This template offers a generic Elder God for use in a game. Elder Gods are always bosses. This template requires at least one basic template to function, but generally Elder Gods will have considerably more power than that.
Elder Gods vary a great deal. This template deals with the wriggling, tentacled horror sort of Elder God. Others certainly exist.
|ST: 20||HP: 40||Speed: 5.75|
|DX: 13||Will: 13||Move: 5|
|IQ: 13||Per: 13|
|HT: 10||FP: 10||SM: +4|
|Dodge: 8||Parry: N/A||DR: 0|
Tentacle (13): 2d-1 crushing. Reach C-5
Fleshy Maw (13): 2d-2 crushing. Reach C.
Traits: 360° Vision (Multiple Eyestaks, -6 to hit); Appearance (Horrific, Universal); Callous; Compartmentalized Mind; Constriction Attack; Disturbing Voice; Doesn't Breathe; Doesn't Sleep; Double Jointed; Extra Arms (Eight Arms; Flexible; Long); Extra Attacks 3; Fragile (Unnatural); Indomitable; Injury Tolerance (Homogenous); Invertebrate; Magery 0; Terror (or Confusion) 3; Unfazeable; Universal Digestion.
Class: Elder Thing.
Combat Effectiveness Rating: 73 (OR 34 and PR 39).
Notes: Extra Arms add +2 to grapples for each past the first used. Once it has bitten a delver with its Fleshy Maw, it may begin its constriction attack. Fragile represents its inability to stay in our world if sufficiently damaged. Extra Attacks means it has 3 extra attacks, Compartmentalized Mind means it has one additional mental actions, which means the Elder God has 5 total actions per second. Only beings with appropriate mental disadvantages (ie Insanity) may negotiate with an elder god. An Elder God costs 50 energy points to summon. Truly Evil.