12): General; DX/Very Hard; Prerequisite: Imbue 2
- Dancing Weapon (GURPS Power-Ups 1: Imbuements, p. 7): General; DX/Very Hard; Prerequisite: Imbue 3
- Dancing Shield (Pyramid 3/4: Magic on the Battlefield, p. 11): Shield; DX/Very Hard; Prerequisite: Imbue 3
- Dazzling Display (GURPS Power-Ups 1: Imbuements, p. 12): General; DX/Very Hard; Prerequisite: Imbue 2
- Deafening Display (GURPS Power-Ups 1: Imbuements, p. 12): General; DX/Very Hard; Prerequisite: Imbue 1
- Drugged Weapon (GURPS Power-Ups 1: Imbuements, p. 7): General; DX/Very Hard; Prerequisite: Imbue 3
- Efficient Vehicle (Pyramid 3/71: Spaceships II, p. 28): General, Lasting; DX/Very Hard; Prerequisite: Imbue 1
- Electric Weapon (GURPS Power-Ups 1: Imbuements, p. 7): General; DX/Very Hard; Prerequisite: Imbue 3
- Energizing Defense (Pyramid 3/4: Magic on the Battlefield, p. 11): General; DX/Very Hard; Prerequisite: Imbue 3
- Envenomed Weapon (GURPS Power-Ups 1: Imbuements, p. 8): General; DX/Very Hard; Prerequisite: Imbue 3
- Expand Armor (Pyramid 3/4: Magic on the Battlefield, p. 12): Armor; DX/Very Hard; Prerequisite: Imbue 1
- Far Shot (GURPS Power-Ups 1: Imbuements, p. 8): General; DX/Very Hard; Prerequisite: Imbue 2
- Fatiguing Strike (GURPS Power-Ups 1: Imbuements, p. 12): General; DX/Very Hard; Prerequisite: Imbue 2
- Fireproof Armor (Pyramid 3/4: Magic on the Battlefield, p. 12): Armor; DX/Very Hard; Prerequisite: Imbue 3
- Forceful Blow (GURPS Power-Ups 1: Imbuements, p. 8): General; DX/Very Hard; Prerequisite: Imbue 1
- Fulminating Strike (Pyramid 3/60: Dungeon Fantasy II, p. 2): General; DX/Very Hard; Prerequisite: Imbue 3
- Ghostly Weapon (GURPS Power-Ups 1: Imbuements, p. 8): General; DX/Very Hard; Prerequisite: Imbue 1
- Guided Weapon (GURPS Power-Ups 1: Imbuements, p. 8): Ranged; DX/Very Hard; Prerequisite: Imbue 2
- Hardy Vehicle (Pyramid 3/71: Spaceships II, p. 28): General; DX/Very Hard; Prerequisite: Imbue 3
- Hasten Vehicle (Pyramid 3/71: Spaceships II, p. 28): General; DX/Very Hard; Prerequisite: Imbue 2
- Healthful Armor (Pyramid 3/4: Magic on the Battlefield, p. 12): Armor; DX/Very Hard; Prerequisite: Imbue 3
- Homing Weapon (GURPS Power-Ups 1: Imbuements, p. 9): Ranged; DX/Very Hard; Prerequisite: Imbue 3
- Impaling Strike (GURPS Power-Ups 1: Imbuements, p. 12): General; DX/Very Hard; Prerequisite: Imbue 3
- Impenetrable Armor (Pyramid 3/4: Magic on the Battlefield, p. 12): Armor; DX/Very Hard; Prerequisite: Imbue 3
- Incendiary Weapon (GURPS Power-Ups 1: Imbuements, p. 9): General; DX/Very Hard; Prerequisite: Imbue 3
- Insulated Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 3
- Lighten Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): General; DX/Very Hard; Prerequisite: Imbue 3
- Multi-Shot (GURPS Power-Ups 1: Imbuements, p. 9): Ranged; DX/Very Hard; Prerequisite: Imbue 3
- Multistrike (Pyramid 3/60: Dungeon Fantasy II, p. 2): Melee; DX/Very Hard; Prerequisite: Imbue 3
- Nullifying Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 3
