Dragon, Black Juvenile
rating: 0+x

By Collective Restraint

Note: This creature was originally published in the 3E Monster Manual.

ST: 17 HP: 17 Speed: 5.50
DX: 10 Will: 10 Move: 8
IQ: 10 Per: 12
HT: 12 FP: 12 SM: 0 (2 hexes)
Dodge: 8 Parry: N/A DR: 6

Bite (15): 1d+2 cutting. Reach C.
Claws (15): 1d+2 cutting. Reach C.
Darkness (3/day): 8-yard Area. Same as Blackout spell (GURPS Magic, p. 112). Lasts 40 minutes.
Dragon Breath (15): Acid jet. 2d+2 corrosive. Usable once every 3 seconds. Range 6/12.
Wings (15): 2d crushing. Can only attack the sides. Reach C.

Traits: Amphibious (Water Move 8); Dark Vision; Doesn’t Breathe (Gills); DR 20 (Limited, Acid); Enhanced Move 0.5 (Air Speed 16); Extra Attack 2; Flight (Air Move 11; Winged; Handling Penalty -1); Immunity (Sleep effects); Immunity (Paralysis effects); Magery 0; Night Vision 5; Quadruped; Sharp Claws; Sharp Teeth; Vibration Sense (Universal).
Skills: Brawling-15; Camouflage-14; Innate Attack (Breath)-15; Stealth-13; Survival (Swampland)-15; Swimming-16.
Class: Mundane.
Combat Effectiveness Rating: 93 (OR 60 and PR 33).
Notes: Can use spells and breathe underwater.


Adventure Ideas

This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. DUNGEONS & DRAGONS® and D&D® are trademarks of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com.