Disclaimer: The following material consists of rulings on GURPS originally posted to electronic discussion forums, newsgroups, and mailing lists by Sean "Dr. Kromm" Punch. Some of these statements have been taken out of context, or have been altered for clarity or brevity; therefore, these are not "official" rulings, and neither Sean Punch nor Steve Jackson Games is responsible for the accuracy of the modified content.

These were collected by Travis Foster c. 2004-2005.

Armor, layering

09-01-2004, 05:48 PM Layering Armor in 4e

I finally have the 4e Basic books and I've notice what must be a mistake on p. 286. Under Combining and Layering Armor it states that "you can only layer armor if the inner layer is both flexible and concealable. The Headgear table list the Mail Coif as flexible but not as concealable. This doesn't make sense because coifs are often worn beneath a helm. Buff Coats have the same problem if Steel Breastplates are still sometimes worn over them as stated in GURPS Swashbuckler 2nd Edition.

Both cases seem fine to me. I guess a little [1] note on the armor tables would be welcome on both. Sorry!

Armor and Targeting Chinks

09-08-2004, 01:14 PM Re: Eyes DR and Targeting Chinks in Armor…

You can only target chinks in armor if the target has armor in the location targeted. Armor must cover the Eyes or Head to give DR on the eyes; otherwise, it doesn't, you don't need to go for chinks at half DR at -10, and you can go for the eyes at no DR at a mere -9. Those who want gladiatorial or tourney armor peppered with tiny holes, giving better protection (attacker must take -10 and face half DR) can buy it, but I'd hand out big vision and combat penalties … probably -3 or worse

Armor and DR

09-08-2004, 01:18 PM Re: new armor rules… nice

Originally Posted by raven

This DR & HP feature to armor: is that in 4e?

DR listed for armor is its cover DR, and doesn't worry about source. If people really want the bookkeeping (and boy, this GM wouldn't), they can request it during the eventual Low-Tech playtest. Certainly, the rules support detailed DR and HP tracking now, if the GM wishes to use them. HP are flatly weight-based, and DR is given for most common materials.

09-08-2004, 04:02 PM Re: new armor rules… nice

Kaell is correct. The DR of all armor is its cover DR. This is more-or-less the sum of the material's DR and HP, and reflects the de facto DR experienced by those behind the cover. This is greater than the DR the armor itself enjoys, for the same reason that a man behind another man in body armor enjoys more DR than the sap in the armor. Armor DR thus reflects a nonunique combination of the DR of the armor's material and the HP attendant to the armor's weight.


Your hard, easily shattered armor gets its DR from high material DR, low HP.

Your soft, weapon-snagging armor gets its DR from low material DR, high HP.

Since most gamers detest the idea of tracking armor damage, we didn't go into the breakdown in the Basic Set … especially since we'd have to have rules for hole size (overcoming material DR just makes a hole, most of the time).