Note: This creature was originally published in the 3E Monster Manual.
|ST: 27||HP: 27||Speed: 5.50|
|DX: 10||Will: 12||Move: 8|
|IQ: 12||Per: 14|
|HT: 12||FP: 12||SM: +3 (6 hexes)|
|Dodge: 8||Parry: N/A||DR: 10|
Bite (18): 3d+1 cutting. Reach C.
Claws (18): 3d+1 cutting. Reach C-2.
Corrupt Water (1/day): 3-yard area with a range of 42 yards. Same as Foul Water spell (GURPS Magic, p. 185).
Darkness (3/day): 14-yard area. Same as Blackout spell (GURPS Magic, p. 112). Lasts 70 minutes.
Dragon Breath (18): Acid jet. 4d corrosive. Usable once every 3 seconds. Range 10/20.
Tail (18): 4d+1 crushing. Can only attack straight behind. Reach C-3.
Terror (Fright Check at -2): 42-yard area.
Wings (18): 4d+1 crushing. Can only attack the sides. Reach C-2.
Traits: Amphibious (Water Move 8); Dark Vision; Doesn’t Breathe (Gills); DR 5 (Limited, Non-Magical Weapons); DR 20 (Limited, Acid); Enhanced Move 0.5 (Air Speed 18); Extra Attack 3; Flight (Air Move 12; Winged; Handling Penalty -1); Immunity (Sleep effects); Immunity (Paralysis effects); Magery 2; Magic Resistance 2 (Improved); Night Vision 5; Quadruped; Sharp Claws; Sharp Teeth; Vibration Sense (Universal).
Skills: Brawling-18; Camouflage-18; Innate Attack (Breath)-18; Stealth-15; Survival (Swampland)-19; Swimming-21.
Spells: Apportation-13; Create Water-13; Deflect Missile-13; Dehydrate-13; Destroy Water-13; Detect Magic-13; Purify Water-13; Seek Earth-13; Seek Pass-13; Seek Water-13; Shape Earth-13; Shape Water-13.
Combat Effectiveness Rating: 145 (OR 90 and PR 55).
Notes: Can use spells and breathe underwater.
This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. DUNGEONS & DRAGONS® and D&D® are trademarks of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com.