- Padded Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 3
- Penetrating Strike (GURPS Power-Ups 1: Imbuements, p. 9): General; DX/Very Hard; Prerequisite: Imbue 3
- Phantom Hold (Pyramid 3/71: Spaceships II, p. 28): Machine or Unpowered, Lasting; DX/Very Hard; Prerequisite: Imbue 2
- Phasing Vehicle (Pyramid 3/71: Spaceships II, p. 29): General; DX/Very Hard; Prerequisite: Imbue 3
- Piercing Strike (GURPS Power-Ups 1: Imbuements, p. 13): General; DX/Very Hard; Prerequisite: Imbue 2
- Project Blow (GURPS Power-Ups 1: Imbuements, p. 9): Melee; DX/Very Hard; Prerequisite: Imbue 3
- Ramming Vehicle (Pyramid 3/71: Spaceships II, p. 29): General; DX/Very Hard; Prerequisite: Imbue 2
- Reinforce Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 2
- Reinforce Weapon (Pyramid 3/13: Thaumatology, p. 18): Melee; DX/Very Hard; Prerequisite: Imbue 1
- Resilient Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 2
- Restorative Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 3
- Returning Weapon (Pyramid 3/13: Thaumatology, p. 18): Melee; DX/Very Hard; Prerequisite: Imbue 2
- Rigid Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 1
- Self-Repairing Vehicle (Pyramid 3/71: Spaceships II, p. 29): General, Lasting; DX/Very Hard; Prerequisite: Imbue 2
- Shattershot (GURPS Power-Ups 1: Imbuements, p. 9): Ranged; DX/Very Hard; Prerequisite: Imbue 2
- Shockwave (GURPS Power-Ups 1: Imbuements, p. 10): General; DX/Very Hard; Prerequisite: Imbue 3
- Sovereign Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 3
- Spiritual Defense (Pyramid 3/4: Magic on the Battlefield, p. 14): General; DX/Very Hard; Prerequisite: Imbue 1
- Stabilized Shot (Pyramid 3/60: Dungeon Fantasy II, p. 2): Ranged; DX/Very Hard; Prerequisite: Imbue 3
- Stable Vehicle (Pyramid 3/71: Spaceships II, p. 29): General; DX/Very Hard; Prerequisite: Imbue 1
- Stalwart Vehicle (Pyramid 3/71: Spaceships II, p. 29): General; DX/Very Hard; Prerequisite: Imbue 2
- Stealthy Attack (GURPS Power-Ups 1: Imbuements, p. 10): General; DX/Very Hard; Prerequisite: Imbue 1
- Stupefying Blow (GURPS Power-Ups 1: Imbuements, p. 10): General; DX/Very Hard; Prerequisite: Imbue 3
- Subtle Defense (Pyramid 3/4: Magic on the Battlefield, p. 14): General; DX/Very Hard; Prerequisite: Imbue 1
- Sudden Death (GURPS Power-Ups 1: Imbuements, p. 10): General; DX/Very Hard; Prerequisite: Imbue 2
- Superior Life Support (Pyramid 3/71: Spaceships II, p. 29): Mounted or Unpowered, Lasting; DX/Very Hard; Prerequisite: Imbue 3
- Supreme Control (GURPS Power-Ups 1: Imbuements, p. 10): General; DX/Very Hard; Prerequisite: Imbue 1
- Strike of Negation (GURPS Power-Ups 1: Imbuements, p. 13): Melee; DX/Very Hard; Prerequisite: Imbue 3 with suitable power modifier
- Telescoping Weapon (GURPS Power-Ups 1: Imbuements, p. 10): Melee; DX/Very Hard; Prerequisite: Imbue 1
- Thunderous Defense (Pyramid 3/4: Magic on the Battlefield, p. 14): Defense; DX/Very Hard; Prerequisite: Imbue 1. Note: No other Imbuement has the "Defense" tag. Maybe it should be "General" instead?
