Diablo - Skeleton
rating: 0+x

By WSeraphimWSeraphim

Generic cathedral skeletons

ST: 10 HP: 10 T: 0
DX: 12 Move: 6 Speed: 6.5
IQ: 8 Per: 8 Will: 8
HT: 10 FP: N/A SM: 0
QN: 9 Mana: 0
CH: 0 Obscure 8 (Only vs Thrusting/Arrow attacks, except skull)
Dodge: 9 Parry: 10 Block 10
CP 100 (33%)
DR
location cr cut imp
torso 3 4 4
skull 4 4 4
rest 2 2 2

Bow

All Out Attack: Strong - Shoot [2] (14) 1d+1 imp x 1(2)
All Out Attack: Strong - Shoot [3] (13) 1d+1 imp x 1(2)
All Out Attack: Strong - Shoot [5] (12) 1d+1 imp x 1(2)
All Out Attack: Determined - Shoot [7] (12) 1d+1 imp x 1(2)
All Out Attack: Strong- Shoot [10] (13) 1d+1 imp x 1(2) Aimed 1
All Out Attack: Determined - Shoot [15] (13) 1d-1 imp x 1(2) Aimed 2
All Out Attack: Determined - Shoot [20] (13) 1d-1 imp x 1(2) Aimed 3
All Out Attack: Determined - Shoot [30] (12) 1d-1 imp x 1(2) Aimed 3
All Out Attack: Determined - Shoot [50] (11) 1d-1 imp x 1(2) Aimed 3
All Out Attack: Determined - Shoot [70] (10) 1d-1 imp x 1(2) Aimed 3

Throw Spear

All Out Attack: Strong - Throw [2] (14) 1d+3 imp x 1
All Out Attack: Strong - Throw [3] (13) 1d+3 imp x 1
All Out Attack: Strong - Throw [5] (12) 1d+3 imp x 1
All Out Attack: Determined- Throw [7] (12) 1d+1 imp x 1
All Out Attack: Strong - Throw [10] (13) 1d+3 imp x 1 Aimed 1

Shield
Move And Attack Shield Rush [C] (14): 1d cr
All Out Attack: Determined - Kick to Groin[1] (13): 1d cr

Shield & Sword
1) All Out Attack: Determined - Kick to Groin[1] (13): 1d cr
2-3) Defesive Attack: Block - Sword Swing [1] (14): 1d-1 cut
4-5) Attack - Sword Swing [1] (14): 1d+1 cut
6) All Out Attack: Determined - Sword Swing to Neck [1] (13): 1d+1 cut

Shield & Spear D6
1) All Out Attack: Determined - Kick to Groin[1] (13): 1d cr
2-3) Attack [1] (14): 1d imp
4) All Out Attack: Double - Spear Thrust [1] (14): 1d imp
5) All Out Attack: Strong - Spear Thrust [1] (14): 1d+2 imp
6) All Out Attack: Determined - Spear Thrust to Vitals [1] (15): 1d imp

2H Spear D6
1-2) All Out Attack: Strong - Spear Thrust [1,2] (14): 1d+4 imp
3-4) All Out Attack: Double - Spear Thrust [1,2] (14): 1d+2 imp
5-6) All Out Attack: Determined - Spear Thrust to Vitals [1,2] (15): 1d imp

Traits: Appearance (Monstrous; Universal); Automaton; Cannot Float; Cannot Learn; Darkvision; Dependency (Mana; common, constantly); Doesn’t Breathe; Doesn’t Eat or Drink; Doesn’t Sleep; Fragile (Brittle) (crippled limbs or extremities break off); Fragile (Unnatural) (automatically fails roll to stay alive at -HP); High Pain Threshold (never suffers shock penalties); Immunity (All mind control); Immunity to Metabolic Hazards; Indomitable (can’t be influenced); Injury Tolerance (No Blood, No Brain, No Eyes, No Vitals, Unliving) (imp, pi++, ×1; pi+, ×0.5; pi, ×0.33; pi-, ×0.2); Mute; No Sense of Smell/Taste; Reprogrammable; Sexless; Single-Minded; Skinny; Social Stigma (Dead); Temperature Tolerance 10; Unaging; Unfazeable (can’t be frightened or intimidated); Unhealing (Total); Vacuum Support; Vulnerability (Crushing Attacks; ×2); Wealth (Dead Broke).
Skills: Brawling DX/E at DX+2 [14]; Bow DX/A at DX+2 [14]; Shield DX/E at DX+2 [14]; Broadsword DX/A at DX+2 [14]; Spear DX/A at DX+2 [14];
Class: Undead
Combat Effectiveness Rating:
Notes:

Variants

Adventure Ideas