Note: This creature was originally published in the 3E Monster Manual.
|ST: 45||HP: 45||Speed: 5.50|
|DX: 10||Will: 13||Move: 8|
|IQ: 13||Per: 15|
|HT: 12||FP: 12||SM: +4 (6 hexes)|
|Dodge: 8||Parry: N/A||DR: 14|
Bite (20): 4d+4 cutting. Reach C.
Claws (20): 4d+4 cutting. Reach C-3.
Corrupt Water (1/day): 3-yard area with a range of 54 yards. Same as Foul Water spell (M185).
Darkness (3/day): 18-yard area. Same as Blackout spell (GURPS Magic, p. 112). Lasts 90 minutes.
Dragon Breath (20): Acid jet. 5d corrosive. Usable once every 3 seconds. Range 10/20.
Plant Growth (1/day): 152-yard area. Same as Plant Growth spell (GURPS Magic, p. 164).
Tail (20): 4d+9 crushing. Can only attack straight behind. Reach C-5.
Terror (Fright Check at -3): 54-yard area.
Wings (20): 4d+9 crushing. Can only attack the sides. Reach C-3.
Traits: Amphibious (Water Move 8); Dark Vision; Doesn’t Breathe (Gills); DR 7 (Limited, Non-magical Weapons); DR 20 (Limited, Acid); Enhanced Move 0.5 (Air Speed 18); Extra Attack 3; Flight (Air Move 12; Winged; Handling Penalty -1); Immunity (Sleep effects); Immunity (Paralysis effects); Magery 3; Magic Resistance 3 (Improved); Night Vision 5; Quadruped; Sharp Claws; Sharp Teeth; Vibration Sense (Universal).
Skills: Brawling-20; Camouflage-21; Innate Attack (Breath)-20; Stealth-17; Survival (Swampland)-22; Swimming-24.
Spells: Apportation-15; Create Acid-15; Create Earth-15; Create Water-15; Deflect Missile-15; Dehydrate-15; Destroy Water-15; Detect Magic-15; Dry Spring-15; Earth to Stone-15; Glue-15; Haste-15; Hinder-15; Light Thread-15; Purify Water-15; Rain of Acid-15; Seek Earth-15; Seek Pass-15; Seek Water-15; Shape Earth-15; Shape Water-15; Slow-15.
Combat Effectiveness Rating: 182 (OR 101 and PR 81)
Notes: Can use spells and breath underwater.
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