Chevalier (Epic Boss)
rating: +1+x

By Mailanka

Chevalier is the breathtakingly beautiful noble protector of dragons. Scintillating, pearlescent scales cover his powerful, sinuous muscles and his eyes gleam with an inner beauty. The Dragon-Blooded worship him as a saint and guardian.
Chevalier is noble and just. He often arbitrates between disputes and protects those dragons weaker than himself. He considers humans and other mortal creatures far beneath his interests, but if they can amuse him in conversation, they may grow in his esteem until they're a valued pet.

In battle, Chevalier is terrifying. His eyes gleam with predatory death and his roar summons devastating storms. His magnificent scales are nigh impenetrable by anything but the most beautiful of weapons.

ST: 41 HP: 55 Speed: 6.50
DX: 12 Will: 22 Move: 6
IQ: 14 Per: 17
HT: 14 FP: 14 SM: +4
Dodge: 9 Parry: 10 DR: 30

Fangs (16): 4d+1 impaling. Reach C-3
Fire Breath (12): 5d burning. 5-yard-wide × 20-yard-long cone. 6 uses per day.
Lightning Blast (12): 3d(2) burning. Acc 3, Range 10/100.
Tail (16): 4d+2 crushing. Reach C-5 (Equivalent to 8 lb weapon)
Talons (16): 4d+6 impaling. Reach C-4.
Sweeping Wind (12): 3d crushing, no knockback. Acc 3, Range 10/100.

Traits: Appearance (Handsome, Impressive +3); Bad Grip 3; Code of Honor (Chivalry); Control (Weather) 10; Discriminatory Smell; Eidetic Memory, Extra Attack 1; Extra Attack 1 (Lightning Blast only); Extra Attack 1 (Sweeping Wind only); Extra Legs (4); Flight (Air Move 24; Winged); Gluttony (12); Greed (12); High Pain Threshold; Horizontal; Miserliness (12); Hard to Kill 5; Lecherousness (12); Magery 1; Night Vision 8; Sense of Duty (Dragon-Kind); Typhon's Grasp; Vulnerability (Ornate Weapons ×2).
Skills: Brawling-16; Intimidation-23; Leadership-15; Savoir-Faire-16; Tactics-13; Traps-14; Wrestling-14.
Class: Mundane (Dragon)
Combat Effectiveness Rating: 217 (OR 123 and PR 94).
Notes: Chevalier is certainly willing to negotiate (he prefers it to combat), especially if the party has a pretty woman, especially a maiden. Every turn, Chevalier may direct the winds and rain to offer a +2 or a -2 to anyone (for example, impeding vision or ranged attack rolls) he wishes. If he defeats the party, he'll attempt to keep the woman as a conversational partner. Chevalier never starts a fight unless protecting a charge, or he feels his opponents are worthy. And yes, between his extra attacks and Typhon's Grasp, he's attacking four times a turn. Have fun.

Variants

Adventure Ideas