Weapon Options (Alphabetical)

This page lists official weapon and ammunition options.

Code Snippet:

* Weapon Name (//**Full Book Title**//, p. 00)

List of Weapon Options

  • Balanced (GURPS Low-Tech, p. 59)
  • Bronze (GURPS Basic Set, p. 275)
  • Cheap (GURPS Basic Set, p. 274; GURPS Low-Tech, p. 59)
  • Disguised (GURPS Action 1: Heroes, p. 32)
  • Good (GURPS Basic Set, p. 274)
  • Essential Wood (Pyramid 3/68: Natural Magic, p. 9)
  • Fine (GURPS Basic Set, p. 274; GURPS Low-Tech, p. 59; GURPS Action 1: Heroes, p. 59)
  • Iron (GURPS Basic Set, p. 275)
  • Obsidian (GURPS Basic Set, p. 275)
  • Ornate (GURPS Low-Tech, p. 59)
  • Plastic (GURPS Basic Set, p. 275)
  • Poorly Balanced (GURPS Low-Tech, p. 59)
  • Silver (GURPS Horror, p. 52; GURPS Low-Tech, p. 59)
    • Silver-Coated (GURPS Horror, p. 53; GURPS Low-Tech, p. 59)
    • Silver-Edged (GURPS Horror, p. 53)
  • Steel (GURPS Basic Set, p. 275)
  • Styled (GURPS Action 1: Heroes, p. 59)
  • Stone (GURPS Basic Set, p. 275)
  • Very Fine (GURPS Basic Set, p. 274; GURPS Low-Tech, p. 59; GURPS Action 1: Heroes, p. 59)
  • Presentation (GURPS Basic Set, p. 274)
  • Add Kusari (GURPS Martial Arts p. 214)
  • Add Pick (GURPS Martial Arts p. 214)
  • Add Sickle (GURPS Martial Arts p. 214)
  • Add Spear (GURPS Martial Arts p. 214)
  • Armor Piercing (GURPS Low-Tech 2: Weapons and Warriors p. 12)
  • Armor-Piercing Discarding-Sabot (GURPS Basic Set p. 280, GURPS Ultra-Tech p. 152)
  • Armor-Piercing Enhanced Penetrator (GURPS Ultra-Tech p. 152)
  • Armor-Piercing Hard Core (GURPS Basic Set p. 279, GURPS Ultra-Tech p. 152)
  • Armor-Piercing Hardcore Explosive (GURPS Ultra-Tech p. 152)
  • Biochemical Aerosol (GURPS Ultra-Tech p. 153)
  • Biochemical Liquid (GURPS Ultra-Tech p. 153)
  • Cheap (Balance) (GURPS Martial Arts p. 216)
  • Cheap, +2 Break, -1 Acc (GURPS After The End p. 31)
  • Cheap, -1 Acc, -1 Malf (GURPS After The End p. 32)
  • Electrothermal-Chemical (GURPS Ultra-Tech p. 139)
  • Fine (Balance) (GURPS Martial Arts p. 216)
  • Flare (GURPS Ultra-Tech p. 153)
  • Good (Balance) (GURPS Martial Arts p. 216)
  • High Explosive (GURPS Ultra-Tech p. 153)
  • High Explosive Concussion (GURPS Ultra-Tech p. 154)
  • Hollow-Point (B279, GURPS Ultra-Tech p. 154)
  • Liquid-Propellant (GURPS Ultra-Tech p. 139)
  • Memory Baton (GURPS Ultra-Tech p. 154)
  • Monochain (GURPS Ultra-Tech p. 154)
  • Poorly Balanced (GURPS After The End p. 31)
  • Shaped Charge (GURPS Ultra-Tech p. 154)
  • Sharpened Edge (GURPS Martial Arts p. 223)
  • Variable Force Sword (GURPS Ultra-Tech p. 166)