Ettercap
rating: 0+x

By Lord RasputinLord Rasputin

Note: This creature was originally published in the Monster Manual 3.5e, with traps from the Pathfinder Bestiary.

An ettercap is a purplish humanoid spider. It is 6-feet tall, walks on two legs and has two arms, but its arms and legs end in claws and it has a spider's head. It typically has many spiders around it as pets, many of which will be big enough for trouble.

ST: 14 HP: 14 Speed: 6.00
DX: 13 Will: 12 Move: 6
IQ: 8 Per: 12 Weight: 200 lbs.
HT: 11 FP: 11 SM: 0
Dodge: 10 Parry: 11 DR: 1

Claw (14): 1d crushing. Reach C.
Bite (14): 1d-1 cutting plus poison; resist against HT or lose 1d-2 DX. Resist again against HT a minute later or lose 1d DX. Reach C.
Web (14): ST 14 binding. Acc 3, RoF 1, Range -/50, 8/day. This has DR 4 and is Flammable (p. B433). Alternately, this may be lain as a trap which lasts a day; see below.

Traits: Acute Hearing 2; Acute Vision 4; Clinging; Combat Reflexes; Cowardice (12); Loner (12); Night Vision 3; No Fine Manipulators.
Skills: Brawling-14; Camouflage-12; Climbing-17; Innate Attack (Projectile)-14; Survival (Jungle)-12; Traps-10.
Class: Hybrid.
Combat Effectiveness Rating: 38 (OR 26 and PR 12).
Notes: While not intelligent, an ettercap will have traps lain. It is cowardly, and suffers -2 to Fright Checks when physical danger is involved. It will avoid confrontation with anyone who can obviously harm it, instead using its traps to make sure these folks cannot strike back.

Ettercap Deadfall
Detect: Per-based Traps at -2.
Disarm: DX-based Traps at -2. Failure triggers!
Circumvent: Automatic (don't go under the trap).
Evade: Dodge at -1.
Effects: 3d crushing to everyone under the deadfall (2-hex radius).
Shots: 1.
Rearm: Yes.
Steal: No.

Ettercap Noose
Detect: Per-based Traps at -2.
Disarm: DX-based Traps at -2.
Circumvent: Automatic (don't go near the noose).
Evade: Dodge.
Effects: Quick Contest of ST 14 vs. the victim's ST or HT (whichever is higher). On a victory, deal this much crushing damage to the victim; multiply by 1.5 for the Neck. If any damage gets through the victim's DR, he starts suffocating (p. B436): he loses 1 FP each second until he escapes.
Shots: Infinite.
Rearm: Yes.
Steal: No.

Ettercap Spear Trap
Detect: Per-based Traps at -2.
Disarm: DX-based Traps at -2.
Circumvent: Automatic (go around).
Evade: Hearing allows Dodge at -2.
Effects: 1d+3 impaling.
Shots: 1.
Rearm: Yes.
Steal: No.

Ettercap Webbing
Detect: Per-based Traps at -2.
Disarm: It will burn easily.
Circumvent: Burn it or go around it.
Evade: Quick Contest of ST 14 against the victim's ST or Escape skill. If he fails, he loses 1 FP but may try again.
Effects: The victim is grappled (p. B370).
Shots: Infinite.
Rearm: No.
Steal: No.

Variants

Adventure Ideas


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