- Tireless Mount (Pyramid 3/71: Spaceships II, p. 29): Mounted or Unpowered, Lasting; DX/Very Hard; Prerequisite: Imbue 2
- Toxic Strike (GURPS Power-Ups 1: Imbuements, p. 13): General; DX/Very Hard; Prerequisite: Imbue 1
- Transform Vehicle (Pyramid 3/71: Spaceships II, p. 30): General; DX/Very Hard; Prerequisite: Imbue 3
- Traumatic Blow (GURPS Power-Ups 1: Imbuements, p. 11): General; DX/Very Hard; Prerequisite: Imbue 1
- Underground Operation (Pyramid 3/71: Spaceships II, p. 30): General; DX/Very Hard; Prerequisite: Imbue 2
- Underwater Strike (Pyramid 3/36: Dungeon Fantasy, p. 25): General; DX/Very Hard; Prerequisite: Imbue 1
- Vacuum Operation (Pyramid 3/71: Spaceships II, p. 30): General; DX/Very Hard; Prerequisite: Imbue 2
- Vampiric Weapon (GURPS Power-Ups 1: Imbuements, p. 13): General; DX/Very Hard; Prerequisite: Imbue 3
- Vengeful Defense (Pyramid 3/4: Magic on the Battlefield, p. 14): General; DX/Very Hard; Prerequisite: Imbue 3
- Widen Shield (Pyramid 3/4: Magic on the Battlefield, p. 14): Shield; DX/Very Hard; Prerequisite: Imbue 3
Imbuements by Type
Defensive Skills
- Blinding Defense (Pyramid 3/4: Magic on the Battlefield, p. 11): General; DX/Very Hard; Prerequisite: Imbue 2
- Blunting Armor (Pyramid 3/4: Magic on the Battlefield, p. 11): Armor; DX/Very Hard; Prerequisite: Imbue 3
- Dancing Shield (Pyramid 3/4: Magic on the Battlefield, p. 11): Shield; DX/Very Hard; Prerequisite: Imbue 3
- Energizing Defense (Pyramid 3/4: Magic on the Battlefield, p. 11): General; DX/Very Hard; Prerequisite: Imbue 3
- Expand Armor (Pyramid 3/4: Magic on the Battlefield, p. 12): Armor; DX/Very Hard; Prerequisite: Imbue 1
- Fireproof Armor (Pyramid 3/4: Magic on the Battlefield, p. 12): Armor; DX/Very Hard; Prerequisite: Imbue 3
- Healthful Armor (Pyramid 3/4: Magic on the Battlefield, p. 12): Armor; DX/Very Hard; Prerequisite: Imbue 3
- Impenetrable Armor (Pyramid 3/4: Magic on the Battlefield, p. 12): Armor; DX/Very Hard; Prerequisite: Imbue 3
- Insulated Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 3
- Lighten Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): General; DX/Very Hard; Prerequisite: Imbue 3
- Nullifying Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 3
- Padded Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 3
- Reinforce Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 2
- Resilient Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 2
- Restorative Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 3
- Rigid Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 1
- Sovereign Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 3
- Spiritual Defense (Pyramid 3/4: Magic on the Battlefield, p. 14): General; DX/Very Hard; Prerequisite: Imbue 1
- Subtle Defense (Pyramid 3/4: Magic on the Battlefield, p. 14): General; DX/Very Hard; Prerequisite: Imbue 1
- Thunderous Defense (Pyramid 3/4: Magic on the Battlefield, p. 14): Defense; DX/Very Hard; Prerequisite: Imbue 1. Note: No other Imbuement has the "Defense" tag. Maybe it should be "General" instead?
- Vengeful Defense (Pyramid 3/4: Magic on the Battlefield, p. 14): General; DX/Very Hard; Prerequisite: Imbue 3
- Widen Shield (Pyramid 3/4: Magic on the Battlefield, p. 14): Shield; DX/Very Hard; Prerequisite: Imbue 3
Enhancement Skills
