Dragon, Black Old
rating: 0+x

By Collective Restraint

Note: This creature was originally published in the 3E Monster Manual.

ST: 33 HP: 33 Speed: 5.50
DX: 10 Will: 12 Move: 8
IQ: 12 Per: 14
HT: 12 FP: 12 SM: +3 (6 hexes)
Dodge: 8 Parry: N/A DR: 12

Bite (19): 3d+3 cutting. Reach C.
Claws (19): 3d+3 cutting. Reach C-2.
Corrupt Water (1/day): 3-yard area with a range of 48 yards. Same as Foul Water spell (GURPS Magic, p. 185).
Darkness (3/day): 16-yard area. Same as Blackout spell (GURPS Magic, p. 112). Lasts 80 minutes.
Dragon Breath (19): Acid jet. 4d+2 corrosive. Usable once every 3 seconds. Range 10/20.
Plant Growth (1/day): 136-yard area. Same as Plant Growth spell (GURPS Magic, p. 164).
Tail (19): 3d+7 crushing. Can only attack straight behind. Reach C-3.
Terror (Fright Check at -2): 48-yard area.
Wings (19): 3d+7 crushing. Can only attack the sides. Reach C-2.

Traits: Amphibious (Water Move 8); Dark Vision; Doesn’t Breathe (Gills); DR 5 (Limited, Non-magical weapons); DR 20 (Limited, Acid); Enhanced Move 0.5 (Air Speed 18); Extra Attack 3; Flight (Air Move 12; Winged; Handling Penalty -1); Immunity (Sleep effects); Immunity (Paralysis effects); Magery 2; Magic Resistance 2 (Improved); Night Vision 5; Quadruped; Sharp Claws; Sharp Teeth; Vibration Sense (Universal).
Skills: Brawling-19; Camouflage-19; Innate Attack (Breath)-19; Stealth-16; Survival (Swampland)-20; Swimming-22.
Spells: Apportation-14; Create Acid-14; Create Earth-14; Create Water-14; Deflect Missile-14; Dehydrate-14; Destroy Water-14; Detect Magic-14; Dry Spring-14; Earth to Stone-14; Purify Water-14; Rain of Acid-14; Seek Earth-14; Seek Pass-14; Seek Water-14; Shape Earth-14; Shape Water-14.
Class: Mundane.
Combat Effectiveness Rating: 157 (OR 95 and PR 62).
Notes: Can use spells and breath underwater.

Variants

Adventure Ideas


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