Diablo - Skeleton - Horror
rating: 0+x

By WSeraphimWSeraphim

Generic catacombs skeletons

ST: 13 HP: 15 T: 0
DX: 12 Move: 6 Speed: 6.5
IQ: 8 Per: 8 Will: 8
HT: 10 FP: N/A SM: 0
QN: 9 Mana: 0
CH: 0 Obscure 8 (Only vs Thrusting/Arrow attacks, except skull)
Dodge: 9 Parry: 10 Block 10
ARMOR*
Cheap Medium Segmented Plate Legs
Cheap Light Mail Legs
Cheap Medium Segmented Plate Sabatons
Cheap Light Mail Coif
Cheap Medium Plate Full Helm
Cheap Medium Segmented Plate Cuirass
Cheap Light Plate Gauntlets
Cheap Light Mail Hauberk
Cheap Medium Segmented Plate Fauld
DR
location cr cut imp
torso 6 8 8
skull 7 9 9
hands 4 4 4
feet 6 6 6
neck 2 4 4
face 2 2 2
eyes 2 2 2

Shield
Move And Attack Shield Rush [C] (15): 1d+3 cr
All Out Attack: Determined - Kick to Groin[1] (14): 2d cr

Shield & Spear D6 OR Stop Hit (Attacker ST-based strong damage + attackers hex moved IMP)
1) All Out Attack: Determined - Kick to Groin[1] (14): 2d cr
2-3) Attack [1] (14): 2d imp
4-5) All Out Attack: Double - Spear Thrust [1] (14): 2d imp
6) All Out Attack: Determined - Spear Thrust to Vitals [1] (15): 2d imp

2H Spear D6 OR Stop Hit (Attacker ST-based strong damage + attackers hex moved IMP)
1) All Out Attack: Determined - Kick to Groin [1,2] (14): 2d cr
2-4) All Out Attack: Double - Spear Thrust [1,2] (14): 2d+2 imp
5-6) All Out Attack: Determined - Spear Thrust to Vitals [1,2] (15): 2d+2 imp

2H Axe (1 turn to ready) D6
1) All Out Attack: Determined - Kick to Groin [C,1] (14): 2d cr
2) All Out Attack: Strong - Axe Punch [C] (15): 2d-1 cr
3) All Out Attack: Determined - Axe Punch Face [C] (14): 1d cr
4-5) All Out Attack: Double - Axe Swing & Ready [1,2] (15): 2d+1 cut
6) All Out Attack: Determined - Axe Swing to Neck [1,2] (14): 2d+3 cut

Traits: Appearance (Monstrous; Universal); Automaton; Cannot Float; Cannot Learn; Darkvision; Dependency (Mana; common, constantly); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Fragile (Brittle) (crippled limbs or extremities break off); Fragile (Unnatural) (automatically fails roll to stay alive at -HP); High Pain Threshold (never suffers shock penalties); Immunity (All mind control); Immunity to Metabolic Hazards; Indomitable (can’t be influenced); Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving) (imp, pi++, ×1; pi+, ×0.5; pi, ×0.33; pi-, ×0.2); Mute; No Sense of Smell/Taste; Reprogrammable; Sexless; Single-Minded; Skinny; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable (can’t be frightened or intimidated); Unhealing (Total); Vacuum Support; Vulnerability (Crushing Attacks; ×2); Wealth (Dead Broke). DR 2 (Except skull)
Skills: Brawling DX/E at DX+2 [14]; Bow DX/A at DX+2 [14]; Shield DX/E at DX+2 [14]; Broadsword DX/A at DX+2 [14]; Spear DX/A at DX+2 [14];
Class: Undead
Combat Effectiveness Rating:
Notes:

Variants

Adventure Ideas