Sometimes one corpse just isn't enough. Sometimes a necromancer stitches together five or more corpses together, creating a towering monstrosity that he unleashes on his foes.
Corpse Titans vary in form and figure, but most are either corpulent and overwhelmingly fat with guts spilling from their rent gullet, or they're tall and imposing, steely men in heavy coats that have a fetish for suddenly hammering through walls to roar at escaping mortals. Either way, they loom over the battlefield, absorbing untold amounts of damage at the behest of their master
|ST: 18||HP: 40||Speed: 5.75|
|DX: 10||Will: 10||Move: 5|
|IQ: 8||Per: 8||Weight: 600 lbs.|
|HT: 13||FP: 13||SM: +1|
|Dodge: 8||Parry: 9U||DR: 6*|
Punch (12): 1d+2 crushing. Reach C.
Mace (12): 3d+3 crushing. Reach 1. Unbalanced Parry.
Traits: Appearance (Monstrous); Automaton (Reprogrammable); Bad Smell; Cannot Learn; Dependency (Mana, Constantly); Disturbing Voice; Doesn't Breathe; Doesn't Eat or Drink; Doesn't Sleep; Fragile (Unnatural); High Pain Threshold; Immunity to Metabolic Hazards; Immunity (All mind control); Indomitable, Injury Tolerance (No Blood, Unliving); No Sense of Smell/Taste; Single-Minded; Temperature Tolerance 10; Unfazeable; Unhealing (Total).
Skills: Axe/Mace-12; Brawling-12.
Combat Effectiveness Rating: 49 (OR 18 and PR 31).
Notes: Does not negotiate. Does not deviate from its master's task. Unaffected by mental magic or skills, but is affected by necromancy and pentagrams. All that DR comes from its own tough skin (and is thus flexible). Truly Evil.