Imbuements

This page lists Imbuements, as defined in GURPS Power-Ups 1: Imbuements.

Code Snippet:

* Imbuement Name (//**Full Book Title**//, p. 00): Type; Attr/Diff; //Prerequisite://

All Imbuements

  • Acid Strike (Pyramid 3/60: Dungeon Fantasy II, p. 2): General; DX/Very Hard; Prerequisite: Imbue 3
  • Aerial Operation (Pyramid 3/71: Spaceships II, p. 26): General; DX/Very Hard; Prerequisite: Imbue 3
  • Agile Operation (Pyramid 3/71: Spaceships II, p. 26): General; DX/Very Hard; Prerequisite: Imbue 1
  • All-Terrain Operation (Pyramid 3/71: Spaceships II, p. 26): General; DX/Very Hard; Prerequisite: Imbue 1
  • Alluring Vehicle (Pyramid 3/71: Spaceships II, p. 26): General, Lasting; DX/Very Hard; Prerequisite: Imbue 1
  • Animate Vehicle (Pyramid 3/71: Spaceships II, p. 27): Machine or Unpowered, Lasting; DX/Very Hard; Prerequisite: Imbue 1
  • Annihilating Weapon (GURPS Power-Ups 1: Imbuements, p. 6): Melee; DX/Very Hard; Prerequisite: Imbue 2
  • Aquatic Operation (Pyramid 3/71: Spaceships II, p. 27): General, Lasting; DX/Very Hard; Prerequisite: Imbue 1
  • Arching Shot (GURPS Power-Ups 1: Imbuements, p. 6): Ranged; DX/Very Hard; Prerequisite: Imbue 2
  • Armored Vehicle (Pyramid 3/71: Spaceships II, p. 27): General; DX/Very Hard; Prerequisite: Imbue 1
  • Bank Shot (GURPS Power-Ups 1: Imbuements, p. 6): Ranged; DX/Very Hard; Prerequisite: Imbue 2
  • Binding Shot (GURPS Power-Ups 1: Imbuements, p. 11): Ranged; DX/Very Hard; Prerequisite: Imbue 3
  • Blinding Defense (Pyramid 3/4: Magic on the Battlefield, p. 11): General; DX/Very Hard; Prerequisite: Imbue 2
  • Blunting Armor (Pyramid 3/4: Magic on the Battlefield, p. 11): Armor; DX/Very Hard; Prerequisite: Imbue 3
  • Burning Strike (GURPS Power-Ups 1: Imbuements, p. 11): General; DX/Very Hard; Prerequisite: Imbue 2
  • Chameleon Vehicle (Pyramid 3/71: Spaceships II, p. 27): General; DX/Very Hard; Prerequisite: Imbue 2
  • Chilling Strike (GURPS Power-Ups 1: Imbuements, p. 11): General; DX/Very Hard; Prerequisite: Imbue 3
  • Clinging Vehicle (Pyramid 3/71: Spaceships II, p. 27): General; DX/Very Hard; Prerequisite: Imbue 2
  • Conic Blast (GURPS Power-Ups 1: Imbuements, p. 6): Ranged; DX/Very Hard; Prerequisite: Imbue 3
  • Continuing Attack (GURPS Power-Ups 1: Imbuements, p. 7): General; DX/Very Hard; Prerequisite: Imbue 3
  • Corrosive Strike (GURPS Power-Ups 1: Imbuements, p. 11): General; DX/Very Hard; Prerequisite: Imbue 3
  • Crippling Blow (GURPS Power-Ups 1: Imbuements, p. 7): General; DX/Very Hard; Prerequisite: Imbue 3
  • Crushing Strike (GURPS Power-Ups 1: Imbuements, p. 11): General; DX/Very Hard; Prerequisite: Imbue 1
  • Cutting Strike (GURPS Power-Ups 1: Imbuements, p. 12): General; DX/Very Hard; Prerequisite: Imbue 2
  • Dancing Weapon (GURPS Power-Ups 1: Imbuements, p. 7): General; DX/Very Hard; Prerequisite: Imbue 3
  • Dancing Shield (Pyramid 3/4: Magic on the Battlefield, p. 11): Shield; DX/Very Hard; Prerequisite: Imbue 3
  • Dazzling Display (GURPS Power-Ups 1: Imbuements, p. 12): General; DX/Very Hard; Prerequisite: Imbue 2
  • Deafening Display (GURPS Power-Ups 1: Imbuements, p. 12): General; DX/Very Hard; Prerequisite: Imbue 1
  • Drugged Weapon (GURPS Power-Ups 1: Imbuements, p. 7): General; DX/Very Hard; Prerequisite: Imbue 3
