Note: This creature was originally published in the 3E Monster Manual.
|ST: 33||HP: 33||Speed: 5.50|
|DX: 10||Will: 12||Move: 8|
|IQ: 12||Per: 14|
|HT: 12||FP: 12||SM: +3 (6 hexes)|
|Dodge: 8||Parry: N/A||DR: 12|
Bite (19): 3d+3 cutting. Reach C.
Claws (19): 3d+3 cutting. Reach C-2.
Corrupt Water (1/day): 3-yard area with a range of 48 yards. Same as Foul Water spell (GURPS Magic, p. 185).
Darkness (3/day): 16-yard area. Same as Blackout spell (GURPS Magic, p. 112). Lasts 80 minutes.
Dragon Breath (19): Acid jet. 4d+2 corrosive. Usable once every 3 seconds. Range 10/20.
Plant Growth (1/day): 136-yard area. Same as Plant Growth spell (GURPS Magic, p. 164).
Tail (19): 3d+7 crushing. Can only attack straight behind. Reach C-3.
Terror (Fright Check at -2): 48-yard area.
Wings (19): 3d+7 crushing. Can only attack the sides. Reach C-2.
Traits: Amphibious (Water Move 8); Dark Vision; Doesn’t Breathe (Gills); DR 5 (Limited, Non-magical weapons); DR 20 (Limited, Acid); Enhanced Move 0.5 (Air Speed 18); Extra Attack 3; Flight (Air Move 12; Winged; Handling Penalty -1); Immunity (Sleep effects); Immunity (Paralysis effects); Magery 2; Magic Resistance 2 (Improved); Night Vision 5; Quadruped; Sharp Claws; Sharp Teeth; Vibration Sense (Universal).
Skills: Brawling-19; Camouflage-19; Innate Attack (Breath)-19; Stealth-16; Survival (Swampland)-20; Swimming-22.
Spells: Apportation-14; Create Acid-14; Create Earth-14; Create Water-14; Deflect Missile-14; Dehydrate-14; Destroy Water-14; Detect Magic-14; Dry Spring-14; Earth to Stone-14; Purify Water-14; Rain of Acid-14; Seek Earth-14; Seek Pass-14; Seek Water-14; Shape Earth-14; Shape Water-14.
Combat Effectiveness Rating: 157 (OR 95 and PR 62).
Notes: Can use spells and breath underwater.
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