The Elder Gods are too grand and incomprehensible to appreciate worship the way most gods do, but for the Dark Ones, who know their way of thinking, their language, Elder Gods can acknowledge the generosity of new victims and bestow their unnatural blessings upon the worthy.
The masters of the Dark One cults are tall and imposing, cowled and clad in pristine white, wearing gloves of crimson and black leather that never stain no matter how much blood they shed. Their power radiates around them so strongly that animals rise up and flee and mortals can sense their imminent arrival.
Dark One Cabalists generally serve as attachés to other monster groups, much like Dark One Assassins (Though far more personable… at least, until the elder god hungers…), casting spells to support their allies. They have the capacity to call upon their dark masters with a potent sacrifice that grants them enormous power all at once.
|ST: 10||HP: 10||Speed: 5.00|
|DX: 10||Will: 12||Move: 5|
|IQ: 12||Per: 12|
|HT: 10||FP: 12||SM: 0|
|Dodge: 8||Parry: 8||DR: 0|
Sacrificial Dagger (12): 1d-3 impaling. Reach C.
Traits: Bloodlust (12); Clerical Investment; Elder Gift 2; Frightens Animals; Night Vision 1; Power Investiture 2 (Unholy); Resistant to Metabolic Hazards (+3).
Special Abilities: Blood Caster.
Skills: Knife-12; Occultism-15; Theology-13.
Spells: Unholy Spells-14.
Class: Elder Thing.
Combat Effectiveness Rating: 14 (OR 12 and PR 2).
Notes: Willing to negotiate. Truly Evil.