  • Efficient Vehicle (Pyramid 3/71: Spaceships II, p. 28): General, Lasting; DX/Very Hard; Prerequisite: Imbue 1
  • Electric Weapon (GURPS Power-Ups 1: Imbuements, p. 7): General; DX/Very Hard; Prerequisite: Imbue 3
  • Energizing Defense (Pyramid 3/4: Magic on the Battlefield, p. 11): General; DX/Very Hard; Prerequisite: Imbue 3
  • Envenomed Weapon (GURPS Power-Ups 1: Imbuements, p. 8): General; DX/Very Hard; Prerequisite: Imbue 3
  • Expand Armor (Pyramid 3/4: Magic on the Battlefield, p. 12): Armor; DX/Very Hard; Prerequisite: Imbue 1
  • Far Shot (GURPS Power-Ups 1: Imbuements, p. 8): General; DX/Very Hard; Prerequisite: Imbue 2
  • Fatiguing Strike (GURPS Power-Ups 1: Imbuements, p. 12): General; DX/Very Hard; Prerequisite: Imbue 2
  • Fireproof Armor (Pyramid 3/4: Magic on the Battlefield, p. 12): Armor; DX/Very Hard; Prerequisite: Imbue 3
  • Forceful Blow (GURPS Power-Ups 1: Imbuements, p. 8): General; DX/Very Hard; Prerequisite: Imbue 1
  • Fulminating Strike (Pyramid 3/60: Dungeon Fantasy II, p. 2): General; DX/Very Hard; Prerequisite: Imbue 3
  • Ghostly Weapon (GURPS Power-Ups 1: Imbuements, p. 8): General; DX/Very Hard; Prerequisite: Imbue 1
  • Guided Weapon (GURPS Power-Ups 1: Imbuements, p. 8): Ranged; DX/Very Hard; Prerequisite: Imbue 2
  • Hardy Vehicle (Pyramid 3/71: Spaceships II, p. 28): General; DX/Very Hard; Prerequisite: Imbue 3
  • Hasten Vehicle (Pyramid 3/71: Spaceships II, p. 28): General; DX/Very Hard; Prerequisite: Imbue 2
  • Healthful Armor (Pyramid 3/4: Magic on the Battlefield, p. 12): Armor; DX/Very Hard; Prerequisite: Imbue 3
  • Homing Weapon (GURPS Power-Ups 1: Imbuements, p. 9): Ranged; DX/Very Hard; Prerequisite: Imbue 3
  • Impaling Strike (GURPS Power-Ups 1: Imbuements, p. 12): General; DX/Very Hard; Prerequisite: Imbue 3
  • Impenetrable Armor (Pyramid 3/4: Magic on the Battlefield, p. 12): Armor; DX/Very Hard; Prerequisite: Imbue 3
  • Incendiary Weapon (GURPS Power-Ups 1: Imbuements, p. 9): General; DX/Very Hard; Prerequisite: Imbue 3
  • Insulated Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 3
  • Lighten Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): General; DX/Very Hard; Prerequisite: Imbue 3
  • Multi-Shot (GURPS Power-Ups 1: Imbuements, p. 9): Ranged; DX/Very Hard; Prerequisite: Imbue 3
  • Multistrike (Pyramid 3/60: Dungeon Fantasy II, p. 2): Melee; DX/Very Hard; Prerequisite: Imbue 3
  • Nullifying Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 3
  • Padded Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 3
  • Penetrating Strike (GURPS Power-Ups 1: Imbuements, p. 9): General; DX/Very Hard; Prerequisite: Imbue 3
  • Phantom Hold (Pyramid 3/71: Spaceships II, p. 28): Machine or Unpowered, Lasting; DX/Very Hard; Prerequisite: Imbue 2
  • Phasing Vehicle (Pyramid 3/71: Spaceships II, p. 29): General; DX/Very Hard; Prerequisite: Imbue 3
  • Piercing Strike (GURPS Power-Ups 1: Imbuements, p. 13): General; DX/Very Hard; Prerequisite: Imbue 2
  • Project Blow (GURPS Power-Ups 1: Imbuements, p. 9): Melee; DX/Very Hard; Prerequisite: Imbue 3
  • Ramming Vehicle (Pyramid 3/71: Spaceships II, p. 29): General; DX/Very Hard; Prerequisite: Imbue 2
  • Reinforce Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 2
  • Reinforce Weapon (Pyramid 3/13: Thaumatology, p. 18): Melee; DX/Very Hard; Prerequisite: Imbue 1
