This page lists official, published "generic" power modifiers. Do not list power-specific modifiers which are only reskinned versions of other modifiers.
Example: The "Electrokinesis" power in GURPS Powers, p. 127 lists:
"Power Modifier: Electrokinesis. The advantage belongs to the Electrokinesis power. This modifier is usually Psionic (-10%) or Super (-10%)."
In this case, listing the "Electrokinesis" power modifier would be redundant. List the Psionic and Super power modifiers instead.
Code Snippet:
* Modifier Name (//**Full Book Title**//, p. 00), -00%
List of Power Modifiers
- Animal Magnetism (GURPS Infinite Worlds: Worlds of Horror, p. 12), -10%
- Bard-Song (GURPS Dungeon Fantasy 1: Adventurers, p. 21), -30%
- Beast Command (Pyramid 3/60: Dungeon Fantasy III, p. 35), -10%
- Bioenhancement (GURPS Monster Hunters 1: Champions, p. 41), -10%
- Biological (GURPS Powers, p. 26; GURPS Horror, p. 30), -10%
- Chaos Druid (Pyramid 3/78: Unleash Your Soul, p.16), -15%
- Chi (GURPS Dungeon Fantasy 1: Adventurers, p. 21; GURPS Powers, p. 26; GURPS Horror, p. 30), -10%
- Cosmic (GURPS Powers, p. 26; GURPS Horror, p. 30), +50%
- Demonological (GURPS Dungeon Fantasy 9: Summoners, p. 7), -10%
- Divine (GURPS Powers, p. 26; GURPS Horror, p. 30), -10%
- Druidic (GURPS Dungeon Fantasy 1: Adventurers, p. 22), -10%
- Electronic (GURPS Supers, p. 34), -30%
- Elemental (GURPS Powers, p. 27; GURPS Dungeon Fantasy 9: Summoners, p. 10), -10%
- Holy (GURPS Dungeon Fantasy 1: Adventurers, p. 22), -10%
- Imitation (Pyramid 3/72: Alternate Dungeons, p. 31), -10%
- Magical (GURPS Powers, p. 27; GURPS Horror, p. 31; GURPS Thaumatology: Sorcery, p. 13; Pyramid 3/13: Thaumatology, p. 17), -10%
- Mechanical (GURPS Supers, p. 34), -10%
- Moral (GURPS Powers, p. 27; GURPS Horror, p. 31), -20%
- Mutant (GURPS Supers, p. 34), -10%
- Mysticism (GURPS Monster Hunters 1: Champions, p. 43), -10%
- Nanotech (GURPS Supers, p. 34), -15%
- Nature (GURPS Powers, p. 28; GURPS Horror, p. 31), -20%
- Necromancy (GURPS Dungeon Fantasy 9: Summoners, p. 15), -10%
- Psionic (GURPS Powers, p. 28; GURPS Horror, p. 31; GURPS Monster Hunters 1: Champions, p. 45), -10%
- Savant (GURPS Supers, p. 34), -10%
- Shamanic Gift (GURPS Dungeon Fantasy 9: Summoners, p. 19), -10%
- Spirit (GURPS Powers, p. 28; GURPS Horror, p. 31), -25%
- Super (GURPS Powers, p. 29; GURPS Horror, p. 31), -10%
- Superscience (GURPS Supers, p. 34), -10%
- Wrath (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22), -10%