By Faolyn (Wolfwere)
Note: This creature was originally published in Monster Manual I
These are huge, segmented burrowing insects with sharply-clawed legs, yellow or brown chitin, and glistening black eyes. They tunnel through the ground and burst out when they sense moving creatures above them. They don’t associate with each other; several may attack at once, but they won’t work together.
|ST: 17||HP: 17||Speed: 5.50|
|DX: 10||Will: 8||Move: 4|
|IQ: 2||Per: 11||Weight: 800 lbs.|
|HT: 12||FP: 12||SM: +2 (6 hexes)|
|Dodge: 8||Parry: n/a||DR: 3|
Acidic Spit (13): 1d corrosion (Cyclic, three 1 minute cycles; Takes recharge; 1 hour). Range -/15.
Bite (14): 1d+3 large piercing. Reach C.
Traits: Acute Vibration Sense 4; Bad Sight; Extra Legs (6); High Pain Threshold; Horizontal; Loner (9); Tunneling (Move 4); Vibration Sense (Ground); Wild Animal.
Skills: Brawling-14; Stealth-10; Survival (Plains)-11; Survival (Woodlands)-11.
Class: Dire Animal.
Combat Effectiveness Rating: 23 (OR 13 and PR 10).
Notes: Their acidic spittle can be easily washed off, but it takes a few seconds and a lot of water.
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