|ST: 11||HP: 11||Speed: 7|
|DX: 12||Will: 12||Move: 14 (Flying)|
|IQ: 6||Per: 12|
|HT: 12||FP: n/a||SM: -4|
|Dodge: 10||Parry: 10||DR: 2* (Tough Skin)|
Claw (15): 1d+2 cutting or impaling. Reach C.
Eye Gouge (11): 1d+2 impaling to the Eyes. Miss by 1 hits the Torso instead. Reach C.
Traits: Combat Reflexes; Flight (Air Move 14); Fragile (Unnatural); Injury Tolerance (Unliving, No Blood, No Brain, No Vitals); Immune to Metabolic Hazards; Striking ST +4 (ST 15).
Skills: Brawling-15; Stealth-14.
Combat Effectiveness Rating: 46 (OR 31 and PR 15).
Notes: These monsters are created by taking a severed claw or hand from an SM+1 monster (gryphon claws are preferred, but ogre hands will do), treat it with profane alchemy, to preserve it, and make it stronger, and then raise it with a modified Zombie spell. They are often found on mad necromancer's laboratories, where they're either on examination tables, hanging from the walls as trophies, or in the spare parts bin.
During combat, these claws tend to attack lightly armored areas, preferably the eyes, thus their name. Don't forget to add the difference in SM to their to hit rolls! Thus, against an SM 0 target, they perform eye gouges with skill 15!
Eye-Gouging Claws are usually encountered in groups of at least as many delvers, and usually many more! Truly evil.