  • Resilient Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 2
  • Restorative Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 3
  • Returning Weapon (Pyramid 3/13: Thaumatology, p. 18): Melee; DX/Very Hard; Prerequisite: Imbue 2
  • Rigid Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 1
  • Self-Repairing Vehicle (Pyramid 3/71: Spaceships II, p. 29): General, Lasting; DX/Very Hard; Prerequisite: Imbue 2
  • Shattershot (GURPS Power-Ups 1: Imbuements, p. 9): Ranged; DX/Very Hard; Prerequisite: Imbue 2
  • Shockwave (GURPS Power-Ups 1: Imbuements, p. 10): General; DX/Very Hard; Prerequisite: Imbue 3
  • Sovereign Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 3
  • Spiritual Defense (Pyramid 3/4: Magic on the Battlefield, p. 14): General; DX/Very Hard; Prerequisite: Imbue 1
  • Stabilized Shot (Pyramid 3/60: Dungeon Fantasy II, p. 2): Ranged; DX/Very Hard; Prerequisite: Imbue 3
  • Stable Vehicle (Pyramid 3/71: Spaceships II, p. 29): General; DX/Very Hard; Prerequisite: Imbue 1
  • Stalwart Vehicle (Pyramid 3/71: Spaceships II, p. 29): General; DX/Very Hard; Prerequisite: Imbue 2
  • Stealthy Attack (GURPS Power-Ups 1: Imbuements, p. 10): General; DX/Very Hard; Prerequisite: Imbue 1
  • Stupefying Blow (GURPS Power-Ups 1: Imbuements, p. 10): General; DX/Very Hard; Prerequisite: Imbue 3
  • Subtle Defense (Pyramid 3/4: Magic on the Battlefield, p. 14): General; DX/Very Hard; Prerequisite: Imbue 1
  • Sudden Death (GURPS Power-Ups 1: Imbuements, p. 10): General; DX/Very Hard; Prerequisite: Imbue 2
  • Superior Life Support (Pyramid 3/71: Spaceships II, p. 29): Mounted or Unpowered, Lasting; DX/Very Hard; Prerequisite: Imbue 3
  • Supreme Control (GURPS Power-Ups 1: Imbuements, p. 10): General; DX/Very Hard; Prerequisite: Imbue 1
  • Strike of Negation (GURPS Power-Ups 1: Imbuements, p. 13): Melee; DX/Very Hard; Prerequisite: Imbue 3 with suitable power modifier
  • Telescoping Weapon (GURPS Power-Ups 1: Imbuements, p. 10): Melee; DX/Very Hard; Prerequisite: Imbue 1
  • Thunderous Defense (Pyramid 3/4: Magic on the Battlefield, p. 14): Defense; DX/Very Hard; Prerequisite: Imbue 1. Note: No other Imbuement has the "Defense" tag. Maybe it should be "General" instead?
  • Tireless Mount (Pyramid 3/71: Spaceships II, p. 29): Mounted or Unpowered, Lasting; DX/Very Hard; Prerequisite: Imbue 2
  • Toxic Strike (GURPS Power-Ups 1: Imbuements, p. 13): General; DX/Very Hard; Prerequisite: Imbue 1
  • Transform Vehicle (Pyramid 3/71: Spaceships II, p. 30): General; DX/Very Hard; Prerequisite: Imbue 3
  • Traumatic Blow (GURPS Power-Ups 1: Imbuements, p. 11): General; DX/Very Hard; Prerequisite: Imbue 1
  • Underground Operation (Pyramid 3/71: Spaceships II, p. 30): General; DX/Very Hard; Prerequisite: Imbue 2
  • Underwater Strike (Pyramid 3/36: Dungeon Fantasy, p. 25): General; DX/Very Hard; Prerequisite: Imbue 1
  • Vacuum Operation (Pyramid 3/71: Spaceships II, p. 30): General; DX/Very Hard; Prerequisite: Imbue 2
  • Vampiric Weapon (GURPS Power-Ups 1: Imbuements, p. 13): General; DX/Very Hard; Prerequisite: Imbue 3
  • Vengeful Defense (Pyramid 3/4: Magic on the Battlefield, p. 14): General; DX/Very Hard; Prerequisite: Imbue 3
  • Widen Shield (Pyramid 3/4: Magic on the Battlefield, p. 14): Shield; DX/Very Hard; Prerequisite: Imbue 3

