These tiny frontline scouts and skirmishers are individually easy to squash but attack with a bloodthirsty ferocity nearly matching that of the pit fiends, often surprising the enemies of Hell in a sudden swift first wave buzzing like locusts with sling bullets and bat wings, and then breaking into an undisciplined mob that is ineffectual at any strategic objective other than malicious harrassment but nearly impossible to pin down.
|ST: 13/14||HP: 11||Speed: 6.0|
|DX: 14||Will: 10||Move: 6/12*|
|IQ: 10||Per: 11|
|HT: 12||FP: 12||SM: -4|
|Dodge: 9||Parry: 11||DR: 0|
Sharp Teeth & Claws (16): 1d Cutting
Sharp Teeth & Claws w/ Power Blow (16): 3d+1 Cutting
Sling (15): 2d Pi, Acc 0, Rng 84 / 140, RoF 1(2)
Sling w/ Power Blow (15): 5d+1 Pi, Acc 0, Rng 168 / 280, RoF 1(2)
Traits: Appearance (Monstrous), Bloodlust (12-), Bully (12-), Callous, Cannot Harm Innocents (Prevents Direct harm of the truly good and holy folks only), Curious, Easy to Kill x5, Flight (Small Winged), Fragile (Unnatural), Immune to Metabolic Hazards, Immunity to Mind-Affecting Magic, Impulsive (12-), Magery x0, Night Vision x8, Selfish (12-), Striking ST +1, Trickster (12-)
Skills: Brawl DX+2 -16, Escape DX-1 -13, Fast Talk IQ -10, Power Blow Will+10 -20, Sling DX+1 -15, Stealth DX+3 -17
Notes: Can be summoned for 20 points. Willing to negotiate while its buddies flank you. Truly evil.