Firbolg
rating: 0+x

Firbolg

By moc.liamg|nyloaf#)erewfloW( nyloaF

Ten- to twelve-foot-tall giants that looks like stocky humans. They are an innately magical people, and while they're generally pleasant, they prefer to stay in their own secluded, deep-forest communities than mingle with others.

ST: 22 HP: 22 Speed: 6.75
DX: 10 Will: 13 Move: 6
IQ: 11 Per: 12
HT: 17 FP: 17 SM: +1
Dodge: 9 Parry: 10 DR: 4

Punch (14): 2d crushing. Reach C, 1.
Weapon (15): Axe (4d+5 cutting), Greatsword (4d+5 cutting), Longbow (2d+3 impaling), or Staff (4d+5 crushing). Reach 1-3 or Acc 3, Range 330/440.

Traits: Night Vision 5; Magery 0; Terrain Adaptation (Uneven Terrain); Very Rapid Healing.
Skills: Axe/Mace-15; Bow-15; Brawling-14; Naturalist-16; Search-13; Staff-15; Stealth-12; Survival (Woodlands)-12; Two-Handed Sword-15.
Spells: Complex Illusion-13; Detect Magic-11; Illusion Shell-12; Mindlessness-11; Pathfinder-12.
Class: Mundane (Giant).
Combat Effectiveness Rating: 69 (OR 41 and PR 28).
Notes: Willing to negotiate. Many firbolgs wear leather armor, giving them another 2 DR.

Variants

Adventure Ideas


This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. DUNGEONS & DRAGONS® and D&D® are trademarks of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at www.wizards.com.