Elder God (Generic Boss)
rating: +1+x

By Mailanka

This template offers a generic Elder God for use in a game. Elder Gods are always bosses. This template requires at least one basic template to function, but generally Elder Gods will have considerably more power than that.
Elder Gods vary a great deal. This template deals with the wriggling, tentacled horror sort of Elder God. Others certainly exist.

ST: 20 HP: 40 Speed: 5.75
DX: 13 Will: 13 Move: 5
IQ: 13 Per: 13
HT: 10 FP: 10 SM: +4
Dodge: 8 Parry: N/A DR: 0

Tentacle (13): 2d-1 crushing. Reach C-5
Fleshy Maw (13): 2d-2 crushing. Reach C.

Traits: 360° Vision (Multiple Eyestaks, -6 to hit); Appearance (Horrific, Universal); Callous; Compartmentalized Mind; Constriction Attack; Disturbing Voice; Doesn't Breathe; Doesn't Sleep; Double Jointed; Extra Arms (Eight Arms; Flexible; Long); Extra Attacks 3; Fragile (Unnatural); Indomitable; Injury Tolerance (Homogenous); Invertebrate; Magery 0; Terror (or Confusion) 3; Unfazeable; Universal Digestion.
Skills: N/A.
Class: Elder Thing.
Combat Effectiveness Rating: 73 (OR 34 and PR 39).
Notes: Extra Arms add +2 to grapples for each past the first used. Once it has bitten a delver with its Fleshy Maw, it may begin its constriction attack. Fragile represents its inability to stay in our world if sufficiently damaged. Extra Attacks means it has 3 extra attacks, Compartmentalized Mind means it has one additional mental actions, which means the Elder God has 5 total actions per second. Only beings with appropriate mental disadvantages (ie Insanity) may negotiate with an elder god. An Elder God costs 50 energy points to summon. Truly Evil.

Variants

Adventure Ideas