Note: This creature was originally published in the 3E Monster Manual.
|ST: 65||HP: 65||Speed: 5.50|
|DX: 10||Will: 14||Move: 8|
|IQ: 14||Per: 16|
|HT: 12||FP: 12||SM: +5 (12 hexes)|
|Dodge: 8||Parry: N/A||DR: 16|
Bite (21): 7d+7 cutting. Reach C.
Claws (21): 7d+7 cutting. Reach C-5.
Corrupt Water (1/day): 3-yard area with a range of 66 yards. Same as Foul Water spell (GURPS Magic, p. 185).
Darkness (3/day): 22-yard area. Same as Blackout spell (GURPS Magic, p. 112). Lasts 110 minutes.
Dragon Breath (21): Acid jet. 6d corrosive. Usable once every 3 seconds. Range 12/24.
Insect Plague (3/day): Summons 4 locust swarms adjacent to each other (use the swarm of bees statistics from p. B461). Lasts 13 minutes. Range 184.
Plant Growth (1/day): 184-yard area. Same as Plant Growth spell (GURPS Magic, p. 164).
Tail (21): 7d+15 crushing. Can only attack straight behind. Reach C-7.
Tail Sweep (21): 6-yard half-circle area centered from behind the dragon. 7d+15 crushing. Can only affect SM-1 or smaller. Double Knockback.
Terror (Fright Check at -4): 66-yard area.
Wings (21): 7d+15 crushing. Can only attack the sides. Reach C-5.
Traits: Amphibious (Water Move 8); Dark Vision; Doesn’t Breathe (Gills); DR 10 (Limited, Non-magical Weapons); DR 20 (Limited, Acid); Enhanced Move 1 (Air Speed 24); Extra Attack 3; Flight (Air Move 12; Winged; Handling Penalty -3); Immunity (Sleep effects); Immunity (Paralysis effects); Magery 4; Magic Resistance 3 (Improved); Night Vision 5; Quadruped; Sharp Claws; Sharp Teeth; Vibration Sense (Universal).
Skills: Brawling-21; Camouflage-23; Innate Attack (Breath)-21; Stealth-18; Survival (Swampland)-24; Swimming-26.
Spells: Apportation-17; Control Water Elemental-17; Create Acid-17; Create Earth-17; Create Water-17; Deflect Missile-17; Dehydrate-17; Destroy Water-17; Detect Magic-17; Dry Spring-17; Earth to Stone-17; Fog-17; Glue-17; Grease-17; Great Haste-15; Haste-17; Hinder-17; Light Thread-17; Purify Water-17; Quick March-17; Rain of Acid-17; Seek Earth-17; Seek Pass-17; Seek Water-17; Shape Earth-17; Shape Water-17; Slow-17; Summon Water Elemental-17; Tide-17; Walk on Water-17; Whirlpool-17.
Combat Effectiveness Rating: 224 (OR 118 and PR 106).
Notes: Can use spells and breath underwater.
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