Note: This creature was originally published in the 3E Monster Manual.
|ST: 14||HP: 14||Speed: 5.50|
|DX: 11||Will: 10||Move: 4|
|IQ: 10||Per: 12||Weight: 200 lbs.|
|HT: 11||FP: 11||SM: +1|
|Dodge: 9||Parry: N/A||DR: 2|
Claws (14): 1d cutting + follow-up Corporeal Instability (see below). Reach C, 1.
Corporeal Instability (Resisted by HT): Follow-up to claws attack that dealt damage. Victim’s shape melt, writhes and boils. The victim cannot hold any items. Armor, backpacks and clothing reduces DX by 2. Soft and misshapen feet reduces Move by 75%. Searing pain along the nerves causes the victim to act incoherently. The victim cannot cast spells or use magic items and it attacks blindly, unable to distinguish friend from foe at -2 to attack rolls and 50% to miss any attack. Each second spent in amorphous form reduces IQ by 1. If IQ is reduced to 0, the victim becomes a Chaos Beast. Each second, the victim can try to regain its own shape by succeeding a Will roll. A successful roll regains the victim’s shape for one minute. On a failure, the victim can retry every turn. Corporeal instability is not a disease or curse and is hard to remove. Only a Great Healing will remove the affliction. As for the lost IQ points, a Restore Memory will recover them all.
Traits: Enhanced Dodge 1; Extra Attack 1; Immunity (Shapeshifting); Infravision; Injury Tolenrance (No Head, No Neck, No Vitals); Magic Resistance 2; No Legs (Slithers).
Skills: Brawling-14; Camouflage-14; Climbing-15; Escape-14; Jumping-12.
Combat Effectiveness Rating: 62 (OR 47 and PR 15).
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