The dripper looks like a raindrop or a drop of water. It hangs on dungeon ceilings or tree branches, waiting for an animal to move under it. When it does, it drops onto the animal, gets its nutrients through damage, then scurries off to do it to the next one. There will typically be 2d drippers in any hex they are watching.
|ST: 0||HP: 1||Speed: 5.75|
|DX: 14||Will: 0||Move: 6|
|IQ: 0||Per: 12|
|HT: 9||FP: 9||SM: -12|
|Dodge: 8||Parry: n/a||DR: 0|
Drip (14): 1d-2 toxic damage. Make a Per roll for the dripper when an animal (including humanoids) moves under it. Roll hit location randomly, ignoring rolls ones that do not make sense, which for humanoids is anything other than the Head and its sub locations (Face, Skull, Eyes, Ears, Jaw, Nose) or the Arms, Hands or Chest.
Traits: Amphibious; Clinging; Doesn't Breathe; Doesn't Sleep; High Pain Threshold; Immunity to Metabolic Hazards; Injury Tolerance (Diffuse; Infiltration); Invertebrate; No Legs (Slithers); No Manipulators; Vibration Sense (Air).
Notes: Nonsentient — can't communicate or negotiate. Unaffected by Animal or Plant spells that don't specifically target slimes.
Combat Effectiveness Rating: 21 (OR 5 and PR 16).