Note: This creature was originally published in the 3E Monster Manual.
|ST: 27||HP: 27||Speed: 6.25|
|DX: 10||Will: 11||Move: 4|
|IQ: 11||Per: 13||Weight: 30,000 lbs.|
|HT: 15||FP: 15||SM: +4 (7 hexes × 4 hexes)|
|Dodge: 9||Parry: N/A||DR: 8 (See notes)|
Bite (14): 3d+1 large piercing. Reach C.
Claws (14): 3d+1 cutting. Reach C-3.
Steam Breath (16): 4d+2 burning (non-incendiary). It comes out in a cone 4-yards high, 5-yards wide and 10-yards long. Usable once every 2d seconds and works underwater.
Traits: Amphibious (Water Move 6); Dark Vision; Discriminatory Smell; DR 20 (Limited, Heat/Fire); Extra Attack 1; Immunity (Sleep effects); Immunity (Paralysis effects); Night Vision 5; Quadruped; Sharp Beak; Sharp Claws.
Skills: Brawling-14; Camouflage-14; Detect Lies-15; Diplomacy-10; Innate Attack (Breath)-16; Intimidation-14; Survival (Open Ocean)-16; Swimming-21.
Combat Effectiveness Rating: 80 (OR 32 and PR 48).
Notes: A submerged dragon turtle that surfaces under a boat of ship less than 7-yards long capsizes the vessel on a 15 or less on 3d. It can capsize a vessel from 7-yards to 20-yards long by rolling 10 or less on 3d and by rolling a 7 or less on 3d it can capsize a vessel longer than 20-yards. It has DR 6 for its limbs, tail, and head.
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