Injury, Illness, and Fatigue

Disclaimer: The following material consists of rulings on GURPS originally posted to electronic discussion forums, newsgroups, and mailing lists by Sean "Dr. Kromm" Punch. Some of these statements have been taken out of context, or have been altered for clarity or brevity; therefore, these are not "official" rulings, and neither Sean Punch nor Steve Jackson Games is responsible for the accuracy of the modified content.

These were collected by Travis Foster c. 2004-2005.

Crippling Injuries

09-11-2004, 01:12 PM Re: G4 vs. G3, good and bad.

Originally Posted by Rupert

B421 says that do destroy a body part you have to do twice what it takes to cripple it - that's only about HP for an arm. Either I'm mis-reading it, or there's a significant screwup here.

I'm the screwup — the rules are fine. I was thinking "twice needed to cripple" and writing "twice HP." That is all. So a man with 10 HP, who needs 6 HP to have a crippled arm, would need 12 HP to have a blown-off arm. With a pi- attack, that's 24 points of basic damage. That corresponds to about 7d. I tend to think that's still realistic — if a hardened round like that strikes a bone, it's shattered for good. But I can see the argument that if it doesn't hit bone, then what? Perhaps I'll recommend to the High-Tech people that bullets need to do more damage to dismember.

Fatigue and Injury Penalties

08-26-2004, 08:23 PM Re: Are the effects of 1/3- HP and 1/3- FP cumulative?

The two rules don't say the penalties don't stack. IMO, being hideously wounded and collapsing from fatigue would be worse than either by itself. Those who are wont to write off fatigue as irrelevant next to injury have probably never been at the point where fatigue threatened to do further injury . .


sjgames.gurps.4e Re: The Bends (Kromm?)

On Mon, 6 Sep 2004 19:24:09 +0000 (UTC), Michael Cavanagh wrote:

Am I not seeing something?

I think this is a stupid oversight on my part or David's … The basic idea is that the victim has the screaming-and-doing-nothing effect, not that he dies of FP loss. I'd recommend stopping FP loss at 0 FP for this hazard.