Imbuements by Type

Defensive Skills

  • Blinding Defense (Pyramid 3/4: Magic on the Battlefield, p. 11): General; DX/Very Hard; Prerequisite: Imbue 2
  • Blunting Armor (Pyramid 3/4: Magic on the Battlefield, p. 11): Armor; DX/Very Hard; Prerequisite: Imbue 3
  • Dancing Shield (Pyramid 3/4: Magic on the Battlefield, p. 11): Shield; DX/Very Hard; Prerequisite: Imbue 3
  • Energizing Defense (Pyramid 3/4: Magic on the Battlefield, p. 11): General; DX/Very Hard; Prerequisite: Imbue 3
  • Expand Armor (Pyramid 3/4: Magic on the Battlefield, p. 12): Armor; DX/Very Hard; Prerequisite: Imbue 1
  • Fireproof Armor (Pyramid 3/4: Magic on the Battlefield, p. 12): Armor; DX/Very Hard; Prerequisite: Imbue 3
  • Healthful Armor (Pyramid 3/4: Magic on the Battlefield, p. 12): Armor; DX/Very Hard; Prerequisite: Imbue 3
  • Impenetrable Armor (Pyramid 3/4: Magic on the Battlefield, p. 12): Armor; DX/Very Hard; Prerequisite: Imbue 3
  • Insulated Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 3
  • Lighten Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): General; DX/Very Hard; Prerequisite: Imbue 3
  • Nullifying Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 3
  • Padded Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 3
  • Reinforce Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 2
  • Resilient Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 2
  • Restorative Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 3
  • Rigid Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 1
  • Sovereign Armor (Pyramid 3/4: Magic on the Battlefield, p. 13): Armor; DX/Very Hard; Prerequisite: Imbue 3
  • Spiritual Defense (Pyramid 3/4: Magic on the Battlefield, p. 14): General; DX/Very Hard; Prerequisite: Imbue 1
  • Subtle Defense (Pyramid 3/4: Magic on the Battlefield, p. 14): General; DX/Very Hard; Prerequisite: Imbue 1
  • Thunderous Defense (Pyramid 3/4: Magic on the Battlefield, p. 14): Defense; DX/Very Hard; Prerequisite: Imbue 1. Note: No other Imbuement has the "Defense" tag. Maybe it should be "General" instead?
  • Vengeful Defense (Pyramid 3/4: Magic on the Battlefield, p. 14): General; DX/Very Hard; Prerequisite: Imbue 3
  • Widen Shield (Pyramid 3/4: Magic on the Battlefield, p. 14): Shield; DX/Very Hard; Prerequisite: Imbue 3