- Acid Strike (Pyramid 3/60: Dungeon Fantasy II, p. 2): General; DX/Very Hard; Prerequisite: Imbue 3
- Annihilating Weapon (GURPS Power-Ups 1: Imbuements, p. 6): Melee; DX/Very Hard; Prerequisite: Imbue 2
- Arching Shot (GURPS Power-Ups 1: Imbuements, p. 6): Ranged; DX/Very Hard; Prerequisite: Imbue 2
- Bank Shot (GURPS Power-Ups 1: Imbuements, p. 6): Ranged; DX/Very Hard; Prerequisite: Imbue 2
- Conic Blast (GURPS Power-Ups 1: Imbuements, p. 6): Ranged; DX/Very Hard; Prerequisite: Imbue 3
- Continuing Attack (GURPS Power-Ups 1: Imbuements, p. 7): General; DX/Very Hard; Prerequisite: Imbue 3
- Crippling Blow (GURPS Power-Ups 1: Imbuements, p. 7): General; DX/Very Hard; Prerequisite: Imbue 3
- Dancing Weapon (GURPS Power-Ups 1: Imbuements, p. 7): General; DX/Very Hard; Prerequisite: Imbue 3
- Drugged Weapon (GURPS Power-Ups 1: Imbuements, p. 7): General; DX/Very Hard; Prerequisite: Imbue 3
- Electric Weapon (GURPS Power-Ups 1: Imbuements, p. 7): General; DX/Very Hard; Prerequisite: Imbue 3
- Envenomed Weapon (GURPS Power-Ups 1: Imbuements, p. 8): General; DX/Very Hard; Prerequisite: Imbue 3
- Far Shot (GURPS Power-Ups 1: Imbuements, p. 8): General; DX/Very Hard; Prerequisite: Imbue 2
- Forceful Blow (GURPS Power-Ups 1: Imbuements, p. 8): General; DX/Very Hard; Prerequisite: Imbue 1
- Ghostly Weapon (GURPS Power-Ups 1: Imbuements, p. 8): General; DX/Very Hard; Prerequisite: Imbue 1
- Guided Weapon (GURPS Power-Ups 1: Imbuements, p. 8): Ranged; DX/Very Hard; Prerequisite: Imbue 2
- Homing Weapon (GURPS Power-Ups 1: Imbuements, p. 9): Ranged; DX/Very Hard; Prerequisite: Imbue 3
- Incendiary Weapon (GURPS Power-Ups 1: Imbuements, p. 9): General; DX/Very Hard; Prerequisite: Imbue 3
- Multi-Shot (GURPS Power-Ups 1: Imbuements, p. 9): Ranged; DX/Very Hard; Prerequisite: Imbue 3
- Multistrike (Pyramid 3/60: Dungeon Fantasy II, p. 2): Melee; DX/Very Hard; Prerequisite: Imbue 3
- Penetrating Strike (GURPS Power-Ups 1: Imbuements, p. 9): General; DX/Very Hard; Prerequisite: Imbue 3
- Project Blow (GURPS Power-Ups 1: Imbuements, p. 9): Melee; DX/Very Hard; Prerequisite: Imbue 3
- Reinforce Weapon (Pyramid 3/13: Thaumatology, p. 18): Melee; DX/Very Hard; Prerequisite: Imbue 1
- Returning Weapon (Pyramid 3/13: Thaumatology, p. 18): Melee; DX/Very Hard; Prerequisite: Imbue 2
- Shattershot (GURPS Power-Ups 1: Imbuements, p. 9): Ranged; DX/Very Hard; Prerequisite: Imbue 2
- Shockwave (GURPS Power-Ups 1: Imbuements, p. 10): General; DX/Very Hard; Prerequisite: Imbue 3
- Stabilized Shot (Pyramid 3/60: Dungeon Fantasy II, p. 2): Ranged; DX/Very Hard; Prerequisite: Imbue 3
- Stealthy Attack (GURPS Power-Ups 1: Imbuements, p. 10): General; DX/Very Hard; Prerequisite: Imbue 1
- Stupefying Blow (GURPS Power-Ups 1: Imbuements, p. 10): General; DX/Very Hard; Prerequisite: Imbue 3
- Sudden Death (GURPS Power-Ups 1: Imbuements, p. 10): General; DX/Very Hard; Prerequisite: Imbue 2
- Supreme Control (GURPS Power-Ups 1: Imbuements, p. 10): General; DX/Very Hard; Prerequisite: Imbue 1
- Telescoping Weapon (GURPS Power-Ups 1: Imbuements, p. 10): Melee; DX/Very Hard; Prerequisite: Imbue 1
- Traumatic Blow (GURPS Power-Ups 1: Imbuements, p. 11): General; DX/Very Hard; Prerequisite: Imbue 1
- Underwater Strike (Pyramid 3/36: Dungeon Fantasy, p. 25): General; DX/Very Hard; Prerequisite: Imbue 1
