Beelzebuddy
rating: 0+x

By Pseudoboo

Beelzebuddy is a horrendous fly with an infectious miasma. Well, really, horrendous doesn't cut it. This tsetse fly is huge!

ST: 25 HP: 25 Speed: 5.75
DX: 12 Will: 10 Move: G5A10
IQ: 1 Per: 10
HT: 11 FP: 11 SM: +2
Dodge: 8 Parry: N/A DR: 1

Bite (14): Reach C-2, 2d+3 cutting, Follow Up Sleeping Sickness
Sleeping Sickness (HT-3): Contact Agent, IQ -2, DX -2, Moderate Pain, Secondary Effect, Coma Cyclic every day for 7 days. A successful roll ends the disease, and recovery begins after.
Miasma (14): Emanation, 5 yards. Costs 1 FP. Inflicts Sleeping Sickness.
Traits: Acute Vision 2; Discriminatory Smell; Doesn't Breathe (Oxygen Absorption); Extra Legs (Six; Cannot Kick); Flight (Air Move 10; Winged); High Pain Threshold; Horizontal; Injury Tolerance (No Vitals); Night Vision 5; No Fine Manipulators; Wild Animal.
Skills: Brawling-14
Class: Dire Animal
Combat Effectiveness Rating:60 (OR 40 and PR 20).
Notes: Easily defeated, but often comes in groups, if it infects the party, things can quickly go downhill. Successful Surgery rolls might be able to extract a miasma bladder (failure requires resisting Sleeping Sickness) an object that can be used in Alchemy for creating an elixir similar to a Pastille (see GURPS Magic, p. 213) for poisonous gasses.
This can be sold to an alchemist for a large amount of money (let's say, $1000?) or, if used by oneself, allows creation of a pastille elixir in the timeframe of Quick Gadgeteering without having the advantage. That is, an elixir can sublime in a matter of minutes to hours instead of days to weeks. It only lasts for one use. Let's say the useful component weighs 0.5 lbs.

Variants

Weaker Version: giant-fly

Adventure Ideas