Enhancement Skills

  • Acid Strike (Pyramid 3/60: Dungeon Fantasy II, p. 2): General; DX/Very Hard; Prerequisite: Imbue 3
  • Annihilating Weapon (GURPS Power-Ups 1: Imbuements, p. 6): Melee; DX/Very Hard; Prerequisite: Imbue 2
  • Arching Shot (GURPS Power-Ups 1: Imbuements, p. 6): Ranged; DX/Very Hard; Prerequisite: Imbue 2
  • Bank Shot (GURPS Power-Ups 1: Imbuements, p. 6): Ranged; DX/Very Hard; Prerequisite: Imbue 2
  • Conic Blast (GURPS Power-Ups 1: Imbuements, p. 6): Ranged; DX/Very Hard; Prerequisite: Imbue 3
  • Continuing Attack (GURPS Power-Ups 1: Imbuements, p. 7): General; DX/Very Hard; Prerequisite: Imbue 3
  • Crippling Blow (GURPS Power-Ups 1: Imbuements, p. 7): General; DX/Very Hard; Prerequisite: Imbue 3
  • Dancing Weapon (GURPS Power-Ups 1: Imbuements, p. 7): General; DX/Very Hard; Prerequisite: Imbue 3
  • Drugged Weapon (GURPS Power-Ups 1: Imbuements, p. 7): General; DX/Very Hard; Prerequisite: Imbue 3
  • Electric Weapon (GURPS Power-Ups 1: Imbuements, p. 7): General; DX/Very Hard; Prerequisite: Imbue 3
  • Envenomed Weapon (GURPS Power-Ups 1: Imbuements, p. 8): General; DX/Very Hard; Prerequisite: Imbue 3
  • Far Shot (GURPS Power-Ups 1: Imbuements, p. 8): General; DX/Very Hard; Prerequisite: Imbue 2
  • Forceful Blow (GURPS Power-Ups 1: Imbuements, p. 8): General; DX/Very Hard; Prerequisite: Imbue 1
  • Ghostly Weapon (GURPS Power-Ups 1: Imbuements, p. 8): General; DX/Very Hard; Prerequisite: Imbue 1
  • Guided Weapon (GURPS Power-Ups 1: Imbuements, p. 8): Ranged; DX/Very Hard; Prerequisite: Imbue 2
  • Homing Weapon (GURPS Power-Ups 1: Imbuements, p. 9): Ranged; DX/Very Hard; Prerequisite: Imbue 3
  • Incendiary Weapon (GURPS Power-Ups 1: Imbuements, p. 9): General; DX/Very Hard; Prerequisite: Imbue 3
  • Multi-Shot (GURPS Power-Ups 1: Imbuements, p. 9): Ranged; DX/Very Hard; Prerequisite: Imbue 3
  • Multistrike (Pyramid 3/60: Dungeon Fantasy II, p. 2): Melee; DX/Very Hard; Prerequisite: Imbue 3
  • Penetrating Strike (GURPS Power-Ups 1: Imbuements, p. 9): General; DX/Very Hard; Prerequisite: Imbue 3
  • Project Blow (GURPS Power-Ups 1: Imbuements, p. 9): Melee; DX/Very Hard; Prerequisite: Imbue 3
  • Reinforce Weapon (Pyramid 3/13: Thaumatology, p. 18): Melee; DX/Very Hard; Prerequisite: Imbue 1
  • Returning Weapon (Pyramid 3/13: Thaumatology, p. 18): Melee; DX/Very Hard; Prerequisite: Imbue 2
  • Shattershot (GURPS Power-Ups 1: Imbuements, p. 9): Ranged; DX/Very Hard; Prerequisite: Imbue 2
  • Shockwave (GURPS Power-Ups 1: Imbuements, p. 10): General; DX/Very Hard; Prerequisite: Imbue 3
  • Stabilized Shot (Pyramid 3/60: Dungeon Fantasy II, p. 2): Ranged; DX/Very Hard; Prerequisite: Imbue 3
  • Stealthy Attack (GURPS Power-Ups 1: Imbuements, p. 10): General; DX/Very Hard; Prerequisite: Imbue 1
  • Stupefying Blow (GURPS Power-Ups 1: Imbuements, p. 10): General; DX/Very Hard; Prerequisite: Imbue 3
  • Sudden Death (GURPS Power-Ups 1: Imbuements, p. 10): General; DX/Very Hard; Prerequisite: Imbue 2
  • Supreme Control (GURPS Power-Ups 1: Imbuements, p. 10): General; DX/Very Hard; Prerequisite: Imbue 1
  • Telescoping Weapon (GURPS Power-Ups 1: Imbuements, p. 10): Melee; DX/Very Hard; Prerequisite: Imbue 1
  • Traumatic Blow (GURPS Power-Ups 1: Imbuements, p. 11): General; DX/Very Hard; Prerequisite: Imbue 1
  • Underwater Strike (Pyramid 3/36: Dungeon Fantasy, p. 25): General; DX/Very Hard; Prerequisite: Imbue 1

