Note: This creature was originally published in D&D MM 1, this one is based on stats from Pathfinder Adventure Path "Rise of the Runelords" Part 4 "Fortress of the Stone Giants".
A two-headed giant.
|ST: 23||HP: 23||Speed: 6.00|
|DX: 9||Will: 9||Move: 7|
|IQ: 7||Per: 13|
|HT: 12||FP: 12||SM: +2|
|Dodge: 10||Parry: 10U||DR: 3*+2|
2 Flails (16): 4d+5 crushing; Reach 1-2.
Punch (13): 2d+2 crushing; Reach C, 1.
Grab & Squeeze (16/13): 18/23 vs. ST or HT MoV crushing damage (torso x1/neck x1.5).
Grab & Takedown (16): 23 vs. ST, DX, or grappling skill.
2 Javelins (12): 2d+3 impaling; Reach 1-2.
2 Javelins, thrown (12): 2d+4 impaling; Acc 2; Range 23/34.
Traits: Appearance (Hideous); Combat Reflexes; Extra Attack 1; High Pain Threshold; Night Vision 5; Social Stigma (Monster).
Skills: Animal Handling-14; Brawling-13; Flail-16; Spear-12; Thrown Weapon (Spear)-12; Wrestling-16.
Class: Mundane – CE Large humanoid (giant).
Notes: 13’ tall, 5200 lbs. Languages pidgin of Giant, Goblin, and Orc. Environment cold hills. Organization solitary, pair, gang (3–6), troupe (1–2 plus 1–2 brown bears), band (3–6 plus 1–2 brown bears), or colony (3–6 plus 1–2 brown bears and 7–12 orcs or 9–16 goblins). Treasure standard; leather armor, 2 flails (treat as oversized morning stars, $120 each), 4 javelins (treat as spear, $40 each), other treasure.
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