**Corrupted Creatue (Template)
By moc.liamg|nyloaf#)erewfloW( nyloaF
Corrupted creatures were once normal animals who were twisted by an outside malevolent force. Some were deliberately made by beings of great evil, while others were just in the wrong place at the wrong time. They are uniquely hideous—each has been mutated and twisted in different ways, and they are often terribly misshaped and asymmetrical.
Corrupted creatures act like normal animals (corrupted wolves still hunt in packs, corrupted bunnies dig tunnels and eat grass), but evil (the wolves hunt for fun and torture their prey, while the bunnies deliberately go out of their way to destroy crops and poison fields). Corrupted animals become dire animals, if they weren’t already. They are truly evil.
Attributes/Secondary Characteristics: ST +3; DX +1; IQ +1; HT +1; HP +2; Will -1. Corrupted creatures with IQs of 6 or 7 can no longer be affected by Animal spells—Mind Control spells are needed.
Traits: Appearance (Horrific); Bloodlust (12); Bully (9); Callous; Combat Reflexes; Damage Resistance +3; Fangs; Fragile (Unnatural); Frightens Animals; Lifebane; High Pain Threshold; Indomitable; Innate Attack (1d corrosion; Follow Up: Any one natural attack); Regeneration (Fast: 1 HP/min); Resistant to Metabolic Hazards +3; Sadism (9); Talons; Unfazeable.
Corrupted creatures are sometimes created when normal animals live too closely to a Hag for too long.