Dragon, Black Wyrm
rating: 0+x

By Collective Restraint

Note: This creature was originally published in the 3E Monster Manual.

ST: 65 HP: 65 Speed: 5.50
DX: 10 Will: 14 Move: 8
IQ: 14 Per: 16
HT: 12 FP: 12 SM: +5 (12 hexes)
Dodge: 8 Parry: N/A DR: 16

Bite (21): 7d+7 cutting. Reach C.
Claws (21): 7d+7 cutting. Reach C-5.
Corrupt Water (1/day): 3-yard area with a range of 66 yards. Same as Foul Water spell (GURPS Magic, p. 185).
Darkness (3/day): 22-yard area. Same as Blackout spell (GURPS Magic, p. 112). Lasts 110 minutes.
Dragon Breath (21): Acid jet. 6d corrosive. Usable once every 3 seconds. Range 12/24.
Insect Plague (3/day): Summons 4 locust swarms adjacent to each other (use the swarm of bees statistics from p. B461). Lasts 13 minutes. Range 184.
Plant Growth (1/day): 184-yard area. Same as Plant Growth spell (GURPS Magic, p. 164).
Tail (21): 7d+15 crushing. Can only attack straight behind. Reach C-7.
Tail Sweep (21): 6-yard half-circle area centered from behind the dragon. 7d+15 crushing. Can only affect SM-1 or smaller. Double Knockback.
Terror (Fright Check at -4): 66-yard area.
Wings (21): 7d+15 crushing. Can only attack the sides. Reach C-5.

Traits: Amphibious (Water Move 8); Dark Vision; Doesn’t Breathe (Gills); DR 10 (Limited, Non-magical Weapons); DR 20 (Limited, Acid); Enhanced Move 1 (Air Speed 24); Extra Attack 3; Flight (Air Move 12; Winged; Handling Penalty -3); Immunity (Sleep effects); Immunity (Paralysis effects); Magery 4; Magic Resistance 3 (Improved); Night Vision 5; Quadruped; Sharp Claws; Sharp Teeth; Vibration Sense (Universal).
Skills: Brawling-21; Camouflage-23; Innate Attack (Breath)-21; Stealth-18; Survival (Swampland)-24; Swimming-26.
Spells: Apportation-17; Control Water Elemental-17; Create Acid-17; Create Earth-17; Create Water-17; Deflect Missile-17; Dehydrate-17; Destroy Water-17; Detect Magic-17; Dry Spring-17; Earth to Stone-17; Fog-17; Glue-17; Grease-17; Great Haste-15; Haste-17; Hinder-17; Light Thread-17; Purify Water-17; Quick March-17; Rain of Acid-17; Seek Earth-17; Seek Pass-17; Seek Water-17; Shape Earth-17; Shape Water-17; Slow-17; Summon Water Elemental-17; Tide-17; Walk on Water-17; Whirlpool-17.
Class: Mundane.
Combat Effectiveness Rating: 224 (OR 118 and PR 106).
Notes: Can use spells and breath underwater.


Adventure Ideas

This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. DUNGEONS & DRAGONS® and D&D® are trademarks of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com.