Note: Adapted from Terrror of Athas, athas.org
You step on an outcropping of rock, when suddenly it
transforms into a huge creature with a broad, flattened
speckled-brown body on top and drab olive and white
underneath. Four jet-black eyes stares at you, its 20-feet
maw lined with razor-sharp teeth open.
Through the skies and clouds of Athas slowly fly these deadly giants. Cloud rays can sometimes be seen crossing the evening sky flapping their huge pectoral fins.
Cloud rays wander aimlessly through the Athasian skies always searching for their next meal, which consists mainly of rocs, pterrax, and other flying creatures. On rare occasions they land on the ground and may be mistaken for an outcropping of rock. After a good meal, cloud rays will sometimes psionically
dream travel while their meal digests. Cloud rays have territorial respect for others of their species and, with very few exceptions, do not intrude into another ray‘s ―air space.‖
They are solitary beings except when they seek a mate. Females have a gestation period which lasts over 3 years. They bear living young while airborne. The male catches and supports the young ray on his back for the first year of its life while the female forages. After the young cloud ray learns to fly and becomes self-sufficient, the three go
their separate ways.
Although innately psionic, cloud rays become infuriated when someone tries to contact their minds. It drives them into a tremendous rage, and they will do anything they can (except land) to capture and devour the offender
|DX:13||Will:10||Move: 3/21 Flight|
The preferred attack of the cloud ray is to simply swallow
its victim whole.
Swallow Whole (18) Once inside, the opponent takes
14d of crushing damage per second from the cloud ray‘s digestive system. A swallowed creature can cut its way out by dealing 20 points of damage to the cloud ray‘s digestive tract. Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out. The cloud ray‘s gullet can hold 2 Huge, 8 Large, 32 Medium, 128 Small or smaller creatures.
Failing that, the cloud ray will employ the
dangerous tail zip.
Tail Zip (15) : 16d+6 The cloud ray will move in as close as
possible on a silent glide, then strike the target with its
tail, using a whip-like motion. The tail whip lashes out so
quickly that it produces noise, like a thunder clap.
The zip alone can easily destroy most buildings in a few
Traits: Acute Vision -3,
control air (60 mph alteration)-14, inertial barrier-14, psionic levitate-14; 3/day—dream
travel-12, telekinetic force -15 (425 pounds)
Skills: Flight -25, Aerobatics -20, Camoflage -15 (*Cloud rays receive a racial bonus on Hide checks while in rocky or sandy terrain.) control air (60 mph alteration)-14, inertial barrier-14, psionic levitate-14; 3/day—dream travel-12, telekinetic force -15 (425 pounds)
This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. DUNGEONS & DRAGONS® and D&D® are trademarks of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com.