Weapon Options (Alphabetical)
This page lists official weapon and ammunition options.
Code Snippet:
* Weapon Name (//**Full Book Title**//, p. 00)
List of Weapon Options
- Balanced (GURPS Low-Tech, p. 59)
- Bronze (GURPS Basic Set, p. 275)
- Cheap (GURPS Basic Set, p. 274; GURPS Low-Tech, p. 59)
- Disguised (GURPS Action 1: Heroes, p. 32)
- Good (GURPS Basic Set, p. 274)
- Essential Wood (Pyramid 3/68: Natural Magic, p. 9)
- Fine (GURPS Basic Set, p. 274; GURPS Low-Tech, p. 59; GURPS Action 1: Heroes, p. 59)
- Iron (GURPS Basic Set, p. 275)
- Obsidian (GURPS Basic Set, p. 275)
- Ornate (GURPS Low-Tech, p. 59)
- Plastic (GURPS Basic Set, p. 275)
- Poorly Balanced (GURPS Low-Tech, p. 59)
- Silver (GURPS Horror, p. 52; GURPS Low-Tech, p. 59)
- Silver-Coated (GURPS Horror, p. 53; GURPS Low-Tech, p. 59)
- Silver-Edged (GURPS Horror, p. 53)
- Steel (GURPS Basic Set, p. 275)
- Styled (GURPS Action 1: Heroes, p. 59)
- Stone (GURPS Basic Set, p. 275)
- Very Fine (GURPS Basic Set, p. 274; GURPS Low-Tech, p. 59; GURPS Action 1: Heroes, p. 59)
- Presentation (GURPS Basic Set, p. 274)
- Add Kusari (GURPS Martial Arts p. 214)
- Add Pick (GURPS Martial Arts p. 214)
- Add Sickle (GURPS Martial Arts p. 214)
- Add Spear (GURPS Martial Arts p. 214)
- Armor Piercing (GURPS Low-Tech 2: Weapons and Warriors p. 12)
- Armor-Piercing Discarding-Sabot (GURPS Basic Set p. 280, GURPS Ultra-Tech p. 152)
- Armor-Piercing Enhanced Penetrator (GURPS Ultra-Tech p. 152)
- Armor-Piercing Hard Core (GURPS Basic Set p. 279, GURPS Ultra-Tech p. 152)
- Armor-Piercing Hardcore Explosive (GURPS Ultra-Tech p. 152)
- Biochemical Aerosol (GURPS Ultra-Tech p. 153)
- Biochemical Liquid (GURPS Ultra-Tech p. 153)
- Cheap (Balance) (GURPS Martial Arts p. 216)
- Cheap, +2 Break, -1 Acc (GURPS After The End p. 31)
- Cheap, -1 Acc, -1 Malf (GURPS After The End p. 32)
- Electrothermal-Chemical (GURPS Ultra-Tech p. 139)
- Fine (Balance) (GURPS Martial Arts p. 216)
- Flare (GURPS Ultra-Tech p. 153)
- Good (Balance) (GURPS Martial Arts p. 216)
- High Explosive (GURPS Ultra-Tech p. 153)
- High Explosive Concussion (GURPS Ultra-Tech p. 154)
- Hollow-Point (B279, GURPS Ultra-Tech p. 154)
- Liquid-Propellant (GURPS Ultra-Tech p. 139)
- Memory Baton (GURPS Ultra-Tech p. 154)
- Monochain (GURPS Ultra-Tech p. 154)
- Poorly Balanced (GURPS After The End p. 31)
- Shaped Charge (GURPS Ultra-Tech p. 154)
- Sharpened Edge (GURPS Martial Arts p. 223)
- Variable Force Sword (GURPS Ultra-Tech p. 166)
page revision: 6, last edited: 11 Jan 2017 16:08