Fire Giant
rating: 0+x

By Lord RasputinLord Rasputin

Note: This creature was originally published in the Monster Manual 3.5.

A 12-foot-tall giant with flaming orange hair.

ST: 31 HP: 31 Speed: 5.25
DX: 9 Will: 12 Move: 4 (base 7)
IQ: 10 Per: 12 Weight: 7,000 lbs.
HT: 12 FP: 12 SM: +2 (2 hexes)
Dodge: 6 (base 8) Parry: 9 DR: 7 (see notes)

Greatsword (13): 6d+6 cutting or 3d+4 crushing. Reach 1, 2, 3.
Rock Throwing (11): 3d-2 crushing plus 1d+1 burning. Range -/40.

Traits: Acute Taste/Smell 3; Bad Temper (12); DR 2 (Tough Skin); DR 30 (Limited, Heat/Fire Only); Enhanced Move (Ground Move 10); Extended Lifespan 4; High Pain Threshold; Night Vision 3; Penetrating Voice; Social Stigma (Oversized Barbarian); Stubbornness; Vulnerability (Cold, ×2).
Skills: Intimidation-13; Parry Missile Weapons-11; Throwing-11; Two-Handed Sword-13.
Class: Mundane.
Combat Effectiveness Rating: 98 (OR 46 and PR 52).
Notes: Equipment includes a steel breastplate (SM +2, $3,125, 112.5 lbs.) giving the fire giant DR 7F on his torso, mail armor (SM +2, $3,560, 312.5 lbs.) giving him DR 6/4* to all other locations but the face, where he has DR 2 (Tough Skin), and a greatsword (SM +2, $5,000, 43.75 lbs.). He can use his Parry Missile Weapons skill to catch rocks thrown at him on a successful Parry.


Adventure Ideas

This Web site is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This Web site may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. DUNGEONS & DRAGONS® and D&D® are trademarks of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website at