Note: This creature was originally published in the 3E Monster Manual.
|ST: 13||HP: 13||Speed: 5.50|
|DX: 11||Will: 11||Move: 5|
|IQ: 11||Per: 11||SM: -1|
|HT: 11||FP: 11||DR: 4 (see notes)|
|Dodge: 8||Parry: 9U||Block: 9|
Pick (13): 2d impaling + follow-up 1 burning (from body heat). May get stuck. Reach 1.
Thrown Spear (13): 1d+3 impaling. Acc 2, Range 13/19.
Traits: DR 20 (Limited, Heat/Fire); Infravision; Magic Resistance 1; Vulnerability (Cold Damage, ×2).
Skills: Axe/Mace-13; Jeweler/TL3-12; Merchant-13; Shield-12; Smith/TL3 (Select One)-13; Thrown Weapon (Spear)-13.
Combat Effectiveness Rating: 42 (OR 20 and PR 22).
Notes: Azers generate body heat. It add 1 burn damage to their unarmed attacks and armed attacks made with metallic weapons. Unarmed attacks made on Azers deal 1 burn damage to the attacker (DR protects against it). Its shield has DB 2, not factored into the above defenses. Its metal kilt gives it an additional DR 4 to the groin and legs, making a total DR 8 there.
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