Powers
This page lists all official, published powers as defined in GURPS Powers.
Code Snippet:
* Power Name (//**Full Book Title**//, p. 00)
See also Wildcard Powers, GURPS Power-Ups 7: Wildcard Skills, p. 20.
List of Powers
A
- Air (GURPS Powers, p. 121)
- Animal Control (GURPS Powers, p. 121)
- Animal Magnetism (GURPS Infinite Worlds: Worlds of Horror, p. 12)
- Anti-Magic (GURPS Powers, p. 121)
- Anti-Psi (GURPS Powers, p. 122)
- Anti-Super (GURPS Powers, p. 122)
- Astral Projection (GURPS Powers, p. 122)
B
- Bard-Song (GURPS Dungeon Fantasy 1: Adventurers, p. 21)
- Bioenergy (GURPS Powers, p. 123)
- Body Alteration (GURPS Powers, p. 123)
- Body Control (GURPS Powers, p. 123)
C
- Chaos (GURPS Powers, p. 124)
- Chi (GURPS Dungeon Fantasy 1: Adventurers, p. 21)
- Cold/Ice (GURPS Powers, p. 124)
- Cosmic (GURPS Powers, p. 124)
D
- Darkness (GURPS Powers, p. 125)
- Death (GURPS Powers, p. 125)
- Demonological (GURPS Dungeon Fantasy 9: Summoners, p. 8)
- Dimension Travel (GURPS Powers, p. 125)
- Disease (GURPS Horror, p. 31)
- Divine (GURPS Powers, p. 126)
- Dream/Nightmare (GURPS Horror, p. 31)
- Druidic (GURPS Dungeon Fantasy 1: Adventurers, p. 22)
E
- Earth (GURPS Powers, p. 126)
- Eldritch Might (Pyramid 3/13: Thaumatology, p. 17)
- Electricity (GURPS Powers, p. 126)
- Electrokinesis (GURPS Powers, p. 126)
- Elementalist (GURPS Dungeon Fantasy 9: Summoners, p. 10)
- ESP (GURPS Powers, p. 127)
- Evil (GURPS Powers, p. 127)
F
- Fear (GURPS Horror, p. 31)
- Force Constructs (GURPS Powers, p. 127)
G
- Good (GURPS Powers, p. 128)
- Gravity (GURPS Powers, p. 128)
H
- Healing (GURPS Powers, p. 128)
- Heat/Fire (GURPS Powers, p. 129)
- Hell (GURPS Horror, p. 32)
- Holiness (GURPS Dungeon Fantasy 1: Adventurers, p. 22)
I
- Illusion (GURPS Powers, p. 129)
- Imbuement (GURPS Power-Ups 1: Imbuements, p. 17)
K
- Kinetic Energy (GURPS Powers, p. 129)
L
- Life (GURPS Powers, p. 130)
- Light (GURPS Powers, p. 130)
M
- Machine Telepathy (GURPS Powers, p. 130)
- Madness (GURPS Horror, p. 32)
- Magic (GURPS Powers, p. 131)
- Magnetism (GURPS Powers, p. 131)
- Matter Control (GURPS Powers, p. 131)
N
- Necromantic (GURPS Dungeon Fantasy 9: Summoners, p. 15)
O
- Order (GURPS Powers, p. 132)
P
- Plant Control (GURPS Powers, p. 132)
- Probability Alteration (GURPS Powers, p. 132)
- Psychokinesis (GURPS Powers, p. 133)
R
- Radiation (GURPS Powers, p. 133)
- Rage (GURPS Dungeon Fantasy Denizens: Barbarians, p. 22)
S
- Shamanic (GURPS Dungeon Fantasy 9: Summoners, p. 18)
- Sound/Vibration (GURPS Powers, p. 133)
- Spirit Control (GURPS Powers, p. 134)
- The State (GURPS Horror, p. 32)
T
- Taint (GURPS Horror, p. 33)
- Telepathy (GURPS Powers, p. 134)
- Teleportation (GURPS Powers, p. 134)
- Time Mastery (GURPS Powers, p. 135)
V
- Vampirism (GURPS Powers, p. 135)
W
- Water (GURPS Powers, p. 135)
- Weather Control (GURPS Powers, p. 136)
page revision: 10, last edited: 14 Sep 2016 09:49