By Faolyn (Wolfwere)
Note: This creature was originally published in Monster Manual I
Behir are huge, serpentine monsters with a dozen legs. They have a blue, scaly hide and two long, curved horns. They hate dragons with a passion, but know they usually aren’t strong enough to fight them.
|ST: 25||HP: 25||Speed: 6.00|
|DX: 11||Will: 11||Move: 7|
|IQ: 7||Per: 12||Weight: 4,000 lbs.|
|HT: 13||FP: 13||SM: +4|
|Dodge: 10||Parry: n/a||DR: 4|
Bite or Claw (14): 2d+2 cutting. Reach C.
Constriction: Damage is equal to the behir’s ST minus the higher of the target’s ST or HT. Due to its short legs, the behir is at -2 to attempts to grapple.
Lightning Breath (14): 3d burning. Range 5/50.
Traits: Bad Temper (9); Bestial (Quirk); Combat Reflexes; Damage Resistance 30 (Electricity); Discriminatory Smell; Double-Jointed; Extra Legs (12 total; Short); High Pain Threshold; Horizontal; Intolerance (Dragons); Innumerate; Loner (12); Night Vision 5.
Skills: Brawling-14; Climbing-18; Innate Attack (Breath)-14; Stealth-12; Survival (Arctic, Mountains, Plains, Woodlands)-12.
Combat Effectiveness Rating: 72 (OR 24 and PR 48).
Notes: Willing to negotiate with beings who are willing to, or can prove that they have, killed dragons. Although they look and act like animals, they’re too smart to be affected by Animal spells.
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