Chimera (D&D)
rating: 0+x

By Collective Restraint

Note: This creature was originally published in the 3E Monster Manual.

ST: 19 HP: 19 Speed: 6.00
DX: 11 Will: 11 Move: 6
IQ: 7 Per: 12 Weight: 4,000 lbs.
HT: 13 FP: 13 SM: +2 (4 hexes)
Dodge: 9 Parry: N/A DR: 4

Bite (15): 2d cutting. Dragon and Lion heads only. Reach C.
Claws (15): 2d cutting. Reach C, 1.
Dragon Breath (15): See Notes. Usable once every 3 seconds.
Horns (15): 2d+3 crushing. Goat head only. Reach C, 1.

Traits: Extra Attack 2; Extra Head (three heads); Flight (Air Move 8; Winged; Handling Penalty -1); Infravision; Night Vision 5; Quadruped; Sharp Claws; Sharp Teeth (dragon’s and lion’s heads only); Striker (horns, goat’s head only).
Skills: Brawling-15; Innate Attack (Breath)-15; Stealth-10.
Class: Hybrid.
Combat Effectiveness Rating: 58 (OR 39 and PR 19).
Notes: Chimeras can speak Draconic. Roll randomly to determine dragon’s head color on 1d; reroll any 6.

  1. Black: Acid Jet. 2d corrosive. Range 7/15.
  2. Blue: Lightning Jet. 2d burning. Metallic armor counts as DR 1. Range 7/15.
  3. Green: Cone of Gas. 5-yard-wide × 5-yard-long cone. 2d toxic.
  4. Red: Cone of Fire. 5-yard-wide × 5-yard-long cone. 2d burning.
  5. White: Cone of Cold. 5-yard-wide × 5-yard-long cone. 2d burning. Not incendiary.


Adventure Ideas

This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. DUNGEONS & DRAGONS® and D&D® are trademarks of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at