|ST: 13||HP: 15||Speed: 7.00|
|DX: 14||Will: 11||Move: 8/12|
|IQ: 8||Per: 14|
|HT: 14||FP: 14||SM: 0|
|Dodge: 11||Parry: n/a||DR: 1|
Bite (16): 1d+1 cutting.
Claw (16): 1d crushing.
Traits: Acute Hearing 2; Acute Smell 2; Chameleon 2; Combat Reflexes; Discriminatory Smell; Enhanced Move 0.5 (Ground); Fur; High Pain Threshold; Magery (Barking) 0; Night Vision 5; Quadruped; Reduced Consumption 4; Striking ST 2 (Bite only, -60%); Teeth (Sharp); Ultrahearing; Very Fit.
Skills: Brawling-16; Hiking-14; Intimidation;-13; Stealth-16 (Standing Still-18); Survival(Forests) (A) Per -14; Swimming-14; Tracking-20; Wrestling-14.
Spells (Affects only those who can hear the cu sith barking): Panic-15
Notes: These dogs will move silently to sneak up behind the PCs, then launch an attack from behind and begin barking to cause the PCs to panic.