By Mailanka
Salamanders resemble mobile flames with arms and legs, burning lizards with molten red and black spotting, or gold and scarlet children whose form flickers and dance like a fire. Fire Elementals are fascinating to look at and appealing to the senses, but tend to cause a great deal of trouble in the short time of their existence.
ST: 7 | HP: 10 | Speed: 4.00 |
DX: 9 | Will: 8 | Move: 4 |
IQ: 8 | Per: 8 | |
HT: 7 | FP: 7 | SM: -1 |
Dodge: 7 | Parry: N/A | DR: 0 |
Burning Aura (9): 2d burning. It's an Aura, so anyone it touches or touching it takes the damage. Reach C.
Burning Punch (9): 1d-4 crushing plus follow-up 2d burning. Reach C.
Traits: Charisma 1; Doesn't Breathe (Oxygen Combustion); Doesn't Eat or Drink; Doesn't Sleep; DR 10 (only vs. Fire/Heat); Immunity to Metabolic Hazards; Injury Tolerance (Diffuse); No Fine Manipulators; Weakness (Water, 1d/min).
Skills: N/A.
Class: Elemental.
Combat Effectiveness Rating: 11 (OR 2 and PR 9).
Notes: Default Elemental. Can be summoned for 4 energy points. Willing to negotiate.