Transformation Skills

  • Binding Shot (GURPS Power-Ups 1: Imbuements, p. 11): Ranged; DX/Very Hard; Prerequisite: Imbue 3
  • Burning Strike (GURPS Power-Ups 1: Imbuements, p. 11): General; DX/Very Hard; Prerequisite: Imbue 2
  • Chilling Strike (GURPS Power-Ups 1: Imbuements, p. 11): General; DX/Very Hard; Prerequisite: Imbue 3
  • Corrosive Strike (GURPS Power-Ups 1: Imbuements, p. 11): General; DX/Very Hard; Prerequisite: Imbue 3
  • Crushing Strike (GURPS Power-Ups 1: Imbuements, p. 11): General; DX/Very Hard; Prerequisite: Imbue 1
  • Cutting Strike (GURPS Power-Ups 1: Imbuements, p. 12): General; DX/Very Hard; Prerequisite: Imbue 2
  • Dazzling Display (GURPS Power-Ups 1: Imbuements, p. 12): General; DX/Very Hard; Prerequisite: Imbue 2
  • Deafening Display (GURPS Power-Ups 1: Imbuements, p. 12): General; DX/Very Hard; Prerequisite: Imbue 1
  • Fatiguing Strike (GURPS Power-Ups 1: Imbuements, p. 12): General; DX/Very Hard; Prerequisite: Imbue 2
  • Fulminating Strike (Pyramid 3/60: Dungeon Fantasy II, p. 2): General; DX/Very Hard; Prerequisite: Imbue 3
  • Impaling Strike (GURPS Power-Ups 1: Imbuements, p. 12): General; DX/Very Hard; Prerequisite: Imbue 3
  • Piercing Strike (GURPS Power-Ups 1: Imbuements, p. 13): General; DX/Very Hard; Prerequisite: Imbue 2
  • Strike of Negation (GURPS Power-Ups 1: Imbuements, p. 13): Melee; DX/Very Hard; Prerequisite: Imbue 3 with suitable power modifier
  • Toxic Strike (GURPS Power-Ups 1: Imbuements, p. 13): General; DX/Very Hard; Prerequisite: Imbue 1
  • Vampiric Weapon (GURPS Power-Ups 1: Imbuements, p. 13): General; DX/Very Hard; Prerequisite: Imbue 3

Transportation Imbuement Skills

  • Aerial Operation (Pyramid 3/71: Spaceships II, p. 26): General; DX/Very Hard; Prerequisite: Imbue 3
  • Agile Operation (Pyramid 3/71: Spaceships II, p. 26): General; DX/Very Hard; Prerequisite: Imbue 1
  • All-Terrain Operation (Pyramid 3/71: Spaceships II, p. 26): General; DX/Very Hard; Prerequisite: Imbue 1
  • Alluring Vehicle (Pyramid 3/71: Spaceships II, p. 26): General, Lasting; DX/Very Hard; Prerequisite: Imbue 1
  • Animate Vehicle (Pyramid 3/71: Spaceships II, p. 27): Machine or Unpowered, Lasting; DX/Very Hard; Prerequisite: Imbue 1
  • Aquatic Operation (Pyramid 3/71: Spaceships II, p. 27): General, Lasting; DX/Very Hard; Prerequisite: Imbue 1
  • Armored Vehicle (Pyramid 3/71: Spaceships II, p. 27): General; DX/Very Hard; Prerequisite: Imbue 1
  • Chameleon Vehicle (Pyramid 3/71: Spaceships II, p. 27): General; DX/Very Hard; Prerequisite: Imbue 2
  • Clinging Vehicle (Pyramid 3/71: Spaceships II, p. 27): General; DX/Very Hard; Prerequisite: Imbue 2
  • Efficient Vehicle (Pyramid 3/71: Spaceships II, p. 28): General, Lasting; DX/Very Hard; Prerequisite: Imbue 1
  • Hardy Vehicle (Pyramid 3/71: Spaceships II, p. 28): General; DX/Very Hard; Prerequisite: Imbue 3
  • Hasten Vehicle (Pyramid 3/71: Spaceships II, p. 28): General; DX/Very Hard; Prerequisite: Imbue 2
  • Phantom Hold (Pyramid 3/71: Spaceships II, p. 28): Machine or Unpowered, Lasting; DX/Very Hard; Prerequisite: Imbue 2
  • Phasing Vehicle (Pyramid 3/71: Spaceships II, p. 29): General; DX/Very Hard; Prerequisite: Imbue 3
  • Ramming Vehicle (Pyramid 3/71: Spaceships II, p. 29): General; DX/Very Hard; Prerequisite: Imbue 2
  • Self-Repairing Vehicle (Pyramid 3/71: Spaceships II, p. 29): General, Lasting; DX/Very Hard; Prerequisite: Imbue 2
  • Stable Vehicle (Pyramid 3/71: Spaceships II, p. 29): General; DX/Very Hard; Prerequisite: Imbue 1
  • Stalwart Vehicle (Pyramid 3/71: Spaceships II, p. 29): General; DX/Very Hard; Prerequisite: Imbue 2
  • Superior Life Support (Pyramid 3/71: Spaceships II, p. 29): Mounted or Unpowered, Lasting; DX/Very Hard; Prerequisite: Imbue 3
  • Tireless Mount (Pyramid 3/71: Spaceships II, p. 29): Mounted or Unpowered, Lasting; DX/Very Hard; Prerequisite: Imbue 2
  • Transform Vehicle (Pyramid 3/71: Spaceships II, p. 30): General; DX/Very Hard; Prerequisite: Imbue 3
  • Underground Operation (Pyramid 3/71: Spaceships II, p. 30): General; DX/Very Hard; Prerequisite: Imbue 2
  • Vacuum Operation (Pyramid 3/71: Spaceships II, p. 30): General; DX/Very Hard; Prerequisite: Imbue 2

