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By Mshrm [http://mshrm.wordpress.com/2014/10/10/aboleth-and-skum/]

Note: This creature was originally published in the 1st Ed. AD&D Monster Manual II.

Eel-like fish creatures the size of an elephant, with psionic illusion and mind-control powers. They are born with their parent's memories.

ST: 33 HP: 33 Speed: 6.25
DX: 11 Will: 18 Move: 1
IQ: 15 Per: 15 Weight: 6,500 lbs.
HT: 14 FP: 14 SM: +4 (13 hexes)
Dodge: 9 Parry: 8 DR: 6*

Aboleth Affliction (aura): If touched on bare skin (Contact Agent) by a tentacle, resist with HT-3 or skin becomes a moist, semi-transparent membrane; victim gains Fragile (Brittle), Unnatural Feature, and Weakness (drying out, 1d/5 minutes). The aboleth can turn this power on and off.
Bite (11): 3d-5 crushing. Reach C
Hypnotic Pattern (18): Psionic power that projects a Persistent Sense-Based (vision) Malediction over a 4-yard radius. Those in the area who see the pattern must roll Will or become Stunned (roll Will to recover).
Magical Mirage: Psionic power of Illusion over an 8-yard radius with Independence. Used to create illusory walls or floors, or to change the appearance of an area.
Mind Control (IQ vs Will): Psionic version of the Mind Control advantage with the Puppet limitation. Those controlled gain Slave Mentality.
Programmed Illusion: Psionic power of Illusion over a 2-yard radius with Initiative, so it can be programmed to react to external stimuli.
Suffocating Mucus (aura): In water, the aboleth is always surrounded with a layer of mucus. Any who come into contact with this mucus with their bare skin must roll vs HT-3 or trade the ability to breathe air for the ability to breathe water for 30 minutes times the margin of failure.
Tentacle Strike (11): 3d+1 crushing, plus Affliction Aura. Reach C.
Veil of Illusion (18): Psionic power that projects a Malediction on the target (-1/yard range). Victim must roll Will-3 or be Afflicted with a Cosmetic Morph to appear as the aboleth wishes for 1 minute times the margin of failure.

Traits: Amphibious (Water Move 6); Appearance (Horrific); Callous; Charisma 3; Clairsentience (Projection, can use spells, magical abilities, and Maledictions on the physical world; Visible, Psionic; 15 seconds to activate, range 200 yards); Dark Vision; Doesn't Breathe (Lungs & Gills); Double-Jointed; Extra Arms 2; Fanaticism (Aboleth superiority); Hard to Kill 2; Laziness; No Legs (Semi-Aquatic); Psi Talent 4; Telecommunications (Telesend, Psionic); Racial Memory (Active); Resistant to Metabolic Hazards +3; Social Stigma (Monster).
Skills: Artist (Illusion)-15; Fast Talk-15; Hidden Lore (any one)-16; Intimidation-21; Observation-14; Wrestling-14.
Class: Mundane.
Combat Effectiveness Rating: 84 (OR 40 or PR 44).
Notes: Speaks its own language, plus two others of the GM's choice at Native. This example is only a baseline. Actual individuals will likely be stronger and more skilled. In particular, the skills listed are a scant minimum. In time, the average aboleth will pick up many Hidden Lore skills and languages.


Adventure Ideas

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