Note: This creature was originally published in the 3E Monster Manual.
|ST: 19||HP: 19||Speed: 5.50|
|DX: 10||Will: 11||Move: 8|
|IQ: 11||Per: 13|
|HT: 12||FP: 12||SM: +1 (3 hexes)|
|Dodge: 8||Parry: N/A||DR: 7|
Bite (16): 2d cutting. Reach C.
Claws (16): 2d cutting. Reach C, 1.
Darkness (3/day): 10-yard area. Same as Blackout spell (GURPS Magic, p. 112). Lasts 50 minutes.
Dragon Breath (16): Acid jet. 3d corrosive. Usable once every 3 seconds. Range 8/16.
Tail (16): 2d+3 crushing. Can only attack straight behind. Reach C-2.
Terror (Fright Check at -1): 30-yard area.
Wings (16): 2d+3 crushing. Can only attack the sides. Reach C, 1.
Traits: Amphibious (Water Move 8); Dark Vision; Doesn’t Breathe (Gills); DR 3 (Limited, Non-magical weapons); DR 20 (Limited, Acid); Enhanced Move 0.5 (Air Speed 16); Extra Attack 3; Flight (Air Move 11; Winged; Handling Penalty -1); Immunity (Sleep effects); Immunity (Paralysis effects); Magery 1; Magic Resistance 1 (Improved); Night Vision 5; Quadruped; Sharp Claws; Sharp Teeth; Vibration Sense (Universal).
Skills: Brawling-16; Camouflage-16; Innate Attack (Breath)-16; Stealth-14; Survival (Swampland)-17; Swimming-18.
Spells: Apportation-11; Create Water-11; Deflect Missile-11; Detect Magic-11; Purify Water-11; Seek Water-11.
Combat Effectiveness Rating: 118 (OR 77 and PR 41).
Notes: Can use spells and breathe underwater.
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