Note: This creature was originally published in the 3E Monster Manual.
ST: 50 | HP: 50 | Speed: 5.50 |
DX: 10 | Will: 13 | Move: 8 |
IQ: 13 | Per: 15 | |
HT: 12 | FP: 12 | SM: +4 (6 hexes) |
Dodge: 8 | Parry: N/A | DR: 15 |
Bite (21): 5d+6 cutting. Reach C.
Claws (21): 5d+6 cutting. Reach C-3.
Corrupt Water (1/day): 3-yard area with a range of 60 yards. Same as Foul Water spell (GURPS Magic, p. 185).
Darkness (3/day): 20-yard area. Same as Blackout spell (GURPS Magic, p. 112). Lasts 100 minutes.
Dragon Breath (21): Acid jet. 5d+2 corrosive. Usable once every 3 seconds. Range 10/20.
Insect Plague (3/day): Summons 3 locust swarms adjacent to each other (use the swarm of bees statistics from p. B461) within a range of 168-yard. Lasts 11 minutes.
Plant Growth (1/day): 168-yard area. Same as Plant Growth spell (GURPS Magic, p. 164).
Tail (21): 5d+12 crushing. Can only attack straight behind. Reach C-5.
Terror (Fright Check at -3): 60-yard Area.
Wings (21): 5d+12 crushing. Can only attack the sides. Reach C-3.
Traits: Amphibious (Water Move 8); Crushing Striker (Tail; Cannot Parry; Limited Arc: straight behind only); Crushing Striker (Wings; Cannot Parry; Limited Arc: from the sides only); Dark Vision; Doesn’t Breathe (Gills); DR 7 (Limited, Non-magical Weapons); DR 20 (Limited, Acid); Enhanced Move 0.5 (Air Speed 18); Extra Attack 3; Flight (Air Move 12; Winged; Handling Penalty -1); Immunity (Sleep effects); Immunity (Paralysis effects); Magery 3; Magic Resistance 3 (Improved); Night Vision 5; Quadruped; Sharp Claws; Sharp Teeth; Vibration Sense (Universal).
Skills: Brawling-21; Camouflage-22; Innate Attack (Breath)-21; Stealth-18; Survival (Swampland)-23; Swimming-25.
Class: Mundane.
Combat Effectiveness Rating: 192 (OR 103 and PR 89)
Notes: Can use spells and breath underwater.
Variants
Adventure Ideas
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