A large, vicious guard dog who will tear loose and attack our heroes as they enter its territory. Not terribly hard to kill, but killing it is not going to win any friends with his owner…
|ST: 9||HP: 9||Speed: 5.75|
|DX: 11||Will: 10||Move: 10|
|IQ: 4||Per: 12||Weight: 90 lbs.|
|HT: 12||FP: 12||SM: 0|
|Dodge: 8||Parry: N/A||DR: 0|
Bite (13): 1d-3 cutting. Reach C.
Slam (13): 1d-1 crushing if the dog moved at his maximum speed, and the target also causes damage to the Bad Dog (1d-1 for 6-9 HP, 1d for 10-14 HP, 2d for 15-14 HP, etc.). If the Bad Dog rolls as much damage as the target or more (before DR), the target must roll versus DX or fall down. It falls down automatically if the Bad Dog rolls twice the damage or more. Reach C.
Traits: Discriminatory Smell; Domestic Animal; Intolerance (Intruders); Quadruped; Sharp Teeth.
Skills: Brawling-12; Intimidate-11; Tracking-13.
Combat Effectiveness Rating: 13 (OR 12 and PR 1).
Notes: Based on the Large Dog from p. B457, except that it's not Chummy at all. Will use an All-Out Attack (Strong) for +2 on an initial Slam (increasing its chances that it will knock its opponent down), and more All-Out Attacks if its opponent has fallen prone. If it fails and it realizes that it can't knock the opponent down easily, it will stand back and use its Intimidate skill by barking a lot. It will attempt a further Slam if its opponent runs away. If more than one Bad Dog is around, they will use pack tactics and go after anyone showing weakness (such as a turned back).