Arrowhawk, Juvenile
rating: 0+x

By Collective Restraint

Note: This creature was originally published in the 3E Monster Manual.

ST: 12 HP: 12 Speed: 6.50
DX: 15 Will: 11 Move: 13 (Air)
IQ: 10 Per: 12 Weight: 20 lbs.
HT: 11 FP: 12 SM: 0
Dodge: 10 Parry: N/A DR: 1

Bite (17): 1d-1 large piercing.
Electricity Ray (17): Ranged attack delivers 2d-2 burning. Metallic armor counts as DR 1. Acc 3, Range 25/50.

Traits: DR 5 (Limited, Cold and Fire); DR 20 (Limited, Acid and Electricity); Enhanced Dodge 1; Flight (Winged; 4 wings; Handling Bonus +3); Immunity to Poison; Infravision; No Fine Manipulators; No Legs (Aerial).
Skills: Brawling-17; Diplomacy-10; Escape-15; Hidden Lore (the planes)-10; Stealth-16; Survival (Plane of Air)-13.
Class: Elemental.
Combat Effectiveness Rating: 56 (OR 26 and PR 30).
Notes: They grow into adult and elder arrowhawks.

Variants

Adventure Ideas


This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. DUNGEONS & DRAGONS® and D&D® are trademarks of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com.