Transformation Skills
- Binding Shot (GURPS Power-Ups 1: Imbuements, p. 11): Ranged; DX/Very Hard; Prerequisite: Imbue 3
- Burning Strike (GURPS Power-Ups 1: Imbuements, p. 11): General; DX/Very Hard; Prerequisite: Imbue 2
- Chilling Strike (GURPS Power-Ups 1: Imbuements, p. 11): General; DX/Very Hard; Prerequisite: Imbue 3
- Corrosive Strike (GURPS Power-Ups 1: Imbuements, p. 11): General; DX/Very Hard; Prerequisite: Imbue 3
- Crushing Strike (GURPS Power-Ups 1: Imbuements, p. 11): General; DX/Very Hard; Prerequisite: Imbue 1
- Cutting Strike (GURPS Power-Ups 1: Imbuements, p. 12): General; DX/Very Hard; Prerequisite: Imbue 2
- Dazzling Display (GURPS Power-Ups 1: Imbuements, p. 12): General; DX/Very Hard; Prerequisite: Imbue 2
- Deafening Display (GURPS Power-Ups 1: Imbuements, p. 12): General; DX/Very Hard; Prerequisite: Imbue 1
- Fatiguing Strike (GURPS Power-Ups 1: Imbuements, p. 12): General; DX/Very Hard; Prerequisite: Imbue 2
- Fulminating Strike (Pyramid 3/60: Dungeon Fantasy II, p. 2): General; DX/Very Hard; Prerequisite: Imbue 3
- Impaling Strike (GURPS Power-Ups 1: Imbuements, p. 12): General; DX/Very Hard; Prerequisite: Imbue 3
- Piercing Strike (GURPS Power-Ups 1: Imbuements, p. 13): General; DX/Very Hard; Prerequisite: Imbue 2
- Strike of Negation (GURPS Power-Ups 1: Imbuements, p. 13): Melee; DX/Very Hard; Prerequisite: Imbue 3 with suitable power modifier
- Toxic Strike (GURPS Power-Ups 1: Imbuements, p. 13): General; DX/Very Hard; Prerequisite: Imbue 1
- Vampiric Weapon (GURPS Power-Ups 1: Imbuements, p. 13): General; DX/Very Hard; Prerequisite: Imbue 3
Transportation Imbuement Skills
- Aerial Operation (Pyramid 3/71: Spaceships II, p. 26): General; DX/Very Hard; Prerequisite: Imbue 3
- Agile Operation (Pyramid 3/71: Spaceships II, p. 26): General; DX/Very Hard; Prerequisite: Imbue 1
- All-Terrain Operation (Pyramid 3/71: Spaceships II, p. 26): General; DX/Very Hard; Prerequisite: Imbue 1
- Alluring Vehicle (Pyramid 3/71: Spaceships II, p. 26): General, Lasting; DX/Very Hard; Prerequisite: Imbue 1
- Animate Vehicle (Pyramid 3/71: Spaceships II, p. 27): Machine or Unpowered, Lasting; DX/Very Hard; Prerequisite: Imbue 1
- Aquatic Operation (Pyramid 3/71: Spaceships II, p. 27): General, Lasting; DX/Very Hard; Prerequisite: Imbue 1
- Armored Vehicle (Pyramid 3/71: Spaceships II, p. 27): General; DX/Very Hard; Prerequisite: Imbue 1
- Chameleon Vehicle (Pyramid 3/71: Spaceships II, p. 27): General; DX/Very Hard; Prerequisite: Imbue 2
- Clinging Vehicle (Pyramid 3/71: Spaceships II, p. 27): General; DX/Very Hard; Prerequisite: Imbue 2
- Efficient Vehicle (Pyramid 3/71: Spaceships II, p. 28): General, Lasting; DX/Very Hard; Prerequisite: Imbue 1
- Hardy Vehicle (Pyramid 3/71: Spaceships II, p. 28): General; DX/Very Hard; Prerequisite: Imbue 3
- Hasten Vehicle (Pyramid 3/71: Spaceships II, p. 28): General; DX/Very Hard; Prerequisite: Imbue 2
- Phantom Hold (Pyramid 3/71: Spaceships II, p. 28): Machine or Unpowered, Lasting; DX/Very Hard; Prerequisite: Imbue 2
- Phasing Vehicle (Pyramid 3/71: Spaceships II, p. 29): General; DX/Very Hard; Prerequisite: Imbue 3
- Ramming Vehicle (Pyramid 3/71: Spaceships II, p. 29): General; DX/Very Hard; Prerequisite: Imbue 2
- Self-Repairing Vehicle (Pyramid 3/71: Spaceships II, p. 29): General, Lasting; DX/Very Hard; Prerequisite: Imbue 2