Imbuement Perks

  • Combo Mastery† (Pyramid 3/60: Dungeon Fantasy III, p. 29)
  • Defending Dancing Weapon (Pyramid 3/60: Dungeon Fantasy III, p. 30), Prerequisite: Dancing Weapon
  • Eldritch Charge (Pyramid 3/60: Dungeon Fantasy III, p. 30)
  • Eldritch Conduit (Pyramid 3/60: Dungeon Fantasy III, p. 30), Prerequisite: Imbued Weapon
  • Eldritch Finishing Move† (Pyramid 3/60: Dungeon Fantasy III, p. 30)
  • Eldritch Link† (Pyramid 3/60: Dungeon Fantasy III, p. 30), Prerequisites: Dancing Weapon and Imbued Weapon
  • Eldritch Tether (Pyramid 3/60: Dungeon Fantasy III, p. 30), Prerequisite: Imbued Weapon
  • Focused Imbuer† (Pyramid 3/60: Dungeon Fantasy III, p. 30)
  • Frost Strike (Pyramid 3/60: Dungeon Fantasy III, p. 30), Prerequisite: Chilling Strike
  • Frightening Side Effects (Pyramid 3/13: Thaumatology, p. 19)
  • Illumination (GURPS Power-Ups 2: Perks, p. 10; Pyramid 3/13: Thaumatology, p. 19)
  • Imbued Vehicle/Mount Bond* (Pyramid 3/71: Spaceships II, p. 28), Prerequisite: Imbue 1
  • Imbued Weapon (Pyramid 3/13: Thaumatology, p. 19)
  • Imbued Weapon Bond (Pyramid 3/13: Thaumatology, p. 19), Prerequisite: Imbued Weapon
  • Improvised Imbuement (Pyramid 3/13: Thaumatology, p. 19 and Pyramid 3/71: Spaceships II, p. 28)
  • Lingering Mastery (Pyramid 3/71: Spaceships II, p. 28), Prerequisite: Lasting Imbuement Skill at 16+
  • Mana Compensation (Pyramid 3/13: Thaumatology, p. 19)
  • Potent Imbuement* (Pyramid 3/71: Spaceships II, p. 28)
  • Sacrificial Imbuement (Pyramid 3/13: Thaumatology, p. 19)
  • Vehicle/Mount Bond* (Pyramid 3/71: Spaceships II, p. 28)

Additional Rules

  • Imbuements in Dungeon Fantasy:
    • Bard Power-Up: Musical Imbuements (Pyramid 3/36: Dungeon Fantasy, p. 26)
    • Cleric and Holy Warrior Power-Up: Holy Imbuements (Pyramid 3/36: Dungeon Fantasy, p. 26)
    • Druid Power-Up: Nature Imbuements (Pyramid 3/36: Dungeon Fantasy, p. 26)
    • Evil Cleric and Unholy Warrior Power-Up: Unholy Imbuements (Pyramid 3/36: Dungeon Fantasy, p. 26)
    • General Caster Power-Up: Spell Imbuements (Pyramid 3/36: Dungeon Fantasy, p. 25)
    • Martial Artist Power-Up: Chi Imbuements (Pyramid 3/36: Dungeon Fantasy, p. 27)
    • Mystic Knight (Pyramid 3/13: Thaumatology, p. 16)
      • Mystic Knight Power-Ups (Pyramid 3/60: Dungeon Fantasy II, p. 26)
    • Summoners and Imbuements (Pyramid 3/36: Dungeon Fantasy, p. 27)
  • Psi-Powered Imbuements (Pyramid 3/12: Tech and Toys, p. 24)
  • Turning Imbuements into Advantages (GURPS Thaumatology: Sorcery, p. 11)