- Stable Vehicle (Pyramid 3/71: Spaceships II, p. 29): General; DX/Very Hard; Prerequisite: Imbue 1
- Stalwart Vehicle (Pyramid 3/71: Spaceships II, p. 29): General; DX/Very Hard; Prerequisite: Imbue 2
- Superior Life Support (Pyramid 3/71: Spaceships II, p. 29): Mounted or Unpowered, Lasting; DX/Very Hard; Prerequisite: Imbue 3
- Tireless Mount (Pyramid 3/71: Spaceships II, p. 29): Mounted or Unpowered, Lasting; DX/Very Hard; Prerequisite: Imbue 2
- Transform Vehicle (Pyramid 3/71: Spaceships II, p. 30): General; DX/Very Hard; Prerequisite: Imbue 3
- Underground Operation (Pyramid 3/71: Spaceships II, p. 30): General; DX/Very Hard; Prerequisite: Imbue 2
- Vacuum Operation (Pyramid 3/71: Spaceships II, p. 30): General; DX/Very Hard; Prerequisite: Imbue 2
Imbuement Perks
- Combo Mastery† (Pyramid 3/60: Dungeon Fantasy III, p. 29)
- Defending Dancing Weapon (Pyramid 3/60: Dungeon Fantasy III, p. 30), Prerequisite: Dancing Weapon
- Eldritch Charge (Pyramid 3/60: Dungeon Fantasy III, p. 30)
- Eldritch Conduit (Pyramid 3/60: Dungeon Fantasy III, p. 30), Prerequisite: Imbued Weapon
- Eldritch Finishing Move† (Pyramid 3/60: Dungeon Fantasy III, p. 30)
- Eldritch Link† (Pyramid 3/60: Dungeon Fantasy III, p. 30), Prerequisites: Dancing Weapon and Imbued Weapon
- Eldritch Tether (Pyramid 3/60: Dungeon Fantasy III, p. 30), Prerequisite: Imbued Weapon
- Focused Imbuer† (Pyramid 3/60: Dungeon Fantasy III, p. 30)
- Frost Strike (Pyramid 3/60: Dungeon Fantasy III, p. 30), Prerequisite: Chilling Strike
- Frightening Side Effects (Pyramid 3/13: Thaumatology, p. 19)
- Illumination (GURPS Power-Ups 2: Perks, p. 10; Pyramid 3/13: Thaumatology, p. 19)
- Imbued Vehicle/Mount Bond* (Pyramid 3/71: Spaceships II, p. 28), Prerequisite: Imbue 1
- Imbued Weapon (Pyramid 3/13: Thaumatology, p. 19)
- Imbued Weapon Bond (Pyramid 3/13: Thaumatology, p. 19), Prerequisite: Imbued Weapon
- Improvised Imbuement (Pyramid 3/13: Thaumatology, p. 19 and Pyramid 3/71: Spaceships II, p. 28)
- Lingering Mastery (Pyramid 3/71: Spaceships II, p. 28), Prerequisite: Lasting Imbuement Skill at 16+
- Mana Compensation (Pyramid 3/13: Thaumatology, p. 19)
- Potent Imbuement* (Pyramid 3/71: Spaceships II, p. 28)
- Sacrificial Imbuement (Pyramid 3/13: Thaumatology, p. 19)
- Vehicle/Mount Bond* (Pyramid 3/71: Spaceships II, p. 28)
Additional Rules
- Imbuements in Dungeon Fantasy:
- Bard Power-Up: Musical Imbuements (Pyramid 3/36: Dungeon Fantasy, p. 26)
- Cleric and Holy Warrior Power-Up: Holy Imbuements (Pyramid 3/36: Dungeon Fantasy, p. 26)
- Druid Power-Up: Nature Imbuements (Pyramid 3/36: Dungeon Fantasy, p. 26)
- Evil Cleric and Unholy Warrior Power-Up: Unholy Imbuements (Pyramid 3/36: Dungeon Fantasy, p. 26)
- General Caster Power-Up: Spell Imbuements (Pyramid 3/36: Dungeon Fantasy, p. 25)
- Martial Artist Power-Up: Chi Imbuements (Pyramid 3/36: Dungeon Fantasy, p. 27)
- Mystic Knight (Pyramid 3/13: Thaumatology, p. 16)
- Mystic Knight Power-Ups (Pyramid 3/60: Dungeon Fantasy II, p. 26)
- Summoners and Imbuements (Pyramid 3/36: Dungeon Fantasy, p. 27)
- Psi-Powered Imbuements (Pyramid 3/12: Tech and Toys, p. 24)
- Turning Imbuements into Advantages (GURPS Thaumatology: Sorcery, p. 11)
page revision: 14, last edited: 14 Sep 2016 11:28